|
TemporalParadox posted:Seeing this thread, and reading through the gamedev thread inspired me to try to make some pixel art. Hey TemporalParadox, I totally stole your assets for my hobby prototype since they were so pretty. If you're interested in working on something is a purely hobby way meaning do whatever work whenever with 0 commitment, please let me know. Oryx tileset only goes so far. https://www.youtube.com/watch?v=0iJfUmn5p9o
|
# ¿ Sep 14, 2012 00:11 |
|
|
# ¿ May 2, 2024 00:47 |
|
Imaginary Friend posted:Thanks, man. Too lazy to start a blog >_> It's left foot looks completely static.
|
# ¿ Jan 18, 2013 17:14 |
|
TemporalParadox posted:I've been trying to make a bear myself. I'm stealing your art (again) to make a prototype.
|
# ¿ Feb 1, 2013 22:16 |
|
Shoehead posted:Some experience? Don't be modest Sup, you're the Open Xcom guy! However he's pretty bad at Xcom so I think it's a fair to say 'some experience'.
|
# ¿ Mar 17, 2014 01:01 |
|
Jackard posted:The animations here* strongly remind me of some thirty-ish step interactive tutorial for designing a platformer that has you start out shooting zombies, adds a new feature each step, and finally at the end says "you were the villain all along" The Art of Screenshake given by JW of Vlambeer. https://www.youtube.com/watch?v=AJdEqssNZ-U
|
# ¿ Mar 28, 2014 14:44 |
|
Shoehead posted:Yesterday was gun day Great, now I miss my super soaker, NES zapper, and nerf revolver. These look great!
|
# ¿ Apr 6, 2014 16:19 |
|
Chipp Zanuff posted:My stuff isn't good enough quality to be used in games. I'm just interested in pixel-art and happen to dabble in it. Attention people afraid their stuff isn't good enough for a "real" game. This is an example of pixel-art in my mobile game that garnered 30k downloads in little over a month as well as someone thinking the game is work 1k to buy off me. If you can do this or better, congrats you are ready for real games! I've been practicing and getting a lot of guidance from others and here's where I am now with my pixel slinging skill. Progress! Sagacity posted:Ha, awesome. Is this then the right thread to mention that I'm a programmer looking for a pixel artist to work on small/fun little games? This is me except I do profit share for my small/fun games which scares people away; however, I have a track record of Getting poo poo Done®. The only reason my developer art looks half decent is because I don't have a choice but learn. If anyone does the arts in the same style as Scut and Paul Veer (http://superpietepiet.tumblr.com/) and wants to talk, please dog pile on me.
|
# ¿ Apr 25, 2014 14:25 |
|
Sagacity posted:Wow, didn't realize so many people here were busy with hell-driving and scissor-running Uhhhhh hell yah. There's some serious talent in Netherlands. High five JW for me if you ever see him.
|
# ¿ Apr 25, 2014 19:37 |
|
RedRupee posted:Here are some pixel doodles I've done lately. I have a pretty big project coming up for arcade cabinet + xbox. i really don't want to do all the art myself. we should talk!
|
# ¿ May 13, 2014 18:28 |
|
Shoehead posted:I really like how deep the colour looks in the second example. I think for recolouring it's up to you weather you want to, I'm a bit lazy, but I think it saves time an achieves a similar effect. Aghhhh it's perfect. I like this version way better than the originals. Good work!
|
# ¿ May 19, 2014 19:37 |
|
Chipp Zanuff posted:I'll definitely give it a try at somepoint! Skin tight chainmail? You can call it Under Armour.
|
# ¿ May 21, 2014 18:53 |
|
Chipp Zanuff posted:Still not sure what to do with it in regards to it looking skintight :/ I think if the chest wasn't so shaded and the chainmail was untucked from his pants and down to maybe his groin, it would look more like chainmail.
|
# ¿ May 21, 2014 23:01 |
|
Supernorn posted:Animation test for pirate game You deserve a lot of money for work like this. I hope this pays off in the end.
|
# ¿ May 22, 2014 03:05 |
|
SystemLogoff posted:
Some pig. Terrific. Radiant. Humble.
|
# ¿ May 26, 2014 07:19 |
|
Chipp Zanuff posted:I try to vary each frame by a certain amount of time, not sure if it's that clear though on viewing, also eliminated that frame you mentioned, hopefully it looks smoother. You could try doing a jerky tween at each other that way the positions stay static for melee/ranged. Just have ranged people not move. Example (the bat): It would probably look great with your swordsman because his feet are moving during the swing implying there's a bit of motion.
|
# ¿ May 31, 2014 19:32 |
|
I wanna pet that turtle.
|
# ¿ Jun 11, 2014 19:39 |
|
Chipp Zanuff posted:Just an update on this, since i was updating the two-handed attack: The sword swing looks really slow for some reason and doesn't match the slash. It looks like you have a frame during the slash where the sword points northeast? Try getting rid of just that frame and it might speed up the swing so the slash looks realistic.
|
# ¿ Jul 18, 2014 15:35 |
|
Chipp Zanuff posted:Thanks for the advice! I tried removing it, but it looked too sudden for me, so i sped up the 2nd slash frame, hopefully it doesn't look too slow: Hey that looks a ton better! Shoehead posted:
All of this owns. Is that a punch combo I see?
|
# ¿ Jul 18, 2014 20:46 |
|
Shoehead posted:Yeah I sent it to you on like Tuesday! Ahhhhhh I missed it. You draw too fast. Guess I'll post our little friend in action:
|
# ¿ Jul 18, 2014 21:46 |
|
Chipp Zanuff posted:Cool! The size of it makes me think it's for an ios-like device? PC/Arcade Cabinet/Possibly XBone if I feel like hassling ID@XBox finally.
|
# ¿ Jul 19, 2014 22:15 |
|
Shoehead posted:Hassle the poo poo out of them, that other job I told you about fell through I got lots of time to work on CYBERSHARK PUNCHER YES YES YES YES YES. I thought it was funny that my dropbox was constantly updating.
|
# ¿ Jul 20, 2014 00:42 |
|
Dig man wants to run. Dig man wants to dig.
|
# ¿ Aug 4, 2014 06:29 |
|
Fuego Fish posted:Things Fuego is still bad at drawing: people. Wow, this looks great!
|
# ¿ Aug 5, 2014 15:43 |
|
Chipp Zanuff posted:Thanks for the advice! I tried doing what you said, but i fear it doesn't translate as well: After the sword down + slash frame, have one additional frame where his sword is still down but the slash is not there. That'll make it seem like he swung so hard, it takes him a second to pull the sword up from the force. Right now the animation is so fluid from raising to swinging to holding back that nothing feels like it has force.
|
# ¿ Aug 5, 2014 17:41 |
|
Chipp Zanuff posted:Like this? Yah that feels a lot better to me. Like he swung so hard, it takes a second to reverse direction of the blade to lift it back up. I like it!
|
# ¿ Aug 5, 2014 20:04 |
|
Shoehead posted:It's the end of my night, but I think I got a lot done today! And in game... And I just realized I missed the little hop.
|
# ¿ Aug 8, 2014 16:56 |
|
McKilligan posted:Loving it! But, it's a little hard to see what's going on, especially if it's smaller than that - are you planning on adding any punch effects, like, colored 'energy' impact effects when you land a hit? The sprite sheets are still a work in progress but it's a priority that things are very readable especially the punches. We'll probably have some effects a little later to help punch it up (pun intended).
|
# ¿ Aug 10, 2014 05:42 |
|
Can anyone can give me some tips on run animation? I'd love to make the legs a little thicker but not sure how to pull it off and still look wizardly. Also I think the run cycle is hosed but I'm so bad at run animations. link to sprites: http://i.imgur.com/4hLHGRp.png edit: replaced gif with better example. poemdexter fucked around with this message at 16:51 on Oct 1, 2014 |
# ¿ Oct 1, 2014 16:44 |
|
Internet Janitor posted:I have sort of a crazy idea for a project, but I'll have to experiment with how well I can get my bitmaps to compress before I'll know if it's possible. myst?
|
# ¿ Oct 2, 2014 23:04 |
|
Oh my this looks so much better. It reads a lot better and now I wanna play in this world.
|
# ¿ Oct 20, 2014 20:43 |
|
the chaos engine posted:Yeah! And after some tweaks I finally figured out how to tackle the dang thing: Oh man, those tiles are gorgeous.
|
# ¿ Jan 2, 2015 18:38 |
|
Orzo posted:Screenshake is the most utterly overused thing in indie games lately and I cringe every time I see it. I like your blur better! I agree with this. Screenshake implies a crunch or smash or hard impact. Sword swings are graceful and swift and flow. Screenshake just doesn't work. I'd stick with the blur. If you still want to have some sort of impact effect, try pausing the game for a frame or two at point of impact to sell it.
|
# ¿ Jan 29, 2015 17:46 |
|
Shoehead posted:It definitely is! Holy crap that shark. Whoa.
|
# ¿ Feb 20, 2015 17:11 |
|
Blast from the 6 month past. Are you going to revisit all the animations Shoehead?
|
# ¿ Feb 20, 2015 18:20 |
|
tystatic posted:This isn't the last we'll be seeing this, and it will be glorious. This accurately portrays what real fishing is like. Including the screenshake.
|
# ¿ Mar 1, 2015 19:37 |
|
the chaos engine posted:Allowing myself exactly two hours a day to make something for #7DRL, thought it came out kinda neat: I always always always love your palette choices. Never change ever mr. engine.
|
# ¿ Mar 9, 2015 22:07 |
|
the chaos engine posted:This is actually the first palette I ever made completely myself from scratch! Most of the time I yell at Scut to make me one. Yah I get you and Scut mixed up all the time because of the colors and pixel art.
|
# ¿ Mar 9, 2015 22:49 |
|
Chipp Zanuff posted:Not done much beyond the usual plodding away: Hey I know you've been working on tiny sprite animations forever it seems, but you're really making progress in my opinion. Keep it up!
|
# ¿ Apr 14, 2015 17:04 |
|
Internet Janitor posted:I would say that MSPaint is still an OK option for pixel art, but the "ribbon menu" update to it really ruined most of the tools and made everything require twice as many mouse clicks to use. If you're on Windows, I'd suggest Paint.NET. It's the closest thing to MSPaint I could find.
|
# ¿ Apr 29, 2015 17:02 |
|
|
# ¿ May 2, 2024 00:47 |
|
Cicadas! posted:I'm making a super tiny dungeon man for a super tiny dungeon adventure. He fits handily in a 16x16 square! Reducto would be proud, I think. The walk animation reminds me of Lemmings so much.
|
# ¿ Nov 29, 2017 22:26 |