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24 hours to go on Legacy: The Next World! We've blown through all the stretch goals I had in mind when we launched this thing, but I've got my fingers crossed that we'll be able to get to the final one - a Legacy SRD to give guidance to other folks in making their own playbooks, hacks and full games, as well as a license they can use to publish the resulting works. If you'd like new playbooks, subsystems or wonders for Legacy, a book adapting it to Game of Thrones-style political fantasy, or accessories and handouts to help you play the game, check out the campaign page!
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# ? Sep 12, 2018 17:13 |
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# ? Jun 5, 2024 04:14 |
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We're 48 hours into the Bee Lives campaign and doing great! It would be nice to be funded by now but I'll definitely take being more than 66% funded at this point. I just hope we can hit our goal soon and start working on stretch goals! https://www.kickstarter.com/projects/580070528/bee-lives-we-will-only-know-summer
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# ? Sep 12, 2018 17:37 |
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Don't let your dreams be dreams. 1,741 days later, Camp Grizzly has successfully fulfilled its campaign. THERE IS HOPE TO ALL!
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# ? Sep 13, 2018 20:15 |
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From the mind that gave us Secret Hitler comes the Voight-Kampff test from Blade Runner: the board game
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# ? Sep 13, 2018 20:25 |
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That reminds me: look what came yesterday!
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# ? Sep 13, 2018 20:26 |
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jivjov posted:From the mind that gave us Secret Hitler comes the Voight-Kampff test from Blade Runner: the board game Definitely backing that the second I get home. That looks intense.
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# ? Sep 13, 2018 20:38 |
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Echophonic posted:Definitely backing that the second I get home. That looks intense. My only concern is the fact that the little interview forms are a finite resource. Doesn't look like anything that can't be proxied with a sheet of paper...but the feelies seem like a really big part of the experience here
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# ? Sep 13, 2018 20:40 |
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I asked over in the SotDL thread but nobody replied - does the blackstar kickstarter looking good to anybody? I can't tell if it's awesome go all-in or if it's horrible shovelware avoid at all costs. There's some PF names attached that scare me, but they have hit enough stretch goals that the content looks like a good value-for-money deal. That is, assuming the content isn't pure SKR grade "mouse cords are hard" barf.
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# ? Sep 13, 2018 21:17 |
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moths posted:I asked over in the SotDL thread but nobody replied - does the blackstar kickstarter looking good to anybody? Okay, so, here's the thing. I don't know how good the book is going to be. However, monster design in general is one of the weakest points in stock SotDL. I love the game, but it sucks at this. It sucks enough that I started reverse-engineering the monster math on my own time to try to hammer some sense into it, and only stopped because it was taking too much time and school got in the way. The game desperately needs good monster supplements. But if those supplements take the core book bestiary as a standard to aspire to, they are not going to be good.
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# ? Sep 13, 2018 21:25 |
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The quality of writing on the campaign page doesn’t make me super excited.
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# ? Sep 13, 2018 21:25 |
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jivjov posted:From the mind that gave us Secret Hitler comes the Voight-Kampff test from Blade Runner: the board game
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# ? Sep 13, 2018 21:31 |
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Tekopo posted:This seems more of a semi-improv game rather than a party game. I can't really imagine playing it with people I don't know already, and the rules seem a little bit thin for what, since the game is essentially someone asking questions and the other person has constraints on their speech. Like when I read that it was a voight-kampff game I was excited but this doesn't really seem to be that interesting to me. Yeah, it definitely is gonna require participants to get in the vibe of improv roleplaying...but I have a group I play Fiasco with, so hopefully this'll be our jam too.
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# ? Sep 13, 2018 21:50 |
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Oh, I forgot to mention in here...I finally got my copy of Mint Works in the mail. I'm a tiny bit cranky because they included the promo...which I didn't originally pledge for, so I had bought a copy on my own while waiting for my copy to arrive. Could have saved myself $5
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# ? Sep 14, 2018 02:59 |
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I get the impression the Blackstar crew isn't English primary speakers, but they seem to have plenty of English speakers on board. I don't know why SotDL is so big in Itally. Maybe it resonates with giallo fans. I didn't realize the original monsters were lacking, so a book of late-design monsters is probably worth the $40 and then the extra $20 for all the bonus content in PDF. If it's a flaming disaster, at least the art was cool. And if it's all quality, that's even better.
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# ? Sep 14, 2018 03:35 |
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jivjov posted:From the mind that gave us Secret Hitler comes the Voight-Kampff test from Blade Runner: the board game Hmm, looks interesting, so long as Temkin isn't involved.
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# ? Sep 14, 2018 03:50 |
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jivjov posted:From the mind that gave us Secret Hitler comes the Voight-Kampff test from Blade Runner: the board game Looks great, but shipping is more than the base game for me and the FAQ states they are not going to work on it.
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# ? Sep 14, 2018 07:27 |
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madadric posted:I've opened my Kickstarter for Imulse Drive! Impulse Drive is nearly at 75% on its 5th day, which i'm really happy about. I've shifted some of the stretch goals around and added a new one to give folks better value for their money. i'm writing a Deep Space Nine style ship-setting playbook and it's coming along really nicely with a core tension I really like. Free Spacer also looks really cool, but it needs a big push in the last 4 days. https://www.kickstarter.com/projects/429765734/free-spacer-a-sandbox-starship-tabletop-rpg
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# ? Sep 14, 2018 11:44 |
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BioTech posted:Looks great, but shipping is more than the base game for me and the FAQ states they are not going to work on it. They're not even looking at doing multiple orders per pledge to split shipping costs, which is crazy. It seems that has been standard for awhile.
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# ? Sep 14, 2018 13:08 |
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jivjov posted:From the mind that gave us Secret Hitler comes the Voight-Kampff test from Blade Runner: the board game Looks awesome and I support the 1 pledge level straight forwardness.
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# ? Sep 15, 2018 01:18 |
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I finally got my softcover of Sigmata. It's better than I expected. Those lovely factions are a much smaller portion of the game than I'd expected.
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# ? Sep 15, 2018 05:00 |
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Only 4 days left for the reprint of Channel A, possibly the best party card game I've ever played https://www.kickstarter.com/projects/evilhat/channel-a-alpha-genesis-edition
clockworkjoe fucked around with this message at 20:35 on Sep 15, 2018 |
# ? Sep 15, 2018 19:48 |
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dwarf74 posted:I finally got my softcover of Sigmata. There's going to be alt settings with different power groups, so it'll be interesting to see how you can mix and match.
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# ? Sep 16, 2018 02:22 |
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I got my replacement monster card today because Orc Stabr is literally the greatest Kickstarter ever.
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# ? Sep 16, 2018 03:46 |
Did anyone back Empires of the Void II? Got it in a library sale and am very curious how good it is.
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# ? Sep 16, 2018 04:14 |
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rydiafan posted:I got my replacement monster card today because Orc Stabr is literally the greatest Kickstarter ever. Me too! Thanks, Limm!
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# ? Sep 16, 2018 05:27 |
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silvergoose posted:Did anyone back Empires of the Void II? Got it in a library sale and am very curious how good it is. It's okay. Once you understand the rules and get rolling it's not complicated but the rule book is not great. Biggest negative was the setup, took forever.
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# ? Sep 16, 2018 05:31 |
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silvergoose posted:Did anyone back Empires of the Void II? Got it in a library sale and am very curious how good it is. It's got nice component quality and the theme is fairly unusual (players all have their own Star Trek style enterprise and toole around building influence with local races and having little skirmishes) I have only played it once but some of mechanics seemed half baked, mainly there was no obvious reason to use certain actions (scavenge or salvage or something similar was just a trap choice as far as I could tell) I'd like to play it a couple more times but I'm not sure it quite ends up being the little story generator it tried to be
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# ? Sep 16, 2018 06:31 |
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dwarf74 posted:I finally got my softcover of Sigmata. Can't say I'd mind hearing more. How does it move past the impression that it originally gave off?
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# ? Sep 16, 2018 08:19 |
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I also had concerns about Sigmata's factions, but I like how that they're really just the flip side of each other. (Played straight, the Religious group seems perfectly good, hiding people from the State, being a beacon of hope.. then if they get too powerful then the fundies come out who are fine with black people and brown people, but think two guys who kiss should be stoned to death). Basically, you choose to support your factions through missions, and while this may be a reason to min max "I don't trust the Makers, so I ain't gonna do any of their stuff..", if you use the Great betrayal rules, when that high faction fails the check and turns into the new gestapo, you're going to wish that you had access to the features of the group (It basically wipes out the highest loyalty faction left, and turns it into "Remnants of the Regime + The Betrayers vs The People) And if you want, your character can have an affinity for a group, (which doubles the rewards for that faction), but if that faction is the Betrayer, then the character becomes a Jammer, afilliates with the Regime and becomes a NPC.) It's going to take some gtetting used to (especially as people can take actions to lower other people's Exposure.) edit: Signal Wars is going to be another interesting thing. If the Resistance is on the ropes, then you're not going to want to Ignite the Signal unless ABSOLUTELY necessary, because three bad rolls is all it takes to turn into death squad time (Anyone ending a turn with 10 or more exposure is removed from the campaign). Kinda fits the setting well, if thingts are going well, the Regime is spending all its time with other issues going on and they can't pounce on the signal quickly.. however, if the Resistance is getting crushed, then the Regime will have Fisters ready to clamp down at a moment's notice. edit 2: I think what I'm worried about is that it's going to turn into a numbers crunching exercise "Well, if I do that, Tony does this, and then Mary does that,. we should be alright" where one person tries to dictate whateveryone should do. SirFozzie fucked around with this message at 09:58 on Sep 16, 2018 |
# ? Sep 16, 2018 09:49 |
LongDarkNight posted:It's okay. Once you understand the rules and get rolling it's not complicated but the rule book is not great. Biggest negative was the setup, took forever. Timing for 2p wouldn't be too bad for an evening, though, right? Mojo Jojo posted:It's got nice component quality and the theme is fairly unusual (players all have their own Star Trek style enterprise and toole around building influence with local races and having little skirmishes) Alright, thanks. For a dollar it seemed worth grabbing.
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# ? Sep 16, 2018 13:12 |
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The Bee posted:Can't say I'd mind hearing more. How does it move past the impression that it originally gave off? The dice mechanics are weird - I'd like to see them math'd out. You always roll 5 dice - take a number of d10 equal to your skill, and d6 to round it off. 6+ is a success, 1 is a botch. I have a deep loathing of botch rules from a 1e Mage game I played, but this at least controls a few of the variables that made Storyteller suck so bad.
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# ? Sep 16, 2018 14:01 |
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I was given empires of the void (one) for free because it was “TI-lite” and I still haven’t played it lol. Honestly don’t know if I will since I already have forbidden Stars.
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# ? Sep 16, 2018 14:02 |
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High Plains Samurai (the non-GMS Cowboys and Qi Powers game) just released its final pdf to backers. The print and DriveThru versions should be out in a few weeks which puts it at about a month late.
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# ? Sep 16, 2018 17:31 |
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Humbug Scoolbus posted:High Plains Samurai (the non-GMS Cowboys and Qi Powers game) just released its final pdf to backers. The print and DriveThru versions should be out in a few weeks which puts it at about a month late.
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# ? Sep 16, 2018 17:53 |
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Evil Mastermind posted:I've honestly been hoping that they got the game out before GMS got Far West out, because they did "kung fu western" much better and with better mechanics. I also sometimes hope that the sun will rise.
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# ? Sep 16, 2018 18:25 |
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That Old Tree posted:I also sometimes hope that the sun will rise.
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# ? Sep 16, 2018 18:30 |
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SirFozzie posted:I also had concerns about Sigmata's factions, but I like how that they're really just the flip side of each other. (Played straight, the Religious group seems perfectly good, hiding people from the State, being a beacon of hope.. then if they get too powerful then the fundies come out who are fine with black people and brown people, but think two guys who kiss should be stoned to death). I'm still glad I bailed on that KS. None of that sounds remotely fun to play. A drawn out version of the already interminable Arkham Horror Death Spiral is not a good thing.
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# ? Sep 16, 2018 19:17 |
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On a general TG Kickstarter note: I just bought a late pledge of Street Masters: Rise of the Kingdom and it's freakin' great as a beat-em-up take on Sentinels of the Multiverse. Tons of content if you're into modular hero+enemy+stage randomization, plus there's a couple story campaigns if you want to play that way. I know goons were knocking it for the obvious rip-offs of Street Fighter/Celebrity character art, but that's kind of the point, it's intended to be using those characters with the serial numbers filed off. There's a reprint & expansion Kickstarter planned for October, so I'd watch for that. Highly recommended, the Sadler brothers are really top-notch game designers (they worked on Warhammer Quest: The Adventure Card Game before FFG lost the license, which is getting rebooted into Heroes of Terrinoth later this fall).
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# ? Sep 16, 2018 19:37 |
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Evil Mastermind posted:I've honestly been hoping that they got the game out before GMS got Far West out, because they did "kung fu western" much better and with better mechanics. It looks really nice, with original art even...
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# ? Sep 16, 2018 19:44 |
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# ? Jun 5, 2024 04:14 |
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JazzFlight posted:On a general TG Kickstarter note: EDIT: nope, still there, lol Tekopo fucked around with this message at 19:57 on Sep 16, 2018 |
# ? Sep 16, 2018 19:55 |