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Radish posted:As stupid as some of the character designs for 1 were (and 2 seems to have similar issue...s) I really liked Devil Survivor. The entire concept of being jammed in quarantine with desperate people and monsters was pretty novel. The death prediction gimmick was a cool idea as well. I'm considering getting a 3DS when the price drops just to play the 8th day update.
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# ¿ Aug 2, 2011 03:05 |
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# ¿ May 1, 2024 21:07 |
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Radish posted:upcoming games on an actual current console Edit: Cityinthesea posted:I am super pumped about DS2, especially since it's coming for the regular DS (atlus never change) NIV3K fucked around with this message at 03:57 on Aug 2, 2011 |
# ¿ Aug 2, 2011 03:52 |
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Ibram Gaunt posted:Really? I'll admit I never saw any sales figures but I thought the first one did pretty well here? I definitely can't wait either though, just sucks we got probably a 6 month wait ahead of us.
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# ¿ Aug 2, 2011 04:01 |
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Marin Karin posted:I do have a question though: I've played and really enjoyed the first DDS, but I've heard the second game took a serious drop in quality. Is this true and I should just read the LP of it? That being said, there is one thing I have found more annoying. The dungeon designs have definitely gotten more tedious. I am currently at the power plant and it is kind of ridiculous the stuff they are having you do. I mean, it's not really that ridiculous when it comes to dungeon designing in general, but it is a tad ridiculous when you actually think about it. Why would you put the console to control the big rear end door in the most remote location possible? And then the next door requires the activation of two remote as gently caress consoles. Which themselves are locked behind even more doors that have their own remote consoles. Who the gently caress hired this architect? I really hope that they threw him in the prison after he created this abomination.
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# ¿ Aug 2, 2011 13:35 |
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Strange Matter posted:The idea of a 3DS Persona game is something that I don't think my body could handle. It would be like literal crack to me. I would become pale and emaciated and found dead two weeks later clutching the 3DS in a pool of my own fluids. NIV3K fucked around with this message at 16:52 on Aug 3, 2011 |
# ¿ Aug 3, 2011 16:49 |
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I would actually love to see more handheld SMT games. A new Persona game on a 3DS or Vita would be awesome in my opinion. I mean, I have a PS3, so I would obviously pick up any new console games. But I find my tastes shifting more to the portable sides these days.
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# ¿ Aug 3, 2011 21:28 |
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Krad posted:So, apparently Catherine did pretty good on its first week. Can we have P5 now? Please? Edit: Fixed the release period for P4 because I lack reading comprehension Double Edit: Might help to have a source. NIV3K fucked around with this message at 23:44 on Aug 4, 2011 |
# ¿ Aug 4, 2011 23:40 |
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I'm excited, I just got my hands on a copy of Nocturne. Need to beat DDS2 first, but I can't wait to try this game out.
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# ¿ Aug 5, 2011 17:04 |
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So, I had a quick DDS2 question. What does the skill Level Gift do? It's description states "High odds of level-up events." It has had no noticeable impact on amount of experience received after a battle, so I'm kind of stumped as to what it does.
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# ¿ Aug 5, 2011 17:45 |
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I had a quick question about DDS2. Spoilers ahead. I just beat the EGG for the second time, but one thing wasn't clear to me. I know that the black Varna was the demon that the real Serph became when Sera's sadness caused God to send out a huge rush of data that corrupted him. But who/what is the fake white Varna that you also fight? I do have to say that I love that real Serph was a manipulative bastard.
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# ¿ Aug 7, 2011 02:32 |
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Also, one other quick question about DDS2. Where is a good spot to farm money? I'm trying to grind out some Mantras, but money is holding me back at this point. Also, gently caress the fact that they made it almost 500k more expensive to get both Dekaja and Dekunda in this game.
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# ¿ Aug 7, 2011 03:28 |
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The Divine Orator posted:board-shorts
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# ¿ Aug 7, 2011 03:35 |
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doomfunk posted:Serph completely kicks rear end if you give him a focus on strength, as I recall.
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# ¿ Aug 7, 2011 04:52 |
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Momomo posted:I gave up on Strange Journey when they wanted the player to run around multiple floors without any indication as to where to go, looking for the boss. Some of the floors wouldn't even show up on the map and had invisible walls, so you have to spend 10 minutes bumping up against them trying to find every possible path. Since people keep mentioning Sector E, I assume that's it. What's even worse is, I can't check a guide to help because I played it so long ago, and forgot how many times I've seen him.
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# ¿ Aug 10, 2011 19:15 |
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So, I didn't think much about the ability for people to view messages sent from other people about what to do on a certain day in P4G, but looking back I had a question. Are these messages going to be a grouping of pre-generated phrases, or will people be able to type whatever they want (say for instance the name of the killer)?
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# ¿ Jan 4, 2012 09:20 |
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On Day 2, and I wasn't able to save Keita. No clue what I needed to do to save them, but I saved before the battle so there's no way I can change it. Does this block me from any endings? I just don't want to be trying to get one just to find out I already screwed it up.
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# ¿ Mar 4, 2012 07:36 |
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Is there a "worst" ending in DS2 like Yuzu's in DS1?
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# ¿ Mar 6, 2012 18:04 |
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Alteisen posted:Just like I did with DS2. :iamafag:
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# ¿ Mar 31, 2012 02:02 |
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DarkHamsterlord posted:I just saw this over in the Vita thread and thought it might interest some people here. Atlus is having a PSN sale which includes all three of the PSP Persona games.
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# ¿ Jul 4, 2012 16:52 |
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I just bought P3P because of the sale and I had a quick question. It's been years since I last played FES, so can someone remind me what S. Links are the best? Best in both enjoyability and the persona I can get out of it. Also, can you tell me what date they become available and if there are any stat restrictions to get them. And to clarify, I am playing the Female MC.
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# ¿ Jul 8, 2012 17:23 |
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Pierce posted:I liked the execution in Strange Journey better than the rest. The answers fit the demon's alignment (except on the full moon).
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# ¿ Aug 15, 2012 20:31 |
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Ibram Gaunt posted:DDS' biggest flaw IMO is that you can get through practically both games without grinding at all but when you hit the last dungeon in both you're basically required to just grind for 2+ hours because all the monsters and bosses just do so much damage.
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# ¿ Aug 20, 2012 01:35 |
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Zombies' Downfall posted:the right answer to which is seemingly random and 75% of the time the wrong answers just piss them off.
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# ¿ Oct 3, 2012 22:03 |
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I just picked up Nocturne and was wondering if any could tell me without spoilers how the endings work. Is it the type of game where all that determines the ending I get is a decision I make at the very end, or is it based on things I do throughout the game? Also, does anyone have any stat advancement advice? I'm going with a physical build, but I've been told not to entirely neglect Magic. So I was just wondering what is a good level to get Magic too and in general the other stats as well. Also, as a physical build, what attack skills should I be keeping an eye out for?
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# ¿ Jan 17, 2013 16:18 |
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In Nocturne are elemental resistances worth taking up a skill slot?
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# ¿ Jan 17, 2013 19:31 |
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In Nocturne are there any Demons or items or other such things that are permanently missable?
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# ¿ Jan 19, 2013 00:14 |
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I'd be fine with demon negotiation if demons had consistent preferences based upon their type and alignment. gently caress the RNG choices that make demon negotiation in the past games BS.
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# ¿ Feb 21, 2013 20:22 |
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ZenMasterBullshit posted:Basically an SMT game without the demon conversations would be the best SMT. Basically they just need to make Digital Devil Sage and add in demon party members and fusion.
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# ¿ Feb 21, 2013 20:31 |
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I don't understand Nemichi's once per day growth. Do I have to wait 24 hours after I last grew it before I can grow it again?
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# ¿ Apr 25, 2013 17:03 |
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Speedball posted:Goddamn, this is frustrating. I have been playing Soul Hackers for at least an hour and a half, I'm in the freezer and I have yet to get a single goddamn demon to join me. Have you been looking for the smiley face next to their names?
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# ¿ Apr 26, 2013 17:01 |
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Have they said for SMTIV whether or not it will include the ability to choose which skills to inherit instead of having to menu grind? If that's in, it's a day one buy for me.
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# ¿ Apr 29, 2013 02:59 |
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In Soul Hackers, is it random what gender Nemechi resets to? The first run through it was female, and I've reset it and it seems to be going female again and I'm getting no new demons.
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# ¿ May 3, 2013 17:12 |
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I kind of wish that the Devil Survivor games would implement something like VLRs branching paths interface for attaining multiple endings. I can never do more than two playthroughs consecutively before I get extremely bored with the game and stash it, despite my interest in seeing other endings.
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# ¿ Jul 30, 2013 19:15 |
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ChaosArgate posted:Nocturne plays like IV except it uses the old fusion system and it has random encounters. It's pretty drat good and it has a good 6 endings and you can nab a copy for less than $20 on Amazon! Don't forget that you also can't save everywhere, the dungeons are a lot larger, and demon negotiation (at least in my opinion) was clunkier and far more aggravating. Basically, Nocturne was brutally difficult because it had a ton of tedious bullshit that IV did away with. It still had a kick rear end MC and pretty cool setting and music. Just wanted it to be clear that coming in from playing DS and IV really make it apparent how bullshit Nocturne can be for no good reason. Personally, I think IV is the best game thanks to all its refinements.
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# ¿ Aug 3, 2013 14:59 |
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Armor-Piercing posted:I get frustrated by the dungeons in Strange Journey, but I still like them. I mostly just really don't like the alignment-based combat mechanic (or that, in one or two late-game instances, you are punished for doing what you've been encouraged to do the entire game) or the way the MC's skills and stats are determined. With Press Turn and being able to customize your MC more, the game would be fantastic to me. As it is, though, I don't want to replay it at all. In addition to this I don't really like how demon fusion works. It's not awful, but its far worse than IV. I also dislike demon negotiation because it feels far more RNG-y than IV. Nothing like multiple demons up and attacking you for choosing any option they offer. To elaborate further on the stats issue it was basically impossible to get any sort of desirable build because the stat gains were random and didn't even always match the tendency you were given at the beginning (which was also bullshit. It just was not fun in any way shape or form to play item bot. I actually liked the dungeon crawling parts. SJ was just a tedious bullshit rpg.
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# ¿ Aug 3, 2013 18:58 |
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DeathBySpoon posted:Welp, almost time to find out if I need to rebuy a Vita or not. I'd be surprised if it wasn't on PS3, though.
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# ¿ Nov 13, 2013 19:48 |
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So will that be at 6am for EST on Sunday?
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# ¿ Nov 22, 2013 15:04 |
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I'm hoping it will be more details on Persona 5 (or yet another game) and not just another anime announcement.
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# ¿ May 1, 2014 20:40 |
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TurnipFritter posted:Part of the stream is a recap of the first P3 movie and a preview of the second one (which I gather is the reason the stream is going to be region locked), so I really don't think it'll be a new animated series. It could be an announcement of a third movie that covers the events of the Answer.
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# ¿ May 1, 2014 20:44 |
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# ¿ May 1, 2024 21:07 |
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Nomadic Scholar posted:Just got ahold of both halves of DDS, and was wondering what some tips for down the road should be.
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# ¿ Aug 18, 2014 01:39 |