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I know the immature ether drake isn't THAT good but it's so satisfying when the little bugger shoots a beam of plasma death across a fleet battle
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# ? Nov 3, 2017 23:09 |
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# ? May 31, 2024 04:22 |
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Immature Ether Drake is great and a treasure, and I will have you speak no ill of it.
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# ? Nov 3, 2017 23:25 |
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hobbesmaster posted:Yavin 4 was! Season 1 had a squadron of pirate raider fighters attacking the station. End of season 2 had Babylon 5's defense grid popping a Centauri battlecruiser. I think there was also one in season 5... that episode where the episode was told from the perspective of the two maintenance guys.
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# ? Nov 3, 2017 23:29 |
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Vlonald Prump posted:I think Distant Worlds had a decent solution where you could automate your fleet movements, but could specify rules of engagement. Like for example you could make a "Home Fleet" to set your homeworld's starbase as a home base, set it to Defensive, and set a patrol radius to 500 parsecs or whatever; this made it so if anyone warped into a nearby system and started shooting your stuff, fleets would react automatically and defend your mining station, planet, or whatever. You could set up attacking fleets the same way, which made fighting as a huge empire a lot less tedious. You could set up fleets to have a target and attitudes like "blow up everything you see" vs "go home if an enemy fleet actually shows up" and set a similar radius so they could burn down or just "raid" an area. Meanwhile, you could override automation for your main fleet or whatever you felt needed the personal attention. That sounds really cool, I dig it.
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# ? Nov 3, 2017 23:31 |
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Psycho Landlord posted:Immature Ether Drake is great and a treasure, and I will have you speak no ill of it. I hope he can be upgraded with a jump drive in the next patch.
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# ? Nov 3, 2017 23:40 |
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hobbesmaster posted:I hope he can be upgraded with a jump drive in the next patch. He (and the Automated Dreadnought) can come with a jump drive if you do the event late enough. The upgrade behavior is weird for them.
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# ? Nov 3, 2017 23:42 |
Shugojin posted:He (and the Automated Dreadnought) can come with a jump drive if you do the event late enough. The upgrade behavior is weird for them. How does one upgrade an ether drake to a jump drive exactly anyways. wrt slamming out habitat layouts by hand, they really do need to add hotkeys for all of the buildings so I can just select a tile and hit a button instead of click a million times. All of the buildings.
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# ? Nov 4, 2017 00:22 |
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Nuclearmonkee posted:How does one upgrade an ether drake to a jump drive exactly anyways. Something like those little carriages with wheels you give to crippled dogs, I'd imagine.
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# ? Nov 4, 2017 00:25 |
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Nuclearmonkee posted:How does one upgrade an ether drake to a jump drive exactly anyways. So far you don't? I kind of preferred the original behavior where they had jump drives no matter what and you just had to wait to integrate them with the rest of your fleet.
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# ? Nov 4, 2017 00:26 |
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Shugojin posted:I know the immature ether drake isn't THAT good but it's so satisfying when the little bugger shoots a beam of plasma death across a fleet battle "BWAAAAARGH!" Nuclearmonkee posted:wrt slamming out habitat layouts by hand, they really do need to add hotkeys for all of the buildings so I can just select a tile and hit a button instead of click a million times. All of the buildings. Huh. In my experience if I put a habitat in a sector I'd set for research, the sector AI would just automatically fill it with research buildings. I'd just build a zillion of them and never even look at the things (Past that first one). Then again I usually play machines. Shadowlyger fucked around with this message at 00:44 on Nov 4, 2017 |
# ? Nov 4, 2017 00:42 |
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Rectally.
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# ? Nov 4, 2017 00:44 |
Shadowlyger posted:"BWAAAAARGH!" I should build an energy sector for these I guess, but usually I like to max out my homeworld first so I have to manually build the drat things up. I still want hotkeys. Hotkeys are good. OwlFancier posted:Rectally. This is the answer I wanted thank you.
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# ? Nov 4, 2017 00:57 |
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Did the latest story back add anything beyond robotic empires? They're neat and all but I would I'm in that awkward position where I want to play but I may want to hold out for the new update, to ensure I don't have another samey game.
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# ? Nov 4, 2017 02:00 |
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Shugojin posted:He (and the Automated Dreadnought) can come with a jump drive if you do the event late enough. The upgrade behavior is weird for them. Yeah, my baby had a jump drive. What a wonderful little boy
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# ? Nov 4, 2017 02:58 |
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Nitrousoxide posted:Yeah, I think they said the station, without any support, took out like 50 Dominion ships I have to ask, what is the red text in your AV? I own a oneplus phone and it's the best I've ever owned. Apologies for nerd sperg movement type thread rage derail
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# ? Nov 4, 2017 03:31 |
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Oneplus is super lovely with android updates, I'm sorry about your stolen identity. It's also an anroid that siphons all the data to china in addition to google.
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# ? Nov 4, 2017 03:33 |
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Shugojin posted:He (and the Automated Dreadnought) can come with a jump drive if you do the event late enough. The upgrade behavior is weird for them. If you upgrade the rest of your fleet with Jump Drive, the Ether Drake should still stick with them. Mine had Wormhole Drive, but when I upgraded the rest of the fleet to Jump Drive he just stayed in the fleet and jumped with everybody else. FTL type seems to be majority rule. Don't remove him from the fleet ever, though, you won't be able to add him back in.
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# ? Nov 4, 2017 05:18 |
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Is there a mod for extended technologies anywhere that's patch-compatible?
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# ? Nov 4, 2017 07:30 |
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SkySteak posted:Did the latest story back add anything beyond robotic empires? They're neat and all but I would I'm in that awkward position where I want to play but I may want to hold out for the new update, to ensure I don't have another samey game. The machine uprising event (separate from the Contingency crisis), portraits for your robots, eight alternate voices for the advisor alerts, a robotic Fallen Empire with unique interactions, a galaxy populated with some Machine empires even if you don't play them, and also other stuff I forgot. The new update is some ways away so I wouldn't hold out for it, but then again I'm obviously biased in recommending Synthetic Dawn. LordMune fucked around with this message at 10:35 on Nov 4, 2017 |
# ? Nov 4, 2017 09:34 |
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LordMune posted:. The voicepacks are worth the price of admission alone, and machine empires are inherently cool. The Xenophobe voice appears to have been based on an average Leave voter.
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# ? Nov 4, 2017 10:29 |
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SkySteak posted:Did the latest story back add anything beyond robotic empires? They're neat and all but I would I'm in that awkward position where I want to play but I may want to hold out for the new update, to ensure I don't have another samey game.
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# ? Nov 4, 2017 11:31 |
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Aethernet posted:The voicepacks are worth the price of admission alone, and machine empires are inherently cool. The Xenophobe voice appears to have been based on an average Leave voter. I love the Xenophobe's voice. It's the utter spite you can hear when he talks about aliens "Dirty xenos have invaded our land!" So good
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# ? Nov 4, 2017 12:53 |
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Lum_ posted:This doesn't have to be a joke. There's also a mod allowing you to start without any FTL, and you not only have to research your first FTL, you have to first improve your STL-engines through research to get your FTL. I've tried it, and it's nuts: Thanks to the RNG my hyperdrive-race actually got sidetracked and we ended up developing warpdrives and hyperdrives roughly the same time, also most of my science ships were essentially trapped in neighboring systems until the decades-long journey back home for refits was over. (It would have been smarter to build new ones and put the scientists on them, but that of course would have destroyed the illusion of STL-travel. ) Playing Stellaris without any FTL at all is like playing EUIV as one of the weakest possible nations with all potential sources of expansions tied up in defensive pacts and alliances with the most powerful ones: Boring as hell. You're just forced to sit there and leave the timer running for an eternity, since you explore new systems at a rate of maybe 1 every 10 years. If your first possible colony is more than one jump away, you basically face up to 50 years waiting time until you have FTL and can finally go over there to colonize. In essence, playing Stellaris with STL is nuts. The novelty-value wears off pretty drat fast.
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# ? Nov 4, 2017 12:57 |
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What happened to that old extra alien pets mod? It's vanished.
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# ? Nov 4, 2017 13:28 |
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kaffo posted:I love the Xenophobe's voice. It's the utter spite you can hear when he talks about aliens "Dirty xenos have invaded our land!" My favorite part is when you do stuff like enlighten or uplift. "Xeno savages have been enlightened. Somewhat."
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# ? Nov 4, 2017 13:36 |
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i think mercenaries would be rather nice, both for ships and armies. i want to hire something like the jedi order to fight for me, or anyone with laser swords.
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# ? Nov 4, 2017 14:34 |
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kaffo posted:I love the Xenophobe's voice. It's the utter spite you can hear when he talks about aliens "Dirty xenos have invaded our land!" Yeah the Xenophobe guy is a loving work of art. I find myself wanting to use him all the time.
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# ? Nov 4, 2017 16:01 |
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kaffo posted:I love the Xenophobe's voice. It's the utter spite you can hear when he talks about aliens "Dirty xenos have invaded our land!" They're all really good, the militarist lady is so bloodthirsty, I love it
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# ? Nov 4, 2017 16:10 |
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Quick question about Curators. When you pay 300 energy for the location of a leviathan, does another empire have to have discovered it first? For example, I'm on a large map and just spent energy to find out where the leviathans are, and only two are identified (one of which is the infinity sphere, which, I think, always spawns?). Does that mean there are only two leviathans?
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# ? Nov 4, 2017 16:44 |
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gowb posted:They're all really good, the militarist lady is so bloodthirsty, I love it
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# ? Nov 4, 2017 16:46 |
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Xmas Pterodactyl posted:Quick question about Curators. When you pay 300 energy for the location of a leviathan, does another empire have to have discovered it first? For example, I'm on a large map and just spent energy to find out where the leviathans are, and only two are identified (one of which is the infinity sphere, which, I think, always spawns?). Does that mean there are only two leviathans? Was this added recently? I didn't know you could pay them for the location of a Leviathan.
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# ? Nov 4, 2017 16:46 |
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Xmas Pterodactyl posted:Quick question about Curators. When you pay 300 energy for the location of a leviathan, does another empire have to have discovered it first? For example, I'm on a large map and just spent energy to find out where the leviathans are, and only two are identified (one of which is the infinity sphere, which, I think, always spawns?). Does that mean there are only two leviathans? Nope, they know the location of everything as far as I know from the get go. The rate of Leviathan spawns seems to be way down. Getting three seems to be a rare occasion in my recent games, which is a shame.
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# ? Nov 4, 2017 16:55 |
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Phone posting so no link but there's a always spawn mod for Leviathans and all the other galaxy uniques on the workshop
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# ? Nov 4, 2017 17:19 |
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chaosapiant posted:Been thinking of getting this game for quite a while but not sure. I played a little CK2 and couldn’t get into it, and that’s all the Paradox games I’ve played. I do enjoy a bit of Master of Orion, Galciv and Endless Space but this game looks much more complex. Is this a super fun engrossing game or a chore to play? Can someone sell me on this game? Don't think this got answered, so Iet me advise you to go for it. It's less of a chore than GalCiv, but still has lots of customisation options for your civs. Lots of cool little stories and events add flavour and an element of unpredictability, and there's no one 'right' way to play, so you'll find your own way to enjoy it. It's way simpler to get to grips with than the other Paradox games I've played, and the tutorial hints do a really good job of easing you into it. I tried going back to GC3 after Stellaris and it was like going back to an old phone OS or something - too many little QoL improvements I'd got used to. Hope that's some help.
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# ? Nov 4, 2017 17:31 |
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LogisticEarth posted:Nope, they know the location of everything as far as I know from the get go. The rate of Leviathan spawns seems to be way down. Getting three seems to be a rare occasion in my recent games, which is a shame. Ah, that is disappointing. I've had the exact same problem - leviathans are one of my favourite additions to this game, yet I frequently (last 3 games I think) only get 2, despite increasing map size. Also, one of those is always the infinity machine. I will look into this mod.
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# ? Nov 4, 2017 17:58 |
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LogisticEarth posted:Nope, they know the location of everything as far as I know from the get go. The rate of Leviathan spawns seems to be way down. Getting three seems to be a rare occasion in my recent games, which is a shame. Wiz can we get a slider for this too?
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# ? Nov 4, 2017 18:28 |
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Yeah, to get more than two I had to start with 2000 stars, and then it was exactly three appearing. Better to mod in a higher spawn-rate.
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# ? Nov 4, 2017 18:29 |
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I was reading an article about the upcoming patch making all FTL travel the same and it got me wondering, did the asymmetric mobility make things an unbalanced mess in.. what was it, Sword of the Stars? I haven't played a ton of either this or that so I'm not really familiar with how well or poorly it balanced out.
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# ? Nov 4, 2017 18:30 |
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I wish I could play on large galaxy settings past year 120 without my PC dying. Wiz, please fix Medium sucks. 9 empires and 3 FE feels like nothing Meldonox posted:I was reading an article about the upcoming patch making all FTL travel the same and it got me wondering, did the asymmetric mobility make things an unbalanced mess in.. what was it, Sword of the Stars? I haven't played a ton of either this or that so I'm not really familiar with how well or poorly it balanced out. The difference is SotS designed each faction specifically around their FTL whereas Stellaris is a lot more generalist in that any empire with any ethics/government combo can use any FTL types and everyone had access to the exact same tech at basically the same times 3 DONG HORSE fucked around with this message at 18:34 on Nov 4, 2017 |
# ? Nov 4, 2017 18:31 |
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# ? May 31, 2024 04:22 |
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Fellblade posted:While they said there is currently no plan for how to solve the problem, an obvious answer would be to de-couple the mega-engineering tech from the DLC (leaving the existing megastructures as DLC only) and have it only apply to gates or something. Err so wait is the mega-engineering tech I need to fix a ring world I found a dlc only thing?
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# ? Nov 4, 2017 18:34 |