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TouchToneDialing
Jul 21, 2006

Right now the only things that are easy to come by are core sets, wave one and large ships. They just did a reprint of wave one and are doing a reprint of wave two soon but right now they are very hard to find.

If you want more ships picking up a second core set is a really good idea. Having a extra set of maneuver templates and dice is almost needed. Plus you will want more x-wing and tie models. The wave 1 x-wing/tie expansion are also pretty important to get. Especially for rebels, you will want wedge.

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TouchToneDialing
Jul 21, 2006

One of my local game stores just said hes getting his new expansion shipment Wednesday. I just preordered and im pretty excited. One shuttle, one HWK, two B-wings, and two Bombers.

TouchToneDialing
Jul 21, 2006

zVxTeflon posted:

My old plano cases weren't cutting it anymore so I just ordered the bigger plano 3952

Was thinking of getting the custom Battlefoam tray and case but its more than I wanted to spend to carry around my plastic spaceship game.

edit: The tie bomber is huge as gently caress

I got this and ordered two huge two inch thick sheets of pluck foam from a random foam website. Im going to fill the bottom with pluck foam and it only cost $35ish.

TouchToneDialing
Jul 21, 2006

Swagger Dagger posted:

Haha, I guess we read the same BGG thread because I bought one too. It's huge but perfect for me since I have 2 of all the large ships.

Yep, same. Its a lot lighter than it looks though.

TouchToneDialing
Jul 21, 2006

Kilazar posted:

Anyone know if there are plans to sell "decks" in the near future? I really don't need to own 5 X-wings, but to get the cards I want, I need to buy 3 more X-Wings >.<. I'd rather just buy the one X-Wing I need, and then the two card packs.

I would love if they did this but I feel like it will never happen. Its going to start getting even more crazy with repaints of ships that include new cards. You're going to end up with way more ship models than you need just to get card combinations.

Im going to just start using card proxies I think and only buy expansions for lists I actually want to fly.

TouchToneDialing
Jul 21, 2006

I ordered some pluck foam for the bottom of my case a few weeks ago and should get it tonight or tomorrow.

I never thought I would be so excited about getting foam in the mail.

TouchToneDialing
Jul 21, 2006

PJOmega posted:

Of concern however is the tournament prizes. Since it is a WizKids production, a lot of game altering cards/units/dice will only be available through the tournaments. This includes an attack die with no misses and even some double hits that can be used once per turn, for only 5BP (out of 100). Also DS9 is a tournament prize exclusive, and can be used in tournaments. So keep that in mind if you're thinking of playing it competitively.

How could they ever think this was a good idea. If X-wing had stuff like this I never would have bought so much of it.

TouchToneDialing
Jul 21, 2006

PJOmega posted:

For someone with 2x Core Set, 1x Millenium Falcon, 1x A-Wing, 1x TIE Advanced, and 1x Tie Interceptor, any recommendations for 2 forces?

I'm thinking for Dark Side...

Darth Vader/Backstabber/Obsidian Squad Pilot/Turr Phennir (100 pts)

and for light side...

Biggs (R2-F2, Shield Upgrade), Luke (Expose, R2-D2, Proton Torpedoes), Arvel Crynyd (Concussion Missiles).

Not having access to the Tie Fighter pack IDs really hurts the swarm I would want to run (Darth/Backstabber/Mauler Mithel/Winged Gundark/Howlrunner, with 5 points worth of things)

Yeah, Imperials not having howlrunner really hurts the swarm but I would probably do something like:

Soontir Fel(Push the Limits)
Darth Vader(Squad Leader)
Obsidian Squadron Pilot x3

For rebels, you might not even want to use this because it will probably wreck the imperials every time but:

Han Solo (Marksmanship, Gunner, Chewbacca)
Rookie Xwing x2

Its a pretty popular build called "Han Shot First" and its brutal.

TouchToneDialing
Jul 21, 2006

VibrioCholera posted:

Playing in my first league games tonight. Not sure I want to play with the HWK or the B-Wing with little experience. B-Wing seems ultra easy to incorporate into a squadron but making use of that HWK-290 could be tricky.

What's a good staple? I like running the Falcon with Gunner for the inevitable Darth Vader rubbish. However, I was thinking of running Wedge, some rookie pilots, Proton Torpedoes, and a B-Wing. I have everything in multiples except Y-Wings.

Do you just have one B-wing? B-wings are so good so many ways and they fit perfectly into so many builds.

The only one b-wing list that I think may be competitive is:

Wedge
Biggs/Sheild/R2D2
Ten Numb/Marksmenship/Engine Upgrade

Its the classic Bigg/Wedge with the beast Ten Numb instead of luke. The list is really good but loses to swarms or double firespray lists really easily.

TouchToneDialing
Jul 21, 2006

Poopy Palpy posted:

If you're not putting Veteran Instincts on Han I don't see how you can call it Han Shot First.

If someone puts veteran instinct on a high pilot skill pilot they will lose to that build every time. Its super easy to play and it wrecks.

TouchToneDialing
Jul 21, 2006

VibrioCholera posted:

I ran something similar but should have altered it. B-Wings are beasts but everyone was playing Rebels and the asteroids were bastards. I ran an Autoblaster on Ten Numb and when he was in range it was ridiculous. I took Jan Ors to support him and give him 4 die roll along with a blaster turret herself with Recon Specialist. I ran a Biggs setup with an R2-F2 unit and Stealth device.

I think that would have been far more effective against an Imperial player because Rebels pack so much damage having 4 die really didn't matter since chances were he lost the stealth device quickly. Going to take a look at doing an imperial setup due to the composition of what everyone seems to run here.

The only thing I put stealth device on are things with 3 base maneuver. Things with under 3 are always better off taking a shield upgrade. Especially x-wing's with R2-D2 that can regain the bonus shield upgrade.

TouchToneDialing
Jul 21, 2006

thunderchief posted:

What is the build quality like on these little things? Is it the sort of plastic type where the little pokey bits are gonna be bendy so they never actually point in the right direction exactly or does it stay rigid?

Like alg said, they are very good quality and they are made of a hard plastic so not much bending. Not to mention if something does happen to a model, FFG has a really good track record of replacing them. I broke the peg off a B-Wing within a minute of opening it. I sent them an email and a few weeks later I got a package with a replacement model in it.

TouchToneDialing
Jul 21, 2006

I would do terrible things to get a set of the asteroids. The repaints are really good but god drat those asteroids.

TouchToneDialing
Jul 21, 2006

Daedleh posted:

What do people think of 3D asteroids? While they certainly look pretty, I'm concerned that they'd interfere too much with the actual gameplay. You can't really overlap ships on top of asteroids (as much as you'd want to avoid it, it would happen) and wouldn't even be able to get close with some ships like the YT1300.

I made these asteroids and unless someone flies directly on top, I don't have a problem with them. If someone lands on top you have to unscrew it but some people just put bases on the asteroids then put them on top of the asteroid templates.

TouchToneDialing
Jul 21, 2006

Devlan Mud posted:

What did you use for the stands, and how easy is it to remove the pumice from the template for movement? I'd like to have asteroid models to go with all my other splurging on this game, but they'd need to be practical from a gameplay standpoint (which yours appear to be).

I used this set and sliced the top off a set of asteroids to get the graphics. The metal rod in the middle unscrews from the mount in the asteroid and base. So if someone flies into it, you just unscrew it. I like these more than the plastic bases because you can break them down completely for easy storage.

TouchToneDialing
Jul 21, 2006

Sephyr posted:

Inperial lists are really dominating here. The most common list I see around is Turr Phenir with a Stealth Device, Krassus Trelix with the Heavy laser Cannon, and two Ties. Having the Firespray toss 4 dice all the time with one re-roll is just brutal and the Ties can still swarm a wounded ship.

Sadly, my models are lost in the mail. The list goes like this:
-Luke with R2D2
-Arvel Crynyd + Stealth
-Grey Squadron Y-wing with Ion Cannon
-A-wing with Prototype pilot.

Also, what is the verdict on torpedos/missiles? They seem to be way too expensive for a one-shot weapon, especially compared to some turrets/abilities.

That list is going to have a hard time killing anything. None of the ships are offensive and Y-Wings with Ion Cannon's work better in twos. A-wings are really only good as missile deliver ships so they should always have a missile or should be a different ship. I dont like missiles or torpedoes either. Iv never played a list using missiles that doesn't fall apart in the later part of the game.

TouchToneDialing
Jul 21, 2006

Luebbi posted:

A friend of mine and I just pooled together for a nice used lot of X-Wing stuff! For 100 € we got:

2 base games
2 Tie Interceptor
1 Tie Advanced
1 A Wing
1 X Wing
1 Y Wing
and the Millenium Falcon and Slave 1.

Two questions: one, can you guys suggest some starting matchups that aren't too advanced, but not just the bare basics (X-Wing vs 2 TIEs) either? We're used to tabletop games and I think I've got a pretty good grasp of the rules, so I'd like to start with 2-3 ships per side, perhaps one base game + TIE interceptor/A-Wing.

Two, from what I've seen so far the game seems pretty simple and rules-light. That's fine for something to play inbetween, but does it have enough staying power to keep you interested after the first couple of games?

If you can, get a Tie expansion. Not having Howlrunner really hurts a lot of imperial builds.

With that set, rebels have a lot more options because imperials are short a few ships.

Rebels could do Han Shot First that I posted earlier or Wedge, Bigg's and Luke X-Wings. These would probably whip any imperial list you could put together with what you have though.

For Imperial, maybe something like:

Soontir Fel with Push the Limit/Stealth Device
Krassis with Heavy Laser Cannon
Academy Pilot x2

TouchToneDialing
Jul 21, 2006

Im still surprised we haven't seen all the bounty hunter ships as ships that can go with either side. People love the bounty hunters and they all have awesome looking unique ships.

TouchToneDialing
Jul 21, 2006

Devlan Mud posted:

Eh, restocks of TIEs and X-Wings are on the boat anyways, so in a few weeks you'll be able to get them back at regular prices.

Yep, wont be long. Not to mention the print size is supposedly 4 times the size of the original runs. Fantasy Flight knows the demand now.

TouchToneDialing
Jul 21, 2006

Carteret posted:

The match was pretty crazy to watch. Archive should be the last part of the last video on https://www.twitch.tv/ffglive.

Lists were:

REBEL (100)
Biggs
Rookie Pilot
2x Dagger Squadron + Advanced Sensors


How was this played? Biggs protects the B-wings or is he just being used to spread the damage a bit?

I wish the video was still around.

TouchToneDialing
Jul 21, 2006

John McClane posted:

so, is a trio of Biggs/Damage Dealer/Jan Ors as effective as I think it might be

biggs can draw hits, jan can do damage from range/feed extra damage to whoever's putting it out

The problem with the HWK is the point values are all to high for what they bring. Taking a rookie pilot or a blue squardron b-wing is always a better option. They cost less, you get more attack and the dials are way way better. You cant even K turn with a HWK plus using Jan Ors ability forces you to do green manoeuvres or its even more of a waste.

Iv never run into a situation that I didnt wish my HWK was an xwing or Bwing after the third turn.

Support ships dont work because they dont support enough to make up the lose of a regular ship.

TouchToneDialing
Jul 21, 2006

Caddrel posted:

I'm just about to get into this game. Do people every proxy the upgrade cards, when playing casually at a LGS? I'm sure that for official play you need the real copies.

Proxying seems more reasonable than having to buy multiple ships from a faction you don't play, or multiple big ships just for the extra copies of a few cards.

Iv never had a problem using proxy cards for casual games. I only buy ships that I will physically use.

TouchToneDialing
Jul 21, 2006

Amish Retard posted:

Ugh stupid Canadian pricing - local gaming store that I actually like (Dueling Grounds in Toronto) has all the expansion ships for $16.95, the starter kit for $44.95 and larger ships for $34, despite the dollar almost being at parity. Hate how we get screwed like this - ordering online ends up being only slightly cheaper with shipping, too.

Luckily they had a 20% off sale this week so I got my friend the starter set, slave 1, interceptor and advanced for $100 after tax.

Meeplemart or 401 Games have competitive prices to the US. Small ships are $11.95, Large Ships are $22.95 (Slave ones are 19 at 401), and cores are $31.95.

TouchToneDialing
Jul 21, 2006

jivjov posted:

Anyone have a recommendation for a new and bigger Plano case to upgrade to? I have the red 5231 that everyone recommended in the early days of the game (I think on Amazon it's still listed in the "other people bought this item as well" section with the X-Wing core set) but I've just about outgrown it now, especially since I've started sleeving my game cards. Ideally I'd like to house everything including the large ships in one case, but I can live with the Falcon/Firespray/Lambda being left out.

I ended up ditching my Plano sets and went with this. I have all the tokens, dials bases, rulers and cards in the top then I got pluck foam and filled the bottom with it for the models.

It has tons of room still with 7 Ties, 4 Xwing, 3 Bwings, 1 Shuttle, a set of 3D asteroids and 2 of everything else. It should last for 2-3 more expansions hopefully.

TouchToneDialing
Jul 21, 2006

I ordered a 3x3 vinyl mat from Banner Buzz and its awesome. I even put measurements for range one around the edges and range two markings for the asteroids. With shipping and everything it was under $20.

TouchToneDialing
Jul 21, 2006

When I get home I'll check and see if I still have it. The image was something I got off the internet and then just messed with the colour/levels in photoshop and added more stars.

TouchToneDialing
Jul 21, 2006

Drake_263 posted:

Just ordered in a second starter box, a Y-Wing, TIE Advanced, and the Millenium Falcon. That oughta keep me settled for a bit. Hey, what kind of wargear cards do the individual TIE fighter and X-wing expansions have, are they something I should absolutely get or..?

They are both good to get. The tie is almost necessary to get for imperials because of Howlrunner.

TouchToneDialing
Jul 21, 2006

smashthedean posted:

Have people gotten a lot of play with Lambdas? They seem great on paper with amazing stats for a low price, but their movement dial is pretty super limited (though stopping in place seems pretty sweet) and I kind of just see them getting outmaneuvered like crazy after the first pass.

The most success iv had with the lambda was:

Colonel Jendon with Darth Vader, Saboteur, ST-321

Saber Squadron Pilot with Veteran Instincts x3

Its a fun list to fly but its not super competitive. If luck is on your side though you can really really wreck some top tier lists with B-wings/x-wings.

The only other list iv played that sort of works is jamming a Lamdba into a tie swarm like:

Omicron Group Pilot with Saboteur,Darth Vader
Howlrunner with Determination, Stealth Device
Dark Curse
Academy Pilot x3

Still this is better without the lambda.

TouchToneDialing
Jul 21, 2006

Drake_263 posted:

How viable is TIE swarm, anyhow? Once my order arrives my Imperials are going to be up to 4 standard TIEs, 2 Interceptoirs, one Bomber, one Advanced, a Firespray and a Lambda. The thought of just burying some poor bastard in TIE hulls and maybe plonking a couple missiles or something on the Bomber for heavy support does sound amusing.

Tie swarm is probably still the top meta build but its just made up of 7 standard ties.

TouchToneDialing
Jul 21, 2006

Leo Showers posted:

TIE swarms were pretty much the top list during Wave 1, which preceded the Assault Missiles. Even today, you could probably do pretty well with a TIE Swarm as long as you manage it carefully.

Also you usually take Howlrunner in the TIE Swarm due to the primary weapon rerolls.

In practice missiles never seem to work well. Not to mention 5 points per missile gone right away and the only decent ships that can hold them are both large. There is a reason people don't use missiles in competitive play.

The only "splash" damage lists that I dread playing as a swarm are double bounty hunter with Assault Missle and Seismic Charge. But no one plays that competitively because 4 ship builds tear it apart.

TouchToneDialing
Jul 21, 2006

Evil Badman posted:

Just a heads up, Target is throwing the core set on clearance in some stores. Should I buy a pair at 19.99, or just one?

Two is really good to get. You get a extra set of movement templates and dice which is very handy. At that price, if I didnt have 4 x-wings and 7 ties, I would get three!

TouchToneDialing
Jul 21, 2006

Autoblaster is probably one of the worst cards in the game. 4 attack dice with crits is just as good mathematically as 3 attack with the autoblaster bonus plus it costs 5 points. The only situation autoblaster is good for is striping stealth off ties. Even then, if you get in range one of a tie with stealth, 4 attack die will probably do the job too. Its just not worth 5 points.

Not to mention getting b-wings into a range one situation doesn't happen a lot. Way better off taking your bonus attack dice at range one and spending 5 points some place else.

TouchToneDialing fucked around with this message at 16:59 on Jan 20, 2014

TouchToneDialing
Jul 21, 2006

Arrgytehpirate posted:

I've been reading around looking for a fun list and found one that looks fun.

Bounty Hunter w/ Recon x2
Shuttle w/ Vader

Anyone have any experience playing with or against this list? I'd like to know if it's worth it to buy the second Firespray and a Shuttle.

Iv done two BH with gunner and Shuttle/Vader before. You're not going to win tournaments with the list but they are fun to play. Two BH also have lists like:

Double Bounty Hunter with Cannons
BH + HLC x2
Howlrunner + Swarm tactics

Double Bounty Hunter Splash Damage
BH + Assault Missile + Seismic Charge x2
Howlrunner + Swarm tactics

The shuttle isnt that great of a ship and comes down to playing it Omicron with vader and using it to deny actions. You do however get probably the best add on card in the game, advanced sensor. Its the reason anyone owns more than one shuttle.

TouchToneDialing
Jul 21, 2006

Word on the street is the Tie Defender will have a white 4 k-turn.

TouchToneDialing
Jul 21, 2006

Swagger Dagger posted:

I'd definitely say go with List 1 if you're going to get practice in. You really just need to get used to maneuvering Biggs and the B-Wings in tandem, and you've got 3 weeks to do so.

Get good against the mirror to, there will be a lot of them.

TouchToneDialing
Jul 21, 2006

Expose is one of the worst cards in the game. On average you will do more damage just taking focus and then you also save 4 points not using the expose card and dont lose one defense die.

Its a bad card.

TouchToneDialing
Jul 21, 2006

Acebuckeye13 posted:

TIE Swarm is a fairly common and fairly effective list, since with clever maneuvering you can easily drown your opponent in fighters. As to the specific squadron composition, you can always run two groups of four basic TIEs (8 Academy Pilots comes out to 96 points), or have four TIEs supporting a group of bombers or a shuttle. The TIE Defender hasn't been released yet, but when it does come out you should be able to run a pretty deadly, cannon-friendly force.

Competitive tie swarms normally run 7 ties so you can include howlrunner which is a huge reason why tie swarms work so well.

TouchToneDialing
Jul 21, 2006

Leo Showers posted:

I think the TIE Swarms will always work to some degree, at the very least it's a good fallback list in my opinion. My issue with TIE Swarm is that it's very predictable, it's not a new list and it's pretty much always Howlrunner + stuff.

Tie swarm probably isnt a good fallback list. It probably has the steepest learning curve of any build and has to be flown right to work.

You're right that they will always have Howlrunner but its rare to see people use the exact same swarm. Iv seen so many wildly different swarms work really well, even one with a tie bomber and a torpedo.

TouchToneDialing
Jul 21, 2006

I cant wait for two YT-1300 lists to be bad. The only people that play them are people that want to win and can't fly a hard list. They aren't fun to fly, they aren't fun to play against and it takes zero skill to fly around the edge of the board for 75 minutes.

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TouchToneDialing
Jul 21, 2006

If you are running ions, you need at least two. One ion never seems to work well, especially against large ships you need to ion twice.

Personally, I think B-wings are a way better ion control ship in most situations. Y-wings two attack really hurts them and you give up a lot of phantom range one dice because of the turret. With the b-wing and cannon they have to be in your firing arc but it almost always means when you ion something, next turn that b-wing will get range 1 attack.

Y-wings with ion turrent are a lot easier to fly well but I think a well flown b-wings is way way more dangerous.

The only list I would use y-wings with ions is with a falcon.

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