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Up until this summer, I had only played a handful of Mega Man games way back when they first came out. For some reason I suddenly had the urge to play mega Man a few months back, and player through all the NES, SNES, Gamesboy, and PS1 games. Mega Man 8 about broke me. It abandons the traditional level design in favor of awful gimmick stages. Wily 1 is some of the worst poo poo I've ever played. That doesn't come close to how lousy Mega Man X6 was, though. I'm not averse to playing a difficult game; many of the classic series titles were pretty punishing at times. X6 just had the most horrendous level design I think I've seen in such an established series. There are just so many moments that mkae you wonder what the hell they were thinking. I was going to move on and play the Zero series, but X6 killed any enthusiasm I had for the franchise.
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# ¿ Dec 12, 2009 18:54 |
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# ¿ May 21, 2024 15:42 |
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Bigopinion posted:Also uh shifting gears a little, I was thinking about it the other day after watching Zero's terrible X4 dub. There is always a new female support character in X games, and she always plays the same general role, but they never keep the same character around between games. I know they whacked Iris in X4 for plot, but after that they just started going through characters with no real explanation. I guess it's stupid to ask for a video game plot to make sense but come on. Wasn't Alia in all of the games from X5 on?
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# ¿ Jan 18, 2010 17:11 |
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BloodDesk UnderHell posted:I played the beta of the 8-bit version of Mega Man 8 the last couple days. It still needs work but it's interesting so far.
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# ¿ Apr 24, 2010 15:16 |
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JihadforChrist posted:After beating both of those games I went back and bought my first introductions to the main Mega Man series. Mega Man 8 and Mega Man X6.
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# ¿ May 17, 2010 05:05 |
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Speaking of nostalgia, I give this game about two days before users have recreated all of the old 8 bit stages with the level editor.
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# ¿ Sep 10, 2010 14:54 |
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Orcasword posted:Any of the Super Nintendo or PSone games. So basically MegaMan X1-X5, MegaMan 7 and 8.
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# ¿ Nov 5, 2010 02:20 |
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Gammatron 64 posted:I feel like if they want to keep Mega Man relevant, they need to reinvent him for a modern audience and give him a bigger budget, larger scale game, but also keep the colorful, cartoony, whimsical feel of the originals. Basically, make a third person shooter \ adventure game that has a very kid friendly, "Nintendoy" feel. I could see something similar to the game play in Ratchet & Clank working for Mega Man. The various guns and gadgets in those games always gave off a classic Mega Man vibe for me.
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# ¿ Apr 27, 2012 17:43 |
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Admiral H. Curtiss posted:Well there's this one: http://king-soukutu.com/flash/rokko.html I played through this last week and was really impressed with it. Apart from her being able to dash and jump higher than Mega Man it felt just like the real thing.
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# ¿ Aug 17, 2012 04:06 |
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Tobaccrow posted:You could probably prove they are already in the same universe within 4 existing crossovers.
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# ¿ Dec 14, 2012 05:07 |
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Thwack! posted:Hey uh, after barely beating Unlimited, and successfully washing out the MMU aftertaste with some Rockman 4: Minus Infinity (which is a fantastic romhack of a game, everyone should play it), I seem to crave more Mega Man romhacks/fangames based on the NES Mega Man engine. Any recommendations?
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# ¿ Sep 1, 2013 22:09 |
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Snix posted:And maybe if the overwhelming positive reception continues well into and beyond the game's release, Mega Man will come out of retirement. (Maybe they'll even revive Legends 3 (probably not.)) With MN9 being a runaway success I'm half expecting Capcom will have the nerve to launch a Mega Man Legends 3 kickstarter.
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# ¿ Sep 5, 2013 04:05 |
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AHungryRobot posted:It's just that, if Wily's robots are supposed to be so much better, why does he have a 0-10 track record against Mega Man? This video never gets old.
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# ¿ Sep 14, 2013 15:16 |
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TheRedEye posted:Nope. We are not fixing the games, we are presenting them as they originally were. Actually recreating the games on a source level where we can muck with things is well beyond the scope of this particular project, both creatively and financially. Does this mean the MM1 pause glitch is still in? After all these years I still can't legitimately beat the yellow devil.
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# ¿ Jun 9, 2015 22:37 |
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I figure this will meet the initial funding goal but I can't imagine MML has enough of a dedicated following to get it much further than that, especially without any sort of prototype showing off what this is actually going to be. If they're giving us a throwback to the clunky PS1 era then this doesn't have a prayer of going past the demo they're promising, and I don't know what the hell else this could play like otherwise.
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# ¿ Jul 5, 2015 01:01 |
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PaletteSwappedNinja posted:Red Ash is getting a $1m stretch goal for a console port, but it'll only be for one console and they're not saying which one, partly because they're negotiating with console makers and partly because they intend to poll backers on which console they'd prefer, both during and after the campaign. What?
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# ¿ Jul 9, 2015 04:32 |
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Noyemi K posted:What I want to know is why they'd consider a 10 year old and a teenager as a goddamn mayor.
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# ¿ Jul 20, 2015 02:24 |
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ImpAtom posted:I sort of suspect they already used their nuclear option with the $50 upgrade to full game. I wonder what else they have left for the last 5 days.
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# ¿ Jul 30, 2015 00:10 |
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So they have a publisher for The Kalkanon Incident, the prologue chapter they were developing in order to show off to potential publishers so they could make a full game. Okay.
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# ¿ Jul 30, 2015 01:27 |
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If the goon who worked on the Mega Man Legacy Collection is still around, what's the deal with the abbreviated trophy list on PS4? I'm pretty sure Sony no longer limits trophies on digital games, and even if they did the legacy collection should have enough content for a platinum.
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# ¿ Aug 22, 2015 13:46 |
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SeANMcBAY posted:1 is supposed to be the hardest of the 10 right, or is 9 tougher?
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# ¿ May 29, 2018 01:03 |
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kefkafloyd posted:Do you want anime voice actors back in your Mega Man? Well, you got it!
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# ¿ May 29, 2018 18:42 |
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Larryb posted:X8, Command Mission, Powered Up, and Maverick Hunter X were all done by Ocean Group and I thought they were all pretty decent for the most part. Well that’s good to hear. I’m mainly familiar with the MM8 and X4 anime cut scenes which are probably the worst dubs I have ever encountered.
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# ¿ May 29, 2018 19:58 |
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Finally got a chance to sit down and play this for a bit. I'm pretty pleased with how it turned out. There's a lot of nice little details, and the new mechanics are a fun addition that move the series forward without overshadowing the classic gameplay. Best of all, this actually feels like a Megaman game. The other numbered titles that didn't have the NES style always felt off to me especially Mega Man 8 with it's gimmicky levels, but everything feels perfect here. Level design is exactly what I wanted. Holy poo poo is it ever hard though. I never had all that much trouble on the robot master levels in the NES games, but the four levels I've tried here have all taken multiple attempts. Part of that is they're just longer, but these definitely feel harder than anything apart from 9. Fortunately bolts are plentiful and items are cheap, so having a full stock of E tanks offsets things a little.
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# ¿ Oct 5, 2018 01:25 |
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I’d be happy if they would at least gift you a free life at the beginning of the stage if you die before the first checkpoint. When that happens there’s little reason not to just reload or throw yourself down the nearest pit since you’d otherwise be at a disadvantage if you make it past the checkpoint on your next attempt.
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# ¿ Oct 5, 2018 20:51 |
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The Switch version of X1 had some slowdown in certain places. It was infrequent enough to not be gamebreaking but still noticeable. I played it recently and it hadn’t been patched.
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# ¿ Dec 21, 2018 16:50 |
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I was kind of surprised to see the collection doing better than the new game, but I’m guessing that’s actually the total between both collection releases so it makes sense. I would have liked to see the breakdown between collection 1 and collection 2.
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# ¿ Feb 5, 2019 16:33 |
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Shinku ABOOKEN posted:can you all recommend good 2d action platformer games. preferably on switch. I’m playing through The Messenger right now and it’s very good.
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# ¿ Mar 31, 2019 23:25 |
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ultrachrist posted:Anyone have any useful thoughts on 20XX? Saw it was on sale on the Switch eShop and figured it was worth a shot for $10. I liked it a lot but you have to have a tolerance for procedurally generated bullshit that can make or break a run. The base mechanics feel just like MMX but there’s a lot of stat boosting items and alternate weapon types you can pick up in a run which give the game its own identity. Level design is much more platforming focused and obviously is just a bunch of challenges randomly strung together. It’s decent for what it is but you’ll see the same pieces occur fairly often. It could have used more variety in that regard. The last couple of levels can feel borderline unfair at times especially if you didn’t have the right power ups spawn in your run.
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# ¿ Apr 13, 2019 21:57 |
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The difference between easy and normal on the X challenge is absurd. It really could have benefited from having modular difficulty options where you could enable things like bosses dropping health without making the whole thing a pushover.
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# ¿ Apr 16, 2019 17:57 |
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# ¿ May 21, 2024 15:42 |
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X6's one saving grace was having a cheat code to get the ultimate armor from the start. I don't think I would have had the patience to play through it otherwise.
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# ¿ Feb 19, 2020 03:21 |