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zedprime posted:I don't have any exact sources but it feels like this comes up in every dev discussion about sanity adjacent games and most of them say Eternal Darkness (and Metal Gear Solid's Psycho Mantis before it) could only ever work as a single bolt of lightning and/or its very much a product of the time. Specifically for the meta parts, because games like Bloodborne/certain parts of Souls, Control, Undertale, Nier Automata do get pretty weird in universe and presentation occasionally. Among other things we don't have nearly as narrow of a language of technology that lets you do a convincing volume, input source, or controller freak out.
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# ¿ Sep 12, 2021 05:22 |
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# ¿ May 15, 2024 22:28 |
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Cleretic posted:I believe both do that, actually. It's just that 3 does it in a single cyberspace-focused mission, while 4's whole thing is cyberspace-focused so its playing with that is more spread-out.
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# ¿ Sep 12, 2021 10:25 |
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I've recently been playing a lot of Baldur's Gate 3, and I have encountered so many bugs. Some notable ones include:
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# ¿ Oct 5, 2023 14:00 |
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Upsidads posted:Looting some faction corpses is theft, and frowned upon, crazy I know PurpleXVI posted:This one's a feature, not a bug. "Turn-based" only applies to characters currently in combat, EVERYTHING else in the gameworld continues at real time, which also means you can run in one character by themselves to start a fight, then snap everyone else over to stealth and sneak up behind the enemy from a different angle while they're facing one guy, and ambush them from an ideal angle. But hey, here's another fun one: After a long rest, characters are supposed to get up and walk to their idle spot in camp. But because the game also autosaves at the same time, the animation often doesn't work. Usually they'll either stand (or T-pose) and glide, but just now I saw Karlach travel to her destination while still lying down, looking like she was being carried off by an army of ants.
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# ¿ Oct 5, 2023 16:34 |
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Owl Inspector posted:I got a laugh out of seeing a petrified person T posing in BG3 Corpses also do this. And it happens practically every time I load a save, and also sometimes when I travel to a new area, so I see it a lot. A couple of times I have loaded a save and had a brief moment of "wait, there was a guy there?" before realising that he's dead.
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# ¿ Dec 5, 2023 02:37 |
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don longjohns posted:They better not fix this one. I always go to my inventory screen during any moving transition. It's the best. It really is any movement in any direction. And if they move toward the camera, they get zoomed way in then pass through the camera, which spins around to follow them as they continue past.
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# ¿ Dec 5, 2023 13:00 |
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# ¿ May 15, 2024 22:28 |
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Radio Paranoia posted:Bold new zombie evasion tactics herein: Sure, you escaped the zombies, but now you're in space.
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# ¿ Feb 15, 2024 04:22 |