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Guess I'll wait for the new version since I hadn't actually bought DeSu2 yet.
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# ¿ Mar 2, 2013 18:22 |
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# ¿ May 14, 2024 20:38 |
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Why sure, I'll take SMT4 this summer. Thanks Atlus!
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# ¿ Apr 3, 2013 14:42 |
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I liked DDS2's final dungeon. Neat music and a design that wasn't another Obligatory SMT Tower.
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# ¿ Apr 8, 2013 18:28 |
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Sorry EO4, time to sideline you for Soul Hackers. So stoked for this.
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# ¿ Apr 16, 2013 22:58 |
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You can tell that this game came out in 1997 originally - the idea of Paradigm X would have been a lot more intriguing before we were exposed to things like Second Life. Fun so far, though I can't tell if my lack of success recruiting so far has been luck or a function of low MC intelligence. Love the built in fusion search though.
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# ¿ Apr 17, 2013 12:55 |
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Goblin, you little poo poo, I did not spend 100 D-souls on you so you could be an insubordinate rear end in a top hat and ignore my commands to cast Makakaja on Nemissa in that boss fight. Also I probably not switch a magic attacker's personality to Kind while on the final leg of a dungeon and into the boss room. I do like the Go/personality system though. Spices things up. Especially when Oliver Zero uses Recarmdra to heal wounds a Media could handle instead. Dumb personality indeed.
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# ¿ Apr 18, 2013 13:04 |
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Any tips for the casino? Some of those rewards look really drat good, I just don't know if there's a way to game the system like P2's casino rumors.
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# ¿ Apr 21, 2013 03:55 |
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I seem to have abysmal luck at vs poker above the 2500 coin entry level, but at least I am sitting on just under 20K coins now. This is pretty fun. I probably will just get the main character his sword and move on though. Nemissa has magic, he just hits things.
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# ¿ Apr 21, 2013 07:09 |
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The 50K coin sword definitely trivializes things, but honestly I'm ok with it. I had forgotten how in the early SMT games the demons were more for backup and support, outside of occasional spell diversity or things like Divine Intervention. I dont mind powering through Soul Hackers so I could possibly go back and finish EO4 before SMT4 comes out. It makes me appreciate modern SMT where you live or die based on the company you create and keep, though. Also, fusion search. Holy poo poo yes make this a SMT mainstay thanks
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# ¿ Apr 23, 2013 13:16 |
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I liked The Answer a lot more than most people around here but agree that the pacing was off. The constant dungeon crawling gets a bit wearying by the end, but I found the boss fights really good because they arent more cases of "fight three identical shadows" but are actually mixed groups with varied abilities that work together. And while Metis is a dubious character plotwise, drat, she tears poo poo up. I'd give The Answer a shot but if you start burning out just drop it and youtube the rest.
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# ¿ May 5, 2013 16:49 |
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TurnipFritter posted:Charm Bullets. Yeah, charm bullets and a gun with as many shots as possible trivializes SMT1. I think bosses get taken out by them. SMT2 isn't quite as broken by guns, but charm and later petrifying bullets still make it pretty easy.
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# ¿ May 13, 2013 04:41 |
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Unlucky7 posted:Is Soul Hackers worthwhile? Normally I would get it, but I have plenty of Etrian Odyssey 4 to go through... It's entertaining and worth checking out. It is also kind of quaint, both gameplaywise and plotwise (oh my god this 'online' thing is amazing). Relatively short too - beat the game at 36 hours and 4-5 of that was at the casino. I don't know how extensive the postgame content is. I was happy to finally play it but it will not be one of the SMT titles I pick back up to replay down the road.
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# ¿ May 17, 2013 12:58 |
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NikkolasKing posted:I dunno, they keep talking about everything almost being over but I still don't have a clue what's going on. I'm also only Level 40. Do these games typically get you to max level unlike say FF where you can quite handily finish the games while at half that? I don't think it's really a spoiler but your team is making a lot of assumptions about what they need to do; SMT games often feature moving plot goal posts. Strange Journey has some great music and Eridanus's theme is one of my favorite RPG tracks in a long while.
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# ¿ Dec 29, 2016 17:58 |
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Speaking of dungeons, the last dungeon in SMT4:A is sure a thing. Piercing Judgement Light and Toki insta-kills sure did their work, though I would probably feel a lot less charitable towards it if I hadn't gone super heavy magic with JL, Thunder Gods, Deadly Wind and Awakened Power. The aesthetic, though...not a fan.
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# ¿ Dec 29, 2016 19:01 |
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At this point most of the unique things SMT 1 and 2 did have been replicated in later games and done better, so I wouldn't really take the time to play them. 1 has the neat thread of starting up right before the obligatory apocalyptic event happens (and having dungeons/fights as part of that), at least. The other mainline games skip to the fallout of those events. If you do play them then both games can be largely trivialized by multi shot guns and status effect ammo (tempted to say charm for SMT1 and petrification in 2). SMT 2 also lets you literally have Cthulhu as a party member
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# ¿ Dec 30, 2016 04:55 |
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Ruggington posted:how's physical in Apocalypse and is it still governed by dex Strength for physical, Dex for guns, magic is magic. Any of the three can work since long term you get a Pierce passive skill. I went magic since I had gone Dex for gun/phys in SMT4 but nothing I ran across indicated that a proper strength build would be especially problematic.
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# ¿ Jan 1, 2017 07:20 |
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SMT4 was a good game with some real design hurdles. Apocalypse owned in no small part because they fixed many of those problems.
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# ¿ Jan 2, 2017 15:38 |
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Yeah, the mainline SMT games tend to focus on the Judeo-Christian set and they branch heavily into other mythologies with their other output. DDS is heavily based on Hinduism, P3 on Greek mythology, P4 on traditional Japanese mythology, etc.
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# ¿ Jan 3, 2017 04:41 |
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NikkolasKing posted:They won't help. I've been legally blind since I was 4. Nice job. Nocturne is a great game, but since it is an older one, it lacks some of the convenience factors of more modern efforts. Namely, while you teach your protagonist skills in Nocturne directly, when you discard one you can't re-learn it later. This isn't generally an issue but you probably want to decide ahead of time if you want to be more of a melee character or a magic user so you don't get rid of useful skills. In particular you can learn the focus/charge ability reasonably early and it is one that is useful for many builds the whole game, so be careful not to discard or skip learning it if you want to use it. There are also no Sources, so when you fuse demons try to get them set up with a skill set you like since it remains fixed outside of what they learn naturally. Lastly, and someone can correct me if I'm wrong on this: there is a potential late game bonus for keeping the "descendants" of your first demon (Pixie) until a certain point in the Labyrinth side dungeon you can do as you progress. I believe that Pixie or anything fused with it stays in the first slot on your demon roster, so just don't discard or sacrifice anything in that slot and you can get the reward. Not a deal breaker by any means, it is just a bonus demon with a nice skill set.
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# ¿ Jan 5, 2017 13:58 |
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NikkolasKing posted:Thank you for the tips. I do have a couple questions now I think on it. Nah, some of the dungeons are convoluted but you just completed the game that prominently features Eridanus, you'll be OK. All SMT games have random targeted multi-hit skills. Nocturne is no exception. You can use them too though! (Tornado is a random shot Force skill you can learn early on that is worth considering even for a physical attacker for that reason). I don't recall the last boss of Nocturne being that bad. Unless you fully clear the optional Labyrinth and get locked into the special ending path the last boss is the same for all paths for story reasons. Keep in mind that for many people Nocturne was their first SMT game. It isn't disproportionately brutal for the series, but at the time most folks had no experience with the series and coming to it from, say, FFX was a huge change in difficulty and expectations. One other tip; Nocturne is one of the games in the series where main character death in battle is an instant game over. Just be wary about running with Hama/Mudo weaknesses in areas if you don't know what the enemies are going to hit you with.
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# ¿ Jan 5, 2017 14:40 |
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I remember that somehow I got to Mot without a single demon capable of hitting his weakness. I ended up winning via multiple demons with energy drain spells literally draining him of MP and then HP. He doesn't do much when he has no mana.
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# ¿ Jan 6, 2017 13:57 |
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Alfalfa The Roach posted:Koro-chan is a good boy Nah, Koro was the group's Mudo user.
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# ¿ Jan 6, 2017 15:54 |
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boy are my arms tired posted:i enjoyed the answer, fight me I did too. It was questionable storywise but the way they actually set up boss fights with groups that covered their respective weaknesses was a nice change from base P3's "Here are three copies of the same rear end in a top hat shadow, good luck". Also Metis was really fun to use in battle.
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# ¿ Jan 16, 2017 19:06 |
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Neeksy posted:DDS2's battle theme was really good, when I first played it that track really stuck out to me. DDS had some fantastic tracks, but yeah, that battle theme is one of the best JRPG combat songs I've ever heard. I have a real soft spot for the DDS games.
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# ¿ Feb 2, 2017 13:47 |
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Both DDS games are reasonably short, though there are optional bosses to deal with. DDS1 has maybe the hardest ever SMT optional boss to beat (though the actual identity of that boss is amazing). DDS2's hardest optional boss is only available on Hard difficulty but is much more manageable. Definitely do the side boss fights, they're great. Just don't feel obligated to actually beat the DDS1 uberboss.
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# ¿ Feb 3, 2017 06:11 |
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NikkolasKing posted:I would assume the bosses are beyond those red walls? I might try to tackle them. I'm not a huge fan of DDS' combat system. They are throwing plenty of Macca at me now but even still, to get all the not-Sphere Grid filled out would take a lot of time. I would assume I at least need the uber-tier Mantras like Goddess (has the full party heal) and others. Gonna needs millions. No new ending for the extra DDS bosses, just some really good and engaging fights. You can clear them all outside of Demifiend battle without excessive grinding or the super expensive mantras, from my recollection. While DDS2 has a few controversial design elements, I find the setting vastly more interesting than DDS1 and they make some really neat tweaks to the combat system and mantra grid. It also builds strongly off the character development that takes a while (for plot reasons) to get going on part 1. I really do recommend it.
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# ¿ Feb 3, 2017 18:59 |
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Luna Was Here posted:There will be a final section of Tartarus that opens on The Final Day Also your party doesn't get tired so you can take as long as you need.
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# ¿ Feb 4, 2017 06:08 |
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ImpAtom posted:P4 is 'longer' but it's better paced so that things are happening at a more consistent rate. Especially with the Golden additions.
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# ¿ Feb 5, 2017 15:58 |
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It depends on the game in question ; does the game punish you by making it difficult to change party members as you go, or does it let you catch up with a relative minimum of fuss? Everyone is going to have a preferred set of characters, but not all games let you get away with only using them. SMT and the various flavors of Press Turn punish you for trying to fit a square peg into a round hole.
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# ¿ Feb 6, 2017 23:56 |
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You don't need to do any social links for the best ending. Some links have deadlines where you can no longer work on them but nothing is required. Accessing the bonus dungeon in Golden requires maxing the Aeon link by the end of December. Again, optional. Fishing is used for a few sidequests and maxing one link. Gardening requires no time and lets you get extra consumable items.
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# ¿ Feb 7, 2017 19:11 |
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Rainy days are also solid choices for dungeon runs since there are certain rare shadows that only show up then. The materials from those are used for various crafted gear pieces.
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# ¿ Feb 8, 2017 20:03 |
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You have more time for social links than you think. Only a few have restrictions of November or December. The rest are available until the effective end of the game.
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# ¿ Feb 10, 2017 05:40 |
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ImpAtom posted:You should never not specialize in a SMT game that gives you the option. Specialization basically always beats jack-of-all Basically this. They fixed Strength in Apocalypse so it is actually useful; it is now the mainstat for physical attacks. Dex is still king for gun skills. Magic is magic and awesome as ever. Keep in mind as well with spells that Hama and Mudo are now actual damage spells that proc the instant kill on smirk now. Accordingly they are just a lot more useful in general since they have usage outside of trash fights ; there are definitely enough bosses weak to light and dark that it is worth learning them or spreading them to your demons, and they are also just really useful spells against any enemy without actual resistances to them. (Note that if push comes to shove your hero can't learn Die For Me but CAN learn the Light equivalent.) I went magic for Apocalypse since I did Dex/Gun/Phys in regular SMT4 and had a blast.
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# ¿ Feb 12, 2017 18:05 |
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Pretty sure everyone screws up somewhere in the sequence of choices. It's awkward but not that big a deal. I can't recall, does Golden timeskip forward when you beat the next boss (wasting social link time if you do it early) or was that just base P4?
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# ¿ Feb 13, 2017 14:00 |
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Nate RFB posted:You don't skip ahead to March at least (now you can play through January and some of February) but it's best to put off beating the December dungeon until the last possible second. I want to say it's the 22nd if you want to have a Xmas Eve event (which you do, you get an item!), and the 23rd if you don't. That's right. I just wanted to highlight that the December dungeon is unique in that regard; finishing it right away loses you time you could spend on other things, unlike the other dungeons where you want to clear them ASAP in order to give you more options.
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# ¿ Feb 13, 2017 18:16 |
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I always dug the gradual ramp-up of Interstice of Time. A nice contrast to a lot of the bombast present in other parts of the P3 soundtrack. https://www.youtube.com/watch?v=IqDvbB1Lj0Q
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# ¿ Feb 16, 2017 23:29 |
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Nahobino going feral and possibly developing a personality based on that attack animation, I'm down Really feels like they're giving this the Strange Journey Redux treatment and I think that's great.
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# ¿ Apr 5, 2024 20:55 |
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GiantRockFromSpace posted:If I heard correctly the new golden dungeon where they showcased New Nahobino was mentioned to be related to the Shekinah Glory which is what keeps the fake Tokyo around so maybe? Speculation I could absolutely see the story split branching off a situation where Tao's not able to sacrifice herself to save Nahobino's life. At the end of the trailer she's in her goddess form, but there's no reason that she can't come to that point differently. And yeah, Yuzuru definitely seems like he's pissed off, and losing his sister would do it.
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# ¿ Apr 5, 2024 21:45 |
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Definitely has Strange Journey Redux vibes to it, so that’s exciting.
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# ¿ May 1, 2024 19:16 |
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# ¿ May 14, 2024 20:38 |
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It wasn’t a great framerate but any means but it’s not like it made it impossible to avoid battles or anything.
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# ¿ May 13, 2024 17:49 |