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You may want to put this link in the OP: http://www.beforeiplay.com/index.php?title=Alpha_Protocol And yes, I'm totally only suggesting it because I contributed a bunch of stuff to that page
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# ¿ Jul 4, 2011 22:55 |
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# ¿ May 14, 2024 10:15 |
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Lynx posted:Welp, I just completed my latest playthrough, and I finally managed to (endgame spoilers ahead) get Marburg to kill Parker for cutting him loose in his Deus Vult days (thanks Oxxidation!) and get Scarlet to shoot me while confronting Leland. Xander77 fucked around with this message at 01:03 on Jul 9, 2011 |
# ¿ Jul 9, 2011 01:00 |
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Zorak posted:Wish it were a longer game, though. It was rather... short, and the different plot "arcs" don't exactly ramp up into anything really huge. There's a skimpy-ness to its escalation that isn't fantastic, but the ride that's there is pretty drat good.
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# ¿ Jul 9, 2011 08:58 |
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Vizrt posted:Just started my second playthrough as recruit. I never noticed one of the photos in the Moscow safehouse on my first playthrough. Got a good laugh out of me when I noticed it this time. Doesn't seem like a spoiler but more of a minor easter egg. Was thinking of using it for an avatar. Need to figure out some good accompanying text though.
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# ¿ Jul 11, 2011 07:31 |
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Oxxidation posted:It doesn't differentiate between reasons for Mina hating you - either by being a dick to her or killing innocent(ish) people wherever you go. I would've liked a dialogue path based on slaughtering people but still being cordial and flirty with Mina. The best we get is some slight variation in Suave dialogue reactions if you have negative Rep with her.
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# ¿ Jul 14, 2011 06:28 |
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Lynx posted:Xander77 (I think) requested this a while back, and I've finally gotten around to putting it together: (big time endgame spoilers) it's what happens when you tell Marburg about Parker's involvement in Deus Vult. http://www.youtube.com/watch?v=ttNh2j-sZVE What happens if you alert both Marburg about Deus Vult and Parker about Madison? Which one takes precedence?
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# ¿ Jul 17, 2011 14:09 |
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Propaganda Panda posted:Me too. Mike was a pretty decent guy, but something about Madison didn't add up. rear end in a top hat-Mike came out for the first time, accused her of being a double-agent (and a bitch, heheh), and I didn't really have any sympathy for her. Especially after she knocked him out to "escape" - he'd already said she could leave at any time, but warned her that she'd probably be killed. Guess what? She made her own deathbed, she's gotta lay in it. Well. Not... this loving game? Mile'ionaha posted:Major Marburg discussion/spoilers. RE:Suave
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# ¿ Jul 31, 2011 09:58 |
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30$ right after a 5$ steam sale (only because steam is stupid as gently caress, and won't sell certain games in my area which makes no sense because what the gently caress is the point of online distribution then etc etc etc)
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# ¿ Aug 12, 2011 19:53 |
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Exactly like Alpha Protocol then? (seriously, this game is incredibly restrictive about your gameplay actions. Jumping prompts, like whoa)
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# ¿ Aug 23, 2011 07:56 |
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Rinkles posted:The yellow shirt and tie were even more jarring to me.
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# ¿ Sep 15, 2011 07:32 |
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J Bjelke-Postersen posted:
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# ¿ Sep 19, 2011 14:53 |
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Vadun posted:Could someone please spoil the poo poo out the Gelato mission for me? I have no idea whats going on
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# ¿ Oct 16, 2011 21:25 |
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I do love people trying to piece the games plot into a coherent whole when it was written and re-written patchwork like by a bunch of different people who had little thought of causes and consequences beyond the dialog system.
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# ¿ Dec 4, 2011 05:28 |
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I don't really see the Deus Ex connection in general, and the comparison to Human Revolution in particular is not doing Alpha Protocol any favors. HE's story isn't that much weaker - in fact, some parts (particularly incidentals) are actually smarter than anything in AP (if more poorly presented). But as far as gameplay is concerned, HE is an excellent update of Deus Ex, and AP can barely even dream of ever measuring up.
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# ¿ Apr 3, 2012 11:10 |
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Bryako had more character than all three HE bosses combined. He was also a more frustrating boss fight than all three HE bosses combine.
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# ¿ Apr 3, 2012 16:53 |
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Smol posted:The hardest part about the Brayko fight was realizing that the game has a sprint button. After that eureka moment (and running the gently caress away when he charges at you), Brayko was just a mild annoyance.
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# ¿ Apr 3, 2012 18:18 |
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Wolfsheim posted:I probably didn't play enough of Human Revolution to fairy judge it as a whole (only about five or six hours in), but speaking strictly of a specific design elements: of the many options, presented, there's always a 'right' way to do things in HR. The right way to clear a room is by silently knocking everyone unconscious, because that gives you the most XP. You don't choose which direction to move a conversation, you're just trying to 'win' that conversation. The game punishes you for not playing in a specific way.
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# ¿ Apr 5, 2012 11:04 |
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ToxicFrog posted:As for the comparison between DX1 and AP, I think it's apt. Yes, AP has a much greater focus on dialogue, and the level design can't hold up at all compared to DX1, but the core gameplay is pretty much the same. The only critical difference is that you earn new activated abilities by improving your skills, rather than having a skill/aug separation like in DX1. Also, the right way to play AE is to take the pistol with maxxed out chainshot. That's demonstratably the most effective way to do things, though it doesn't mean that you can't have fun with the shotgun, for instance. DX (and or HR, I think that two are about the same) gives you a lot more tools to gently caress around with for fun instead of going for the most efficient route, and it allows you to challenge yourself in interesting and fun ways (no augs, no weapons, no takedowns, no hacking, only walk backwards, jump every five steps)
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# ¿ Apr 5, 2012 15:30 |
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Fil5000 posted:I think the main reason people link DX and AP is the whole "What you do affects what you see" thing that's common to both. I'd put "What, you can save Paul?!" moment that a lot of players had in the same category as "What, you can kill Marburg?!" from AP. HR is a different kettle of fish because you get pretty much the same story regardless of your actions. HR definitely gives you more agency as a player, but you don't get much chance to shape the story. AE is as much more reactive in terms of story as DX is in gameplay.
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# ¿ Apr 5, 2012 15:58 |
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poptart_fairy posted:I love how they apparently toned down SIE's cleavage in the proper game. Unironically.
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# ¿ Apr 11, 2012 00:04 |
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Agreed posted:
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# ¿ Apr 14, 2012 13:35 |
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Can someone upload a video of the no allies Leland betrayal?
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# ¿ Apr 15, 2012 15:47 |
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IIRC, most of the game is specifically hard-coded because Obsidian thought the gameplay was perfect just the way it is and should not be messed with by any "users" who surely wouldn't know what they're doing.
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# ¿ Jun 16, 2012 21:44 |
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KOTOR 2 was awesome even when only partially restore (the team gizka mod, IIRC?) and should be even awesomer now. In other news: I've played through AP three time, and I don't think I ever saw Deng do much of anything besides run around and get shot.
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# ¿ Aug 27, 2012 07:25 |
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Sam. posted:Otherwise, you could end up without a handler.
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# ¿ Feb 11, 2013 16:15 |
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El Tortuga posted:Just twice? Looking back through my past I saw that just back in April someone found an area in Saudi that no one else seemed to know about here. That is loving nuts.
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# ¿ Sep 8, 2013 10:25 |
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# ¿ May 14, 2024 10:15 |
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Abitha Denton posted:I'm replaying this after a few years. I remembered pistols are way overpowered and put most of my AP into it so far and it's getting really annoying that I end up getting shot a couple times while doing chain shot - I have 45 seconds unable to move while everyone takes (albeit slower) potshots. Is there any way to end chain shot early without just unloading half my ammo on random mooks?
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# ¿ Nov 23, 2013 08:37 |