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Halloween Jack posted:
What the christ!? You ask? Good question! Welcome to the... What? Step into the World of Darkness; a reflection of our own modern world...and yet...subtly darker. Shadows deeper, nights longer, the howls and whispers from alleys and streets more forlorn. A game of Modern Horrors. How it works The new WoD rules are much more streamlined than the previous system. The Failure rules have changed and the "10-again" rule has been added, in that a "10" indicates a re-roll and the "10" still counts as a success. If another "10" is rolled, this step is repeated until anything but a "10" is rolled. Exceptional Successes are indicated by having five or more successes on the action, and can be regulated by the Storyteller. Dramatic Failures are now only possible on "chance" die rolls; when a dice pool is reduced by penalties to zero or less, a single chance die is rolled. If a 10 is rolled, it is a success (and as before, rerolled), if the result is less than 10 but not 1, then it is a simple failure. On a chance die, if the roll is a 1, then it is a Dramatic Failure, which is usually worse than a normal failure of the action, and is regulated by the Storyteller (although examples of Dramatic Failures in certain situations are occasionally given). The game also features a much simplified combat system. In the old system each attack made during a combat scene could easily involve 4 separate rolls () and in many cases required more due to supernatural abilities possessed by the characters. Combat scenes involving large numbers of combatants could take a very long time to resolve. The new system requires only one roll which is adjusted by the defensive abilities of the person being attacked and represents both the success and failure of the attack and the damage inflicted because of it, (indicated by number of successes). Why it's awesome World of Darkness is split up into several gamelines, they take a modular, toolbox approach to gaming. You can include some, or all of the splats into one giant clusterfuck of awesome. Or just use the core rules and gameline of your choice. It boils down to basically: World of Darkness Core: you can play just normal people dealing with and fighting hosed up monsters. The core book is required for all the other gamelines because it explains 90% of the mechanics every character needs. But they also have a huge number of other books to go with it like Armory, and Armory reloaded, Dogs of War, Precinct 13, etc.- stat blocks and alternate mechanic ideas for pretty much any kind of weapon, vehicle, or other you might use to kick some rear end. As well as books about how different professions like the military or police might handle the WoD. Antagonists, second sight, etc. - I won't list them all, but they basically expand on ideas that you can use in your games, they can be pretty hit or miss, but just post a question and you'll get everyone telling you their favorites. Demons, ghosts, monsters that don;t fit the other games, weird poo poo you read in a folklore or mythology book; it all goes here. If it doesn't exist it's easy as pie to stat it up for your own games. The Gamelines Vampire: The Requiem you are a vampire, go forth and be emo, stab your friends in the back (or front) and drink blood. Werewolf: The Forsaken you can turn into a wolfy killing machine, but you must find a balance between your humanity and animal sides. While at the same time being border patrol for the spirit world to keep them out of ours. Mage: The Awakening You're a wizard 'arry! Seriously though, you are an heir to the magic of atlantis, you can reshape reality to your will, but reality hates you and will try to kill you for it. Join the Seers. Promethean: The Created You are a Golem, or a Frankenstein. Reality hates you more than it hates Mages, but you just soldier on and try to become a real boy. Hunter: The Vigil saddle up and kill you some monsters, try not to become when while you're staring into the abyss. You're basically a normal dude. Changeling: The Lost You used to be Human until a Fae snatched you and took you to arcadia to be a slave, you escaped back to the world, but you're different, the world is different, and you're terrified daddy is gonna show up and take you back. Geist: The Sin-Eaters You died, and made a deal with a ghosty to come back, but you have to do what the ghosty says. You're basically The Crow. Mummy: The Curse See pg. XX Wondering which books are worth it to pick up? Wondering which books are safe to skip? Well you're in luck! Here's the opinions of some random rear end in a top hat! Etherwind posted:Running Mage? You'll want to read... Etherwind posted:Ages ago I said I'd do a "must read" list for each of the game lines. Truth is, I totally forgot about it. Let's go some way toward fixing that, and start with Changeling: Volume posted:Couldn't help but notice that the OP is lacking a "Must Read" list for Werewolf so I thought I'd try my hands at making one. Yes this is the whole werewolf line but seeing how they ended the line, I might as well list them. And now some words about how World of Darkness owns: Werewolf Liberal L33T posted:Here's my Werewolf-Fight Club spergathon, since someone requested it Mage: CharlieFoxtrot posted:Most representations of magic anywhere you see -- other games, books, movies -- are very, very narrow. And they have to be, because if you take things to their logical conclusions, you'd be experiencing stories about utterly frightening and incomprehensible alien entities. You can create energy from oblivion? Of course you're going to use it to sling fireballs and nothing else. Gravity is just a slider setting that you can bend to your will, and you're going to use it to play a loving sport? You and the others around you can step outside of time, render distance meaningless, and end life with the speaking of a single word, and somehow your psychology and society is organized no differently than the mundane world? Bullshit. Etherwind posted:No. If your adventure can be broken like that, you aren't running a proper game of Mage. Consequentially, you can't just take an adventure for something like Vampire or Werewolf, increase the difficulty and then make it a Mage adventure. Promethean: Mikan posted:Problem with Promethean is that to play it well, get a lot out of the setting and have an enjoyable game you need The Perfect RPG Group. Changeling: Etherwind posted:Changeling is a game about surviving abuse. When you strip away all the magic and myth and get to the root of the game's metaphor, you essentially play as people who have been broken by abuse and are trying to pick up the pieces and carry on. Some people find this idea a bit strange for escapist gaming, but it's got a lot of potential: in Changeling, more than I think any other game line, who your character is and how they see themselves matters on a very fundamental level, and the primary source of drama is their life and their problems rather than an external force. Hunter: Maddman posted:Gonna make an effort at explaining why Hunter owns so much. Baby Broomer posted:A friend and I have been trying to work out, by the corebook, why a demon would be motivated to do anything besides just pretending to be Saul, manager of the Subway on 12th st. We're both stupid method actors when it comes to RPGs ("I need my character's emotions to matter!" - either one of us when playing) so we were trying to find ones besides It's A Game So Just loving Play It. This is what we've thought of so far. Error 404 fucked around with this message at 01:15 on Sep 1, 2014 |
# ¿ Sep 1, 2012 18:23 |
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# ¿ May 18, 2024 18:22 |
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Appendix XX: ErrataYithianHistorian posted:I'm pretty sure this thread moves faster than all of the white wolf forums combined, actually. GETTING STARTED The easiest way to begin is to download the free Demos. Vampire Demo Werewolf Demo Mage demos Part 1 Part 2 Part 3 Part 4 Changeling Demo Promethean Demo Geist Demo Hunter Demos The Hunt One Year Later Grim posted:So I don't know when the Onyx Path site updated their Schedule but I am super pumped about it: quote:CHARACTER SHEETS ARE GOOD HERE ARE SOME CHARACTER SHEETS AND STUFF: quote:Etherwind rose from his tomb to say: Error 404 fucked around with this message at 15:00 on Feb 27, 2013 |
# ¿ Sep 1, 2012 18:24 |
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I've heard it gets really creepy, and/or stupid. C/D?Daeren posted:Rule number one, kids: you have to learn to laugh at the horrible stuff, because there's so much that pretending it doesn't exist isn't gonna work. Inferno, page 137 posted:Mother May I: It is a sickening thing, the succubus, quote:orchiectomy; do a crime Strontosaurus posted:It's not that awful, guys. Stop being so dramatic. Just a little BvD. Daeren posted:The TV Guide now has a Blessed rating and my demonic familiar is utterly terrified of Mr. Agent. Error 404 posted:Mage:The Universe Is hosed And So Are You. That poo poo You Imagined On Acid? quote:The World of Darkness Megathread pt.IV: nHunters don't have time for no sissy self reflection on the grim gothic horror of your delicate skin condition, sunshine. Death to Morality scores, up with The Code. Daeren posted:Here's a fun diversion A_Raving_Loon posted:All the kine down in N'Orleans like Christmas a lot, Error 404 posted:I'm The Nemean irl. Etherwind posted:Isn't XX one of the Appendices? liesmith posted:grown fat on the blood of a thousand dogs the unbaby strikes without mercy MonsterUnderYourBed posted:The World of Mage MegaMage pt. Mage: A dark mage indeed. Clanbook Gangrel posted:Undead Menses () Daeren posted:So one of my friends I talk about my games to commissioned someone to draw the ghouled corgi mutt with celerity in one of them, because she loved the concept so much. Vermain posted:world of darkness is about having cool powers and hulking out while trying to not go insane basically Nicolae Carpathia posted:and then going insane anyway Nicolae Carpathia posted:if it doesn't involve taking shotguns and a forces master and heading into a hipster bar owned by vampires to save a friend who's tied up in the sub-sub-sub-basement who got himself into this mess and may or may not be there involuntarily then who gives a poo poo what the nemean would do. Attorney at Funk posted:sorry my necromancer is actually Your Cool Grandpa (it says so on my sheet) Sega See D posted:Have you ever hosed a man who can fly? Benagain posted:Obrimos Merit: Played by Error 404 The personification of posted:My group currently plays a oWoD mixed group(I dont know how it works but my ST is awesome and makes it happen). quote:New Merit: Daeren posted:I am literally vomiting blood that is turning into bees made of blood and hate Ferrinus posted:[supernatural creatures] think they [possess trait], but no one is more [trait] than Mages. With this power, all Mages can Doug Lombardi posted:Witches get Bitches. quote:
Etherwind posted:If that was the reaction (I'm going to give the benefit of the doubt and assume not), they'd be missing the point entirely. Golly mister! This sounds like the greatest game of all time... Homebrew The Wondersaurus posted:We're just one thread that prefers to bullshit back and forth instead of compile our rules fixes/explanations/hacks/whatever into an easily referenced document and do the actually hard and thankless work of fixing nWoD. With a little work you can run ANYTHING in this system. So this section is for links to cool homebrew settings/games/campaign stuff. So what sort of homebrewing (aside from mechanics adjustments and rules hacks) have all of you folks been doing? Even on the forums, Mugrim has run at least one really loving awesome homebrew in ST. (thread in archive) Ferrinus and VoxPVoxD have done an almost complete rewrite of Mage from base principles. It fuckin owns and anyone who likes Mage needs to loving read this ASAP. CLICK THIS, MOTHERFUCKER. Error 404 fucked around with this message at 01:29 on Apr 6, 2014 |
# ¿ Sep 1, 2012 18:24 |
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Kavak posted:I thought you'd have more quotes from Malcolm in there. Malcolm's a cool dude, I don't want us to be a total dick to him, so I just grabbed one I thought was really funny.
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# ¿ Sep 1, 2012 18:39 |
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Volume posted:Ah another thread, another 200 pages of mage talk. Well Mummy is coming out soon, so maybe we can talk about that for a couple of pages?
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# ¿ Sep 1, 2012 19:15 |
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InfiniteJesters posted:I paid little attention to WOD before I noticed this thread. This right here, best compliment I think I could have expected. Also, remove one eye, and then play hunter forever.
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# ¿ Sep 1, 2012 19:29 |
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crime fighting hog posted:Hooray new thread! Yes, the Mekhet clanbook is pretty good. I've never read the Invictus book though.
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# ¿ Sep 1, 2012 20:28 |
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Ferrinus posted:Fightin' Words I pretty much completely agree with you on this, and it's how I always approached combat.( X+Y+/-Z =) is how literally every other action in the game is expressed, and I'm with you that combat should be no different. The slight difference we have is that, while combat (and other actions) boil down to who cares more. I also believe that people who aren't strong have just as much to offer in a fight, and I prefer someway of representing that mechanically (along with ways for the fightymans to help with like...research, it's a team effort thing) That's why I personally prefer to use my houserule/merit that allows non-strength optimized characters to use one of their other non-resistance attributes instead of strength in brawl and weaponry rolls. (I call it Fighting Style, natch) It preserves the (X+Y+/-Z=) format, and to use your terminology, allows more characters to care about a fight, while reducing the burden on the party's fightyman, your brute is still gonna be king poo poo if that's his thing, but it's nice to be able to have back-up.
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# ¿ Sep 2, 2012 19:27 |
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Baby Babbeh posted:http://sheetgen.dalines.net/wiki/WikiStart This is the one I've always used.
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# ¿ Sep 2, 2012 23:50 |
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crime fighting hog posted:
Good idea, I will do this.
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# ¿ Sep 3, 2012 01:01 |
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Liesmith posted:If I ever get a chance to play Mummy, o or n, my character description is just gonna read "I put the pussy in a sarcophagus." Character Quote: "And yo bodywraps look like a dishrag."
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# ¿ Sep 3, 2012 17:18 |
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Etherwind posted:As for how you fix that problem, you formally codify equipment bonuses and circumstantial bonuses with descriptive phrases that telegraph to players what sort of dice to expect. You get away from the idea that "A bigger gun automatically has a higher equipment bonus" and abstract bonuses as being qualitative, and introduce something like: y'know, this is almost exactly another houserule I've always used as a way to avoid the +5 greataxe/sniper rifle. I've just been hesitant to ever bring it up for fear that it'd sound too D20. pre:Bonus Descriptor -5 Broken or barely usable -4 Bent -3 Strained -2 Weak -1 Flimsy/Rusty +1 Basic/Crude +2 Average +3 Good +4 Excellent +5 Exceptional fakeedit:and I always thought the basic "numerology"(lol) of the ST system was fairly clear (3's and 5's), but I can see how it's not explicit at times.
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# ¿ Sep 4, 2012 04:27 |
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Xir posted:Um... If I were trying this, but wanted to not break 4E in half, there's a few things I'd do: 1. Make the arcana based off the knowledge:arcana skill (all classes who don't start with it can pick it up) basically this is Gnosis. You can't have arcana higher than that. 2. Divide up the keywords between arcana, some will be in multiple arcana, and you'll probably want to make up a few. 3. Divide up rotes/effects to fit into 4E's scheme. Eg- 1-2 dots would be at-will, 3-4 are Encounters, and 5+ would be daily. Edit: 4. Make each arcana into basically a skill, make each "rank" in that skill cost maybe a little more than other skill ranks. I would stress the free-form and creative nature of spells, within the loose(er than DnD, stricter than WoD) framework. I'd have them choose either potency or duration, and have those factor into the DC. But this is just,like...my opinion man. Error 404 fucked around with this message at 20:34 on Sep 4, 2012 |
# ¿ Sep 4, 2012 20:31 |
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pseudosavior posted:While the rest of it was awesome, this line right here made me love it. God that was an awesome thread, and now I want to go look those videos up again. Do you have a link?
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# ¿ Sep 5, 2012 06:20 |
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Nicolae Carpathia posted:Are you thinking of the Ultimate Hustler joke with Galacticus? I think so, unfortunately I don't have a link to it, either.
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# ¿ Sep 5, 2012 21:43 |
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Dammit Who? posted:Why you think Franklin Richards get stuffed in another dimension? Whole drat 616 universe afraid of havin ta pay child support. This really is the best thing.
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# ¿ Sep 5, 2012 22:52 |
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or post the "death as ultimate hustla" in the underworld vs a Moros.Ze Pollack posted:Young astral travelers are warned against trying to enter inner space from a place of great devastation- Meggido, Katyn, Hiroshima, Detroit- with half-truths or outright lies, claiming that the voyage is less easy there. Not so. The thousand paths of the dreamspace will find their way unto the Anima Mundi with greater ease in places sanctified by the arcanum of Death, but at a cost- all roads in such places ultimately lead to the Ebon Palace, where dwells the Aeon of Death, Greater of the Twin Lords of Stygia. To the Free Council he is the Entropic Principle, to the Christians Azrael, to the Babylonians Ereshkigal. His skin is of the purest ebony, his staff a shining bone-white, and his glasses darker than the very pits of the Abyss he guards. Those few Moroi who have dared to brave his presence speak of it in whispers if at all, willing to confirm only that to face the Ultimate Necromancer is to face mortality in its purest, most vicious form. or the Mastigos one. starbu.cx posted:I was sitting in Philosophy class and the ultimate hustler popped out of a collection of Camus' fiction and said "bitch the only stranger you know is when you be sittin on yo hand before jerkin off at night" and i tried to keep my composure, but then he appeared out of the aether and said "you breath so bad bitches be callin you the plauge" and i was like drat. Daeren posted:My Awakening? Be glad you have asked me, apprentice, and not another, for daring to ask another to reveal the most personal moments of his life is gravely rude. However, in order to teach you how widely varied they can be, I will tell you my story. Liesmith posted:redirect all sympathetic connections to your mom Error 404 fucked around with this message at 23:26 on Sep 5, 2012 |
# ¿ Sep 5, 2012 23:07 |
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Liesmith posted:hunters would effortlessly pass through that fence. This is because hunters have wirecutters. I'm pretty much all-in for nWoD mechanically, but I admit that as dumb as it is, oMage's fluff is fun sometimes, and in that case I'd run new system with old fluff if that's more appealing.
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# ¿ Sep 7, 2012 19:57 |
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Dave Brookshaw posted:And for those that do, we're busily writing the fullest nWoD schedule since... I dunno. 2008? Including near-new editions of the core and Requiem? While I very much prefer nWoD, I'd be lying if I said I never had any fun ever back in the old days so I'll be definitely checking out some of the New/Old stuff. But I have to say calling it "Classic WoD" Just seems...I dunno...dumb.
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# ¿ Sep 8, 2012 20:56 |
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Reene posted:My players will be going to the Underworld in a few sessions to dig up and enslave the soul of an Archmage. I have a pretty good idea for what I want to happen to them there but I need some ideas for funny, horrifying, and/or useful poo poo I can have the waters of each Underworld river they'll be crossing do, because I just know one of them is going to go "hey can I bottle/drink that?" and I want to So are you thinking of having some do a good thing, a good thing with a drawback, or gently caress YOU PLAYERS? Because going by mythology, you already basically have the river Lethe, so: The river Styx could maybe buff all your physical stats by 2 for a day, but cause a couple aggro boxes, or reduce your Willpower. Maybe one river doesn't massively gently caress you up, but now you can see and hear and talk to ghosts as per Death 1, but you can't ever touch anything in twilight. Likewise, maybe there's a river that does something similar with Time?
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# ¿ Sep 14, 2012 04:28 |
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Daeren posted:Blood Sorcery is out for nVampire. Anybody read through it yet? I might get it just because it sounds like another Danse Macabre style retooling book, and Danse Macabre was loving amazing. Oooooh, I want this so much!
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# ¿ Sep 15, 2012 00:42 |
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MalcolmSheppard posted:Hey folks, As a mod, Winson Paine is the goto guy for permission for that. but My opinion is that it's a good idea, provide a link and I'll put it in the OP.
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# ¿ Sep 15, 2012 19:02 |
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Dave Brookshaw posted:My first Requiem chronicle has been broken up and used in... Several books the setting and two npcs are in Night Horrors: Immortal Sinners, the Chronicle structure's in Danse Macabre.
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# ¿ Sep 17, 2012 19:30 |
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Attorney at Funk posted:Much like the Pentacle, IMO. Join the Seers.
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# ¿ Sep 25, 2012 17:34 |
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JohnnyCanuck posted:...Hopefully, I won't kill the thread again. The answer to all of these is Yes.
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# ¿ Sep 28, 2012 17:38 |
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Tiny Deer posted:essentially Mean Girls on steroids Somebody needs to run this. Right loving now.
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# ¿ Sep 29, 2012 23:08 |
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Yawgmoth posted:I don't like the pseudo-religion bullshit leftover from WtA, none of the auspices strike me as actually interesting, renown is easily one of the worst mechanics in nWoD, and gifts are overly situational at best unless they're 5 dots. Needing to buy a loving ritual to not be naked after taking a different form is so loving stupid that trying to put it into words is causing Paradox, and using Harmony as a dice pool is especially terrible because it seems like it's trying to get dropped to <4 almost as quickly as Wisdom. so why don't you tell us how you really feel.
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# ¿ Oct 2, 2012 18:46 |
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Der Waffle Mous posted:"Yo I can carry around a 75mm howitzer like a shotgun" just doesn't carry the same oomph when the other guy can turn you into a bowl of petunias. "Not again." - A werewolf player upon encountering Mages
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# ¿ Oct 2, 2012 19:50 |
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Yawgmoth posted:Oh, yeah in that case you'd both end up as each other's regnant and thrall. This never ends poorly, ever. Isn't there something in the fluff about how some vamps who are all OMG SO IN WUV! will create a two way vinculum like that? I would swear I've read something like that.
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# ¿ Oct 3, 2012 03:08 |
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JDCorley posted:Thanks, this is really helping, keep the suggestions coming. Also you said "Mystery Play" which makes me think I should do something really ridiculously outre with The Play's The Thing. To be honest, you could do worse than to read Ritorix's game and see how he did it. It's a really good game.
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# ¿ Oct 4, 2012 03:17 |
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Loomer posted:I just realized I never got to introduce the Sleestaks in my WoD game. Bugger. They're mentioned about... three or four times by Clutch (just as the reptoid-men in the swamp in Sleestak Lightning, as devil-analogue in Never be Moved (they'll make a meal of your sins), and so forth.) The answer is probably going to make me feel dumb, but what's a Sleestak?
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# ¿ Oct 7, 2012 05:33 |
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Etherwind posted:A good rule of thumb would be to make the potency of non-scaling spells equal to the number of dots in the primary arcanum of the spell used to cast it. This can end up with some spells being slightly harder to dispel than normal, but it's not a big deal. This is pretty much what I roll with, it has the elegance of being simple as gently caress, but also favors the players/NPCs who've put points into being good at Arcana X. note: I, and my group, generally enjoy running higher powered games (lol magic superheroes, etc.) and so I tend to also use this when rating shielding spells. I changed it so that players can choose to add (Arcana) dots to either Defense or Armor on a success. Speaking of, I know that RAW certain arcana shields are for defense, and others are armor, but the nature of the game leads me to favor allowing both from every arcana depending on how a player describes their shield, so I allow one or the other regardless.
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# ¿ Oct 8, 2012 20:33 |
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Ferrinus posted:They're actually all for Armor, although some describe themselves as making you dodgy rather than tough. Technically, if you want to increase your Defense your only recourse is using Mind to buff your Wits and Life to buff your Dexterity. I completely agree with you here, and so that's where I put the successes. Basically I houserule that leaving Mage armor up all day gives you exactly 1 free shot. Somebody snipes, or sucker punches you and you're covered for that one attack. BUT, anything after that first shot means you have to reroll your shield (or decide not to) and then it's an "active" spell where your successes count for how many rounds you have it active. So Basically the "spend mana= lasts all day" is just for walking around out of combat. Basically it's an airbag rather than a suit of platmail. As always YMMV, but my group likes it this way.
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# ¿ Oct 8, 2012 23:00 |
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Yeah, and like I said before, I run pretty highpowered games with deadly as gently caress combat. One hit kills aren't an everyday occurrence, but they aren't rare either. So I came up with this as a way to both play up the "mages are still basically normal people" with the "mages work wonders and miracles and own vs everything forever" So adding 5 dots to armor or defense isn't super overpowered and my players still get hurt, they just don't instakill. Tldr: this is necessary when one Obrimos pulling a satellite down on another Obrimos' head isn't even the most insane thing your group has done this session and oh god we're only 20 mins in.
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# ¿ Oct 8, 2012 23:41 |
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blindidiotgod posted:On Hunter: I've ordered the books and am waiting for them to be delivered - Horror Recognition Guide turned up first and it's a great read. In spite of how unwieldy it would make the Hunter core, they should have just used the HRG as the intro fiction (yes the whole HRG) and then had the rules come after. That whole book is Hunter as gently caress.
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# ¿ Oct 9, 2012 03:46 |
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Daeren posted:homebrewing an alternative to Gifts where you make pacts with specific spirits to get the ability to switch on and off persistent bonuses and powers, but that was a nightmare to balance/homebrew and led to a dead end for us. It was a pretty rad alternate concept though, since your spirit half partially fused with the pacted spirit depending on how powerful it was, so if your Harmony was out of whack and you didn't have a strong Primal Urge, pacting with a spirit out of your league could turn you into a weremagath. I'm not super into nWolf, so take with a grain of salt, but wouldn't it have just been an easier fix to replace gifts with Numina? I like the idea of making pacts with spirits, and how that can gently caress you up. but what about kludging something like changeling pacts together with the effects of numina (as listed in the core, book of spirits, and so on)?
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# ¿ Oct 10, 2012 01:31 |
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To this day, my favorite WoD symbol is the Virtual Adepts' I know it makes me a gigantic nerd, but it's my computer/phone/google/all sorts of stuff background or avatar, and has been since highschool. edit: This one Error 404 fucked around with this message at 21:06 on Oct 11, 2012 |
# ¿ Oct 11, 2012 21:03 |
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MalcolmSheppard posted:Hey Loomer, on the subject of obscure V:TM books If that's the story I think it is, it may also be in a big short story collection I have with 1 story per gameline. it's all in like, handwritten style with little drawings similar to the HoL books, right?
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# ¿ Oct 12, 2012 19:59 |
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gtrmp posted:This was also reprinted in one of the WoD omnibus anthologies; either The Essential World of Darkness or The Quintessential World of Darkness, I forget which. iirc the actual formatting is unchanged, aside from it obviously not being a faux diary with a key and all that. Yes, this is the story collection I mentioned earlier! I forgot the name.
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# ¿ Oct 13, 2012 01:58 |
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# ¿ May 18, 2024 18:22 |
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Froghammer posted:Clearly this means you are incapable of enjoying the concept of cowboys. I'm a ninja, therefore I greatly dislike Kung Fu and Shaolin monks.
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# ¿ Oct 20, 2012 19:13 |