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jonjonaug
Mar 26, 2010

by Lowtax

dis astranagant posted:

It does, but you don't get for quite a while. Maybe 15-20 hours in iirc.

Nah, more like seven or so hours in, less if you know what you're doing or can pick up on how the battle system works early on. You get access after you reach Ikebukuro (right after Matador).

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jonjonaug
Mar 26, 2010

by Lowtax

ImpAtom posted:

To clarify what this means:

It is okay to FUSE the pixie, but do not SACRIFICE the pixie or any demon that you fused the pixie into. Remember which demon contains the original pixie.

It's pretty easy to tell which one is sourced from the Pixie. It will always be the demon on the top of the list of Demons in your stock.

jonjonaug
Mar 26, 2010

by Lowtax

ImpAtom posted:

Someone is making a game specifically for me. :allears:

Oh my god. :aaaaa:

jonjonaug
Mar 26, 2010

by Lowtax

Nate RFB posted:

I don't really have any interest in FE but hey, more MegaTen is nice. Will they even localize it, though?

It was announced on an English broadcast, so probably.

https://www.youtube.com/watch?v=4MzG6lDA1A0

jonjonaug
Mar 26, 2010

by Lowtax

Cleretic posted:

Okay, I've ditched both Lunge and Focus, so I guess I'm not gonna be going physical.

Focus isn't REQUIRED for a Physical build but it's really helpful.

There are other good Physical skills you get later, but not for a while. Divine Shot is your first single target Physical skill that works as a replacement for Lunge (better damage and accuracy), but you probably won't get that until halfway through the game.

jonjonaug
Mar 26, 2010

by Lowtax

El Belmondo posted:

Demon convos were incredibly easy in Strange Journey. The races had a usual set of responses, if you failed they were easy to try again, and if you were full up, they could join you later. It was miles easier than Nocturne, which required either luck or the lategame skills to recruit efficiently.

You could get a lot of those skills really early on. You can get the Brainwash skill as early as level 15.

I finished a replay of Nocturne about a month or so ago, and I never had any trouble with Demon Negotiation due to how effective some of the skills are.

jonjonaug
Mar 26, 2010

by Lowtax

Booky posted:

:stonk:

It sounds very irritating.

If you're grinding for cash/EXP or looking for certain demons it can be beneficial. The Attract spells will increase the rate of this happening.

In Nocturne it's possible for this to happen multiple times in a row. In my recent playthrough while using the Attract spell I would occasionally get something like a dozen encounters in a row.

jonjonaug
Mar 26, 2010

by Lowtax

DeathBySpoon posted:

I remember reading that in the Japanese release of Soul Hackers 3DS, every single line in the game was voiced. In the US I think they reduced this to every line by a named character, which is still kind of insane. I'm definitely looking forward to it.

From what I understand, they cut the side NPC voice acting because every male NPC had a single voice actor and every female NPC had a single voice actor, so it got kind of ridiculous talking to the same person over and over and over.

jonjonaug
Mar 26, 2010

by Lowtax
I just fought a demonic dolphin with angel wings. This game is weird and 90s as all hell.

jonjonaug
Mar 26, 2010

by Lowtax

A Bystander posted:

Sorry to interrupt Soul Hackers chat but I have a question about regular Persona 4. What's a reasonable level to take on the Good Ending and True Ending? I've already gotten Naoto, the party average is ~50, and I am in the early part of November.

Somewhere between 78-83 should be good.

jonjonaug
Mar 26, 2010

by Lowtax

Snix posted:

The MAG system in Soul Hackers is beginning to be a pain in the rear end. I'm in the art museum dungeon and I'm out of MAG. After a good several steps after each battle, my health starts deteriorating. My healer is out of SP, I have no SP items, Nemissa is running out of SP, and I'm low on cash. I can't just return my demons, because it costs MAG to summon them, and I can't go into battle without them because I'll get wrecked. I'm probably going to have to get the 1900 yen I have in the bank and trade it for more MAG, but I was hoping to save up so I could actually buy things. I wouldn't be so low on MAG in the first place if I didn't decide to explore what I could of the park and the entirety of the non-dungeon portion of the art museum without thinking to put my demons away. Is there any purpose to the MAG system other than to be a major inconvenience? I mean, it wasn't a problem until I screwed myself over, but drat am I screwed over now. And you can argue that you use it to heal your demons at the rest points in dungeons, but why not just use regular currency, like other games in the series?

You're probably trying to play this like a modern SMT game and keeping a full party of demons summoned that are either at your level or only a couple levels below you.

Don't do this, at least not with your full party, especially not that early on. Demons take MAG every step even when you're not in an area where you can encounter demons. That early on in the game, you can afford to walk around without a full party of four demons (+2 humans). You don't have to have all of your demons be that high leveled either, it's alright to have one or two demons in your party that are more than a few levels below your MC. MAG is basically there so that you don't overpower yourself.

If you mess up and run out of MAG, run around in a previous dungeon for 15 minutes or so with just the humans with maybe one or two demons supporting in order to build up a pool of at least a few thousand MAG.

jonjonaug
Mar 26, 2010

by Lowtax

Overbite posted:

Is there a place on this magical internet that will explain the demon fusing in Soul Hackers to me in simple words I can understand? Gamefaqs has nothing. I have a zoma but I don't know what it does, and I heard there's some other special demon that uses 3DS coins but I don't have it yet.

And is gaining loyalty really that necessary when they don't level up so you eventually stop using it or fuse it with something else?

Loyalty will have demons listen to your commands other than what they want to be doing, so yeah its incredibly useful if you want to not die during boss fights.

jonjonaug
Mar 26, 2010

by Lowtax

Nate RFB posted:

-You do not have to do anything to unlock Yuzu's route, which means you can completely ignore all of her events. And on that note, it might be a good idea to do her route first since it's easier than the others and that way you can start a NG+ run which will make your life easier. Doing so will also unlock one of the best Tyrants.

To add to this, I would recommend playing the story without a guide the first time through. Both Devil Survivor games are very good at reacting to your screwups, and having characters die is not the end of the story. While it is possible to get through both games without any deaths, the game throws enough playable characters at you that this won't be a problem.

jonjonaug
Mar 26, 2010

by Lowtax

Hackan Slash posted:

Quick question about Soul Hackers that I didn't see in the OP. What should I be investing in in level-ups? I don't want to gimp myself, but I'm thinking of going physical because late-game pierce is usally never a bad idea in these games.

The MC can't use magic and Nemissa learns spells, so pump STR for the MC and MAG for Nemissa.

jonjonaug
Mar 26, 2010

by Lowtax

alcharagia posted:

What's the most effective way of doing well at the casino?

Save scum regular poker and the double or nothing game until you have at least 10 thousand coins in your pocket.

After that, play Versus Poker. You can take a loss and still come out ahead in the end if you have enough money to begin with.

Interestingly enough, the regular Video Poker game has a payout very slightly in the player's favor, if you play with proper strategy.

jonjonaug
Mar 26, 2010

by Lowtax

casual poster posted:

Ahhh, thank you.
Also, what is the thingy in the upper left of my screen? I know it relates to the moon but I forget it's actual name and I want to look up info on it.

That's the phase of Kagutsuchi, the giant floating ball of light at the center of the Vortex World. It works like the Moon Phase system does in other SMT games.

It affects various things.

To quote a guide for the Japanese release of the game:

quote:

In any case, one of the defining characteristics of this new world is
Kagutsuchi. Kagutsuchi is the moon that exists in the dead center of the Vortex
World, constantly emitting pulses of light. Its function is pretty much the same
as that of the moon in previous SMT games. It goes through 8 separate phases,
but instead of dictating the shape of the moon, the phases indicate the light
output of Kagutsuchi within its pulses. It goes from Full (8/8) at the apex of
its pulse when it is giving out the most light, to Silent (0/8) when it's not
giving out any light at all. There are no waxing and waning phases like earlier
SMT games, but for all intents and purposes Full is like the Full Moon of
earlier games, and Silent is like the New Moon of earlier games. As you move
around, the phase of Kagutsuchi slowly changes from 0/8 to 8/8 and back again.
Kagutsuchi will NOT change phase if you sit still--you must move in order for it
to change. Also, the speed at which it changes phase varies depending on where
you are--it changes phase much more quickly on the overhead map (since you're
traveling a greater distance)

Moon phase has several effects on gameplay. First and foremost is its effect on
combat. The brighter the moon, the more ancy the demons get. They will be more
likely to respond to negotiations and less likely to attack during the darker
moon phases, and more rough and violent during the higher phases. During a Full
Moon, the excessive light from Kagutsuchi more or less drives them nuts and they
act drunk. In addition, the brighter the moon, the tougher the demons will be.
They will do more damage and take less during the brighter phases, though the
difference is very slight. You can really feel the difference though during some
boss battles, for example. Some demons will act differently in the way they
conduct combat during different moon phases as well.

Second, moon phases have a huge influence on Magic Boxes. There are two types of
treasure chests in SMT3--regular treasure boxes, which look like hovering red
cubes, and Magic Boxes, which look like small chests on the ground. The content
of Magic Boxes varies by the moon phase. It can either contain a good treasure,
or a lousy treasure of a Maseki or two. The closer the moon phase is to Full,
the better the chance you will get the treasure instead of a Maseki. During a
Full Kagutsuchi, the chance of you getting the treasure from a Magic Box will be
100%. During a New Kagutsuchi, the chance of you getting the treasure is 0%--in
other words, it wil ALWAYS give you Maseki during a new moon.

Lastly, there are a few story-based events that rely on moon phase--either
optional events that will only take place during specific phases (there will
always be someone around to give you a hint in this case) or events that take
place after a certain period of time, marked by the number of moon phases that
have passed.

Some more detail should be added on demon negotiation differences in Full phase. Demons will respond to you as if they're drunk, but there's a pretty decent chance that they'll ask a single question of you. If you answer that question the way they like, they'll join without you having to go through the normal process of bribing them with money and items. It is worth it to try and talk to demons on the full moon because of this.

jonjonaug fucked around with this message at 17:58 on May 4, 2013

jonjonaug
Mar 26, 2010

by Lowtax

Mercury Crusader posted:

Does it matter if the resultant demon gets fused with something else?

As a note, you'll be able to tell which demon is the descendent of the Pixie because it will always be in the top slot of your demon stock. Never sacrifice or release that demon.

jonjonaug
Mar 26, 2010

by Lowtax

El Belmondo posted:

I don't know why people make such a big deal out of that reward, I never even used the super-pixie by the end of the game. v:v:v

It makes it very easy to get through the Fifth Kalpa's stat requirement doors.

jonjonaug
Mar 26, 2010

by Lowtax

01011001 posted:

So far the only difficult part was the Finnegan mirror match if you decide to fight him summoner to summoner. It was also a really fun fight to figure out. From what I hear the endgame's a motherfucker though.

The bonus bosses are pretty challenging from what I hear, but I was able to beat the final boss after turning auto-battle on after only three turns.

jonjonaug
Mar 26, 2010

by Lowtax

Oh Snapple! posted:

As someone whose only experience with SMT games has been through Persona 3 and 4, is SMTIV gonna have much to offer me if my primary enjoyment of those games centered around building up social links (with demon fusing and general aesthetics being secondary sources)?

Most SMT games are about murdering your friends, so no.

jonjonaug
Mar 26, 2010

by Lowtax

oblomov posted:

They have that and it's called SMT IV. Persona is not there for stupidly difficult dungeon designs (hey SJ and Nocturne), not that those are necessarily bad but just not in this game. At least dungeon design was more varied in P4 vs P3.

I thought SMT IV had really simple dungeon design for a mainline SMT game. Outside of the final two dungeons and maybe one or two other rooms throughout the game there was nothing much to write home about. There wasn't really anything in the game as clever as Nocturne's Kabukicho Prison, Diet Building, Park, or Obelisk dungeons outside of one or two rooms, and nothing as good as some of the better dungeons in the DDS games.

jonjonaug
Mar 26, 2010

by Lowtax

The Unholy Ghost posted:

Hey all, I'm about to start Digital Devil Saga and I remember hearing that one of the characters was extremely important to train for Digital Devil Saga 2. I'd like to know who as I'm planning to play both; also is there anything else I should prepare for? I've already beaten Nocturne so I'm sure I'll be better prepared for the Press Turn system this time.

Well you need to make sure to keep Cielo leveled for DDS2 (some people don't do this) because you'll have to use him later.

But that's only in DDS2. You lose all of your levels in between the two games, so don't get too concerned with grinding to 99 in DDS1 or anything. There are bonuses for importing a DDS1 save into DDS2 though.

jonjonaug
Mar 26, 2010

by Lowtax

Coughing Hobo posted:

gently caress Cielo, having a weakness to status effects automatically makes him the worst character ever. Any area where I was mandated to have him in my party I just killed him and left him dead because he was more of a liability than an asset.

I don't think there's anywhere in DDS1 where you have to use Cielo, and in DDS2 his weakness is way less debilitating.

jonjonaug
Mar 26, 2010

by Lowtax

BluPotato posted:

So whats everyone's general opinion of the Digital Devil Saga, I was thinking of starting into them after coming off of SMTIV? Are they any good? Never heard much discussion about them.

I would consider them to be the best entries in the franchise next to Nocturne. They're great.

jonjonaug
Mar 26, 2010

by Lowtax

Heroic Yoshimitsu posted:

I'm pretty deep into Nocturne now, but I had a quick question. It looks like I can fuse up Matador, but there's a skull face for him where the dots on the fusion grid usually are. Is this skull just some sort of fiend identifier, or is it something else?

It's a Fiend identifier. Fiend fusion is tied to the Kagutsuchi phase (different Fiends are available at different phases) and you need a Deathstone for every Fiend you want to fuse.

Deathstones can be found as treasures in the Labyrinth of Amala. They're pretty rare so make sure you have your perfect Fiend all set up the first time around (Red Rider is a loving beast with Mana Refill, for example).

jonjonaug
Mar 26, 2010

by Lowtax
I just found a really amazing YouTube playlist. Guy goes through SMT: Nocturne only fighting the mandatory bosses and nothing else (although he does get cash by Pestering random encounters I think).

He fights Matador at level 8 and finishes the game at level 45.

He's also working on Hard Mode now (although he hasn't updated in a month). Here's his Matador on Hard mode at level 8 video.

https://www.youtube.com/watch?v=8p2KYwLx7GM

jonjonaug
Mar 26, 2010

by Lowtax
You spent a long time with Miku...

jonjonaug
Mar 26, 2010

by Lowtax
Not sure if this is real, but it looks like the Vita might also be getting a Persona game?

jonjonaug
Mar 26, 2010

by Lowtax

Cao Ni Ma posted:

Haha so is the Sega ownership already paying dividends with them using Hatsune Miku's engine or something?

The game is being made by Miku's devs, it looks like.

jonjonaug
Mar 26, 2010

by Lowtax

Deltasquid posted:

oh thank God. Can anyone translate what the image says?



It says that it's done.

jonjonaug
Mar 26, 2010

by Lowtax

jonjonaug
Mar 26, 2010

by Lowtax

Iceclaw posted:

So, er, could someone sum up what transpired of this? We finally have a new persona game in the tubes?

Three new games announced and some updates on the P4: Arena version upgrade.

Game 1: Persona Q, an Etrian Odyssey style dungeon crawler featuring the casts of Persona 3 and Persona 4. Chibi art style.
Game 2: A Persona 4 rhythm game
Game 3: Persona 5

jonjonaug
Mar 26, 2010

by Lowtax

Tin Soldier posted:

Same with Elizabeth.

Could Elizabeth's go that way? The YouTube video I saw of those scenes with the female protagonist ended with them calling each other "friends". It didn't have the implied sex that I remembered from FES or had with Theo.

jonjonaug
Mar 26, 2010

by Lowtax

Oh wow, forgot all about that.

jonjonaug
Mar 26, 2010

by Lowtax

Dark_Tzitzimine posted:

I seem to remember that Atlus USA toned down Ken's SL for the FeMC when they localizated P3P.

From what I understood, there was very little toning down, just one or two lines?

Do you have concrete examples?

jonjonaug
Mar 26, 2010

by Lowtax

The Leper Colon V posted:

I'm playing Nocturne for the first time. Just got out of the Amata Network dungeon after Shibuya, decuded to go back and try to recruit some of the demons I missed before.

And Hua Po and the little Princess-Mononoke-spiral-face-thing are being a complete bitch. Is there a better skill I unlock later, or are there some hidden mechanics I don't understand? I know I can't recruit during Full Moon, so does that mean that recruiting is most effective at New Moon?

If you ever want to Compendium grind or need fusion fodder, there's a skill called Brainwash that has a very high success rate for instantly recruiting demons of a lower level than the demon using the skill. At 10+ levels above it has a success rate of practically 100%. Keep an eye out for it.

jonjonaug
Mar 26, 2010

by Lowtax

Orgia Carnaval posted:

Welcome to Japanese retail anime prices, my friend. Hahaha, I'm just kidding, that's way cheaper than what it costs in Japan.

It's actually more I think. With shipping for import it'd work out to about the same, but if you were to buy it through Amazon Japan I think you could actually get it for cheaper. Those prices are going to be discounted though at places like rightstuf, so it'll still work out to about the same.

How Aniplex USA pricing works depends on the type of release. Films and shows released only as box sets (Fate/Zero and the Gurren Lagann Re-release) have subtitles already on the disc and the overseas release is just an import at about the same cost. For shows released in Japan at the usual rate of two episodes a disc, Aniplex USA releases box sets or discs with more episodes on them for a much lower price, but still quite expensive compared to most American releases.

jonjonaug
Mar 26, 2010

by Lowtax

Dark_Tzitzimine posted:

:lol:

Holy poo poo, I'm dying. How that got past them?

The TV airing of the Persona 4 anime had really lovely animation quality for a good number of episodes, then suddenly got better about halfway through the show. There's one scene in one episode that makes use of the same three or four cuts for about two minutes, it's kinda hilarious. A lot of outright animation errors like that were fixed on the Bluray release, but the stuff that was outright low effort to begin with was mostly just touched up a little.

hambeef posted:

Quick dumb Persona 3 Portable question, tried looking elsewhere but hard to avoid what could be potential spoilers

Just beat it for the first time with the Male. I know the Female is supposed to have different social links and some other P4 stuff added to vary things up a bit, but is the story otherwise identical? Should I expect the same ending?

The female route has different social links and story scenes will play out somewhat differently. Your interactions with most of your party members is changed around is well (different dialogue during the story, everyone has a social link), with the exception of Aigis who's content is essentially entirely identical. The ending is the same.

jonjonaug
Mar 26, 2010

by Lowtax

KingShiro posted:

Been working through Persona 3: FES, are these 4,5, or 6 fusions worth it? I'm almost done with the game I think Ikutsuki master plan revealed.

A good deal of them are, yes.

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jonjonaug
Mar 26, 2010

by Lowtax
Edit: haha gently caress you too awful app

jonjonaug fucked around with this message at 20:31 on May 8, 2014

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