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Bongo Bill
Jan 17, 2012

C-Euro posted:

To start us off- I've heard it mention in a few places that oftentimes one's favorite Final Fantasy is the first one they ever played. How many of you are guilty of this? FF6 was the first one I played and it remains one of my favorite games of all time, so I've fallen into that trap.

My first was 8, and my favorite is 5. I didn't have a chance to play it until the GBA remake, by which time I'd gone through drat near the whole series.

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Bongo Bill
Jan 17, 2012

DoubleDonut posted:

I was replaying FFV the other day and thought to myself, "Gee, I wish there were other games with this amount of (statistical) character customization that I don't already know everything about." So, what are some other games that allow for that kind of customization besides FFV and the Tactics series? All I could think of were Tactics Ogre - which I have already played to death - and FFX-2, which is a bit too wacky/light-hearted for me.

Dragon Quests VI and IX have fairly customizable job systems, and are excellent in their own right. The Golden Sun series has elements of this, but those games can be hard to enjoy for their long-windedness and low difficulty level. Star Control 2 is hardly a typical RPG, but customizing the weapons on your flagship and its squadron of escorts might scratch that itch. Management simulators like Monster Rancher tend to be entirely about that sort of customization. I've heard that Inazuma Eleven has that sort of customization. The buzz about Diablo 3 is making much ado about the fact that you have much more flexibility than its predecessors in customizing your character's build.

Bongo Bill
Jan 17, 2012

glod posted:

Game Boy Advance: Better graphics, slightly different script from the PS1 version (i think it has some goony references?). Towards the end of the game you can switch your party members around instead of being stuck with the same 5. To compensate for the other characters not normally getting equipment, there is a bonus dungeon for them. There's also a bonus dungeon after you clear the game. This version is pretty glitchy in battles though.

The EU release, as well as some later printings of the NA release, have fixed the ATB glitches, which were at any rate mostly in the player's favor.

Bongo Bill
Jan 17, 2012

El Estrago Bonito posted:

Are we allowed to talk about how awesome FF:Legends were? Because its technically not a Final Fantasy game.

There was Final Fantasy Legend (note singular term) and its two sequels for the original Game Boy, which were SaGa games released abroad under the Final Fantasy brand.

There's also "Final Fantasy Legends: Warriors of Light and Darkness," a more recent episodic cell phone game only released in Japan, developed by the same team as made FF4 The After Years, which is said to be a sort of spiritual successor to FF5 which has you switching between two different parties. I hope the forthcoming iOS version sees an English release.

Bongo Bill
Jan 17, 2012

As far as I know, every Black Mages song but one is a cover of a Final Fantasy track, and that one sounds like it could have been from a Final Fantasy.

My favorite is their rendition of Dancing Mad; Nobuo Uematsu is an organist himself, so that's the one song where he's got the most prominent role.

Bongo Bill
Jan 17, 2012

It takes more than the presence of good scenes to make a good movie.

Bongo Bill
Jan 17, 2012

Dr Pepper posted:

So is there any word on if the "Heroes of Light and Darkness" game is actually going to come out in english? Because I need a new Job System Final Fantasy like I need food and water.

There's been no news in any language since the iOS port was announced at TGS.

Bongo Bill
Jan 17, 2012

Pablo Gigante posted:

Square Enix announced Final Fantasy Dimensions for iOS and Android, which is probably a port of that cellphone game Warriors of Light and Darkness since it has the same logo. Was that game supposed to be good? It has a job system and everything so I'm excited for it :)

Have a source.

I do have a few details. It was developed by the same team as The After Years, 4 Heroes of Light, and the upcoming Bravely Default, under the same director as FFIV, and it seems to have much in common with those. There are crystals involved, naturally. It was released as TAY-style episodic chapters, and I think it's a safe bet that it's balanced better and developed more fully due to being entirely original content. Chapters alternate between two parties adventuring at the same time, each with their own separate villain and set of elemental fiends. Both parties have four core members with a fifth slot for guests. Many NPCs and guests are named after similar characters from the first five Finals Fantasy.

It uses a FFV-style job system. Each party starts off with access to several basic jobs, and each time a guest party member joins, their job is unlocked for that party (though the guest can't change jobs). Each party thus ends up with a different selection of jobs.

I expect the story is just your basic nostalgia-fueled melodrama, which you'll enjoy in direct proportion to your ability to embrace its corniness. I don't know for certain, however.

Bongo Bill
Jan 17, 2012

TurnipFritter posted:

And yet at the same time:



Ugly as that is, I want it. Do we have a release date?

Bongo Bill
Jan 17, 2012

It's good if you approach it on its own terms and learn to work around some of the more annoying laws. Don't compare it to the original FFT or you'll find it wanting and have difficulty noticing its unique strengths.

I don't know how FFTA2 compares, as I didn't play it.

Bongo Bill
Jan 17, 2012

It's an effective tutorial if you need a tutorial and a waste of time if you don't.

Bongo Bill
Jan 17, 2012

There aren't many jobs I can't resist using in V, but to date I always make sure I get every Blue spell as I go, and carry a Samurai all the way through World 2 so that I've just learned !Iainuki in time to one-shot the crystals in the Forest of Moore.

Bongo Bill
Jan 17, 2012

Sex_Ferguson posted:

Does PSone FFV have the great translation that the GBA one had?

It has among the worst translations of any high-profile game.

Bongo Bill
Jan 17, 2012

Impish posted:

I just got my hands on a PS2 (I'm a little behind), and having played FFVII on it (which is so much better than on my PSone, the cut-scenes actually run smoothly!), and I wanted to know what are the best Square Enix exclusives? Which are good, which are bad and what's better than what? Obviously I know Kingdom Hearts and XII are must-plays, but what other gems are there?

You can't go wrong with Dragon Quest. There's a thread about it, where the question of which one for newcomers to start with seems to be the most common topic of discussion. For my money, that series has a strong (though far from uncontested) claim to being the best of the genre.

Bongo Bill
Jan 17, 2012

Wheresmy5bucks posted:

Is there ever any point to taking the Brave Blade? It seems to get nerfed even if you only run away casually.

If, like me, you never run (ever), then its power isn't that much lower than the theoretical maximum power of the Chicken Knife, it doesn't make you try to run, and, as a sword rather than a knife, it can be used with Spellblade. nevermind

Bongo Bill
Jan 17, 2012

Idioteque Dance posted:

So here's a thing: http://www.retrogamenetwork.com/2012/06/28/final-fantasy-dimensions-will-bring-the-16-bit-era-of-rpgs-to-ios-and-android/

Final Fantasy Dimensions for iOS/Android, which looks to be like 4 Heroes of Light (being a new adventure with an old school style), only more FFV-centric. Apparently it's been out in Japan for a couple of years, was it well received?

I've been keeping my eye on this one ever since it first came out in Japan in 2010 as "Final Fantasy: Heroes of Light and Darkness." It's made by the same team that developed FF4 The After Years and 4 Heroes of Light, and, like those, it's a retro throwback, full of references to previous games. It's more similar to The After Years in that it's episodic and has multiple parties, but it's entirely original content, so it's unlikely to have many of the problems that TAY had as a result of being a sequel (reused dungeons, duplicate plot points, etc.). It uses a FF5-style job system, and you have two separate parties apparently working at cross purposes, who unlock different sets of jobs as their respective stories proceed.

The one thing I haven't been able to find is some indication of its critical reception. The iOS/Android version is pretty hideous, but I don't think anybody was going to play it for the graphics. I believe at E3 they said the release date would be sometime in July.

Bongo Bill
Jan 17, 2012

I think that depends largely on what you disliked about the prior game.

Bongo Bill
Jan 17, 2012

jannik posted:

Sorry for bring this up again, I know this question has been answered a number of times in the old thread, but I just can't find the post right now.

Anyways, which version of FF1 to 6 do you recommend I play assuming I have access to all systems?
On this very page people recommend the GBA version of FF5. That won't work on the 3DS right? Do I need an original DS (or GBA) to play it?

Maybe the OP could be edited to include the recommended version of each game?

1: I'd recommend Origins on PS1 (PSN), which uses the leveled spell charges system rather than using MP, and retains some of the challenge from the original. However, the GBA version (and the PSP version derived from it) has bonus content and is easier overall, though it's a bit less authentic. The iOS version is also based on the GBA one, but it uses a serif font for everything and that just kills it for me.
2: Probably best not to play this one at all. However, the GBA and PSP versions rebalance the level curve to make it slightly less horrid in at least one way. If you're willing to use a translation patch, NES original has some entertainingly exploitable bugs, but it's not otherwise recommendable.
3: The DS and iOS versions are identical, and they have high production values and are well-balanced experiences. Those fancy graphics come at the cost of running slower, but if you're playing Final Fantasy you probably don't care too much about that.
4: This is probably the most difficult choice. The PSP version is probably the best overall, and it also comes packaged with its (underwhelming) sequel. Some find the redrawn sprites ugly, in which case the GBA version retains all the gameplay including extensive bonus content but uses the original graphics (though you should be warned that most copies of the US version have some very noticeable and peculiar glitches in the ATB system). Nostalgia fiends will prefer the PS1 or SNES versions, available on PSN and Wii VC, which have that rich SNES audio, terse but functional translation, no bonus content, and, in the latter case, the simpler gameplay of the first US release. Finally, the DS version substantially alters the game mechanics and rebalances the enemies to be a more challenging experience for veterans of the game.
5: Get the GBA version. Period.
6: The SNES version (available on Wii VC) has superior visuals and audio, but the GBA version has a slightly improved localization and fixes most of the gameplay bugs. The bonus content is not really worth mentioning. I recommend you base your decision on whether you want it to be portable.

Bongo Bill
Jan 17, 2012

I didn't really like XII either, but I don't know why. Maybe it was just the slow pacing. I think part of the problem was that I tried to keep all six party members evenly leveled and fully-equipped, and consequently spent all my time chaining mobs for gil and being underleveled and underpowered in the latest dungeon the plot had led me to.

Bongo Bill
Jan 17, 2012

Final Fantasy 25th Anniversary, so I'm playing FF1. Origins version. A fighter named Tank, a black mage named Spank, and two corpses. Let's do this.

Bongo Bill
Jan 17, 2012

If you view each individual (non-boss) battle as an optimization puzzle that rewards you with slowed attrition of resources - which, granted, is a more valid perspective in other RPGs than in Final Fantasy - then the automation works against that, because either your gambit setup is optimal in a majority of situations, in which case you're just watching them play out, or your gambits are suboptimal and you need to take manual control through an interface that's largely inferior to standard ATB.

It was an interesting experiment, and I don't think it was to the game's detriment, but it's kind of an evolutionary dead end if they're not going to apply it to a game that's so complicated that it needs automation in order to be comprehensible at all.

Bongo Bill
Jan 17, 2012

jivjov posted:

I know this has been discussed, but I can't find the specific posts to save my life. I want to get FFV and VI, are the ones up for purchase on PSN utterly horrible, or are they serviceable
enough for a play through? I know the GBA versions are pretty much better, but those seem to be hard to track down for a reasonable price.

They are pretty horrible, sorry to say.

Bongo Bill
Jan 17, 2012

Cyberbob posted:

Anyone playing FFV/VI on iOS? Wondering if GBA or SNES is best.

V and VI aren't on iOS. For V, GBA is unarguably superior. For VI, the GBA version has fewer bugs but the SNES version has superior visuals and audio; there's not much difference.

Bongo Bill
Jan 17, 2012

CubeTheory posted:

So I've been working my way through the old game I never got around to playing, I just wrapped up IX and I'm getting ready to start playing through the first game. Unfortunately, I'm absolutely overwhelmed by the number of platform choices I have to play it on and was wondering if anyone had any advice as to which version would be best.

I recommend the PS1 version, Origins. Its visuals and audio were used for the GBA version and all the bugs from the original versions were fixed, but it retains the Vancian casting and the higher difficulty level.

Bongo Bill
Jan 17, 2012

Leovinus posted:

How exactly does the Freelancer class function in FF5? I'm not sure I understand it totally. Is it right that it uses all the non-command abilities from jobs the character has mastered? So, for example, if I have Faris master Ninja, her Freelancer class will automatically have Dual Wield equipped, and assigning it to a slot is a waste of time? Does that work with all non-! abilities?

Freelancer can wear any equipment and can equip two abilities. They automatically benefit from all passive abilities from all the jobs that class has mastered, except the ones that have a downside like Berserk, and as a result, they also have the stat boosts from all mastered jobs.

The tradeoff is that they gain no AP and their stats are rather poor until you've mastered some jobs.

To answer your question, a Freelancer who has mastered Ninja will be able to dual-wield without equipping Dual-Wield, and the same holds true for almost all passive abilities.

Bongo Bill
Jan 17, 2012

In other news, the iOS version of Final Fantasy Dimensions now has a concrete release date: August 31. This is one I've been looking forward to.

Dr Pepper posted:

As much as I love FFV, it's not a hard game by any stretch of the imagination. Once you learn how to use the job system right it becomes fairly easy.

Speaking of FFV, apparently some japanese hackers made a hack of it based off Lufia 2's Ancient cave. (That is to say, a semi-roguelike mode.)

Then these people here translated the hack.

This translation is a work in progress, of course, but it is still playable. A guy is showing off the game, using the latest translations as they're completed.

Bongo Bill
Jan 17, 2012

Idioteque Dance posted:

I really like the idea of a new FFIV/V style game, and I'll probably give it a go but my god is that art design bland as hell. We've got the technology to make games of this style really easily now, but you still need a LOT of imagination, creativity and talent to make it as engaging and memorable as the classics. I imagine this will just be a duller, less inspired version of the 16-bit FFs.

Then again, only time will tell and I'd love to be proven wrong.


Mega64 posted:

This was the same team behind The After Years, which was also ugly as sin before the PSP release. That said, TAY was actually pretty fun, and I doubt this game's story will ruin any other FF games no matter how bad it is, so I'm somewhat excited for it.

Hopefully the Android version will come out soon after.

It looks like the screenshots we saw earlier were from an incomplete build of the game that was still using placeholder graphics; newer ones reveal more consistent visuals, in English and everything. It's still not especially interesting-looking, of course.

Matrix Software originally developed this game after 4 Heroes of Light, which was at any rate a significant improvement over TAY, which appears to have been their first ostensibly original RPG.

Bongo Bill
Jan 17, 2012

Speaking of confusing and disappointing iOS-related decisions made by Square Enix, it seems that Final Fantasy Dimensions will cost $30 in total, making it the most expensive game they've released on the platform to date and their most expensive digital release on any platform, unless you count all the FFXIII-2 DLC. They're charging as much for a single chapter of Final Fantasy Dimensions, in fact, as they are for Chrono Trigger.

Some games are worth paying a premium for, and I was even looking forward to this one, but I just can't imagine what they're thinking with this.

Bongo Bill fucked around with this message at 17:02 on Aug 24, 2012

Bongo Bill
Jan 17, 2012

They need to take whoever's in charge of developing these iOS and PSP ports, and replace them with somebody worth paying more, and then pay them more.

Dr Pepper posted:

Am I the only one who finds the race to the bottom plaguing mobile games problematic and don't really see a problem with 30 bucks for a full length RPG?

Prices are dropping everywhere in the gaming sphere, thanks to digital distribution. I'm not by any means saying it belongs in the single-digit range, but they're charging triple the price of Chrono Trigger for a game of unproven pedigree and conspicuously low production values, and that makes it a much riskier (and therefore less tempting) purchase.

They're charging thirty bucks without doing the work necessary to create a sense that it's worth thirty bucks, in other words.

Bongo Bill
Jan 17, 2012

The White Dragon posted:

God drat, even their raw word choice is like these games were made by sixteen-year-olds playing with RMXP.

Or at least localized by them.

Bongo Bill
Jan 17, 2012

THE AWESOME GHOST posted:

Dimension is not even a new game, it is a port of an existing FF mobile game in Japan.

It's new to everybody who didn't have one of the few Japanese feature phones on which the game was originally released.

Bongo Bill
Jan 17, 2012

You never forget your first story-heavy RPG, and for many people, that was FFVII.

Bongo Bill
Jan 17, 2012

If it were Sazh Returns I might consider it.

Not really. I've seen these games' battle system in action but I don't really understand what is happening in it, which seems to me like it defeats the purpose of having menus.

Bongo Bill
Jan 17, 2012

Final Fantasy Dimensions came out on iOS on Friday. Anybody take a risk on it and have some impressions, or am I going to have to take the plunge?

Elsewhere I have heard some positive noises about the early chapters: it seems like an ugly port of a good game, but there's plenty of time for it to go pear-shaped.

Bongo Bill
Jan 17, 2012

Now that I'm able to, I'm giving the prologue of Final Fantasy Dimensions a try. It's far less ugly on an actual 3-inch screen than in screenshots, and the soundtrack is really doing things for me (the chocobo theme includes jazz flute). The "looks like RPGMaker" pejorative seems pretty undeserved; for a demo, it's doing a very good job of convincing me that it's some kind of "lost" 16-bit Final Fantasy rather than just an amateurish knockoff, in much the same way that 4 Heroes of Light (which I adored, despite its lame dungeons) felt like a remake of an authentic 8-bit RPG that I never heard of, or even, to an extent, Lost Odyssey being the weird mutant baby of FFX, FFVI, and a trainload of loading times.

This does, unfortunately, appear to include the writing, which already feels like it's going to turn out to be more along the lines of an FFIV-style excuse to go on dramatic adventures than something with more FFVI-style character focus. Still nothing as objectionable as Ceodore "Huh?" Harvey, and no children in the character roster, so I'm sure I'll be able to roll with it. I'll probably end up buying the whole thing.

Bongo Bill
Jan 17, 2012

Mega64 posted:

$30 is pretty outrageous for an iOS game, but hey, it's still cheaper than The After Years is on the Wii (not that there's any reason to get it now with the superior and cheaper PSP version) and it sounds like it might be the retro FF game I've been secretly wanting for years. I'm tempted to try this game if they ever release it on Android.

An Android release is forthcoming, but as I understand it, Square Enix has their head up their rear end about Android releases because they've got their own store on Android where each of their games is a timed exclusive, and this store only exists in Japan, so international release dates are pointlessly delayed.

Bongo Bill
Jan 17, 2012

remeez posted:

I haven't played any FF game past X, is anything after that worth playing or should I just wait until FF15 or whatever they are up to right now? I have a 360 and a PC.

Lost Odyssey and Blue Dragon are basically Final Fantasy games; they were directed by the series' founder and there are very noteworthy similarities (another game he has developed since then is, not even kidding, entitled "The Last Story"), though they have some idiosyncrasies that might make you hate them.

If emulation is on the table, X and XII both run well in PCSX2.

Bongo Bill
Jan 17, 2012

Yeah, Xenoblade, while certainly not perfect, pretty much blows everything else in the genre from the last ten years out of the water. It's also difficult to make a direct comparison to the two you asked about, which are very deliberately traditional in structure.

With regard to Eternity, the final boss theme from Lost Odyssey is similarly hilarious. And yes, Lost Odyssey and Blue Dragon were directed by Hironobu Sakaguchi and with soundtracks by Nobuo Uematsu. The same is true for The Last Story, but I haven't tried that yet and don't know what it's like.

Bongo Bill
Jan 17, 2012

Donnor posted:

Speaking of Final Fantasy games released as episodic content, is The After Years actually worth playing? I've hear bad things about it.

TAY bad, but you might be able to enjoy it anyway. It's that kind of game.

Repetitive content and storyline, half-baked characters all being inconveniently incompetent, recycled dungeons and plot points from FFIV without any balance changes. The biggest problem with it was that they decided to make a sequel; everything proceeds from that fact.

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Bongo Bill
Jan 17, 2012

I wish to report that I'm quite enjoying Final Fantasy Dimensions, even though I'm only up to chapter 2 still. It really feels like it could have come out in 1993 or 1994, something that fits smoothly along the trajectory established by Final Fantasies 3, 4, and 5. Like it was made in the same throwback spirit as FF9 was, but with far more attention to authenticity. You've got your chocobos, your Cids, your airship-powered empire with nefarious goals, your secluded village inhabited by moogles, your absurd yet endearingly earnest scenes of melodrama punctuating a story driven by convenience.

In particular, they've really nailed the gameplay balance, at least this early on. The JP system encourages (but does not require) you to switch your characters' jobs frequently, ensuring that you change up your tactics against random encounters. These encounters are strong enough to drain your resources and require you to employ strategy if you want to ensure you can reach the next save point without just running from everything, and the bosses are suitably interesting. You can even use status effects on 'em! Dungeons have dense layouts with treasure at every dead end, so they're nice and frictioney to traverse, and there's two or three in every chapter.

So, for all that it looks cheap, there was definitely great care and talent brought to bear in the game's development; whatever it was that separated early Final Fantasy from its less successful competitors is present in this game as well. I don't want to make a decisive recommendation until I'm done with it, 'cause at $30 it's priced itself out of impulse-buy range, but it's definitely worth checking out if you're of the sort that thinks all these FFXIII spinoffs are a bunch of newfangled nonsense and malarkey.

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