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Xiahou Dun posted:Hi this has been a reminder that fun exists and is good. This is a lie. Someone burn this witch!
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# ? Feb 14, 2017 05:34 |
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# ? May 28, 2024 15:17 |
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Xiahou Dun posted:A bunch of people at work got the RPG bug from listening to The Adventure Zone podcast, and they just made me run them through a session of Dungeon World. Your posting is good and you should feel good.
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# ? Feb 14, 2017 05:36 |
Alien Rope Burn posted:Between Asimo and I and a few other goon we have essentially seen every edition of M&M stress-tested so if you have any questions feel free to ask. I certainly have some opinions about fiddly bits in that game. How do I make Raiden from Metal Gear Rising
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# ? Feb 14, 2017 05:42 |
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Cross posting BEDLAM HALL unseenlibrarian posted:So apparently the next game from Monkeyfun studios (The creators of Spirit of '77 aka the source of my avatar pic) I honestly figured that Bucnasti would have come by to tell everyone about already! But look! Bucnasti posted:Looks like Unseenlibrarian beat me to it but yeah David has a new game. I wasn't involved in this one (other than as a source of encouragement) because it's just not my bag, but he's been working on it for awhile and has really done a great job. You can expect the same level of management of this KS as the So77 one, so it will ship on time etc.
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# ? Feb 14, 2017 06:23 |
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Haystack posted:How light do you want? Heroquest 2e is my goto narrative system. That's probably around my level (though I find Heroquest 2e really dense for a narrative game).
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# ? Feb 14, 2017 09:39 |
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A friend of mine pitched a monster girl quest DW hack and its gonna be the last DW gamr I'll ever play
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# ? Feb 14, 2017 15:03 |
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Some bloody genius on /qst/ (4chan's /tg/ quest thread forum) is running a Lego version of Constantine's Hellblazer as a Quest. Behold http://boards.4chan.org/qst/thread/1153912 quote:In 1152, an alchemist named Abdul Abdulavichskison was said to have cut off his own hand and traded it to the world beyond. In exchange, he was given the power within his other hand to enscribe, in a tome bound in the flesh of infants which he called the Necrobibliograph, the names of the thousand horrors that waited beyond our paltry understanding of reality. When he was finished, the book would act as a doorway and the nightmares spilling out would mean the end of the human race. .... On the case edit: Lego Quest has a variety of story arcs. Link to the past SEVEN years of it here: http://suptg.thisisnotatrueending.com/archive.html?tags=lego%20quest Wiki: http://legoquest.wikia.com/wiki/Lego_Quest_Wiki Helical Nightmares fucked around with this message at 06:15 on Feb 15, 2017 |
# ? Feb 15, 2017 06:09 |
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SunAndSpring posted:How do I make Raiden from Metal Gear Rising High Fighting and Speed, some sort of super-speed with extra defense boost/maybe resistance to bullets, an attack with lots of pierce and common gear sombrero. I mean, I'm not gonna do a full character, especially since I haven't done one in a long time, but that's basically it. Depends on the Power Level.
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# ? Feb 15, 2017 07:29 |
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Latest blogpost for The Next Project is up, this time talking about backgrounds (Knowledge Skills, Performance Skills, and Power Sources.) So, if that's your kind of thing, give it a read! The list of skills hews kinda close to 4e, but does dip a little into 3.5 territory. On that note, are there any must-haves that I left off the list? What are the goon-favourites in terms of background stuff?
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# ? Feb 15, 2017 14:01 |
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I don't know that I like the distinction between First Aid and Medical. I mean, I get the difference between "patching up wounds" and "identifying bodies and remains", but naming the latter skill "Medical" implies that it's also, or just, Advanced First Aid. Maybe call it Forensics? Biology? That's the only thing that really stood out to me.
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# ? Feb 15, 2017 14:11 |
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gradenko_2000 posted:I don't know that I like the distinction between First Aid and Medical. I mean, I get the difference between "patching up wounds" and "identifying bodies and remains", but naming the latter skill "Medical" implies that it's also, or just, Advanced First Aid. Yeah, the basic idea is that if you're playing the general practitioner, you'll wanna dip into both skills. "Medical" knowledge in the D&D sense would pretty much just be Clerics knowing about healing magic, Necromancers knowing how long a corpse has been dead, and Assassins knowing where to stab hardest, etc. "First Aid" would be more intended to patch up plot-important NPCs and such, or stabilize the unconscious/dying; healing of PCs would lean on the more mechanical parts of the system. At one point I had it called "Anatomy & Physiology" but I'm not in love with that naming.
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# ? Feb 15, 2017 14:25 |
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I think calling it just Anatomy or just Physiology would work better than a term like Medical. Anatomy would probably fit better if a doctor type character is expected to have both First Aid and it but other character types are only expected to have the latter.
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# ? Feb 15, 2017 15:10 |
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I have the itch to run 13th Age again and I want to whine about it.
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# ? Feb 15, 2017 17:40 |
So run 13th Age again
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# ? Feb 15, 2017 17:45 |
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Reene posted:I have the itch to run 13th Age again and I want to whine about it. Do you want to whine about the itch to run 13th Age, or whine about running 13th Age, or whine about 13th Age in general?
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# ? Feb 16, 2017 02:42 |
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P.d0t posted:Do you want to whine about the itch to run 13th Age, or whine about running 13th Age, or whine about 13th Age in general? What is this, Encarta 95?
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# ? Feb 16, 2017 02:57 |
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https://www.youtube.com/watch?v=NUTGr5t3MoY&t=14s
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# ? Feb 16, 2017 03:12 |
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It looks like you want to run 13th Age. Would you like some help with that? /
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# ? Feb 16, 2017 03:18 |
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gradenko_2000 posted:It looks like you want to run 13th Age. Would you like some help with that? gently caress you Clippy. On a related note I don't think I've ever read 13th Age.
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# ? Feb 16, 2017 03:24 |
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Kwyndig posted:gently caress you Clippy. I made the mistake of only ever looking seriously into 13th Age when I was in a post-4e phase being "done" with ability scores. I had an "aw geez, not this poo poo again" feeling come over me; the general consensus of the game backsliding to 3.x also didn't help.
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# ? Feb 16, 2017 04:05 |
Reene posted:I have the itch to run 13th Age again and I want to whine about it. https://www.youtube.com/watch?v=ZXsQAXx_ao0
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# ? Feb 16, 2017 04:20 |
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Reene posted:I have the itch to run 13th Age again and I want to whine about it. If you're going to run it here in a non PBP format, let me know cause I'd definitely be interested
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# ? Feb 16, 2017 04:27 |
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Kwyndig posted:gently caress you Clippy. It's pretty okay. Its biggest problems are the same ones Dungeon World has, where for the sake of "feeling" like Real D&D™ But Better©® it brings in some of the dumbest parts of D&D-alikes. Fighters are underwhelming and class balance in general is kind of iffy, the Six Ability scores aren't really necessary but they have them anyway. Still, it pulls in enough D&D4 stuff, but doesn't use grids, and has a healthy enough injection of storygame elements, that it's not just yet another D&D rehash. It's the commercially available version of D&D I'd rather play than any other.
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# ? Feb 16, 2017 04:37 |
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One of these days I'll actually make that 13a homebrew I keep tossing around in my head.
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# ? Feb 16, 2017 04:38 |
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What keeps me from running 13th Age is the realization that there's actually a lot of rules that are just subtly different enough from d20 that I'd have to pay attention to a close read of the book. That's really more an problem with myself than any failing of the book.
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# ? Feb 16, 2017 04:45 |
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the worst part about 13th age is that the glorantha book still isn't out yet i'm not even that into the setting i just want those more involved martial classes i've heard about
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# ? Feb 16, 2017 04:45 |
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Is there a crunchy game with abstract / non-grid positioning? Like a game that doesn't do it for the sake of being a storygame, but rather because it's designed to be the equivalent of D&D 4E but adapted for playing in a chatroom or PBP.
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# ? Feb 16, 2017 04:52 |
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Tuxedo Catfish posted:Is there a crunchy game with abstract / non-grid positioning? 13th Age or especially Edge of the Empire are both on the crunchier end of the scale and have abstract positioning. Probably not as far as a 4E equivalent, but they're the best fit for your question I'm aware of.
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# ? Feb 16, 2017 04:58 |
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CaptCommy posted:13th Age or especially Edge of the Empire are both on the crunchier end of the scale and have abstract positioning. Probably not as far as a 4E equivalent, but they're the best fit for your question I'm aware of. While I would definitely say Edge of the Empire is crunchy with abstract positioning, 13th Age is rules medium and kind of losey-gosey in a lot of places. While not to everyone's tastes (maybe not even my own since I haven't played it yet), but I've been finally getting into Exalted and their 3rd edition is very crunchy with abstract positoning. Though, it's also more than a bit bloated so, again, may not be your thing. Tuxedo Catfish posted:Is there a crunchy game with abstract / non-grid positioning? Oh, didn't see that part till just now. Disregard my second sentence.
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# ? Feb 16, 2017 05:03 |
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Brother Entropy posted:the worst part about 13th age is that the glorantha book still isn't out yet Having gotten to look over the Nocturne book more, I have to say that I really dig the classes in there a lot too. One's kind of a mage class but mostly relies on building a battle construct to fight for them. One eats ghosts and uses powers derived from that to fight. And the last one is a Blade-style monster-hunter-who-is-also-sort-of-a-monster. I'd throw all of them in a pool alongside the Glorantha classes (when they come out) and the regular 13th age classes if I ran a game
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# ? Feb 16, 2017 05:10 |
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Nuns with Guns posted:Having gotten to look over the Nocturne book more, I have to say that I really dig the classes in there a lot too. One's kind of a mage class but mostly relies on building a battle construct to fight for them. One eats ghosts and uses powers derived from that to fight. And the last one is a Blade-style monster-hunter-who-is-also-sort-of-a-monster. I'd throw all of them in a pool alongside the Glorantha classes (when they come out) and the regular 13th age classes if I ran a game poo poo i completely forgot that even came out, how's the world fluff?
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# ? Feb 16, 2017 05:12 |
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Brother Entropy posted:poo poo i completely forgot that even came out, how's the world fluff? It's wallpapered-over Ravenloft. I like Ravenloft so it's all cool to me. The new races are werebeast, vampire, and "sallowfolk" (artificial human, aka Frankenstein's monster).
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# ? Feb 16, 2017 05:18 |
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Reading The Sprawl has made me realize that there are several design features of PbtA that I'd like to see become standard in roleplaying games, but without just converting everything to PbtA. MC Moves, for instance. Not every game needs to have the GM work off of fronts and refrain from statting NPCs entirely, but PbtA makes it clear to the GM that you only need to act against the players when they fail. I've seen other games try to have some kind of token system where the GM has resources to spend to hinder the players, but it doesn't make much sense to me in a context where it's understood that the GM controls the universe and acts against the PCs whenever they think it's appropriate.
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# ? Feb 16, 2017 05:23 |
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ProfessorCirno posted:One of these days I'll actually make that 13a homebrew I keep tossing around in my head. What would you add/subtract/modify from 13th Age? Tuxedo Catfish posted:Is there a crunchy game with abstract / non-grid positioning? I'm working on it. It's meant to be more about pick-up-and-play than crunchy character construction, but I'm aiming for engaging combat.
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# ? Feb 16, 2017 05:25 |
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I've actually been running 13th Age organized play for about three years now. We're going to stop after this season and start doing some Shadowrun mainly just to play something else. Of course this means I'll have to start writing my own adventures and stating up NPCs again. I haven't done that in ages due to organized play or running Fate/PbtA stuff I don't really prep for.
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# ? Feb 16, 2017 05:29 |
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Nuns with Guns posted:It's wallpapered-over Ravenloft. I like Ravenloft so it's all cool to me. The new races are werebeast, vampire, and "sallowfolk" (artificial human, aka Frankenstein's monster). thanks, i've always liked the idea of ravenloft but the only books for it being an edition i had next to zero knowledge in made giving the setting a genuine attempt to read through a struggle guess i'm picking up nocturne soon then
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# ? Feb 16, 2017 05:32 |
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P.d0t posted:What would you add/subtract/modify from 13th Age? Redesigns to some of the non-casters, but moreso then that, my own dumb class ideas that are like 90% based off of ToME classes
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# ? Feb 16, 2017 05:33 |
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Brother Entropy posted:thanks, i've always liked the idea of ravenloft but the only books for it being an edition i had next to zero knowledge in made giving the setting a genuine attempt to read through a struggle I should add that as a bonus it avoids a lot of the dumber/poorly-executed bits of Ravenloft like the magical gypsy race and sanity rules
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# ? Feb 16, 2017 05:42 |
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Nuns with Guns posted:I should add that as a bonus it avoids a lot of the dumber/poorly-executed bits of Ravenloft like the magical gypsy race and sanity rules someone please tell me that 5e ravenloft adventure avoided reintroducing the magical gypsies
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# ? Feb 16, 2017 05:46 |
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# ? May 28, 2024 15:17 |
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Brother Entropy posted:someone please tell me that 5e ravenloft adventure avoided reintroducing the magical gypsies Curse of Strahd avoided reintroducing the magical gypsies. I hope that lie helps you feel better.
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# ? Feb 16, 2017 05:56 |