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Cock Soup
Oct 15, 2006
http://soundcloud.com/angelure/chavirer

My latest attempt at beatmaking. Feedbacks are more than welcome.

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Cock Soup
Oct 15, 2006
http://soundcloud.com/angelure/histoiresansparolespt3

More HipHop-y and Rap-able than my last.

Cock Soup
Oct 15, 2006

Freddie Gibbis posted:

MitchFM - i think a lot of the problem with your mix isn't the sounds themselves but the absolute dryness of it; your drums don't seem to be compressed at all and they sound real thin and weak and the whole mix sounds very 'small' and computerized; i know reason has some decent compressors and limiters in it so maybe just gently caress around with mixing as well as the arrangement n poo poo

This.

I would also advise creating a return reverb track and throw your whole mix (minus kick+bass) in to help the sauce stick. It should help fix some of the dryness. Make another one to compress the whole mix but nothing too crazy (something like thre -5db, 2.5:1, attack 0,75, release 250). It should help it feels a little bigger.

Also remove quantizing and gently caress around with your drums so they have more feeling, play with the velocity, etc. I don't remember if you can do that with Reason, especially with Redrum, but in a worst case scenario you can just add some kinda groove between 15-25% so it feels a little more natural.

Add some distortion to your bass, and EQ the poo poo out of everything. Nothing really pops out of your mix and your mids are just saturated with bland noises. Boost bass/kicks at around 85hz-250 hz, your bleep thingy at like 4.5k and 12k.

Cock Soup fucked around with this message at 19:54 on Oct 10, 2012

Cock Soup
Oct 15, 2006

Try and use a gate on your bass and chain it with your kick-drum, it should help it "complete" it a lil better. Doesn't have to be anything extravagant, something like a 2-3 DB difference will do.

Also your synths are hella plain, the melodies and all are all cool, but they end up sounding a bit dry. Try and play with the oscilation or add some reverb/delay/chorus. Again, try and send all of your poo poo through a reverb return track, it'll help everything stick together.

Cock Soup
Oct 15, 2006

whoknew posted:

i want to do mixes/masters right so i'm going to get some monitors (i guess? you tell me). could someone tell me what solution is going to be the best value for my cash?

what's your cash? but anyway the answer's gonna be rokit rp5-6 or 8 depending on the size or your mixing room

Cock Soup
Oct 15, 2006
yeah if you have a small room that's not padded, going for anything over 5 or 6 inches would be a waste of potential and money

Cock Soup
Oct 15, 2006
@Sat High how this for pathos?

http://soundcloud.com/angelure/histoire-sans-amis

Cock Soup
Oct 15, 2006

guy in a jetta posted:

does anyone have advice as to how to make basslines stand out on? I'm basically using a slightly tweaked synth generator in FL studio, but i'm unable to hear it on lovely speakers.

you got a lot of choices. basically if you can't hear it it's doesn't mean it's not good, but making good basslines without proper monitors is next to impossible (headphones usually have basses boosted so they're not really reliable). if you really wanna be able to hear it octave it one up and tweak your synths like that

one of the way to make it pumpier/punchier is to gate it with the kick drum a couple of DBs. distortion/saturation is also good

get yourself a real bass synth also, something like Arturia's Minimoog, Sylenth, or NI Massive, having a good synth to start with will make a world of difference

Cock Soup
Oct 15, 2006

Radio du Cambodge posted:

I remade an old track on an mpc500 to practice using it and cuz the old version never really went anywhere. It's a little rough around the edges.

https://soundcloud.com/zmbeats/shake-money-ii-mpc-edition

Any comments on the song are welcome but I have a specific question too

How do you make it so that a bass drum sounds clean even at a high volume? I find when I turn up my speakers, it becomes a flat mess pretty quickly even when it sounds full and punchy to me at a middle-to-low volume. I think this is true of any song, but it seems like a lower threshold for my own stuff. I assume it's a mixing issue but what exactly is the problem? Should the drum be more low pass filtered/EQd to remove midrange frequencies or something? Should other instruments be equalized/filtered so as not to interfere?

Since you do not have a bassline persay, you can pretty much hi-pass everything but the bass drum to 200hz, you can also put long range low pass on your kick so as to make the unwanted frequencies a bit quieter but not completely inexistant. Make sure none of your outs peak and don't use a maximiser/limiter except for mastering, this should help for the saturation. If you're looking for punchiness, go for parallel compression (Basically, have one plain drum line, and have an aux send for your Kick/Snare to really heavy compression --- you can easily find a youtube tutorial for your specific DAW.)

Cock Soup
Oct 15, 2006

SHOPPA 4 LYFE posted:

I made a couple things that I recently posted to: https://www.soundcloud.com/majinjuu


Feedback appreciated cause I suck.

You got a good sense for melodies and song construction, the main issue with your beats are really the production. Everything sounds like you used presets and sounds way too quantized. Try and turn off quantization and play your beats with a keyboard or something, it'll make it sound a lot more live-like.

Also, experiment with your synths, never be satisfied with the default sound; play around with the synth itself, add distortion/saturation/reverb/echo.

Fake-edit: I was writing this as your first song way playing, Ghastly's main melody is very good, but I'm not really a fan of the electro-house turn you take with it. It just doesn't seem to fit all that well with the remainer of the song. Also don't use gunshots.

Cock Soup
Oct 15, 2006

The most basic thing you're gonna need is a DAW, and you're gonna need to find one that's fit for you. If you're planning on making sample heavy music, I'd recommend Ableton Live as its sampler is one of the most versatile and easy to use. If you're not really into working with loops there's always Fruity Loops, Nuendo, Pro Tools, Sonar, whatevs. The first thing you'll wanna do is look up youtube tutorials for the software of your choice and learn to use it and use it well as it's gonna be your primary tool. If you're on a real tight budget at the moment, Reason has an elaborate demo and is one of the easiest DAW for simply sitting down and starting to produce music right away.

Then you're gonna want a midi controller because working with only a mouse and your keyboard's gonna sound hella mechanic if you don't know what you're doing. If you don't know much about music, perhaps it's better not to go with a keyboard and go with a midi interface like the NI Maschine, or an Akai or a Novation pad. They're all very intuitive to use and your music's gonna sound that much more natural.

After that, if you take your music seriously, you're gonna need monitors, as mixing music with headphones or computer speaker is poo poo. Investing in a good pair of powered monitors is gonna help make your sound that much better.

Cock Soup
Oct 15, 2006
Look into parallel compression if you haven't yet. If you already use that technique, you'll prolly have to fiddle around with you EQ just a bit more.

Cock Soup
Oct 15, 2006

As far as the snare is concerned, it's pretty much plain parallel compression. You've the clean snare sound, and the crips snappiness is just EQing+ very heavy compression.

For the sample, the loop sampled is a high frequency synth, which would not be too hard to isolate with some EQ, but there's also the possibility that it's simply a re-creation of the synth, which wouldn't be too hard as well. But yeah, there are no miracle recipes to isolate busy samples apart from time and dedication.

Cock Soup
Oct 15, 2006
Part of an ongoing project of doing a full album of beats using only sample from Quebec music. I'd be glad to have some feedback as to the production/general mood.

https://soundcloud.com/angelure/chanson-triste-pour-gens

Cock Soup
Oct 15, 2006

As far as the mix is concerned, I'd only go for a bassier/kickier kick, right now he's completely swallowed by the bass line. Apart from that, maybe add some kind of panning effect on your samples and perhaps experimenting a lil more with the drums (going with the psychedelic theme). All in all the track sounds great tho.

Cock Soup
Oct 15, 2006

KaosPV posted:

Hmm, you mean crazy panning examples, like "from ONE EAR to anOTHERrrrr and back" or what? What kind of experimenting with drums? Fills and stutters, a la DJ Shadow in "building steam...", or dubby delays or what?

And yeah your criticism of the kick totally applies, it was me trying to balance it with the bass but it ended up being weak, will try to get it back in force. Thanks for the compliment on the track, you don't think it's too long/stretched? I kind of like the reverbed washy filtered pad and the sci-fi sounds.

I'm putting your track on my mp3 btw.

Thanks a lot. And yeah, you pretty much understood perfectly what I meant through my comment. It's definitely not too long because you always bring in new/interesting twists. The only way I could see it become boring or stretched is because of the drum that could seem a wee-bit too straightforward compared to the rest of the instrumentation.

Cock Soup
Oct 15, 2006
Back to beatmaking after a year long hiatus due to self-doubt and laziness. Still the same gimmick: makes as much of the beat using only samples from Franco Québec artists. Managed to get everything but the bass.

https://soundcloud.com/angelure/pas-de-cartier-pour-jacques-pas-mal-finale

Cock Soup
Oct 15, 2006

Ricky Bad Posts posted:

Anyone got recs for babbies first drum machine?

I've got a Native Instrument Maschine and I'm pretty happy with it. It's incredibly customizable, there are a lot of decent integrated VSTs and sample packs. Might be a little bit over your budget tho, but they have the Maschine Mikro that is more rudimentary but that will still do everything you could ask from a drum machine.

On another note, I've tried my hand at producing once again but I feel like I've reached a plateau where everything sounds a wee-bit the same, would anyone care to give me some constructive feedback? Are my drums "pumpy" enough? What about the overall mixing? If anyone would do this for me, I'll give your poo poo a listen and give you as much constructive feedback as I can if you're interested.

https://soundcloud.com/angelure/nouvel-essai

Cock Soup
Oct 15, 2006

jryan42988 posted:

I put up a few tracks of all different genres; tracks 2, 3, and 5 have more of a hip-hop feel than the others. Feedback would be greatly appreciated.

https://soundcloud.com/jryan0858

Musically, there's some interesting stuff going on but the biggest issue is about the production quality. I don't know if you're tracking with a real guitar, but there's a weird compression effect going on all throughout your songs that makes it disapear everytime the kick hits, I don't know if you're side-chaining or if it's a simple mixing issue, but it's distracting to say the least.

As for the synths, once again, there are some interesting things going on in terms of melody but they all sound like your "out-of-the-package" synths. They don't really sound original or personalized. You might want to spend some time tweaking them around and making them your own. It'll make a pretty big difference.

As for the mix as a whole, it just seems like everything is too loud. You might want to bring most of your levels down and play around with compression instead. It'll help make your tracks bouncier and will make it a lot easier to mix your kick and snare so they don't cut every single frequencies. You can have your drums a lot less loud, but a lot snappier that way, and they'll shine through the mix anyway.

Keep at it, the potential's there.

Cock Soup
Oct 15, 2006

jryan42988 posted:

I sidechain everything to the kick, except for the melody. I dunno, it always sounds better to me that way. I also always sidechain the rhythm instruments (usually guitar and piano panned hard right/left) to the snare or clap. Is none of that a common practice? The guitar is real, and typically I'll record 3 or 4 different guitars strumming the same thing with 2 mics. Then I send those to a short reverb/delay and sidechain that to the kick.
https://www.youtube.com/watch?v=Fd8YojAaICU
https://www.youtube.com/watch?v=0ymI54DuMj8

It's pretty common to sidechain some kind of pad/airy sample but your guitars are all over the frequencies, and it sounds a bit too squished? I don't know if you understand what I mean.

jryan42988 posted:

I designed all the synth sounds, but I like to keep them simple, so I could see that.

Oh, sorry. But yeah don't hesitate to add some reverb, some fuzz, some delay, whatever. A lot of VSTs will sound a bit dry by themselves no matter how much you tweak them.

jryan42988 posted:

What are you, MY DAD?!

I have at least an eq and a compressor on each instrument; by play around with compression do you mean automate it throughout the track or just have the effect be not as intense, like i should turn down the ratio or threshold or something? how does lowering the instruments' level affect compression?

Well basically with compression there's two things you can do to make your drums snappier. The first one is to put a relatively high compression like thres between -15 and -20 and a 4.5 ratio. The most crucial part is the attack tho, you'll want to fiddle with it for a while until you keep only the initial *snap* of either your snare or your kick. Have a slow release so the focus is really on the snap.

You can also go for chain compression which essentially means having a return track with a very heavy compression, something like thres -inf and a 6-7 ratio. Simply having that track exist will boost the initial attack of your drums but you have to make sure to mix it in subtly or else it'll just saturate.

My feeling, and correct me if I'm wrong, was that you were using a maximizer in your mastering suite. I'm not saying that's bad but you have to look at effects like ingredients. The maximizer would something like ketchup: a little of it can give a plate a sweet kick, too much of it and everything taste like ketchup. Use subtlety.

Here's one of my old tracks where I used the maximizer way too hard:
https://soundcloud.com/angelure/beat-qui-fait-peur-boooooohhh
Notice how everything sounds on the same level and the beat's not really bouncy at all?

Here's a more recent one without a maximizer but where I spent a lot more time fidling around with EQs and compressors:
https://soundcloud.com/angelure/nouvel-essai
Hear how it sounds more natural?

Cock Soup
Oct 15, 2006

AloneNVegas posted:

Is this a good starting kit for a complete begginer who wants to produce rap music. I want to make beats like Harry Fraud, and he said he uses ProTools, And Micro Korg. If not what do I need to make beats like this

Way too big an investment for what you want to do, and Pro Tool will leave you discouraged pretty quickly, its learning curve is pretty steep. If you're a complete beginner, just get a demo copy of Reason, Fruity Loops or Ableton Live. The two main elements in the beats you posted are essentially the samples and the synths. Ableton has a great built-in sampler which will allow you to do most of the things in the beats you posted very easily (re-pitching, cutting and layering delay and reverbs). For the synths, Reason has buttload of built-in VSTs that sound pretty decent (most of OFWGKTA's early releases were made using only that) or you should check out the synth thread and find a couple of cheap or free VSTs that have the particular sound you're looking for.

Cock Soup
Oct 15, 2006

AloneNVegas posted:

Thanks. What about vocals? Can ableton live do that as well.

Any DAW will be able to handle that given the right VSTs. Basically your main concern with vocal should be to get a decent microphone and a booth. No matter how good of a DAW you use or how much time you spend mixing your vocals, there's just no fixing noisy/low quality recording.

Cock Soup
Oct 15, 2006

zeldadude posted:

hey dudes might be the wrong place to ask but can anyone suggest some poo poo that sounds like this? I loving love it. Already getting some Freddie Joachim but I need more!

Ayatollah "People Get Ready"
http://youtu.be/fGR1-XhSpJ0

Madlibs, J-Dilla, Nujabes to some extent.

Cock Soup
Oct 15, 2006
Re-worked the mix on an old project, much more satisfied with it now.

https://soundcloud.com/angelure/jeunesse-melangee

If anyone would care to listen to it and point out any obvious mixing errors or things that could be improved, I'd be really happy to do the same for you in exchange.

Cock Soup
Oct 15, 2006
A project that I am working on finally dropped its first single. I am basically in charge of the mixing/mastering. Anyone with experience would mind giving me feedback? This is the first song I've worked on and I'll have a full album to mix before the new year.

Basically, I know that the trumpets in the main sample sound a little thin but I don't know how to address that Issue without adding a layer of synth or whatever. Also, the sample the producer used comes from a youtube video so the quality was not optimal to begin with.

http://millevots.bandcamp.com/track/la-toune-kasher

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Cock Soup
Oct 15, 2006

tradjik posted:

4th trap beat i've made since starting a diploma in electronic music production (which i've now finished)

could use some constructive crit.
problems? anything it's missing?
thanks.

https://soundcloud.com/clixkonnekt/metal-drums

You should look into string pads that sound like strings. Basically, unless it comes from a sample from a song, strings sounds dry as poo poo. Your main (right ear) string loop sounds pretty interesting melodically, but it is way too round in terms of tone. Trap needs to be dirty/grimy and your strings sound way too clean for that. Look into some Trap specific pad presets for either horns or synth and add some layers in there.

As far as the drum is concerned, everything that's in there is mixed well (your HHs could be a little louder/brighter) but it gets boring real quick. Don't hesitate to add more kick/sub and to play with the pitch (see Clams Casino for example). Also, consider adding a clap and an 808 to your mix just so your 1s and 3s snap more.

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