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Bernardo Orel posted:Nah, he just needs more booze. Same difference.
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# ? Nov 27, 2017 12:48 |
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# ? Jun 5, 2024 03:36 |
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Bernardo Orel posted:Nah, he just needs more booze. You say that about everyone! Granted, you're not wrong.
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# ? Nov 27, 2017 12:53 |
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Bufuman posted:You say that about everyone! I'd prefer if there was a way for him to keep making games and not die from his liver damage though.
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# ? Nov 27, 2017 14:04 |
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I liked this bit from the interview:Yoko Taro posted:You've had some really unique and wild ideas. Have you ever pitched anything that a team has said is too much?
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# ? Nov 27, 2017 15:40 |
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Yoko Taro is a goddamn treasure. Japan, please keep pumping alcohol and money into this man so he can continue to alchemize it into madness and depression. And games too, I guess..
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# ? Nov 27, 2017 16:13 |
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...! posted:I liked this bit from the interview: And they still left the basic idea in, they just nixed the name brand idol. Probably because it would cost money.
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# ? Nov 27, 2017 17:24 |
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Hah. And then he went and made a game about one pop idol's quest to murder her five sisters.
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# ? Nov 27, 2017 17:33 |
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Yoko Taro posted:Is life worth living? quote:It is not something grand like pride or self-respect. I think that it’s just that I get bored really easily, and I end up wanting to search for unpredictability when I’m playing and creating a game. However, creating something unexpected is not unexpected anymore, so I might actually create something super orthodox next time. quote:And this doesn't really have much to do with the question, but I do want to try creating a pinball or a vertical scrolling shooter game. Well, this is simply because I like those types of games. ...! fucked around with this message at 20:31 on Nov 27, 2017 |
# ? Nov 27, 2017 20:29 |
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God, I wish I could read that article. Thanks for the quotes!
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# ? Nov 27, 2017 23:07 |
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Episode CXXI: Intel and Inventory After that series of unfortunate events, we’re dumped back on the character select screen. We’re now done with A2’s segment of the game (not that we’re done playing as her yet) so we now need to wrap up 9S’s path. If you were wondering why Pod-153 said she didn’t know anything about A2’s whereabouts why clearly in contact with Pod-042, it’s because it was outright lying and the Pods a trying to avoid the two parties from interacting as long as possible. Nobody ever said Pods weren’t allowed to lie. Proposal: Commence data overhaul immediately. Pod, search for the other structural units. I need to find those authorization keys and destroy the Tower. Alert: Combat inadvisable during abnormal vital conditions. It’s fine. Run the search. Scanning. Actively operating enemy large structural unit detected in accessible location. Marking location on map. Music: Rays of Light Our new objective is the Resource Unit we briefly saw back in the Flooded City. Going there will lead to the conclusion of this chapter, which is a cut-off point for the last batch of sidequests. Since we’re already in the Forest Zone, we’re going to go check out a sidequest that has been hanging in 9S’s exclusivity window since we first got the option to pick characters in Route C. This involves a trek over to the top floor of the Forest Kingdom Castle. As we approach the area, we happen to receive an email correspondence. This better not be Emil giving fishing tips again... It’s that android on the moon keeping up the lie that there’s definitely still humans up here, ignore anything you hear about some Project Gestalt business or something called Replicants. Fake news, all of it. Glory to mankind. They’ve actually bothered to post guards at the castle gates this go around. A bit too little, too late guys. The Forest King has already been assassinated. Twice, if you believe that was another copy of it as the Meat Box Resource Unit core. Music: Forest Kingdom (Dynamic) Everyone in the castle itself has leveled up to appropriate Level 50+ range for Route C and a few guards have been swapped out with Enhanced Legday units. Everyone is quite mad at androids at the moment, but they’ve got nothing to say that we hadn’t heard our first tear through the area to get to the Resource Unit on side questing with A2. This sidequest giver is located at the very top floor of the far eastern ruined Library chamber of the castle, just above the entrance to the old forest king’s grave. What do you know? It’s another Scanner unit from YoRHa. That makes a whole four confirmed NPC survivors. I still don’t think we’ll be able to start a baseball team anytime soon... Let’s see what’s up. Yeah. I’m 9S, by the way. Oh yeah, I’ve heard of you... You’re the model people used to call “Nines”, right? Yeah. I’m 4S. It’s impressive that you’re still alive, 9S. You’re a Type-4 model, eh? You guys were deployed pretty early on if I remember correctly. I sure wasn’t expecting to run into another Scanner model. Not after what happened to the Bunker... So what are you doing here? Gathering intel on the enemy. YoRHa might be a thing of the past, but the Resistance is still around. So as long as my body works, I figure I should make myself useful. If you have any information about local enemies, can you share it with me? There’s only so much I can do on my own. Sure. I’ll give you everything I have at the moment. So begins easily the biggest pain in the rear end quest in the game. And that is counting a sidequest that requires every single weapon to be obtained and upgraded to maximum level. So 4S actually wants Unit Data entries in our Intel log. Specifically, to complete the quest fully we need to get a 95% completion rate of enemies. We’re at 80% right now having completed 92% of sidequests and killed every machine and corrupted android along the way. We’ll maybe get another 5-7% completion by going through the remainder of the game and hitting Ending C. There’s maybe another 2% hitting post-game boss fights against Level 99 enemies. So what’s the missing percentages? RNG, baby! Enemy that will only spawn at random points at specific times in the story with the RNG gods determining if rare spawns will occur such as say a EMP capable version of X enemy that looks literally identical to all the others or a 10% chance an Enhanced Model (red dude) version of an enemy will spawn at a specific place at a specific story event. This quest is straight up impossible to complete before hitting Ending C which might unlock some ways to make toying with the RNG slightly more manageable. This is the part of the LP I have been dreading doing most because it’ll be just 3-4 hours of me dicking around listening to a podcast getting annoyed one specific version of one fucker doesn’t wanna show up so I can get an extra percentage or two. Thanks again, Nines. You’re really helping out here. Here’s something for your trouble. Let me know if you find any more data, all right? This jerk is at least nice enough to give out some rewards at certain thresholds. Specifically, 75% and upward to 95% total. We will not be visiting this jerk Scanner unit again until the postgame wrap-up. This quest will just linger in our log until likely just before the LP is finished. So that’s fun. It sitting there reminding me I have to go do this trash quest... Again... Speaking of suffering... That’s it for the Forest Kingdom and sidequests. There’s another thing we can do while we’re in the region, though. Now that we’ve concluded the grim fate of Pascal’s Village, what do you say we pop over there as 9S, eh? Music: Wretched Weaponry (Quiet) We could have visited here any time as 9S past the title drop of Route C and he would be greeted with the machine corpse filled ruins of the Machine Village. All 9S does is let out a troubled gasp at seeing all the friendly machines dead. BUT... since we’ve finished up deciding Pascal’s fate and erased his memories... ...Our pal Pascal is actually hanging out here now. Hey, buddy... How’s it err... how’s it going...? Music: Wretched Weaponry (Quiet Vocal) Pity about all the junk, however. I keep trying to clear it away, but it seems to be never-ending. Pascal, that’s... Pascal? Hmm. That sounds oddly familiar. Ah, well. Would you like to take a look at my wares? So Pascal has now become a special merchant. For what, you ask...? ...Aww, Christ! Yep, Pascal is now selling the dismembered body parts of his former townsfolk. He also salvaged the Machine Cores from the machine children that went through the suicide pact. I mean, it was just a bunch of junk going to waste as far as he knew. You know, because of the memory wipe and all. The Children’s Cores can be sold at any other merchant for 50,000 G. BEST VALUE! The Machine Arms, Legs, Torso and Head are all high end weapon upgrade material, usually for maximum level upgrades with Masamune. The Machine Heads, however, is a new weapon if 9S wants to box with the severed head of one of the machines he did a sidequest for back in happier times. These morbid Combat Bracers provide a Machine Discount at robot merchants still alive, including Pascal. At maximum upgrade it gains Machine Brand which permanent buffs the weapon damage for every foe killed, topping out at 500 kills. Machine Heads posted:
Yep... that’s about what I expected. Of COURSE they’re machine child heads. Those are the easiest to pop off. Everyone knows that! ...... And that concludes the relevance of the Machine Village in NieR: Automata. Tune in next time when we hang out with some old friends and hear about their depressing lives as adventures in sad robots having awful times continues! Video: Episode 121 Highlight Reel Forest Castle Concept Art – Should have just razed this castle to the ground the first time we were here...
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# ? Nov 27, 2017 23:29 |
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and that's why wiping pascal's memories is actually the best action. weapon! upgrades! money!
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# ? Nov 27, 2017 23:37 |
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Children's ...Woohoo?
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# ? Nov 27, 2017 23:42 |
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So, I suppose mechanically speaking them memory wipe is the best option at least. When I saw what he was selling I couldn't help but laugh. Morbidly.
I can have moments of... eccentricity and sometimes be quite curious about things. Please forgive me if I do something foolish or rude.
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# ? Nov 27, 2017 23:43 |
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Holy poo poo that's hilarious. That's just so loving late 90s edgy it's absolutely perfect.
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# ? Nov 27, 2017 23:48 |
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Hahahahah I never saw that because I helped Pascal escape this cycle of death and rebirth. And I also skipped out on the 4S mission by not looking there.
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# ? Nov 28, 2017 00:00 |
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first of all, I like that even in his maximum-kill-all-machines mode, 9S still seems upset when he sees Pascal (or weirded out) secondly gently caress those enhanced variants of machines especially the flying one in the desert with the kamikaze units, you know who you are
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# ? Nov 28, 2017 00:07 |
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jesus loving christ
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# ? Nov 28, 2017 00:12 |
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Yeah, that has looped right back into horrible but funny. Gameplay wise, if Pascal dies how long are you locked out of these items? I assume the weapon at least can be bought somewhere else eventually... but all things considered I can imagine they just lock the upgrade materials out of being purchased and you have to reply on drops.
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# ? Nov 28, 2017 00:17 |
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Paused posted:Gameplay wise, if Pascal dies how long are you locked out of these items? I assume the weapon at least can be bought somewhere else eventually... but all things considered I can imagine they just lock the upgrade materials out of being purchased and you have to reply on drops. The weapon is as missable as the weapon rewards for other missable sidequests. There are a tiny handful of Truly Permanently Missable Things but weapons are not one of them. To specifically answer your "how long" question, as TDI already hinted in this update when talking about the sidequest: finish route C. The upgrade materials can come from drops in the meantime, yes.
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# ? Nov 28, 2017 00:22 |
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Paused posted:Yeah, that has looped right back into horrible but funny. you arent locked out permanently, is all anyone should say to that and Machine Arms are (for me at least) stupidly harder to find as drops than the rest of the machine parts
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# ? Nov 28, 2017 00:22 |
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Level = High
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# ? Nov 28, 2017 00:30 |
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I bought the baby machine brains and just kept them. Hoping I would be able to do something, anything with them for best boy pascal.
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# ? Nov 28, 2017 00:38 |
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When the English VAs were doing a playthrough, they found Pascal's shop. They were not pleased (I'm not linking because there is obvious spoilers, and I don't have the effort to track it down right now anyway)
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# ? Nov 28, 2017 00:47 |
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I wish there was a flashback to Pascal waking up next to all the machine children and going "wow, someone just left all these fresh spare parts lying around! "
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# ? Nov 28, 2017 01:02 |
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I like how we were having a full-on philosophical debate over Pascal's fate without knowing one path lead to him becoming a BODY PART MERCHANT. I think it also seals killing Pascal as the "Correct" option. He would be driven into a homicidal rage by his memory-wiped self.
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# ? Nov 28, 2017 01:02 |
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So yeah, you can take the heads of a pair of peaceful machines (that were very likely murdered by berserker machines) and use them to beat other machines to death. is taking their pacifism, shanking it in a dark alley, taking its wallet, molesting its corpse, and then finally going to its house and doing the same to its wife and kids. It's just about the most darkly hilarious thing I've seen in ages.
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# ? Nov 28, 2017 01:16 |
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...! posted:And this doesn't really have much to do with the question, but I do want to try creating a pinball or a vertical scrolling shooter game. Well, this is simply because I like those types of games. I would definitely play Emil Pinball. I think a lot of people would.
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# ? Nov 28, 2017 01:23 |
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At... ... at least someone called him 'Nines'?
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# ? Nov 28, 2017 01:24 |
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Notice how there's still two NPC dots on the map? Shut in machine's still apparently shut in. Good for him. He had a goal, and he achieved it. Even in the face of the apocalypse, that door is staying shut.
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# ? Nov 28, 2017 01:25 |
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Huh. I guess machines are fairly resistant to heat.
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# ? Nov 28, 2017 01:30 |
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chiasaur11 posted:Notice how there's still two NPC dots on the map? Also note that your weapons can phase through walls, so if you get confused about what that dot is and try to attack it, it explodes! I'm sorry, Shut-In Machine. You survived the massacre just to die pointlessly here.
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# ? Nov 28, 2017 01:33 |
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This is why, regardless of the ethics of it, wiping Pascal is the correct option. Morally repugnant, but correct.
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# ? Nov 28, 2017 01:36 |
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That is just so goddamn special. You be you, unca Yoko,
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# ? Nov 28, 2017 01:42 |
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Bufuman posted:So yeah, you can take the heads of a pair of peaceful machines (that were very likely murdered by berserker machines) and use them to beat other machines to death. is taking their pacifism, shanking it in a dark alley, taking its wallet, molesting its corpse, and then finally going to its house and doing the same to its wife and kids. It's just about the most darkly hilarious thing I've seen in ages. No, they weren't murdered by the machines. They committed suicide. Those are children's heads.
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# ? Nov 28, 2017 01:45 |
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Oh god, I was waiting for this update and the reactions to it. Especially once the discussion of morality started.
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# ? Nov 28, 2017 01:54 |
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Picayune posted:At... And wasn't in the process of being put out of her misery while saying it.
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# ? Nov 28, 2017 02:17 |
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exploded mummy posted:Look at it this way chiasaur11 posted:We both know that phrase is blood in the water for a Taro Yoko game. Whatever happens next is your fault. Ixjuvin posted:let's not kid ourselves YOTC posted:Ha. Verant posted:Oh, my sweet summer child. look, life gave him lemons and he became an arms dealer it could have been so much worse
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# ? Nov 28, 2017 02:21 |
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If Yoko Taro really wanted to twist the knife, there'd be an option for 9S to hack in and undelete the memories. While wearing dead childrens' faces as bracelets. Welcome back, Pascal!
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# ? Nov 28, 2017 02:25 |
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exploded mummy posted:an arms dealer
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# ? Nov 28, 2017 02:33 |
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# ? Jun 5, 2024 03:36 |
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Ashsaber posted:Oh god, I was waiting for this update and the reactions to it. Especially once the discussion of morality started. If there's one thing we've learned today, it's that being a consequentialist in a Yoko Taro game is a deeply horrifying proposition.
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# ? Nov 28, 2017 02:40 |