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Uh-oh. LOST has a Critical Hit/Critical Fail table. Actually it has one each for Hit and Evasion checks. (Though to be fair, 2D6 gives you half the probability of a Crit/Crit Fail compared to a D20) It also has 1D3 rolls, which gave me pause until my brain started working and I realized that’s just 1D6/2
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# ? Nov 1, 2017 17:26 |
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# ? May 31, 2024 03:03 |
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A fight goes south, you realise you need to cut your losses and skedaddle. Tell me about games which do this gracefully. Spoiler alert: WFRP3E/EotE do this a bit gracefully.
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# ? Nov 1, 2017 18:47 |
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In Fate if you concede that you have lost a fight before the dice up and tell you so, you get to dictate the how and why of it, allowing for any number of ways to extricate your characters from such a situation. Honestly really like that mechanic a lot.
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# ? Nov 1, 2017 18:55 |
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Unbound has you set stakes before combat, and either side can choose to cut their losses and run if they're willing to let the other side get what they wanted.
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# ? Nov 1, 2017 18:56 |
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konosuba is burning horseshit, namaste
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# ? Nov 1, 2017 21:55 |
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Strike! is similar to Unbound. PCs pick an objective at the onset of a fight, which can be anything from reaching a square in n turns or donnybrooking all the enemies into the ground. If your team cuts and runs, you just don't get the objective. If your team was doing really bad in the fight and earned enough strikes before running, the GM can start asking for concessions, which can be anything from leaving behind ammo to being caught and dropped in jail. Of course, concessions are meant to be used to complicate the story, not screw over the PCs.
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# ? Nov 1, 2017 22:24 |
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https://waypoint.vice.com/en_us/article/gyjjy3/the-story-behind-the-street-fighter-rpg-you-never-heard-ofquote:Street Fighter upended expectations of what roleplaying game combat looked like in White Wolf's unifying Storytelling system, and in tabletop RPGs at large. It was weird and unexpected.
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# ? Nov 2, 2017 00:58 |
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Splicer posted:A fight goes south, you realise you need to cut your losses and skedaddle. Tell me about games which do this gracefully. Smuggler lyfe friend. Also I found a Edge of the Empire houserule that I thought was kinda brilliant. You spent a light side point and take a critical hit or lose a piece of equipment (GM and player discuss which what is lost, usually a weapon or important item) to escape from a scene. Put that in all RPGs
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# ? Nov 2, 2017 01:04 |
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Lemon-Lime posted:https://waypoint.vice.com/en_us/article/gyjjy3/the-story-behind-the-street-fighter-rpg-you-never-heard-of Dude the SF RPG was cool as hell and it's still super popular here
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# ? Nov 2, 2017 01:13 |
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ww's sf rpg is better than any video game with the 'street fighter' title in it released in the last 10 years
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# ? Nov 2, 2017 01:15 |
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Lemon-Lime posted:https://waypoint.vice.com/en_us/article/gyjjy3/the-story-behind-the-street-fighter-rpg-you-never-heard-of If the writer is giving any aspect of Street Fighter too much credit, it's the worldbuilding. When people talk about the game they often meant how totally monkey cheese cray-cray the setting is. It's really just what you'd get if you mashed a bunch of 80s/90s martial arts movies together--like, Shadoloo is an international mafia, that wants to conquer the world with crime, and they care a lot about petty racketeering and underground fighting tournaments--all extremely early 90s martial arts movie stuff.
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# ? Nov 2, 2017 01:19 |
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Brother Entropy posted:ww's sf rpg is better than any video game with the 'street fighter' title in it released in the last 10 years Third Strike is from 99
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# ? Nov 2, 2017 01:22 |
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Brother Entropy posted:ww's sf rpg is better than any video game with the 'street fighter' title in it released in the last 10 years At least there's still tekken
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# ? Nov 2, 2017 01:23 |
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Take WW Streets, mix it with MHR, and create Marvel vs Capcom
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# ? Nov 2, 2017 01:24 |
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Mongoose Publishing posted:I have just had a phone call with a nice lady who took the time and effort to go through the book and then call me to explain why she had issues with it. Consequently, I have just removed this book, along with other titles such as Sex, Dice and Gamer Chicks, Nymphology, and the Quitenssential Temptress from both our web site and Drivethru. There are no printed copies of these titles in our warehouse, and you will never see them again. I mean, good, loving finally, but "Woops, while shedding our regressive views, we somehow completely forgot about these books that keep coming up during gaming controversies" is pretty laughable.
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# ? Nov 2, 2017 02:18 |
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Splicer posted:A fight goes south, you realise you need to cut your losses and skedaddle. Tell me about games which do this gracefully. http://www.13thagesrd.com/combat-rules/#Flee posted:Fleeing is a party action. On any PC’s turn, any player can propose that all the characters flee the fight. If all players agree, they successfully retreat, carrying any fallen heroes away with them. The party suffers a campaign loss. The point of this rule is to encourage daring attacks and to make retreating interesting on the level of story rather than tactics. I used basically this in 4e too, but it wasn't written down there.
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# ? Nov 2, 2017 02:31 |
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That Old Tree posted:
I thought Mongoose had already decided to pull those titles when the whole thing with Desborough blew up some five-odd years ago, was that not the case or am I thinking of something else?
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# ? Nov 2, 2017 02:47 |
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I think they just said they wouldn't hire him for anything else.
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# ? Nov 2, 2017 02:53 |
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EDIT: ^^^ fukin EFBKai Tave posted:I thought Mongoose had already decided to pull those titles when the whole thing with Desborough blew up some five-odd years ago, was that not the case or am I thinking of something else? I think that was over some project he might do with them/publish through them, and after it blew up they said they wouldn't work with him anymore. EDIT 2: And that was some pretty weak sauce, too, because it's again a bit laughable for them to act shocked that a guy whose Twitter timeline is 50% "fat dyed-hair video game whores are destroying ~Western Civilisation~" wasn't exactly well-loved, and they only seriously pulled back from him when they got enough heat over it. That Old Tree fucked around with this message at 02:59 on Nov 2, 2017 |
# ? Nov 2, 2017 02:54 |
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Nymphology is a joke name Geralt would make while he bones a nymph or something
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# ? Nov 2, 2017 02:57 |
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That Old Tree posted:
Looks like they pulled the Slayer's Guide to Female Gamers as well, of course. Still kind of amazed somebody thought that was an idea worth greenlighting.
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# ? Nov 2, 2017 03:56 |
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What's the source link and what was the title of that book initially mentioned as removed but not directly named?
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# ? Nov 2, 2017 05:54 |
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Foglet posted:What's the source link and what was the title of that book initially mentioned as removed but not directly named? Mongoose Publishing's Facebook page, under their announcement about a mentorship program for women. Someone brought up "Hey you're still selling these lovely books, why do I want to work for you?" Their initial response wasn't great, but they were convinced by some unnamed third party in a phone call apparently. I couldn't figure out how to satisfactorily link the comment.
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# ? Nov 2, 2017 06:29 |
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Plutonis posted:There's an entire genre that has a trillion books that were adapted to anime and manga about dying and resurrecting on a fantasy world or videogame and in several of them the protagonist knows all about the meta of the game or is aware of the RPG-ish rules that the world follows and even if he's a slime or a goblin or weakling he becomes an OP fuckhead megagod by exploiting the setting rules. Those are all bad (except for Konosuba and Overlord) Isekai. I did an ungodly amount of digging into the genre while trying to cook up a GAG expansion. One Everyguy power was the best I could squeeze out of it.
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# ? Nov 2, 2017 06:52 |
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Alien Rope Burn posted:Looks like they pulled the Slayer's Guide to Female Gamers as well, of course. Yeah, that was the one initially discussed in Facebook comments.
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# ? Nov 2, 2017 06:53 |
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Halloween Jack posted:It's really just what you'd get if you mashed a bunch of 80s/90s martial arts movies together--like, Shadoloo is an international mafia, that wants to conquer the world with crime, and they care a lot about petty racketeering and underground fighting tournaments--all extremely early 90s martial arts movie stuff.
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# ? Nov 2, 2017 09:38 |
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The cross-section of what Shadoloo's base looked like has really stuck with me even all these years later.My Lovely Horse posted:And that's much better than the psycho power and dolls stuff, too. Ain't nothing wrong with Psycho Power.
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# ? Nov 2, 2017 10:53 |
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The System Mastery episode for Street Fighter made the combat system, particularly the initiative system, sound pretty interesting.
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# ? Nov 2, 2017 12:11 |
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Pope Guilty posted:The System Mastery episode for Street Fighter made the combat system, particularly the initiative system, sound pretty interesting. My friend made his own homebrew martial arts rpg from it. It's now very different, but kept the initiative system somewhat.
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# ? Nov 2, 2017 12:16 |
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What notable thing has Mongoose published recently, anyway?
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# ? Nov 2, 2017 12:17 |
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Paranoia?
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# ? Nov 2, 2017 12:40 |
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potatocubed posted:Unbound has you set stakes before combat, and either side can choose to cut their losses and run if they're willing to let the other side get what they wanted. This is the first I'd heard of Unbound, and you caused me to stay up past midnight reading the rules. I really like Unbound. Especially the mind map style combat system. Seems a nice way to add some tactical positioning without going full square grid.
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# ? Nov 2, 2017 12:52 |
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gradenko_2000 posted:What notable thing has Mongoose published recently, anyway? They're pretty much carrying the torch for Traveller.
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# ? Nov 2, 2017 13:54 |
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gradenko_2000 posted:What notable thing has Mongoose published recently, anyway? They published a Lone Wolf RPG, but Joe Dever has been shopping that license around, and I’m guessing the Cubicle 7 version will be a bit better.
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# ? Nov 2, 2017 15:19 |
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My Lovely Horse posted:And that's much better than the psycho power and dolls stuff, too.
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# ? Nov 2, 2017 15:39 |
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Meanwhile in the most recent game storyline M. Bison built a series of Death Stars
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# ? Nov 2, 2017 16:02 |
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Well, I wouldn't overstate the quality of the Street Fighter Storytelling Game. Mostly it's that it had such a bad reputation and had something of a rediscovery. The combat system was pretty innovative for its time and is more balanced than you'd expect (ignoring the expansion material for the most part, anyway), but it still has a lot of issues; some traits are still just better than others and it's very easy to make a subpar character, for example. It also just bogs down a lot when you start putting together larger fights. However, the fighting move system kind of presages the whole feat / power design style that would come to dominate RPG design in the 00's, and the simultaneous resolution made it a lot more tactically interesting than just about any game of its time.
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# ? Nov 2, 2017 16:05 |
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In particular, SF presaged Vampire adding cross-Discipline powers. I forget what they're called.
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# ? Nov 2, 2017 16:16 |
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Halloween Jack posted:In particular, SF presaged Vampire adding cross-Discipline powers. I forget what they're called. Those actually appeared in Clanbook: Brujah about two years beforehand, actually, though they were badly implemented (in that I think there weren't any actual XP costs or advancement mechanics to get them, then just required you to beg an elder to teach one).
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# ? Nov 2, 2017 16:31 |
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# ? May 31, 2024 03:03 |
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Lunatic Sledge posted:Isekai. I did an ungodly amount of digging into the genre while trying to cook up a GAG expansion. It's come to America as LitRPG, manly self-published to Amazon.
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# ? Nov 2, 2017 16:40 |