|
ToxicFrog posted:Ok, but I wasn't actually interested in the games so much as the business models they used. The legal difference was that you had to delete shareware after 28 days if you didn't buy a registered version, whereas a demo could be kept indefinitely. In practice, a shareware version was normally the whole first 1/3 of the game given away for free, whereas a demo would normally consist of a level or two if you were lucky.
|
# ¿ Jun 10, 2012 15:59 |
|
|
# ¿ May 14, 2024 20:29 |
|
ToxicFrog posted:What? This isn't true in the slightest. None of the Apogee games had that restriction, and I'm pretty sure the Id games didn't either. I'm trying (and failing) to find anything to back this up, although going by Google results I think it was a 30-day trial period and not 28 days as I said before. I can remember a load of shareware trials having a disclaimer about deleting them after 30 days but can't find anything specific right now. Anyway, looks like I was wrong about it being a legal requirement at least, as the Doom shareware doesn't seem to have any restriction.
|
# ¿ Jun 10, 2012 16:41 |
|
Wow, I thought this was abandoned a while back! Time to replay DF I guess
|
# ¿ Jun 22, 2012 17:32 |
|
Zero Star posted:This has probably been asked before, but how do I set up an Xbox 360 controller with Skulltag, so that the left and right triggers control firing? Xpadder is probably the best thing to use. You'll need to set up a profile to bind keys on your keyboard to buttons/triggers on the gamepad.
|
# ¿ Jun 26, 2012 18:05 |
|
catlord posted:Did they remove SiN from Steam? Yeah, I think they did... You can only get the recent 'Sin: Episodes' as a standalone now.
|
# ¿ Jun 29, 2012 21:03 |
|
Thank god, you can turn off auto-saves now! If only there was a way of removing the autoload when you die...
|
# ¿ Jul 3, 2012 17:31 |
|
Rather Dashing posted:It's great that you're happy with it and everything, but you'll probably be able to get the iD super mega pack for something like $20 in the sale. I paid £37 for the id Super Pack a few years back and don't regret it for a minute
|
# ¿ Jul 10, 2012 17:40 |
|
Best news I've heard all week Oh, and Fish Polka better be back.
|
# ¿ Aug 2, 2012 17:33 |
|
Dominic White posted:And a little bit more interesting news - to celebrate Quakecon, that cel-shaded, Doom-engine'd new retro shooter Wrack is half price today. $5. Is this any good then? I've not heard, well, anything about it at all.
|
# ¿ Aug 2, 2012 19:47 |
|
Yodzilla posted:Good lord this game is exactly how it's supposed to look. drat, my words exactly. This looks fun.
|
# ¿ Aug 2, 2012 20:27 |
|
quote:We heard you like it old school - so now you've got the option to play with all the original ROTT 95 sounds and music or you experience the original soundndtrack completely reforged in the fires of heavy metal! The choice is yours. I think they got me.
|
# ¿ Aug 2, 2012 20:30 |
|
Irish Taxi Driver posted:Yeah I don't feel like this is id's doing, it feels like Bethesda wasn't happy with how long Rage took and how much it made. Back in the day id made Doom II as a side project to keep people busy while they made Quake. Doing the same after Doom 3 would have been a logical step, I have no idea exactly why Rage took seven years to make
|
# ¿ Aug 2, 2012 23:31 |
|
Also ROTT only had about 20 good levels anyway, it all fell apart when those loving monks showed up.
|
# ¿ Aug 3, 2012 19:39 |
|
Wow, now Jace Hall wants to make an updated version of Blood.vg247 posted:“I have a very specific vision in mind for what I’d like to do, but before I go off and do it,” he said. “I wanted to speak directly with the Blood community and see what the thoughts are.
|
# ¿ Aug 4, 2012 15:58 |
|
The Kins posted:Here's an official FAQ on what versions of Doom 3 BFG have what. No word on a non-:files: PC version of No Rest For The Living yet, though. Honestly for console gamers this sounds like a pretty great deal, especially considering the low retail price. For PC gamers, not so much.
|
# ¿ Sep 6, 2012 17:49 |
|
Anyone know if there's a way to unlock the framerate in Aleph One? I've managed to sort out the fov finally, but the whole thing looks jerky as hell.
|
# ¿ Sep 10, 2012 19:11 |
|
Thanks! Interesting to know, I guess there are more complex mechanics involved in the Marathon games than Doom that might be screwed up by increasing the framerate.
|
# ¿ Sep 11, 2012 17:45 |
|
The Kins posted:drat shame, I retried getting into Aleph One again recently, and the high FOV and wonky mouselook just hosed me up. Drop this into your Scripts folder to fix the fov - you can edit it in notepad and change to whatever figure you want. Mouselook is fixable by playing around with the sensitivity a bit - I find halving the default values, then adding about another 1/3rd onto the vertical sensitivity hits the sweet spot.
|
# ¿ Sep 15, 2012 16:11 |
|
Wow, where did this come from? Time to reinstall Thief 2 I guess! e: Awesome, Thief 2 now works with Steam overlay! Convex fucked around with this message at 20:37 on Sep 25, 2012 |
# ¿ Sep 25, 2012 19:39 |
|
And on that topic, the Thief trilogy is today's daily deal on Steam. All 3 at 75% off, £4.74 here in the UK.
|
# ¿ Oct 7, 2012 18:13 |
|
caldrax posted:Is there any version Doom 2 available for mac os 10.5 right now? I just hunted down one of my old .wad's and I wanted to check it out for nostalgia's sake, but I'm on a mac and I don't have a windows partition installed at the moment. I googled around and found a bunch of old and broken links. There is a build of zdoom for Mac OS - take a look around here.
|
# ¿ Oct 9, 2012 19:24 |
|
Does anyone have a link for the latest version of Brutal Doom? I can't find one thanks to some French guy going crazy with DCMA notices
|
# ¿ Oct 27, 2012 20:39 |
|
Dominic White posted:All the test builds can be found here. Latest is 017Test11 Thanks!
|
# ¿ Oct 27, 2012 22:05 |
|
Dominic White posted:Archviles are a pretty great piece of design in general. You really don't see enemies like that in shooters anymore - they behave like no other enemy, and they're big threats in two different ways. This is what keeps me coming back to Doom 2 time and time again. Enemies like the Archvile, Revenant, Mancubus and Pain Elementals (gently caress those things) require completely different strategies and can really mix up the way you approach a situation. I miss that kind of variety in modern shooters
|
# ¿ Oct 30, 2012 07:33 |
|
Yeah, the addon pack is a pretty cool addition. Now if only there was a way to make the Pistol replacement fire automatically...
|
# ¿ Nov 2, 2012 20:58 |
|
Yeah, there's a very specific strategy you need to employ to win that one.
|
# ¿ Nov 10, 2012 13:30 |
|
Doom levels are all designed to be playable from a pistol start, and in some cases actually play better that way. The way you restart levels without any of your guns or ammo is a pretty valid design choice from that perspective.
|
# ¿ Nov 15, 2012 08:31 |
|
What mod is that?
|
# ¿ Nov 24, 2012 22:02 |
|
Thanks for the link. Have given it a try, getting some pretty bad performance though. Is this a general thing with using Polymer?
|
# ¿ Nov 24, 2012 23:58 |
|
Cat Mattress posted:with the secret level from TEETH.WAD turned into the "boss level" Well, good luck finishing that one
|
# ¿ Nov 28, 2012 19:28 |
|
SavageMessiah posted:I didn't care much for how the pistol-start enforcer linked earlier worked (new difficulty, UV only, etc) and it also doesn't seem to work right for brutal doom so I made these: Thank You for making a proper pistol start mod! I've been hoping for one of these for ages. Can I ask a small favour though - would you be able to make a version that resets your health to 100% as well as enforcing a pistol start?
|
# ¿ Nov 29, 2012 08:34 |
|
SavageMessiah posted:They both do that - armor is set to 0 and health is set to 100. Is it not working for you or did you just not try it yet? I... didn't try it yet. e: By the way, you should upload these to the \idgames archive if you haven't already! Convex fucked around with this message at 19:27 on Nov 29, 2012 |
# ¿ Nov 29, 2012 18:40 |
|
Jblade posted:Was it ever playable in co-op It was, but you had to play the entire game in one sitting as you couldn't level skip without breaking things. Honestly, if any game actually needed a Bioshock style objective arrow... That game was impossible if you took a break of more than a week during a hub.
|
# ¿ Dec 3, 2012 22:10 |
|
As everyone's going on about Brutal Doom again, anyone know of a way to a) make the replacement pistol fire automatically like the old one and b) turn off beserk fatalities by default? I think I'm the only person that finds them annoying
|
# ¿ Dec 8, 2012 14:58 |
|
Al-Saqr posted:Why would you ever want to use the pistol again? is it any different (in terms of power) from the original? I guess it just doesn't feel like Doom unless I have a pistol. I don't know why.
|
# ¿ Dec 8, 2012 15:23 |
|
That Ignorant Sap posted:For the berserk punch, just hit your manual reload button. You'll crack your knuckles and go into "smash" mode. Crack them again to go back to "rip and tear" for fatalities and lost soul grabbing. Thanks! Guess I should upscale the message size a bit so I can actually read it...
|
# ¿ Dec 8, 2012 18:59 |
|
Just found a neat little trick to (mostly) eliminate mouse lag when using vsync in gzdoom - provided you're using an Nvidia card. 1. download Nvidia Inspector from here, extract and run. Halfway down the right side of the window there's a small button with a wrench on - click here to open the driver profile settings window. 2. Create a new profile for gzdoom and add your gzdoom.exe to the profile. 3. Scroll down to the 'Common' section, set 'Frame Rate Limiter' to 59fps, and click 'Apply changes'. This also works with eDuke32 and SWP, which were practically unplayable before. Convex fucked around with this message at 16:07 on Dec 9, 2012 |
# ¿ Dec 9, 2012 16:05 |
|
Chinese Tony Danza posted:So is there some way to force GZDoom to run in like, windowed fullscreen? You know, like it's technically windowed but there's no title bar or borders? I ask because I have this really, really annoying problem in the GL renderer only where 16:9 resolutions above 1280x720 screw up and for some reason squish the screen vertically like it's not at the right aspect ratio for my screen. It only happens in GL and only happens in fullscreen and nobody can give me a reason as to why. Gamecompanion is good for this, just extract wherever and add gzdoom.exe to the config file. Then set to run on startup and it'll do the rest. Obviously make sure your gzdoom windowed resolution matches your native res as well.
|
# ¿ Dec 11, 2012 19:38 |
|
SavageMessiah posted:I didn't care much for how the pistol-start enforcer linked earlier worked (new difficulty, UV only, etc) and it also doesn't seem to work right for brutal doom so I made these: OK, I've been playing through Brutal Doom with CC4 and the rifle start mod and absolutely loving it! I think there's a conflict with Brutal Doom and riflestart.wad though, in that with the latter enabled the basic shotgun is always unloaded when I first pick it up I did try it with the no reloads mutator, but that doesn't seem to quite work properly when weapon switching. (thanks for the mods, they're awesome)
|
# ¿ Dec 15, 2012 15:16 |
|
|
# ¿ May 14, 2024 20:29 |
|
Thanks for the fix, works perfectly now!
|
# ¿ Dec 15, 2012 19:49 |