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Dragomorph
Aug 21, 2007

HE'S NOT A REAL GOON, SAM!

Can I keep his head as a souvenir?

Say, why is it ticking?
Spent days setting up MOST of the Enhanced Vanilla list on Open MW, but I deviated at one point and pulled the list of body mods from the one-day modernization list. And I must have messed something up because suddenly my fisticuffs are purple and so are the limbs of a bunch of NPCs. Blah.

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Dragomorph
Aug 21, 2007

HE'S NOT A REAL GOON, SAM!

Can I keep his head as a souvenir?

Say, why is it ticking?
They APPEAR to be registered. My OpenMW.ini reads them as this:

quote:

fallback-archive=Morrowind.bsa
fallback-archive=Tribunal.bsa
fallback-archive=Bloodmoon.bsa
fallback-archive=PC_Data.bsa
fallback-archive=TR_Data.bsa
fallback-archive=Sky_Data.bsa

Would not be surprised if I missed something on the implementation though, I'm not really a smart techy type.

Dragomorph
Aug 21, 2007

HE'S NOT A REAL GOON, SAM!

Can I keep his head as a souvenir?

Say, why is it ticking?
Been realizing that these blue rocks I'm seeing are also some sort of weird... thingy. I tried to register at the openmw forums to ask about it but I'm not getting the confirmation e-mail so I guess I get to try to figure this out myself. Great.

Dragomorph
Aug 21, 2007

HE'S NOT A REAL GOON, SAM!

Can I keep his head as a souvenir?

Say, why is it ticking?
Been playing OpenMW for a while after getting things working, and I've been having a lot of fun, except...

I started the Census and Excise Bureau mod quests a bit late. Went trying to find Eldafire, a vanilla Seyda Neen NPC, and... couldn't find her. Went through all sorts of console commands, and nothing. And then, as I thought about it, I came to this horrifying realization:

*None* of the outdoor vanilla Seyda Neen NPCs were in town anymore. It was all randomly generated people from Friends and Foes. :tinfoil:

Apparently this happened to someone on an older version of Open MW too.

Dragomorph
Aug 21, 2007

HE'S NOT A REAL GOON, SAM!

Can I keep his head as a souvenir?

Say, why is it ticking?
Oh. Oh. Oh this is a joke that's aged like fine milk.

Dragomorph
Aug 21, 2007

HE'S NOT A REAL GOON, SAM!

Can I keep his head as a souvenir?

Say, why is it ticking?
Been hanging around the OpenMW Discord because I tend not to drop out of Discords and this one guy has been, uh...

Well, just check out the website in the guy's profile.

:psyduck:

Bonus:

Dragomorph
Aug 21, 2007

HE'S NOT A REAL GOON, SAM!

Can I keep his head as a souvenir?

Say, why is it ticking?
Hmmmmm.



You know what, I think I'll skip the groundcover mods next time.

Dragomorph
Aug 21, 2007

HE'S NOT A REAL GOON, SAM!

Can I keep his head as a souvenir?

Say, why is it ticking?

FlocksOfMice posted:

Is that TR? Until then you can just use MGE to assign a key to enable/disable grass. I do that when I'm in a zone where the grass isn't sorted properly yet and I'm too lazy to fix it myself.

That would be where the grass on the EAST side of Soltheim would be if a mod hadn't moved the island a good ways northeast.

Dragomorph
Aug 21, 2007

HE'S NOT A REAL GOON, SAM!

Can I keep his head as a souvenir?

Say, why is it ticking?

FlocksOfMice posted:

If you're using Tomb of the Snow Prince, it should have its own grass that you should use for it?

I can check later, but groundcover is such a pain to implement, blah. (Mind, there's still the weird floating grass in Gnisis and Balmora but meh)

Dragomorph fucked around with this message at 22:27 on Mar 29, 2023

Dragomorph
Aug 21, 2007

HE'S NOT A REAL GOON, SAM!

Can I keep his head as a souvenir?

Say, why is it ticking?

FlocksOfMice posted:

Are you using grass generated for the landscape mods you're using? What's your Balmora and Gnisis, and what grass are you using for the West Gash?

The mods were the ones on the modlist for the Expanded Vanilla of Open MW. So in THEORY they were supposed to line up. But I'm increasingly unsure how up to date that list is with the various builds of other things like BCOM and TR. (Rem's and Vurt's, I think?)

Dragomorph
Aug 21, 2007

HE'S NOT A REAL GOON, SAM!

Can I keep his head as a souvenir?

Say, why is it ticking?

FlocksOfMice posted:

Vurt's groundcover is very PRETTY, but IIRC the only version of Vurt's that's on nexus is an all-in-one that covers most of Vvardenfell in one plug-in so it's probably gonna not be compatible with anything that changes the landscape. If you're using BCOM it should have its own grass patches?

Worst comes to worse you can have a disassociative fugue and load your install in the CK and delete/ground floating grass by hand but I don't really recommend going that insane over this game like I do.

Yeah no heck with that lol.

Really the bigger issue is going to be EXTRACTING groundcover because OpenMW is still kind of braindead about it.

Dragomorph
Aug 21, 2007

HE'S NOT A REAL GOON, SAM!

Can I keep his head as a souvenir?

Say, why is it ticking?
Trying a new run where I plan to travel light by only going into caves and dungeons with minimal armor and a Bound Dagger spell and work on skills as I go that way. I wish I could say I'll vary things up a bit but I have compulsive good guy syndrome in games which constantly cuts me off from the more amoral content, and I suppose I'm okay with that. But I won't deny I feel like I'm missing out. Gonna try Thieves Guild again at least but House Hlaalu is full of dirty capitalists and Telvanni is full of arseholes, and I really don't feel like going through Redoran again.

Mods I may consider removing at some point:
- Ones which revolve around playing amoral folks, since I just cannot have any fun doing that for some reason (Dark Brotherhood membership, etc.). Only reason I added them is they were in the list I was using.
- Groundcover, or at least one of them. Hay fever.
- Tempted to remove the Imperial Legion one because I hate companions. I suppose I could just ignore the dude since it doesn't seem like I'm actually forced to take him along with me, but I also am not big on heavy armor loadouts because it limits the amount of random-rear end clutter I can take with me and I'm trying to create a collection. I'll stew on that some more.
- Sobitur. I mean, the challenge is pretty good but it almost feels like it's built around a more exploitative gameplay style that my mod loadout doesn't allow. It's also immersion breaking and if you look at the story and writing close enough it's honestly stupid as gently caress, especially compared to Tamriel Rebuilt.

...side note if anybody knows a good house mod that focuses almost entirely on display space I'd dig it.

Dragomorph
Aug 21, 2007

HE'S NOT A REAL GOON, SAM!

Can I keep his head as a souvenir?

Say, why is it ticking?
Finally finished the last battle of the Sobitur mod, and good criminy that was the worst writing of any of the mods I've installed. I don't know who this strange man is in the alchemy station, but he is NOT Master Aryon. At least it was challenging, I guess. Definitely relied on potion cheese (or as much as my modded game allowed) to beat.

Dragomorph
Aug 21, 2007

HE'S NOT A REAL GOON, SAM!

Can I keep his head as a souvenir?

Say, why is it ticking?

mbt posted:

you have the patience of a god. It sucks. I'm convinced the author has either a secret devoted fanbase or bot software. Sobitur was the #1 mod on planetelderscrolls and their bad redoran house mod won the first may modathon popularity vote.

I'm glad to hear it's as bad as I think it is, because I feel dumber for having gone through it.

EDIT: Oh and as a bonus it permadisabled levitation on me at the end. :allears: Thank goodness for console commands.

Dragomorph fucked around with this message at 18:24 on Apr 2, 2023

Dragomorph
Aug 21, 2007

HE'S NOT A REAL GOON, SAM!

Can I keep his head as a souvenir?

Say, why is it ticking?
Pondering doing another mod list revamp when the next TR update goes up. It'd probably be mostly just removing quest mods that don't work for me, either because it's got elements that disagree with me (eg I don't like the companion in Imperial Legion Revamp) or because I am a terminally boring person who picks House Redoran on 99% of my playthroughs because my spectrum-rear end brain can't handle being a dick to 3D models on a screen (:downs:). Figure I might as well toss some comments on the ones I have been able to observe at least. (All of these I installed because they were on a mod list, in case anybody was wondering.)

Tel Eurus: Keep; good questline, keeps to itself. Could use some dialogue editing but what else is new.

Astrologian's Guild: Same as above. Only concern is that it clashes lore-wise with how TR envisions a similar guild but eh.

Secrets of the Crystal City: Hangin' round with a bunch of escaped slaves in my free mansion where I hoard my poo poo in an area with a Daedric statue of Boethiah shredding a guitar like a stone-cold motherfucker yes please

Imperial Legion Revamp: Drop; I have a knee-jerk reaction to any mod that adds an unnecessary sexual peril element to a female character's situation and while he's not technically necessary, the mod clearly expects me to use the companion and i hate him

Rise of House Telvanni: A perfectly good mod from my understanding that I will probably never really take advantage of on account of above mentioned terminal case of boring.

Caldera Mine: Seems interesting but is kind of buggy and out of date and the one House I ever feel comfortable with playing is the questline that's the most bugged out. Remove, I guess. :saddowns:

To Save a Falling Wizard: The spell you get is really nice so I'm sort of torn between keeping it for that or dropping it because Tarhiel is characterized way too nice compared to how he is if you save him in Vanilla and he shows up later in TR Old Ebonheart. Hmm.

Sorcerer of Alteration: oh my god get an editor for your text jesus

Wandering Umbra: :black101: best fight in the game with this mod

Sobitur: Nuked it from orbit already after I realized I had stored all my precious alchemy ingredients in a lovely mod that was going to be sending dark brotherhood agents with overpriced equipment after me every time I wanted to mix a potion for the rest of my gaming file's life. Nothing of value was lost.

Dark Brotherhood: Not sure why I have this at all aside from mod list because, again, terminal boring syndrome. I am at peace with myself about this even if it meant never getting the rad horse in Oblivion.

Census and Excise: beckons closer it's free money

and of course all the major landmass adding mods are staying because TR is serious loving quality. Got a bunch of other questlines I need to actually touch at some point too, phew.

Anyway, this just means more mods are a possibility so if anybody has any suggestions I'm all for it.

Dragomorph
Aug 21, 2007

HE'S NOT A REAL GOON, SAM!

Can I keep his head as a souvenir?

Say, why is it ticking?

Enrico la Spaniard posted:

I liked this one by the same mod author a bit less. The wheels really start to fall off toward the end with a pretty boring dungeon crawl. Other than that, it was still decent.

Yeah, the dungeon was interesting but the unremovable traps were irritating as heck. They do seem to be continuing things past the conclusion though, and I like having something I can invest some cash into.

Enrico la Spaniard posted:

More beautiful than anything else. I didn't find the quests that interesting, despite the obvious effort that went into everything. Made my computer slow to a loving crawl, so that may be coloring my attitude toward it.

I admit I didn't have that much of a problem. I also admit the free house biases me towards it a bit. Could use a bit more furniture for me to put random stuff on mind.

Enrico la Spaniard posted:

Which one? I played this one and, despite it kinda needing an editing pass, I found it more entertaining than the vanilla Morag Tong quest line. There's actually like several takes on the Dark Brotherhood floating around out there, including To Serve Sithis (played this years ago, don't remember a lot but it's pretty Oblivion-y) and Caeris' Vvardenfell Brotherhood, whose writing might be fine to some, but I do not vibe with at all. I think the one I listed first is pretty much the best and most vanilla take on the faction.

That would be the one. Again, it's not a matter of quality, it's the fact I will almost certainly never touch it because I don't like playing the bad stabby people.

Enrico la Spaniard posted:

And since you solicited suggestions: Brother Juniper's Twin Lamps. A very old quest mod, but holds up remarkably well, and it lets you be a nice guy. :) Recently got a remake, too, so hopefully all the early 2000s-era jank has been purged.

Now THAT, on the other hand. I've been an Americanist academic historian too long not to take perverse pleasure in playing active participant in Morrowind's Underground Railroad.

(As a side note to this, am I the only one who suspects there's more than a few folks involved in TR who are themselves historians? Their museum in Firewatch is one of the most museumy museums I've ever seen in a game, and a lot of the lore considerations especially regarding slavery seem to be at least somewhat informed by actual historical research into various forms of slavery globally.)

Enrico la Spaniard posted:

You might be interested in LGNPC's Pax Redoran if you're a habitual enjoyer of that faction, but LGNPC is a bit polarizing (with good reason - the writing often feels overbloated and outdated in tone, but it depends on the author). Regardless, I like this one in particular because it gives Redoran players a lot more to do during that quest line, and even adds some post faction leader quests where you can decide on policy and stuff like that. I consider it a must-have for that reason alone.

Man, LGNPC is so weird. You ask someone for their background, they drop their whole life story on you. I think I'm okay without, but it is unfortunate because Telvanni mods tend to suck most of the air out of the room with regards to House revamps, especially given Redoran's sort of goody-two-shoes feel. (I mean, TR doesn't even have Redoran quests yet.)

Enrico la Spaniard posted:

And I'll do a bit of shameless self-promotion and drop a link to the quest mod I recently co-produced, A Lovers' Quarrel, taking place in TR's Necrom (tragically underused, but there's plans to rectify that in the future) and involving Temple skullduggery.

Noted! I'll look into that one too. Thanks!

Dragomorph
Aug 21, 2007

HE'S NOT A REAL GOON, SAM!

Can I keep his head as a souvenir?

Say, why is it ticking?

mbt posted:

Not me personally but yeah. I think at least 1 historian and a lot of other assorted academics

Awesome, that definitely tracks. And they say academia doesn't do anything for the common person.

since people still playing morrowind in 2023 are totally mainstream

Dragomorph
Aug 21, 2007

HE'S NOT A REAL GOON, SAM!

Can I keep his head as a souvenir?

Say, why is it ticking?

FlocksOfMice posted:

I'm so excited for the Tear slave pits like yeah man Telvanni will collect a dozen slaves and then cast Absorb Intelligence 30 pts for 10 seconds in 20 feet on touch to create communion slaves and do better enchanting but like at least they don't make a game of putting people in pits and seeing how much they can psychologically break them for fun. Anyway for more accuracy in Telvanni playthroughs please let me purchase and corral a dozen slaves so I can cast Absorb Intelligence 30 pts for 10 seconds in 20 feet on touch to break the limits of mortality and enchant a cute belt that will let me see in the dark somehow also no consequences for being a cartoon villain please (why isn't there a house telvanni mod that calls you out for being a cartoon villain (marsh-demon-at-her-elbow should bring me to court and there should be a pheonix wright-esque quest where i'm basically von karma and she's pheonix wright but a lizard (you can even have ghosts show up in this game too ghosts are everywhere (we call upon the ghost of this dead slave to testify (i lose the case and am put in jail for 30 days and my destruction skill goes down 5 points (i immediately start training it on my slaves and am brought to court once more))))))

:allears:

i'd say hope for a no three strikes law but the three strikes law in Morrowind probably just defines how many times someone can hit you with their sword before you go down

Dragomorph
Aug 21, 2007

HE'S NOT A REAL GOON, SAM!

Can I keep his head as a souvenir?

Say, why is it ticking?
ngl the "benign neglect" or "socialist libertarian" model of Telvanni would actually be a good way to sell me on going Telvanni.

Dragomorph
Aug 21, 2007

HE'S NOT A REAL GOON, SAM!

Can I keep his head as a souvenir?

Say, why is it ticking?

Stuporstar posted:

I was hoping to have more input on the RoHT update so more options like that would be added. I have no idea how much Mort ended up doing

I was also working on an update to my Quest Tweaks and Alternates mod, and some of that was adding a lot more clever trickery options to all the quests so you could go around doing fun picaresque poo poo rather than going around killing relatively innocent people (especially for their stuff, as so many Telvanni quests have you do).

Like a good insane wizard oughta come up with more creative and clever solutions to everything, and showing someone up in a battle of wits is so much more satisfying to me than, “Me make bigger boom than you, I win.” It’s why Rot’s Immersive Madness is probably one of my favorite quest mods ever

You have my attention as an adventure gamer. :getin:

Dragomorph
Aug 21, 2007

HE'S NOT A REAL GOON, SAM!

Can I keep his head as a souvenir?

Say, why is it ticking?

FlocksOfMice posted:

OC do not steal Archmagister Dral and the whole Mouths thing, etc.

Telvannis is the first region they released, right? Which would have put it smack dab into that early period of anything goes modding that got mentioned earlier. It could be that those ideas came from that era, and by the time the current folks came in it was so deeply entrenched that it was difficult to extract it again. I remember reading the history of the project and there's been a lot of cultural changes since the start of the project. I couldn't say for certain though.

Dragomorph
Aug 21, 2007

HE'S NOT A REAL GOON, SAM!

Can I keep his head as a souvenir?

Say, why is it ticking?
I got rid of most of my discs when I moved across three states. :saddowns:

Dragomorph
Aug 21, 2007

HE'S NOT A REAL GOON, SAM!

Can I keep his head as a souvenir?

Say, why is it ticking?
Slowly moving towards rebuilding modded Morrowind AGAIN utilizing a modified version of the Expanded Vanilla list on Open MW Mods. (i.e. No 'play bad character' mods due to bloat, keeping out mods I already know annoy me, adding the head choice mods, etc.) I'm noticing a lot more voice mods than last time though, and am I the only one who feels a little weird about including mods that add voice lines to the in-game actors? Like, the one that does audiobooks is fine because apparently it uses community volunteer AI voices but the others... eh. Feels a little weird in the modern climate about AI.

Dragomorph
Aug 21, 2007

HE'S NOT A REAL GOON, SAM!

Can I keep his head as a souvenir?

Say, why is it ticking?

Whorelord posted:

The mod I use adds greetings for quest NPCs, usually just their first line. For example you hear Fargoth say "Are you the one the boat dropped off? Odd to see a boat arrive at that time of day" and the Guard at the dock and Socucius Ergalla comment on your race and Birthsign respectively. Basically just gets them to the level of voice acting that NPCs from Tribunal and Bloodmoon have.

I suppose. But it does feel sort of odd given that there is a mod out there that just flat out got one of the original actors to record dialogue.

Dragomorph
Aug 21, 2007

HE'S NOT A REAL GOON, SAM!

Can I keep his head as a souvenir?

Say, why is it ticking?

a7m2 posted:

Are there any good mods for House Hlaalu and Redoran? Seems like Telvanni gets all the lov. Also from me, I pick them every time, but this time I'm thinking of going Hlaalu or Redoran.

I'd definitely like to hear for Redoran as well. They're usually the only house I play (although I did do Telvanni some once a yonk's age ago) and I think their position as the "honorable, closest to decent" house means folks don't find them as interesting as the Telvanni or even Hlaalu. The only big one was Pax Redoran and, well, that was LGNPC if I recall correctly soooooo.

Dragomorph
Aug 21, 2007

HE'S NOT A REAL GOON, SAM!

Can I keep his head as a souvenir?

Say, why is it ticking?
Well, I guess "good" is maybe not the best term since it's all extremely relative and tied to complicated colonial politics. House Redoran at least FEELS less committed to stabbing each other in the back with the exception of the head dude, though, and I guess that's sort of appealing to someone like me. They've also got that underdog feel somehow since if I recall correctly they're losing territory and they're like the one group that actually dedicates itself to defending Morrowind properly, but I'm not the best read on the lore. And I THINK their questline has the least amount of "go gently caress up this completely innocent individual for my personal benefit" but again, I might be wrong.

(It is funny that Skyrim decided they're sort of the winners of the House wars by default of not getting loving annihilated either due to their support of slavery or of the Empire.)

Hlaalu is still the one house I haven't been able to progress through 'cause I'm bad at being a sneaky rear end in a top hat.

Dragomorph
Aug 21, 2007

HE'S NOT A REAL GOON, SAM!

Can I keep his head as a souvenir?

Say, why is it ticking?
So dumb question, but to clarify: Mod Organizer 2 works just fine for figuring out my order on OpenMW, right? They have that CFG thing on the main site but it seems to only follow the specific mod lists, and I've deviated in several ways from the Expanded Vanilla list (including all the body mods instead of just the head replacer, leaving out most of the AI voice mods as well as mods I already knew I didn't want, including an alternate start mod, etc). I presume I'll still need to use the CFG thing to figure out all the little modifications within the config files.

Dragomorph
Aug 21, 2007

HE'S NOT A REAL GOON, SAM!

Can I keep his head as a souvenir?

Say, why is it ticking?

V for Vegas posted:

You can use the new Plox mod on Nexus for resolving OpenMW conflicts. It's pretty good. I just use that and the native OpenMW launcher. No need for MO2.

Oh dang nice, thanks for the heads up.

Dragomorph
Aug 21, 2007

HE'S NOT A REAL GOON, SAM!

Can I keep his head as a souvenir?

Say, why is it ticking?
All right, technical dumbass question: how do I get Plox to recognize the mods I've got on my OpenMW setup? I put it in the folder with OpenMW but whenever I open it all I get are the base three plugins.

ED: Never mind, it's suddenly working. :psyduck:

Dragomorph fucked around with this message at 01:29 on Mar 26, 2024

Dragomorph
Aug 21, 2007

HE'S NOT A REAL GOON, SAM!

Can I keep his head as a souvenir?

Say, why is it ticking?
I wish the OpenMW modding site didn't have it that you can only either opt in or out of the mods that are on the specific lists. I wanted to use the fancier head options because I like hairdos 'n stuff but they wouldn't let me put that into the Expanded Vanilla CFG, so I used the Total Overhaul list with all the other stuff excluded and now I'm permanently playing whack-a-mole with a bunch of irrelevant patches in my cfg file. I might be bad at this modding thing, friends.

Dragomorph
Aug 21, 2007

HE'S NOT A REAL GOON, SAM!

Can I keep his head as a souvenir?

Say, why is it ticking?
I finally managed to make something that seems to mostly work without using the CFG generator by using Plox... except groundcover seems to refuse to work. I know, I know, "blah blah groundcover who needs it" but I liked the Grazelands looking grassy. :(

Dragomorph
Aug 21, 2007

HE'S NOT A REAL GOON, SAM!

Can I keep his head as a souvenir?

Say, why is it ticking?

mbt posted:

In openmw you just designate the esps as grass files. You don't load them

Yeah, I knew that much. Turns out there was some dumb stuff I hadn't done, so I got that fixed. But it appears my luck with "adding extra NPC" mods has struck again. They included Repopulated Morrowind in the list so I added it and... oh, would you look at that, it ate all the vanilla NPCs in Seyda Neen again. I swear I'm literally the only person this happens to. orz

Dragomorph
Aug 21, 2007

HE'S NOT A REAL GOON, SAM!

Can I keep his head as a souvenir?

Say, why is it ticking?
Finally got the game running properly. On the new Dawntrail-prepped machine, the whole thing runs like a dream even with 300+ mods. Pretty nice.

Been engaging with some of the early new quest stuff. Is it just me or is the writing in AFFresh, like, *insanely* good for modded content? Generally grammatically correct, in character and tells you things without speaking too much, integrates things organically. AFFA apparently also wrote the Fargoth Says Hello mod which is ALSO good... I do like it when genuinely good writers make quest mods.

Dragomorph
Aug 21, 2007

HE'S NOT A REAL GOON, SAM!

Can I keep his head as a souvenir?

Say, why is it ticking?

Sumerian Telecom posted:

Did I not just read either up the thread here or maybe on reddit that AFFAs the user name of one of the original writers/designers of Morrowind, from the age of myth when designers visited mortal forums

Oh dag, seriously? The idea of the original writers modding the game themselves is delightful to me.

Dragomorph
Aug 21, 2007

HE'S NOT A REAL GOON, SAM!

Can I keep his head as a souvenir?

Say, why is it ticking?

mbt posted:

It is in fact Douglas Goodall. He wrote a ton of additional books for tamriel rebuilt as well.

Man, between this and the mod where they got Jeff Baker to add a few extra lines Morrowind is the best game ever.

Dragomorph
Aug 21, 2007

HE'S NOT A REAL GOON, SAM!

Can I keep his head as a souvenir?

Say, why is it ticking?


"Oh hey, come on in. You want some coffee? Tea? Don't mind the other smugglers, they got up on the wrong side of the bed today."

For some reason, this one Nord in Aharunartus is always friendly and I have no idea why.

Dragomorph
Aug 21, 2007

HE'S NOT A REAL GOON, SAM!

Can I keep his head as a souvenir?

Say, why is it ticking?
Keeping the thread alive with HYPERFIXATION, currently running a character on a custom class after one too many false starts due to mod fuckery, running through a hellscape undead Oblivion dimension underneath a priory. Good times.

Couple dumb questions though:

1. A while back, someone linked an alternate start mod which looked really good until I realized the last update to it was seven years ago. Does anybody know if it is still compatible given the immense number of changes that have come from both Tamriel Rebuilt and the BCOM mod explosion, or if at least anybody has made a compatibility patch? I downloaded it but wussed out from the brainworms of worrying about starting my game in the underocean or a wall or something.

2. Best mod for mannequins that's OpenMW compatible kudesai. I am a prolific hoarder and I wanna see all those pretty armor models people have made over the years. Gonna stick 'em all into that nice house you get in the Crystal City mod like the world's shittiest museum.

Dragomorph
Aug 21, 2007

HE'S NOT A REAL GOON, SAM!

Can I keep his head as a souvenir?

Say, why is it ticking?

Proletarian Mango posted:

https://www.nexusmods.com/morrowind/mods/44615/

I used it last year and it still worked with Tamriel Rebuilt just fine.

That's good to know at least. Wasn't sure if there'd be issues given how much terrain has changed.

Dragomorph
Aug 21, 2007

HE'S NOT A REAL GOON, SAM!

Can I keep his head as a souvenir?

Say, why is it ticking?
Just confirmed the "50 reputation Level 20" bypass works today. Which is good, because even nearly at level 40 I kind of don't want to fight, uh... *counts on fingers* potentially EVERY SINGLE TELVANNI COUNCILOR due to the fact my mods and faction choices have put everybody but Aryon at a whopping *0* unshiftable disposition with me.

Bear in mind this is with TR installed, so that would mean all the ones on the mainland too.

...oops.

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Dragomorph
Aug 21, 2007

HE'S NOT A REAL GOON, SAM!

Can I keep his head as a souvenir?

Say, why is it ticking?

Arcvasti posted:

Arch-Mage Trebonius is very disappointed with this attitude.

Archmage Trebonius can sit and spin on it. I already got his drat (modded) robe and solved the mystery of the Dwarves for him.

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