|
So I finally got around to playing Beyond Boulder Dome: God drat those Chinese ghouls are offensive charicatures. Also, it took me a while, but I finally figured out what BBD feels like: Fallout 3. It's not godawful and terrible, but I have felt the urge to say gently caress it and coc Goodsprings.
|
# ¿ Apr 18, 2013 17:02 |
|
|
# ¿ May 2, 2024 11:25 |
|
Mycroft Holmes posted:No, I'm in a mod area. I got the Boulder Dome mod and it keeps crashing so I just want to write down where I am so I can go back whenever it's fixed. Do what I did, grab the new vegas cheat terminal mod and use the mark and recall function. Edit: also, BBD doesn't get better.
|
# ¿ Apr 30, 2013 18:51 |
|
LividLiquid posted:I know it's cheating, but I seriously can't play through the game without the underwater hideout anymore. It's too awesome and the emergent game challenge of filling every slot on the weapons wall and dressing the mannequins in every faction's top armor is too much fun. Lombard Station (in the OP) has most of the same stuff. Anyhow, I had an idea for a mod, and I wanted to bounce it off you fine folks before I did it: Old People Perks! Anyhow, with various mods (Including SHaM in the OP) making the Middle-Age/Old Perks available, I was thinking of making some traits/perks that supported them. These are a few of my ideas, I was wondering if anyone else here had some: I've Forgotten More Than You'll Ever Learn All skills would be considered 5 higher for the purposes of dialogue checks. Veteran Trooper/Veteran Legionarie Would give a bonus to Guns (Trooper) or Melee (Legionarie) as well as faction rep at the start of the game, but endurance would be -1 due to old war wounds. Shell-Shock Not sure how I want this one to play, I was thinking something along the lines of MGS4 when you kill a bunch of soldiers you start having flashbacks and stuff.
|
# ¿ May 3, 2013 00:14 |
|
AnarkiJ posted:This, also it makes sense as a trait more than a perk. Something that is both a bonus and a curse. It could also simply up combat skills by a predetermined amount, and drop social skills as a result of PTSD. Yeah I noticed most of those would be traits rather than perks. Anyhow, I can't believe I left this one out: Gettin' Too Old For This Crap Would buff you when certain combat conditions were met (outnumbered, overmatched.)
|
# ¿ May 3, 2013 21:40 |
|
Frankosity posted:With the Project Nevada SPECIAL boosts, are they equipment-based bonuses or do they count towards perk requirements as they did in vanilla New Vegas? If the former, does the Logic Co-Processor affect your skillpoints per level? They count, just like vanilla. You get the skill points too.
|
# ¿ May 8, 2013 04:31 |
|
Roar posted:I was waiting for that to load and saw "Tim the" and was so excited that someone modded Tim the Toolman Taylor into the game. New gimmick run spotted.
|
# ¿ Sep 10, 2013 10:59 |
|
CJacobs posted:If there are any mods out there to make explosives go off in your hand and guns suddenly break for no good reason in an old school RPG fumble/mishap sort of way, you know what you must do. Lets not forget changing the "mod applied" sound from click-clack to the more-power grunt.
|
# ¿ Sep 11, 2013 07:52 |
|
Okay, I'm having a weird glitch: It's like this opaque fog, and I'm not sure whats causing it. Here's my load order: Active Mod Files: 00 FalloutNV.esm 01 New Vegas Redesigned II.esm 02 DeadMoney.esm 03 HonestHearts.esm 04 OldWorldBlues.esm 05 LonesomeRoad.esm 06 GunRunnersArsenal.esm 07 ClassicPack.esm 08 MercenaryPack.esm 09 TribalPack.esm 0A CaravanPack.esm 0B Companion Core.esm 0C IWS-Core.esm [Version 1.9] 0D domecity.esm 0E Project Nevada - Core.esm 0F Project Nevada - Equipment.esm 10 Project Nevada - Extra Options.esm 11 RobCo Certified.esm 12 The.Armory.esm 13 CCO - Gameplay Changes.esm 14 CCO - Classic Perks.esm 15 DFB - Random Encounters.esm 16 STRobot-Core.esm 17 SpeedE Wheels Travel Systems.esm 18 CCO - Follower Tweaks.esm 19 oHUD.esm 1A Feng Shui NV.esp [Version 0.9.1e] 1B The Groovatron NV.esp 1C Glow Sticks.esp 1D SunnyCompanion.esp 1E New Vegas redesigned- Honest Hearts.esp ++ Voice dissonance fix.esp ++ NVR- Recommended.esp 1F LightUpAndSmokeThoseCigarettes_edisleado.esp ++ LightUpAndSmokeThoseCigarettes_edisleado_leveledlist.esp ++ lightupandsmokethosecigarettes_dm.esp 20 Project Nevada - Rebalance.esp 21 Project Nevada - Cyberware.esp 22 Factions Reloaded Legion 1dot6dot2.esp 23 LFox Sink Bug Fixes.esp 24 DarNifiedUINV.esp 25 CASM.esp 26 Centered 3rd Person Camera.esp 27 HUD Extended.esp 28 The Mod Configuration Menu.esp [Version 1.5] 29 Better Burned Man.esp 2A Lucky38MarkerV3.esp 2B CCO - Perk Rebalance.esp 2C CCO - Damage Resistance.esp ++ CCO - PR PN Patch.esp 2D CCO - DR PN Patch.esp 2E Project Nevada - Cyberware Additions.esp 2F Project Nevada - Rebalance Complete.esp 30 Project Nevada - All DLC.esp 31 CRL9K_ThisMachineSound.esp 32 outsidebets.esp ++ DFB - Random Encounters - Update - MCM.esp 33 GRA - The Right to Bear Arms.esp 34 IWS-Core-Patrols.esp [Version 1.9] ++ IWS-Core-Guards.esp [Version 1.9] ++ IWS-Core-Civilians.esp [Version 1.9] ++ IWS-DM.esp ++ IWS-HH.esp ++ IWS-OWB.esp ++ IWS-LR.esp 35 ArmourRepairKits.esp 36 GtabImprovedAmmo.esp 37 FO3WeaponsRestoration.esp ++ DeadMoneyFemaleTuxedo.esp ++ Roberts_NewVegas.esp 38 AllCompanionsEssential 2.0b.esp 39 RobCo Certified Friendly Hit Fixer.esp 3A Color Me Evil.esp ++ Ephemeral Ash and Goo Piles.esp 3B NVDLC04 Allegiance w Duster.esp 3C CCO - GC PN Rebalance Patch.esp 3D CCO - CP PN Patch.esp 3E CCO - CP OWB PN Patch.esp 3F Sink Vending Machine.esp ++ Ranger Armor Fix.esp ++ Riot Armor Fixes.esp ++ Desert Ranger Armor Fix.esp 40 Return To Sierra Madre.esp 41 SHaM.esp 42 QDMFollowers.esp 43 Lombard Station.esp 44 Lombard Station - Dead Money.esp 45 Lombard Station - Honest Hearts.esp 46 Lombard Station - Lonesome Road.esp 47 Lombard Station - Old World Blues.esp 48 Lombard Station - Gun Runners' Arsenal.esp 49 CCO - Companion Development.esp ++ CCO - Rex Fetch Add-on.esp ++ CCO - Raul Crafting Add-on.esp 4A CCO - Follower Weapon Auto-Repair.esp ++ CCO - Follower Sneak Attacks Add-on.esp 4B CCO - CP All DLC Patch.esp 4C CCO - Perk Rebalance - Old World Blues.esp 4D CCO - DR All DLC Patch.esp ++ CCO - Perk Rebalance - Lonesome Road.esp ++ CCO - Perk Rebalance - Honest Hearts.esp 4E CCO - Perk Rebalance - Dead Money.esp 4F CCO - FT All DLC Patch.esp 50 CCO - Ulysses Companion.esp 51 CCO - FT Ulysses Patch.esp 52 CCO - Ulysses Companion - All DLCs Patch.esp 53 The Low Profile Armor Mod.esp 54 The.Armory.Leveled.List.esp ++ The.Armory.Sample.Sounds.esp ++ The.Armory.Leveled.List.Dead.Money.Patch.esp ++ The.Armory.Leveled.List.Honest.Hearts.Patch.esp 55 The.Armory.Leveled.List.Lonesome.Road.Patch.esp ++ The.Armory.Leveled.List.Old.World.Blues.Patch.esp ++ The.Armory.HonestHearts.Patch.esp 56 Fellout.esp 57 STRobot-ChemImmunity.esp 58 STRobot-VoicePack.esp 59 STRobot-Companion.esp 5A Deadlast.esp 5B Kobu's New Game Quick Start and Better Rebuild.esp [Version 1.1.] I also have a few texture replacers going.
|
# ¿ Sep 13, 2013 23:55 |
|
Seashell Salesman posted:Is the plot of Beyond Boulder Dome really terrible? I would normally assume that any mod with storyline is going to be pretty bad, but I'm curious to hear about this one. Let me put it this way: It wouldn't feel out of place as a part of Fallout 3. Edit: Plus it's pretty buggy and anecdotally, both playthroughs where I've had it installed have been way more crash prone, even in totally unrelated places.
|
# ¿ Sep 20, 2013 08:50 |
|
Bleak and unnerving is harder to do. I think it only seems comedic cause its bad. As I said, it wouldn't seem out of place as a bit of Fallout 3.
|
# ¿ Sep 21, 2013 05:34 |
|
Project Nevada lets you cap your level too.
|
# ¿ Sep 24, 2013 16:00 |
|
Kugyou no Tenshi posted:I hope this works. I take no responsibility if it does not, only because I just bunged this in place for you in the previous ten minutes. Could I make two Lombard Station requests? 1: could you make a blank unscripted wall where I could hang custom guns using the Feng Shui mod? 2: could you add a warp to the lucky 38 suite? A dialog box on the Sink teleporter would be cool (maybe just add a similar one on the upgrade terminal in the Lucky 38 to return.) Also: don't forget to add in the 12 gauge stocking bug fix. If you need that ESP I can post it when I get home.
|
# ¿ Sep 25, 2013 10:49 |
|
Kugyou no Tenshi posted:Yeah, it's just a modified JSawyer. If you re-download from the same link I put up earlier, it should be a slightly fixed version in which I actually remembered to change the description of the trait as well as the actual mechanics, which I just put up nowish. If I recall correctly, basically the script had a bug: it would take 24 shells for each box it put on the shelf, but each box would only give you 12 shells, so you'd lose half your shells in the bargain.
|
# ¿ Sep 26, 2013 02:23 |
|
Psion posted:Apparently this is a widespread problem, there's some post about something-something Nexus file manager beta something something. I didn't read it too carefully but it's not just WMX. I know Wrye Bash could do that in oblivion, but I'm not sure if Wrye Flash has the same feature. Check the saves tab, right-click on a save file.
|
# ¿ Sep 29, 2013 21:33 |
|
Is there a mod like that adds IWS-like patrols to the game without IWS? IWS was making my game poo poo itself every time I headed to Fiend territory so I uninstalled it.
|
# ¿ Oct 2, 2013 14:26 |
|
I am a child, and making this made me giggle. Edit: Seriously considering adding this to the graffiti on the Desert Ranger gear from Honest Hearts.
|
# ¿ Oct 8, 2013 15:25 |
|
The best example of that is when I killed my own chicken and the whole town and my Housecarl went hostile.
|
# ¿ Oct 9, 2013 18:33 |
|
pun pundit posted:I would like the 25% speed increase on stealth for the OWB stealth suit to work (the wiki says that it doesn't, which jives with my experience). The simplest way I can think of doing this is to mod it to be light armour (but keep the rest of the stats the same), thus enabling Tunnel Runner. Thing is, I have no idea how to do that, and modding is pretty daunting. How would I go about doing this? Does having mods that change some items (Project Nevada in this case) matter? This mod does that I think. the stealth suit is light armor in my current game, I think it also fixes the speed up function. If it doesn't, the change you want is literally one checkbox in FNVEdit.
|
# ¿ Oct 22, 2013 10:28 |
|
pun pundit posted:Thanks! If it doesn't work (or I have similar issues in future), where can I find good basic instructions in how to get started with FNVedit and other modding tools? Actually I just found this which just fixes the effect not to be broken! All I've learned I've just figured out by dicking around with the CK and FNVEdit. FNVEdit is generally easier for me to mess with, I've created a bunch of custom little things I keep in a patch called tweaker.esp: Some mass-ammo breakdown recipies, a few of the recipies copied out of jsawyer.esp, making Grim Reaper's Sprint work like in FO3 , that sort of thing. (I Still dont know how to modify item placement and such with the CK, I'm too easily distracted to figure it out!) I did make this though: and this in Oblivion: ... I'm very immature. EDIT: I should point out, as Rope Kid (the Lead Developer of FNV!) has mentioned, for all it's faults, the New Vegas engine is easy as poo poo to mod. Seriously, compared to all my (admittedly minor) dabbling in modding, I have very little trouble making stuff for New Vegas! Give it a try! Edit to avoid Double Post: I just finished Lonesome Road, and I am very disappointed that doing so doesn't add a Commissary Terminal to Lombard Station. I might just have to learn how to place poo poo in the GECK now. Agents are GO! fucked around with this message at 18:31 on Oct 22, 2013 |
# ¿ Oct 22, 2013 14:38 |
|
Fereydun posted:Boy I am glad you reminded me this existed because it's still pretty dang funny. That is the funniest loving thing. Needs to be in the op if the Willow mod is there.
|
# ¿ Oct 31, 2013 12:28 |
|
pentyne posted:Are there any good random encounter mods or anything that adds extra stuff? My mod loadout is Increased Wasteland Spawns? Also, Project Nevada lets you alter movement speed. I think its part of the rebalance module. Edit: it would also negate the need for PerkEveryLevel, as it includes that option too. Agents are GO! fucked around with this message at 05:44 on Nov 4, 2013 |
# ¿ Nov 4, 2013 05:40 |
|
Death by Cranes posted:Hi guys - I need your insight into the modding world. For the first: that's a common problem, try starting a new game, then as soon as you see doc Mitchell's ceiling fan, going to the menu and loading your save. Also, grab CASM. Seriously, the vanilla quick save WILL corrupt your save file. Get CASM. Secondly, grab the uHud mod for use with FOMM. It's designed to make things like DarnUI and PN work together.
|
# ¿ Nov 9, 2013 16:22 |
|
This is technically not a modding question, but closely related: How do I use 7zip to store path information for files? I want to create a zip file, like most of the ones here, that when unpacked into the data directory puts everything into the correct subdirectory. I don't seem to know how to do this anymore. I could do it back in the days of pkzip but apparently that information has evaporated. Thanks!
|
# ¿ Nov 27, 2013 16:27 |
|
Kiggles posted:Just put everything in the folders you can and zip up the containing folder. So if you have a mod with a bunch of textures, you make "data/textures/....", and select the "data" directory to zip. That will pack everything else below it, directory structure included. What if I only wanted to package 3 of the files in those subdirectories, but wanted to make sure they went to the right places when it was unpacked? Make the zip then delete the extra poo poo? (This is actually a little fix for the MGSO, I figured out how to repair some of the NIFs with missing textures, I just want to include those NIFs I fixed and not all the rest, but I was the last poster in the Morrowind thread and I don't want to double post to ask there...)
|
# ¿ Nov 27, 2013 17:06 |
|
Kiggles posted:Simulate the folder structure. When I said "data/textutes/etc" I don't mean trying to zip the actual install folder/files. I mean: make a directory on your desktop, name it data. In there, make a folder and name it textures (or whatever you need). Repeat until you have simulated the necessary directory structure, and make a copy of the files you want and place in their appropriate folders within our little simulated hierarchy. Finally, zip up the data directory that sits on your desktop. Great minds think alike. I just did this. Thanks for your help!
|
# ¿ Nov 27, 2013 17:21 |
|
radlum posted:I installed DarnUI and when I installed MCM, FOMM asked me to overwrite the startmenu.xml for DarnUI; I did and now I got a message about DarnUI not working correctly. Is this usual? Should I just rename the file? use uHud to make it all work.
|
# ¿ Jan 2, 2014 23:06 |
|
Ddraig posted:I think Robco Certified may just be the best New Vegas mod. It's so well done and thought out. It also makes it somewhat viable to not focus on combat skills that much, as you can have a robot army to do your bidding. I loved RobCo Certified so much that the first Skyrim mod I installed was Dwemer Certified.
|
# ¿ Jan 16, 2014 16:09 |
|
On the subject of Beyond Boulder Dome, I feel it sort of like some super long Grateful Dead guitar solo; yes, I get it, you've got massive technical competence; loving end already. I did like the bit with the super-smart monkey in the "supercomputer". Amusingly to me, I checked out the BBD teams Skyrim project: Apparently, it hit a snag because they were going to do Solstheim 4E. Then Dragonborn was announced. Whoops. They salvaged a lot of it and are making something set in high rock now. Also, according to the prerelease info, the plot had something to do with a strange disease again. Wonder if their writers have an epidemiology fetish or something.
|
# ¿ Jan 28, 2014 18:16 |
|
Gyshall posted:I'm reinstalling Fallout 3 for a modded run after not being too happy after basically wanting to play a Fallout Wanderer's Edition game with Mart's Mutant Mod, something that Tale of Two Wastelands can't replicate (yet.) Just lovely vanilla FO3 content.
|
# ¿ Jan 30, 2014 16:18 |
|
Nobody Interesting posted:The thing is, when I installed Roberts body patch for Spice of Life, I didn't pick nude bodies... Yeah I actually came back to warn you: if you use a body replacer, you have a nonzero chance for VATS dicks, especially in OWB and HH.
|
# ¿ Feb 28, 2014 03:04 |
|
Fereydun posted:The phrase "VATS dicks" without being related to groin shots is truly sorely disappointing. It sort of is, just a different kind of "groin shot." The thing is, if there was a dick present (because the person who ported the armor to Roberts used the nude version as the base) VATS seemed to want to put that dick front and goddamn center on my screen, both in targeting and killcam. The Lobotomite and White Legs armors were really bad for this. "VATS loves the D" is what I'm getting at.
|
# ¿ Feb 28, 2014 06:25 |
|
Nobody Interesting posted:Poop. I did find a Nexus forum post where some guy said he was working on adjusting the znear values in some meshes to try and mitigate the effect but nothing seems to have come of it in the end. Very annoying. Actually, it was! Unless that's
|
# ¿ Mar 4, 2014 21:14 |
|
Antistar01 posted:If you're asking what I think you're asking, well I'm not sure about FNVEdit off the top of my head, but the GECK has search and replace. Im pretty sure there's a script to do that packed with FNVEdit.
|
# ¿ Mar 19, 2014 05:12 |
|
Anime Schoolgirl posted:Basically this. It also makes a number of dumb miscellaneous gender changes on random NCR grunts and OWB drone enemies (?!?!?) and adds ownership to basically everything to the game even when it's not warranted. It's a disaster pit. We hardly knew ye.
|
# ¿ Apr 17, 2014 18:55 |
|
Seashell Salesman posted:It's pretty unfair to say all companions are bad because Willow. There might be a bunch of creepy Willow-esque companion mods on the Nexus but there are definitely serious ones that match the tone and aesthetics of the game. I tend to only use the companions while I'm doing their personal quest, as though the whole quest arc were a big escort mission, so for me additional companions with quests are just more quests to do (and I've done each of the vanilla companion quests a million times, so it doesn't help that there are 6 companions in vanilla). WIllow is the source of that video where Boone learns why he needs to knock first. Does anyone have a link to that one? Edit: Nevermind, found it. This still cracks me up every time. "Hey have you guys see my nevermind." Agents are GO! fucked around with this message at 03:51 on May 15, 2014 |
# ¿ May 15, 2014 03:48 |
|
I'm hoping to pick up FO3 on the next steam sale to use with Tale of Two Wastelands, but I have a question about the TTW installer. I know it takes a long time, but is it something I can start up and then, say, go to work, or am I going to need to click on a bunch of dialogue boxes?
|
# ¿ Jun 13, 2014 04:39 |
|
delta534 posted:If your on windows 7 no or earlier no. No I won't need to click dialogue boxes or no I can't just leave it to run?
|
# ¿ Jun 13, 2014 13:20 |
|
CFox posted:I did it a few weeks ago and I don't remember having to click except to start the process and to complete the process. It seems like how long it takes depends entirely on your CPU (and maybe being installed to a SSD helps) so if you got something like an i5-2500 or above it shouldn't take but about 30 minutes. Ive got an older PC. so it'll probably take longer, but I can just leave it while I sleep or go to work or something...
|
# ¿ Jun 13, 2014 15:43 |
|
Whats the consensus on texture packs? Which is better? Bueno or NMCs?
|
# ¿ Jun 22, 2014 04:21 |
|
|
# ¿ May 2, 2024 11:25 |
|
Did you check in My Documents\My Games\New Vegas?
|
# ¿ Jun 27, 2014 01:44 |