|
No Wave posted:MG + dino will happen in something like, at most, 1/3 of games... I dont think that's a great climbing strategy. Especially because its so hard to get 8 cubes going MG Dino Dino. Yeah, I've kind of abandoned Dino at this point because of that, it was fun at end of P1 but my hodgepodge Destroy, Reveal, or Control decks are more fun and seem more consistent at this point. Either I need better cards or a better strategy to make Dino work now.
|
# ? Nov 7, 2022 18:03 |
|
|
# ? Jun 4, 2024 20:08 |
|
Coldbird posted:Okay maybe it’s because I am bad and stuck in the mid-30s matchmaking ranks… but is it me or do movement decks always seem to backfire spectacularly? i’ve been using movement in the 70s with pretty consistent success and oftentimes it comes down to whether you heimdall juke them or not, but yeah it’s definitely easy to gently caress yourself up, even when you don’t run into prof x or something. i don’t think it’ll be all that viable when i hit pool 3, but i also feel like mid 30s is largely bots
|
# ? Nov 7, 2022 18:19 |
|
I didnt fight many bots in mid 30s. Pre-30 was 100% bots.
|
# ? Nov 7, 2022 18:24 |
|
Is this game just PVP or is there a PVE component?
|
# ? Nov 7, 2022 18:46 |
|
For Dino fans, I added The Collector in Pool 2 in my Dino deck. He buffs whenever I play Agent 13, Cable, Sentinel, White Queen, Moon Girl... it's another thing the opponent has to think about. Coldbird posted:Okay maybe it’s because I am bad and stuck in the mid-30s matchmaking ranks… but is it me or do movement decks always seem to backfire spectacularly? Movement is fun, but it's also very obvious to see the big finish coming, since Heimdall only moves to the left. I think it's easier to play around than other decks for this reason. Ither posted:Is this game just PVP or is there a PVE component? Well, if you get matched with a bot it's PvE... (There's none of what Hearthstone would call Adventures, though. At least not yet.)
|
# ? Nov 7, 2022 18:50 |
|
The zone of the week or whatever is (was?) the cloning vat, and that's where I'd play my Dino on 5, but the second Dino is a bluff: play Shang Chi somewhere on 6 to really get under their skin.
|
# ? Nov 7, 2022 18:56 |
|
Quackles posted:Movement is fun, but it's also very obvious to see the big finish coming, since Heimdall only moves to the left. I think it's easier to play around than other decks for this reason. yeah, that's why you play america chavez as well, because it's one of the most telegraphed decks in the game and you need something to juke them on. i'd like to move onto a discard deck but seems like it needs a lot p3 like dracula, death, and colleen to be viable
|
# ? Nov 7, 2022 19:00 |
|
Collector when there is a cloning location is pretty great. I like my deck build with him and all the various cards that scoop up other cards. Also I got hit by a Leech in my last game but I had Infinaut in my hand, lol Funny it takes away the requirement you didn't play a card last turn!
|
# ? Nov 7, 2022 19:05 |
|
So do we know what the new season theme is or are we under wraps until the second it hits
|
# ? Nov 7, 2022 19:25 |
|
Opopanax posted:90% of them are just Skottie Young, go with that Politely, that means nothing to me. Scottie Young is less descriptive.
|
# ? Nov 7, 2022 19:25 |
|
The Sean posted:Politely, that means nothing to me. Scottie Young is less descriptive. Giant brain call em Young variants that way it says what the character has become and who drew the art in one word and I don't have to see "baby variant" ever again
|
# ? Nov 7, 2022 19:28 |
|
How long are seasons? Are they only a month long? I reached level 55 and was thinking about getting the season pass since a few people said it was a good idea in this thread. But if their idea is to grind out 12 $10 passes from me...
|
# ? Nov 7, 2022 19:35 |
|
They are a month long, it's up to you if that's something worth your Worth noting that the current one ends like 8 hours from now.
|
# ? Nov 7, 2022 19:37 |
|
obi_ant posted:How long are seasons? Are they only a month long? I reached level 55 and was thinking about getting the season pass since a few people said it was a good idea in this thread. But if their idea is to grind out 12 $10 passes from me...
|
# ? Nov 7, 2022 19:38 |
|
HebrewMagic posted:So do we know what the new season theme is or are we under wraps until the second it hits We know what the next three seasons are. November is Wakanda. Season card is Black Panther, a 5/4 with On Reveal: double his power, and the variants are Okoye and Nakia. The first Featured Location is Shuri's Lab, which doubles the power of any card played at it. The second is Warrior's Falls, which destroys the lowest power card(s) there at the end of each turn. After that it's Vibranium Mines - shuffle 3 Vibranium into your deck when a card is played there, Vibranium being an indestructible 1/4 - and Throne Room, which doubles the power of the most powerful card(s) there. Next is Heralds of Galactus. Season card is Silver Surfer, who is 3/3 with On Reveal: +3 power to your other 3-drops. He'll be coming with variants for The Collector and Infinaut. It's also likely that Galactus will be released as a collectible card during this season, as SD have said that the Heralds will come before he does. The first featured location is Lamentis-1, which draws 3 cards for each player then destroys both decks. After that it's Savage Lands. Season card is Zabu, a 3/2 with Ongoing: your 4-cost cards cost 2 less (minimum 1). Variants are Ka-Zar (obviously) and Storm. No data on locations yet.
|
# ? Nov 7, 2022 19:40 |
|
Coldbird posted:Okay maybe it’s because I am bad and stuck in the mid-30s matchmaking ranks… but is it me or do movement decks always seem to backfire spectacularly? I had some fun with one, but at some point it seemed to stop working. Currently waiting until I get Cloak to try it again. I'd advise everyone to at least try one sometimes. If nothing else, it will give you an idea what to expect when you come up against one. Or what exactly the effect of a Heimdall will be if your deck gets swapped with your opponent's.
|
# ? Nov 7, 2022 20:32 |
|
Cloak is really important yeah. So is vulture. It rarely gets there without them.
|
# ? Nov 7, 2022 20:34 |
|
I've just had my first match where I flip 2nd and punch out an Infininaut with shang-chi for the win, I feel like any deck I make is going to have shang-chi and enchantress in them just for the sole purpose of destroying other people's fun.
|
# ? Nov 7, 2022 21:01 |
|
I love matches where I avoid the dumb, obvious play, and do something unexpected, except my opponent also did this and beats me, and I would have won if I had just played my Odin on my White Tiger instead of trying to get cute with the scraps in my hand.
|
# ? Nov 7, 2022 21:03 |
|
Scrap Dragon posted:# (1) Squirrel Girl My biggest issue with my Patriot deck is only having 6 turns to drop things. With that in mind, you want stuff that synergizes with Patriot, IE token generators. Okoye is AT BEST going to get you +4 power at a location and she's also going to sit there and take up a card slot at a location with 2 power and no power boost via Patriot. Sandman similarly costs 4 and only gives you a flat 1 power and takes up a location slot. Doom is loving great and I wish I had him for my deck. I'd cut at least two of Yondu, Okoye, and Scorpion and add Shocker and Brood (if you have him) TBh I'd cut all three and add Hulk as well, because you will absolutely find yourself in scenarios where on turn 6 you have 2 full locations and need a big chonky boi in your last slot. Edit: TL:DR version: Patriot is a terrible card unless every other card in your deck synergizes with him. with 12 card decks you really can't dilute at all.
|
# ? Nov 7, 2022 21:07 |
|
Unless you have the death card in your deck, then yondu is literally the worst card in the game. Please don't please yondu unless you are meming. Yes I'm sure yondu has won you a game. But the chance of hitting a specific card on turn 1 is 1/8 if they haven't already drawn it.. But otherwise you are giving a 7/8 of thinning your opponent's deck for them and making their future draws better.
|
# ? Nov 7, 2022 21:14 |
|
Shwqa posted:Unless you have the death card in your deck, then yondu is literally the worst card in the game. Please don't please yondu unless you are meming. Yondu is ok on like Bar Sinister week where if you're willing to sacrifice the location, you can cut 4 cards at once and deny them their final draw (or more, if more draw locations pop.) I can tell a lot of people who post here aren't MTG people because they'd know milling is useless unless it's going to actually win the game imminently
|
# ? Nov 7, 2022 21:19 |
|
There were similar arguments about Tracking in Hearthstone because it used to destroy 2 of the 3 cards it showed you. But in an aggro deck that shouldn't have a Key Card, it's fine and good. Speaking of Tracking, it's super interesting to me that a simple "Draw a card" is basically non-existent in this game. Drawing in a 30 card deck game is pretty powerful, I'm assuming they figured it was way too good to be that consistent by having draw cards. Same reason there's no mulligan.
|
# ? Nov 7, 2022 21:38 |
|
Nybble posted:There were similar arguments about Tracking in Hearthstone because it used to destroy 2 of the 3 cards it showed you. But in an aggro deck that shouldn't have a Key Card, it's fine and good. Well the difference is Tracking lets you choose.
|
# ? Nov 7, 2022 21:51 |
|
Yondu is not literally the worst card in the game, heck Yondu is not literally the worst card in the 1-cost 2-power niche. What Yondu lacks in direct strength he makes up for by being the best 1-cost card for getting information on your opponent's deck. Plus, if he happens to hit either a wincon or a tech card, then that's a card that you know your opponent doesn't have any more. Yondu hit Killmonger? Go ahead and spam those 1-costs, you're not gonna get blown out on turn 3.
|
# ? Nov 7, 2022 21:54 |
|
Nybble posted:There were similar arguments about Tracking in Hearthstone because it used to destroy 2 of the 3 cards it showed you. But in an aggro deck that shouldn't have a Key Card, it's fine and good. Ben Brode did a Twitter thread on the lack of mulligans and this was basically why, as the small decks already lean towards low variance. He said a lot of early testers complained about it until they adjusted the starter deck to have Quicksliver in it.
|
# ? Nov 7, 2022 21:55 |
|
Yondu is fine as a card. It's a 2 point, one cost card with an ability that can either be entirely useless, or give you information on what kind of deck your opponent is running, or disrupt a synergy by burning a strong card. Treating it like it's a key to milling out the opponent is weird, since the low mill support in this game means you're probably going to struggle to deny an opponent 1 draw and make a lot of really point inefficient plays to do so, which they'll equalize by just vomiting points on to the board. But if you treat it like a early drop, high-variance, disruptive card it's pretty much right on the level with iceman and korg. Iceman is the guaranteed value hand disruption, korg is possible draw denial, and yondu is card denial. Each of these is a high power effect, but only yondu actually shows you its impact. Knowing what card you denied is very valuable, since A: it can let you know what kind of deck your opponent is running immediately, like if you burn a wolverine, B: it can let you run higher risk strategies, like going all in on a location because you burned a scarlet witch or C: You can jackpot and burn a key card, like odin or kazaar, which lets you know you've denied some high point value strategies. Information is king; and since snap is a game where everyone will draw most of their deck every game, information and card denial are both good effects. Games where the opponent slam concede because you know what they lack are very possible, as is snapping early since you know they have a weaker position. The real loss is that non-disruptive 1-drops tend to have around a 3 or 4 average point value, so it's weaker in a deck that's going all in on it's strategy then a 1-drop that supports the strategy, but is better in a more mixed deck.
|
# ? Nov 7, 2022 21:56 |
|
quiggy posted:Yondu is not literally the worst card in the game, heck Yondu is not literally the worst card in the 1-cost 2-power niche. What Yondu lacks in direct strength he makes up for by being the best 1-cost card for getting information on your opponent's deck. Plus, if he happens to hit either a wincon or a tech card, then that's a card that you know your opponent doesn't have any more. Yondu hit Killmonger? Go ahead and spam those 1-costs, you're not gonna get blown out on turn 3. It's not the worst card but the only 1 drops it's better than off the top of my head are Misty Knight and maybe Korg I think there's a good argument to be made that if your deck has Yondu but doesn't have Mantis, you hosed up. Mantis has a similar effect, with the drawback of needing to guess their play, but it gives you the card and doesn't tell your opponent what card it was. It's why Cable's effect is so much better than Yondu's, way more than the 1 extra energy imo. Yondu's information symmetry sucks Charity Porno fucked around with this message at 22:07 on Nov 7, 2022 |
# ? Nov 7, 2022 21:57 |
|
I've seen a lot of people playing Lizard lately and I don't understand why. It's not like he's powerful on his own but that debuff makes him near useless. Is there something I'm missing?
|
# ? Nov 7, 2022 22:00 |
|
Just got my first pool 3 card… and drew Anrim Zola. I mean I guess I could build a deck around him where I try and fake out like I’ve dropped a 5 in a useless place and then use him to get a surprise win in the other two lanes and go for 8 cube wins? Maybe Iron Man and Devil Dino as the 5s and building the rest around point value/extra cards?
|
# ? Nov 7, 2022 22:00 |
|
Joey Freshwater posted:I've seen a lot of people playing Lizard lately and I don't understand why. It's not like he's powerful on his own but that debuff makes him near useless. Is there something I'm missing? More often than not he makes your opponent commit to that location. It's more of a mind game card
|
# ? Nov 7, 2022 22:02 |
|
Joey Freshwater posted:I've seen a lot of people playing Lizard lately and I don't understand why. It's not like he's powerful on his own but that debuff makes him near useless. Is there something I'm missing? If your opponent isn’t willing to commit 4 cards to a lane he’s significantly above average. He can be good to play later when you know a lane won’t be full or early to get an opponent to overcommit. Also if you play Enhantress in his lane it will strip him of his ongoing which in his case counts as a buff.
|
# ? Nov 7, 2022 22:02 |
|
Quicksilver is a card that I think is pretty bad in most cases. Coming off Hearthstone had him in all my decks because the value of a guaranteed turn one play seemed super important. But realizing that tempo and board control are barely a thing here, You just really don't need to slam down a T1 card in most cases, and you're actually guaranteeing you're NOT drawing one of your good cards by having him. He's a card that feels good but isn't. Idk maybe in certain decks he works, or maybe if Gamma Lab is a featured location?
|
# ? Nov 7, 2022 22:06 |
|
Joey Freshwater posted:I've seen a lot of people playing Lizard lately and I don't understand why. It's not like he's powerful on his own but that debuff makes him near useless. Is there something I'm missing? 2/5 are good stats. You could eat him with Venom. Or copy his stats with another that then doesn't have the drawback. Or disable his ongoing with Enchantress. Or play him at the end when you can be sure that your opponent won't fill the lane. There's probably more.
|
# ? Nov 7, 2022 22:08 |
|
Tender Bender posted:Quicksilver is a card that I think is pretty bad in most cases. Coming off Hearthstone had him in all my decks because the value of a guaranteed turn one play seemed super important. But realizing that tempo and board control are barely a thing here, You just really don't need to slam down a T1 card in most cases, and you're actually guaranteeing you're NOT drawing one of your good cards by having him. He's a card that feels good but isn't. Quicksilver is a decent card when you're first starting out and your selection is limited but yeah he's not really useful once you have some good 1 drops like Mantis
|
# ? Nov 7, 2022 22:09 |
|
quicksilver and domino are absolutely newbie trap cards, you're better off running pretty much any other 1 and 2 cost cards, as the first couple rounds don't matter much either
|
# ? Nov 7, 2022 22:10 |
|
Tender Bender posted:Quicksilver is a card that I think is pretty bad in most cases. Coming off Hearthstone had him in all my decks because the value of a guaranteed turn one play seemed super important. But realizing that tempo and board control are barely a thing here, You just really don't need to slam down a T1 card in most cases, and you're actually guaranteeing you're NOT drawing one of your good cards by having him. He's a card that feels good but isn't. He's excellent to have in starting decks, before you unlock more cards and things start to get interesting.
|
# ? Nov 7, 2022 22:11 |
|
uXs posted:2/5 are good stats. You could eat him with Venom. Or copy his stats with another that then doesn't have the drawback. Or disable his ongoing with Enchantress. Or play him at the end when you can be sure that your opponent won't fill the lane. That's fair. In most cases I've seen people play him pretty early in the rounds. Even saw one guy play him where I already had 4 cards down lol
|
# ? Nov 7, 2022 22:12 |
|
Joey Freshwater posted:That's fair. In most cases I've seen people play him pretty early in the rounds. Even saw one guy play him where I already had 4 cards down lol Could still be a good play if it's literally the only thing he has and the extra 2 puts him over your total. Or if he can kill one of your cards on the last turn. Or if he can use Magneto to move them out of the way. Or it could be bad, sure, why not.
|
# ? Nov 7, 2022 22:17 |
|
|
# ? Jun 4, 2024 20:08 |
|
Yondu is fine. Sure, I'd rather run a second Iceman (or Cap or Iron Man) over him, but worst case it's a 1/2 that counts for Ant-Man, buffs Angela, gets pumped by Ka-Zar, and hey, sometimes he snipes Killmonger/Odin/Apocalypse/whatever, and hey, that's an upside. He feels more like disruption than mill, same with Korg, it's just mucking up their deck, and in my Zoo deck, I'm always happy to drop one of each (Yondu first) on Kamar-Taj, if the chance arrives. Quicksilver was the real trap for me. He felt like an auto-include early on, then I realized that he's not doing much, so out he goes. Same with Hawkeye, he's the one I dropped for Iceman. Serperoth fucked around with this message at 22:22 on Nov 7, 2022 |
# ? Nov 7, 2022 22:17 |