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Chinook posted:Ahh, thank you, but both of those look a little too nice, and also have more 'space' theme. This seemed much more tied to the surface of a planet, and also the 'playfield' window of the game was much smaller, in this game, and it was in the top left. I'm going to keep looking tomorrow, I'll definitely post when I get it. Sentinel Worlds 1: Future Magic
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# ¿ Oct 24, 2018 00:13 |
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# ¿ May 20, 2024 06:31 |
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Solvalou posted:Trying to remember the name of a (probably) DOS game, probably from the late 90s - early 00s. It was kind of like those sand flash games, at least visually. You controlled a kind of blob, or maybe it could be best described as a magnetic point attracting "sand", inside a fixed screen arena with other "sand" in different colors. You had to surround the enemy "sand" to change it to your color , thus growing your "blob". The winner would be the last one standing. Ring any bells? Sounds like Swarm Arena but that's a much later game
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# ¿ Oct 28, 2018 20:12 |
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al-azad posted:This was a game solved several years ago by someone else and suddenly it came to mind but I forgot! Are there any gameplay elements you can remember
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# ¿ Nov 10, 2018 11:39 |
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My first instinct is Deception but you didn't actually attack in that game.
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# ¿ Nov 10, 2018 11:58 |
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110 posted:PC. I believe it was MS DOS but it might have been Windows 3 or even 95. It was a turn-based strategy game set in England, where you'd play as one of King Arthur's Knights of the Round Table and raise armies to battle against the others for the English throne after King Arthur was assassinated or something. Defender of the Crown
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# ¿ Dec 27, 2020 01:42 |
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Panic Restaurant posted:I’ve definitely posted this in the thread before, but let’s give it another shot. There's an old game called The Immortal that uses a frame for the gameplay area, is mostly brownish for a lot of the early levels, and one of the ways you can die is by rummaging through a pile of bones too far. Basically, you search the bones once and you find an item, and it asks you if you want to search again. If you do, a slime comes out and kills you instantly. You do need to have a way to deal with the slimes though, so you get some poo poo to rub on your boots to make you immune to INSTANT SLIME DEATH. Regular gameplay was like this But dialogue and inventory etc would have more of a "first person" view signalnoise fucked around with this message at 07:40 on Aug 12, 2021 |
# ¿ Aug 12, 2021 07:26 |
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Panic Restaurant posted:Man, this fits a bunch of aspects and I'm beginning to wonder if little kid brain + several decades passing really blurred the details in my mind. The whole slime-proof boots situation really has me intrigued. Honestly unless a more convincing game comes along I'm just gonna say it was this to put my mind at ease. Thanks! If you have a switch and nintendo online whatever, they put it on their "free" NES emulator library, so you can check it out there real quick if you have access. It's a fantastic game, pretty ahead of its time in my opinion. It's mean as poo poo though and the kind of game where all of the puzzles make sense, but the start screen isn't Death for nothing. The game opens with a note telling you "Dunric oh poo poo I hosed up bad and need you to save me from this labyrinth" followed by "but your name isn't Dunric" and then you proceed as an old as poo poo barely capable wizard and die repeatedly
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# ¿ Aug 13, 2021 04:27 |
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Koskinator posted:Looking for an educational game I played in the late 90s at school. Super Solvers: Outnumbered
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# ¿ Sep 7, 2021 21:55 |
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Jack Trades posted:Okay, gently caress, I need this thread's help. Outlast 2?
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# ¿ Oct 25, 2021 17:10 |
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Jack Trades posted:Siralim? It owns. I have a real problem with that series and it's that the logo sometimes reminds me of the logo for Sirlin Games
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# ¿ Nov 15, 2021 22:05 |
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pesty13480 posted:Looking for the name of a game, possibly ten to fifteen years ago, and also not very much of a game. What you're describing is a common way old RPGs used to handle character creation by having the player answer questions to determine their preference via a tournament bracket (i.e., the wireframe tree) and it was used in series like Ultima and The Elder Scrolls, but it was used in a lot of other games too. When you say it wasn't much of a game, do you mean to say that what you're describing was all of the gameplay?
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# ¿ Nov 23, 2021 07:58 |
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Retro Futurist posted:PYF things dragging games down: Player Agency
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# ¿ Nov 23, 2021 17:26 |
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ZearothK posted:Right on the money! It is SIGNIFICANTLY easier if you have another player and you both know what you're doing with the character combinations and positioning and stuff. It's worth checking out again too, if for no other reason than ~retro games literacy~
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# ¿ Jan 10, 2022 05:57 |
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# ¿ May 20, 2024 06:31 |
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Rupert Buttermilk posted:Gain Ground? I believe you're thinking of jerry glanville's pigskin footbrawl
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# ¿ Jan 10, 2022 23:17 |