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Demiurge4 posted:Yeah but alpha centaur is a continental planet freebie spawn system for the sol start so we still don't know if it's system or planet bound. Also, yeah, I'm betting that downgrading starbases is useful because there'll be a starbase cap similar to fleet cap so you'll want to downsize things like forts that are no longer in a strategic position to free up the cap for use elsewhere.
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# ? Oct 20, 2017 17:45 |
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# ? Jun 3, 2024 23:56 |
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Staltran posted:They're named Sol Starport and Alpha Centauri Starhold in the screenshots, so it certainly sounds like one per system. Hopefully that will let you have the same ship throughput with less clicks/hotkeys dedicated to starports. I imagine they have a maintenance cost. Your frontier fortress in the early game is gonna be a lot less useful a hundred years later when it's in the heart of your blob.
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# ? Oct 20, 2017 17:46 |
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My wild theories: Every system is now claimed by building some sort of "base" around the star, they're cheap and just cost some minerals and influence to build. They still cost more influence based on distance from a colonized system, and each one probably costs some energy and influence to maintain, but now that we need one for every system it'll be like .1 rather than 1. There will be tiers of starports that grant different abilities. Like maybe you can build the level 0 for cheap but only in systems adjacent to a colonized system OR a system with a level 2 starbase, which costs a lot more influence upkeep but is treated as a colonized system allowing you to snag adjacent systems with the cheap level 0 bases. Now as you get better border technology or colonize more planets, you'll end up not needing the expensive upkeep starbases in some places because you replaced it with a colonized planet, or you got a tech that lets you claim systems 2-stars away. This is when you would downgrade in order to save on upkeep, just like now we disband outposts once we've colonized a system or the outpost isn't optimal anymore.
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# ? Oct 20, 2017 17:47 |
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I think we'll see the ftl mix here as well. Starlanes are standard and you can upgrade outposts to have point to point wormholes later for defensive movement.
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# ? Oct 20, 2017 17:51 |
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Psychotic Weasel posted:Would be nice if they added in civilian ships, at least cosmetically as eye candy, to help liven up your systems. Especially your most heavily developed core ones. Sky Shadowing posted:This was on their roadmap but I have a feeling getting performance sorted is a higher priority.
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# ? Oct 20, 2017 18:11 |
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Klingon w Bowl Cut posted:There is a cool mod that adds civilian ships (link), but at least on my computer it totally kills performance. Very sad. Same, it's very nice to have the atmosphere but by 50 years in the slowdown is unplayable
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# ? Oct 20, 2017 18:15 |
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I think the only way to really have lots of little ships moving around is to just have some kind of hard coded moving image layer with a couple of lods depending on the systems you're connecting, sort of like how water is handled. No game engine can sim that many independent objects without serious performance loss.
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# ? Oct 20, 2017 18:23 |
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Counterpoint: Factorio.
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# ? Oct 20, 2017 18:33 |
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I was thinking more along the lines of simple sprites that move between two (or more) points depending on how much commerce, population, industry or what have you is actually present. Not adding actual ships and AI that will just burden the game even more. The civilian ships don't have to actually be functional, they just have to look nice. Maybe someone over at Paradox can dust off a tutorial about creating voxels.
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# ? Oct 20, 2017 18:33 |
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Psychotic Weasel posted:The civilian ships don't have to actually be functional, they just have to look nice.
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# ? Oct 20, 2017 18:37 |
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Mister Adequate posted:Counterpoint: Factorio. Factorio is indeed the amazing and wonderful exception to every rule, but it's also deliberately built for that and sprite based. It even does things like dynamically grouping objects into a single sprite because it's amazing and wonderful.
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# ? Oct 20, 2017 18:38 |
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Klingon w Bowl Cut posted:There is a cool mod that adds civilian ships (link), but at least on my computer it totally kills performance. Very sad. Performance aside, I kind of find it hideous because the civilian fleets get the same UI callouts as empire fleets, which just clutters things up.
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# ? Oct 20, 2017 18:40 |
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Baronjutter posted:My wild theories: This makes a lot of sense, considering how the borders in that galaxy map Wiz showed off looked.
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# ? Oct 20, 2017 19:14 |
canepazzo posted:https://twitter.com/Martin_Anward/status/921391549094744064 aw I was really hoping buildings would be like actual planet style buildings become unbreakable by putting planetary shield generators on your spaceports
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# ? Oct 20, 2017 20:08 |
Psychotic Weasel posted:I was thinking more along the lines of simple sprites that move between two (or more) points depending on how much commerce, population, industry or what have you is actually present. Not adding actual ships and AI that will just burden the game even more. yeah but you know how if you're sorta zoomed out and your guys come in from warp or your science ship starts beaming and you get that occasional bright flash of energy? the spacelanes should do this too
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# ? Oct 20, 2017 20:13 |
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Staltran posted:They're named Sol Starport and Alpha Centauri Starhold in the screenshots, so it certainly sounds like one per system. Hopefully that will let you have the same ship throughput with less clicks/hotkeys dedicated to starports. They'll likely have a hefty ongoing resource cost, which you might want to lower when you're not at war. I hope this'll be a one-per-system thing, but I've got a sinking suspicion that it'll probably be a one-per-sector thing - it solves the problem of sector spaceports being hidden away in a menu, it ties in nicely to sectors' ability to manage placement of defenses on their own, and it would incentivize the player to have multiple sectors without just slapping them with a massive arbitrary penalty.
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# ? Oct 20, 2017 20:28 |
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What if you can have one super big spaceport per sector, one big one per system, and all others around planets are small? If you interact with a smaller spaceport you can only control what ships get build there, but per-system spaceports allow you to use their slipways and those of all smaller spaceports in system, and this repeats at the sector-level spaceport. Then maybe you can have one apex spaceport in your whole empire that coordinates everything below it. All ships built also rally to the place where you made the build order. This would be a good way of coordinating empire-wide fleet production without getting rid of the ability to interact with the smaller spaceports and make some things locally.
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# ? Oct 20, 2017 20:41 |
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Main Paineframe posted:I hope this'll be a one-per-system thing, but I've got a sinking suspicion that it'll probably be a one-per-sector thing - it solves the problem of sector spaceports being hidden away in a menu, it ties in nicely to sectors' ability to manage placement of defenses on their own, and it would incentivize the player to have multiple sectors without just slapping them with a massive arbitrary penalty. I don't think adding more things to add incentive to increase your sector count/interact with sectors on a regular basis is really a good idea until sectors are actually made more interesting (in a way that isn't just screaming PAY ATTENTION TO SECTORS). One per system sounds more reasonable.
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# ? Oct 20, 2017 20:50 |
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I didn't know that machine FE will take planets occupied by Contingency. Now, after it took a planet that was next to a system with my Dyson sphere, I know. Time to reload to an earlier save, I guess
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# ? Oct 20, 2017 21:19 |
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The update with the stations being a long way away makes me think this really might be part of the announced as possible thing FTL/System Ownership rework. That'd be really awesome.
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# ? Oct 20, 2017 21:32 |
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I don't really know anything about twitch but is there a way I can watch wiz and cknoor's show on moo2? Litterally googling "wiz and cknoor play moo2" solved it https://www.youtube.com/watch?v=mILTsnMNNHI Baronjutter fucked around with this message at 21:37 on Oct 20, 2017 |
# ? Oct 20, 2017 21:34 |
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Baronjutter posted:I don't really know anything about twitch but is there a way I can watch wiz and cknoor's show on moo2? If you had their channel subscribed, the video would have shown up automatically in your feed.
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# ? Oct 20, 2017 23:26 |
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BRB making these guys: https://youtu.be/j4IFNKYmLa8
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# ? Oct 21, 2017 13:42 |
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I don't even care if they're good or not, the idea of having hordes of pet amoeba to send after enemy ships is too awesome not to use
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# ? Oct 21, 2017 21:37 |
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The new starbase stuff looks cool but I would guess it's still per-planet because the planet tab is still at the bottom. Would be neat to have the option of making them free floating though, esp. if they can be upgraded into habitats.
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# ? Oct 21, 2017 23:07 |
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OwlFancier posted:The new starbase stuff looks cool but I would guess it's still per-planet because the planet tab is still at the bottom. I think that is its own set of tabs
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# ? Oct 21, 2017 23:38 |
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I wish sectors were good cause micro managing like 10 planets in the mid game is what really kills my interest to take a game late.
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# ? Oct 22, 2017 00:59 |
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Is there any way to make certain portraits only for certain races? The horrible parasitic portraits, I always want to destroy them on sight no matter what sort of country I'm playing. But displacement can take a very long time and I think if there's no refugee slots in the galaxy it can take forever. Since I'm not evil I can't actually genocide these horrible things, so I've taken to using the kill_pop command because I hate them so so much. I'd love to make it so they could only spawn as hive minds, so countries would correctly auto-purge them no matter their ethos. Also notice some of my vassals are harbouring them. Wish I could demand an all out galaxy-wide cleansing of a "species" if you can call them that.
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# ? Oct 22, 2017 01:05 |
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MrL_JaKiri posted:I think that is its own set of tabs Bugger me you're right, I guess I automatically read planet because I can't find it again.
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# ? Oct 22, 2017 01:12 |
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Baronjutter posted:Is there any way to make certain portraits only for certain races? The horrible parasitic portraits, I always want to destroy them on sight no matter what sort of country I'm playing. But displacement can take a very long time and I think if there's no refugee slots in the galaxy it can take forever. Since I'm not evil I can't actually genocide these horrible things, so I've taken to using the kill_pop command because I hate them so so much. Wow dude, who's to say those parasites aren't actually symbiotes and also some of the nicest drat sapients you'll ever meet? Spacist Also to answer your question - no, short of taking them all out of their various portrait categories and creating special hivemind only portrait set that contains them. I have no idea how to go about doing that, but I'm going to assume it's possible given the existence of machine only portraits.
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# ? Oct 22, 2017 01:35 |
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Psycho Landlord posted:Wow dude, who's to say those parasites aren't actually symbiotes and also some of the nicest drat sapients you'll ever meet? Spacist The ones in my game are egalitarian xenophiles, maybe they're like the Trill or something where its a joining rather than a full control thing. Maybe the disgusting fungal parasite doesn't do anything but prolong its hosts life or something perfectly nice and the host is in full control. On the other hand, loving LOOK at them, gross, purge.
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# ? Oct 22, 2017 01:39 |
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Baronjutter posted:The ones in my game are egalitarian xenophiles, maybe they're like the Trill or something where its a joining rather than a full control thing. Maybe the disgusting fungal parasite doesn't do anything but prolong its hosts life or something perfectly nice and the host is in full control. On the other hand, loving LOOK at them, gross, purge. I’m sure they find you disgusting too. Regardless, embrace the xenophobia faction if you must. https://www.youtube.com/watch?v=O1CQ7Vwz8Eo hobbesmaster fucked around with this message at 02:35 on Oct 22, 2017 |
# ? Oct 22, 2017 01:49 |
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hobbesmaster posted:I’m sure they find you disgusting too. https://www.youtube.com/watch?v=O1CQ7Vwz8Eo That slash broke it, somehow.
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# ? Oct 22, 2017 02:12 |
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Splicer posted:BRB making these guys: I like that the thread title has remained relevant through cannibalism and servitors alike
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# ? Oct 22, 2017 02:14 |
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What's the point of the fallen empires? How do they work? In my game I'm bordering one and I can't build anything or settle close to them they declare war and their fleet is always double mine so I have to surrender. Is this going to be the normal always?
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# ? Oct 22, 2017 03:05 |
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TipsyMcStagger posted:What's the point of the fallen empires? How do they work? In my game I'm bordering one and I can't build anything or settle close to them they declare war and their fleet is always double mine so I have to surrender. Is this going to be the normal always? They're the Vorlons/Shadows in Babylon 5. They're the space assholes who think they are gods, big targets for you to fight once you've gotten strong enough so you can say "gently caress you" to these jerkasses who've pushed you around and gotten in your way all game long.
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# ? Oct 22, 2017 03:08 |
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TipsyMcStagger posted:What's the point of the fallen empires? How do they work? In my game I'm bordering one and I can't build anything or settle close to them they declare war and their fleet is always double mine so I have to surrender. Is this going to be the normal always? Fallen empires are the remains of the last galactic civlizations to evolve. They generally keep to themselves but they have no time for the new species. Seems like you rolled a xenophobic one which, yes, will declare war on you if you don't keep well away from them. They won't attack you otherwise unless they wake up, at which point they become a kind of galactic crisis because they usually still have much better technology than anyone else and substantially more warships. If you have a xenophobic one near you that's going to be a threat later in the game if it wakes up, so you may want to consider making it your mission to get to a point where you can beat them before they do. You'll get some good techs out of it and probably some nice planets too, but it'll be a big challenge. Also consider trying to build a galactic pact in case they wake up before you're ready. I'm not sure if xenophobes will offer you a treaty option or whether they just go on a murder spree, normally awakened empires give you the option of signing up as a kind of vassal in exchange for not being murdered but I've never seen an awakened xenophobe one before. Honestly FEs are the best implemented crisislike thing in the game because they're telegraphed from the game start, you know where they are and what kind of threat they will pose, and you usually have the option of taking an alternative penalty if your playstyle or location doesn't allow you to fight them.
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# ? Oct 22, 2017 03:13 |
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Awakened xenophobes are no trouble. Least annoying terms of vassalage, gives you plenty of leeway to develop until you can kick their rear end from the inside.
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# ? Oct 22, 2017 03:18 |
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GunnerJ posted:Awakened xenophobes are no trouble. Least annoying terms of vassalage, gives you plenty of leeway to develop until you can kick their rear end from the inside. Kinda awkward when they get a victory when you surrender though. Does decadence start stacking exponentially when they’ve “won”? I did a war for independence along with his 2nd largest thrall and I noticed after a while that he had 75% decadence and was out of energy. I guess he relied too heavily on my 600/month! hobbesmaster fucked around with this message at 03:35 on Oct 22, 2017 |
# ? Oct 22, 2017 03:33 |
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# ? Jun 3, 2024 23:56 |
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So they first attacked in a fleet of 60k when everyone had 20k maximum.. then they attacked with a 190k fleet when I own half the galaxy with like 35 planets and 700 fleet support with a 100k fleet. How the hell do I compete? Save money till maxed out then go over my fleet support and jihad that poo poo?
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# ? Oct 22, 2017 04:11 |