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Kavak
Aug 23, 2009


Gorgo Primus posted:

I have always had a bad feeling that East vs. West would be terrible given how AoD's team handled the cold war in their first outing, but I've really wanted to be pleasantly surprised by them. Sadly, looking at the screenshots and reading the DDs has only made it worse. So... basically the complete opposite of EU4, where I have a really good feelings about it and the screenshots and DDs have only made it look/sound better.

What did they do wrong with the Cold War in AoD?

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Kavak
Aug 23, 2009


Fister Roboto posted:

You know what the best part about war in EU3 is? It's being constantly spammed with peace deals from lovely landlocked OPMs, demanding that I give them all my money and release all my vassals and cancel all my alliances. I sure hope war and peace are a lot different in EU4!

This began with Divine Wind and its horribly implemented "Call to Arms" system, as far as I can tell.

Kavak
Aug 23, 2009


In Darkest Hour, is it better to research a project with a higher skilled team or one that has more applicable specialties? Also, is there a formula to determine how much time a project will actually take? I know about how researching before or long after the recommended date works, but is there a way to look at a project's difficulty and my tech team and get a general idea how many months it will take?

Kavak
Aug 23, 2009


I got within a century of finishing a game as Ming until my save files got corrupted. This was HttT, though- I don't think I've gotten even to the 17th century with Divine Wind.

Kavak
Aug 23, 2009


Gort posted:

Short answer: Research with the team with the most applicable specialties.

Long answer: The higher the skill of a team, the more money they cost per day. If your team has a specialty in what they're researching, they get their skill doubled for free. So it's more efficient to research with the team with more specialties.

That said, if a team is significantly higher skilled than one with better specialties, you might calculate that using the high-skilled non-specialised team is better because it'll get the job done faster, but that's an outside case.

Yeah, I'm finding this to be the case. Cost has never really bothered me, but I wish there was a "Balanced Budget" option for the Consumer Goods slider that locks it to whatever you need to break even on Money, like how the Supply slider works.

Kavak
Aug 23, 2009


Gort posted:

Crusader Kings 2 also has this sound that accompanies 90% of the events that I wouldn't mind never hearing again...

The weird thing is that I think that sound came from EU: Rome.

Which means it'll fit much better once there's a good Roman era mod out. :v:

Kavak
Aug 23, 2009


Smirr posted:

I've been playing a spot of HoI 3 tonight and the thing that's been bugging me the most (and this isn't a complaint specific to HoI 3, so please don't get probated, Darkrenown ;)) was managing my sliders, especially during peacetime. I know I could just let the AI manage the whole thing, but wouldn't it be great if you could, say, middle-click a slider and it would automatically go to the exact amount of IC required (if you're over the limit; if you're under the limit it would go as close to the required amount of IC without making any unlocked sliders go under theirs)? Would that be possible in the current engine? It would seriously make any and all HoI games twice as enjoyable to me.

I'd love a feature like this for Darkest Hour. The Consumer Goods slider eventually adjusts to stop losing money, but I'd love a "Balanced Budget" option where I could lock enough IC to it so that I'm making money at a decent rate, while still letting the other sliders manage themselves.

Kavak
Aug 23, 2009


PleasingFungus posted:

Sengoku "Rape Simulator" Rance

I'm sorry, what?!

Kavak
Aug 23, 2009


DrSunshine posted:

I'm going to be China, so I can live out the alternate history scenario of "What if the Ming had been expansionist and progressive instead of isolationist and conservative?"! :china:

Same here, hopefully that godawful faction system is gone.

Kavak
Aug 23, 2009


BBJoey posted:

You must take East Prussia, then liberate Lithuania to restore the Commonwealth. :poland:

On a different note, I'm a bit lost in Darkest Hour. I'm pretty sure I understand the mechanics, but I'm still not sure of what I should be producing at a given time how I should be splitting my IC between production and upgrading. For example, as Germany starting in 1936, should I start producing infantry, tanks and planes right away? Or should I be waiting for more modern techs so I don't have to upgrade in the future? And how often should I be upgrading my troops? Should I fund production and upgrading equally, or go whole hog upgrades until they're done, then switch to production?

If you're playing Darkest Hour Full, here's what I've been told:
1. Do not reinforce your units. The mobilization events you get when you go to war will do that for you.
2. Build air and naval units, they use relatively little manpower. Germany can build armored divisions, but don't try this with other countries.
3. Keep your units upgraded to the best model available, but focus on researching the next-to-most recent model of each unit so you can spread your research around. During wartime, prioritize production- you need quantity over quality on land, and a unit gets bonuses to its upgrade progress as its reinforced.
4. You'll almost certainly defeat Poland and France, but you will probably get destroyed the first time you try to invade the Soviet Union. That's normal, and also you deserve it because you're playing the loving Nazis.

Kavak
Aug 23, 2009


Koesj posted:

I was thinking about the looming specter of way too many provinces hanging over EvW but have come to the conclusion that I probably won't care. There's no real analogy for Barbarossa to be had post '45, so that particular borefest is well out of the way. Instead, I feel like it should be fun to fight and/or support a series of low- to medium intensity conflicts in smaller theaters *if they pull it off reasonably well*.

Looking at the screenshot of East Germany they released in the latest Dev Diary, I think they may actually be scaling back the number of provinces for Europe and elsewhere. So they may very well pull this off correctly.

Kavak
Aug 23, 2009


Kainser posted:

I hope that Yugoslavia will have Macedonia as a possible revolter in East vs West. The Paradox forums would explode :allears:

It gets better- the last start date for EvW is the Gulf War, and the game officially ends at 1992. We're looking at either plans for an official expansion covering the breakup of Yugoslavia and/or a civil war of nationalist mod makers. :getin:

Kavak
Aug 23, 2009


Top Hats Monthly posted:

How come the EvW forums are more "ALT. HISTORY TEE HEE" then actual cold war?

Define "ALT. HISTORY TEE HEE". Are we talking Byzantium fetishism and Tito apologists or just people eager to try and fight the Cold War in a different way?

Kavak
Aug 23, 2009


Nine of Eight posted:

Well, I know for a fact that an acquaintance of mine is helping to write an overly detailed "Nazis won WWII" scenario...

Sounds bog standard for alt history stuff. What kind of details are we talking about, though?

Kavak
Aug 23, 2009


Nine of Eight posted:

Probably, although I'll confess that every time that guy talks, my brain goes into idle, because he is the most :spergin: non-sperg I know.

A "Fatherland" mod at least has the decency to be based on a novel that features a cold war between the United States (Which defeated Japan and is propping up what's left of the Soviet Union) and Nazi-occupied Europe, rather then someone going all Philip K. Dick on their own.

Kavak
Aug 23, 2009


Strudel Man posted:

Yeah, the prospect I worry about with EvW is that it will be too deterministic, with the Soviet Union doomed either to collapse or to 'reform' into liberal democratic capitalism. Like the old Crisis in the Kremlin game. And for me, that doesn't really appeal at all - for it to be a decent game at all, either side should have a decent shot at winning. That does imply that there should be events for an American collapse.

Outside of war, an Eastern Bloc victory would probably involve placating China to keep them on-board, lightening your grip on Hungary, Czechoslovakia, etc., and somehow driving the United States back into isolation, or even bringing sympathetic elements to power.

Honestly, half the reason I want this game to work out is so the Kaiserreich team looks into it. I want a Mitteleuropa-International Cold War, dammit!

Kavak
Aug 23, 2009


PBJ posted:

Wasn't there a supposed "canon" post-war map that more or less divided the world between a victorious CSA and Germany? I swear I remember reading about that somewhere on the forums.

edit: Found it!

I like this, I like it a lot! Problem is the Kaiserreich developers have said they don't want to make a "canon" outcome to their mod, though that may be changing.

Kavak
Aug 23, 2009


James Garfield posted:

I really don't understand why they hate anything that isn't agnatic so much. The Paradox forums even get angry about absolute cognatic succession, when it was historically used during CK2's time period. And disabling a new succession law would be as easy as typing two words into a text file.

To play devil's advocate, I've always been hesitant about instituting pure cognatic succession in my games because of this scenario:

1. Eldest daughter is married matrilineally, inherits throne.
2. Her daughter is eldest child and heir to throne, is not married matrilineally, children are of husband's dynasty.
3. Daughter's daughter dies and throne passes out of dynasty, game over.

There's probably something I'm forgetting that makes that scenario irrelevant and I'll be using Wiz's Equality Mod when I try CK2 again, but that's why I always stops at Agnatic-Cognatic.

Kavak
Aug 23, 2009


Patter Song posted:



No, Russia, you're not winning the war. Seriously. I'm in Belarus.



I think it's time for a diplomacy cheat, honestly.

I hope they make war score more modable in Heart of Darkness, or add something like the War Goals system they're planning for EU IV.

Kavak
Aug 23, 2009


SkySteak posted:

In Darkest Hour, is the 1933 starting date more suitable than the 1936 starting date? Will WW2 still happen properly etc?

I think so. You get some more time to prepare, but you have to fight your way out of the Depression first. If you're playing as Germany, you can choose to elect the KPD and start the revolution, though it's pretty bare bones without mods.

Kavak
Aug 23, 2009


Fintilgin posted:

Never tried it, but it looked like another one where the developers mistook INSANE DETAIL AND COMPLEXITY for realism and fun.

I bought and tried to play it a few times, and this is pretty much right. I had no loving idea what was going on, there was way too much territory to manage, and I had no idea what buildings did what. A tutorial would've been very, very useful for it. EvW may be misdirected, but at least it looks like it'll avoid those pitfalls.

Kavak
Aug 23, 2009


Wolfgang Pauli posted:

Was there ever any doubt? These are the guys who rejected Macau out of hand because it was small and not of significant military importance. I think nuanced political machination might be beyond their systems programming capabilities.

Welp, any hope I had of the game's political machinations not being craptastic just went spiraling into the ocean. Seriously, if they're going to include Hong Kong, why aren't they including Macau?

Kavak
Aug 23, 2009


I'd do what Bioware did with Neverwinter Nights:

Game + Expansion 1 = Gold
Game + Expansion 2 = Platinum
Game + Expansion 3 = Diamond
etc.

Kavak
Aug 23, 2009


So, once the northwest is settled, the United States is free to laugh as Europe rips itself apart with crisis after crisis?

Sounds good to me. :getin::hf::911:

Kavak
Aug 23, 2009


Crameltonian posted:

Seems to vary from thread to thread tbh. The latest Dev Diary thread is full of obsessives shouting down anyone who dares to utter a critical word as a troll but in other threads I've seen a ton of people point out that they've actively avoided showing anything of the political, economic or diplomatic systems.

Aaaand the release date's been changed from Q2 to 'TBC'. Apparently it's been 'slightly delayed'. The forum's freaking out about this being the next Magna Mundi which honestly I sorta want to happen now, it'd be hilarious.

I'm torn- on the one hand, I want a decent Cold War game that was made sometime in this century. On the other hand, I always love a good trainwreck.

Kavak
Aug 23, 2009


It's the game's first delay and people are acting like the thing's been cancelled in there. Have the Devs said what's up yet?

Kavak
Aug 23, 2009


A War of the Worlds DLC would just be the Martians landing, devastating countries over the course of a week, then all dying from bacterial infections.

Kavak
Aug 23, 2009


Wolfgang Pauli posted:

Having a last game event like that wreck everyone's factories, POPs, and military would be a great way to toss up the late game and completely rearrange GPs (especially since existing GPs would be primary targets). AFAIK the only part of thing you can do is change POP size. No adding or removing of units or buildings in Vicky2script.

To add to this and what The Narrator was saying, there's a collection of short stories out there based on what happens in the rest of the world during the Martian invasion. One of them (I think it won a Nebula award) is set in China, and ends with the Dowager Empress and the Guangxu Emperor ejecting the crippled European powers from China and setting about reforming the country.

Kavak
Aug 23, 2009


Minor Darkest Hour question, mostly for Kaiserreich: Is Anti-Tank Artillery worth researching? Hard Attack bonuses are difficult to come by, but a -2 penalty to Soft Attack sounds like too high a price to pay.

Kavak
Aug 23, 2009


Wolfgang Pauli posted:

Also, APD's railroad terrain stuff is completely broken. The bunch of new terrain types are kind of neat, but not when maybe 1/10th of them can support any railroad at all.

I wish there were separate trackers for the technological level of infrastructure in a province and how widespread it is. Maybe have the railroad level measure level of coverage and have inventions for various railroad technologies? It would certainly make that branch of the tech tree more exciting.

Kavak
Aug 23, 2009


Drone posted:

I don't think this is a terrible thing to be honest. The point of Kaiserreich is that the world is much darker, much more backward, and much more hosed than in OTL. There are no good guys in Kaiserreich.

Eh, I disagree. Germany is more democratic than not (There's also a distinct lack of Nazis), Russia isn't being ruled by Stalin and has a chance to stabilize its democracy, Japan can pull back from military rule, etc. Parts of the world are much more troubled, like the United States, but I have my own issues with the ACW event chain. Kaiserreich's more unstable than OTL, definitely, but not all the outcomes are bad.

Kavak
Aug 23, 2009


Trujillo posted:

Unless I'm remembering wrong the only real villain in kaiserreich who has any power is probably Baron Sternberg. Everyone else is much more moderate and rational than their real life counterparts but looking back we probably should have put some more bad guys in there. Maybe for hoi4.

You've got the Iron Guard in charge of Romania who're itching for a chance to go to war with any of their neighbors, Georgia's in a similar situation... but yeah, you don't have too many folks bent on world conquest. What sections did you work on, by the way?

Kavak
Aug 23, 2009


Trujillo posted:

Ah yeah, forgot about the Iron Guard. They'd definitely fit the bill.

I was "general secretary" for a bit but mostly did assorted event chains, flavor events, minister and event pics, ai files and a bunch of other random stuff. But like anyone who's done a paradox mod knows you spend the majority of the time trying to figure out where in your 10,000 line file there's a missing parentheses or spelling mistake that causes the whole game to crash on startup.

I've had to scrap several attempts at making the American Civil War event chain more believable and nuanced because I did something wrong somewhere and couldn't be assed to find where I missed a bracket. I've finally learned to back up files so I don't have to reinstall the entire mod.

Ofaloaf posted:

At the same time that all those countries have the possibility of becoming pregressively more democratic and peaceably reforming, they all also have the opportunity to laugh madly as they suspend elections, give power to ne'er-do-well mustache-twirlers, and oh god. Not all the outcomes are good, either.

I said not all the outcomes were bad, not that things couldn't take a turn for the worse.

Kavak fucked around with this message at 00:32 on Mar 18, 2013

Kavak
Aug 23, 2009


Ofaloaf posted:

How'd you aim to make the Civil War Two Boogaloo more nuanced, if you don't mind me asking?

I have a few issues with it, but my biggest one is that you have these long event chains for each candidate winning the election and they all have the same total civil war outcome- all your attempts at compromise and maintaining order are meaningless, except to buy time for building more units. I'd like to have the option to placate at least one of the factions. For example, Curtis can negotiate a solution to the Combined Syndicates strike, but when Long flips his poo poo they revolt against you anyway. I tried to put in some flags to stop that from happening, but something got messed up somewhere.

Kavak
Aug 23, 2009


Ofaloaf posted:

That sounds neat! Back in HoI2 days when I first checked out KR and the KR spiel I thought their talk about the ACW and "choosing sides" implied that was going to happen, so it's neat to hear someone actually try to do that.

Rather than untangling the mess of flags and triggers already in the game, have you thought of just having the "Reconcile the syndicates" option sleep the CSA secession event?

Thanks. There was event-sleeping too, but you have to untangle the mess of "ACW_" flags and starting the war and what to do afterwards... I may get back to it some day.

Kavak
Aug 23, 2009


Lance of Llanwyln posted:

I pretty much don't touch the ACW, because it's just a horrible slog all the way through no matter which side you're playing, and it's clear they just took the easy way out on it, in so far as it playing out the same way every time. Worse, AI US always seems to go MacArthur and usually wins, which is pretty much the least interesting outcome.
They could do so much more: like, if Curtis successfully placates Reed, the CSA sides with the US, but MacArthur forms an uneasy alliance with Long and the PSA will go to war with you 100% of the time, and then there's the possibility for Canada and/or Mexico intervening.


I agree- I know the real reason the civil war's there is so something is around the occupy the US and keep it from deciding the victor of Der Zwitten Weltkrieg by throwing all its industrial weight behind the Entente or Mitteleuropa. The whole thing is such an implausible and unrealistic mess (Even within the bounds of Kaiserreich) that I honestly would've preferred if the U.S. started out split up into smaller republics, maybe with one in California based around Hollywood and a few Native American Nations...

quote:

The Spanish Civil War is poorly-handled too, though it's not as bad because Spain is so much smaller. The fact that the decision you make when the king has a stroke seemingly has no bearing on anything is just mystifying: if you choose to have open elections, it should delay the war as the CNT-FAI and Bourbon-Parma try to maneuver themselves into power via peaceful means or some such.
In the end, I guess I'm so hard on it because it is generally very interesting and well put together.

If you make your earlier choices very carefully (Leave the FAI alone and kiss up to Xavier), you can actually avoid the civil war with the elections, though nothing happens afterwards. A better option would be letting you outright side with one of them, so its either the Spanish Republic versus the Carlists or the new Spanish Empire versus the FAI. I did see that effectively happen one time where Xavier assassinated the Price-Regent and took control so fast the FAI never had a chance to revolt.

Kavak
Aug 23, 2009


Ofaloaf posted:

Could've sworn the KR devs have said that route is an accident, but they decided to not fix it up because some people for some strange and inexplicable reason want to avoid the Electric War II: Civil Boogaloo.

I asked about it on the Paradox forums and they said as much.

Beamed posted:

I could have sworn in earlier versions - I mean back in the HoI2: Doomsday days - it was avoidable, or malleable as you suggest, rather than Electric 2 Civil: Boogaloo War

Somebody on the Kaiserreich forums mentioned that the AUS had more of a base in the midwest than the deep south in the HOI 2 version, which the flavor text in the USA's events supports. Then they later moved them inside the boundaries of the Confederacy and threaten to ban you in poor English when you bring up that what looks like, and honestly should be, a Neo-Confederate movement bears no resemblance to it :v:. So yeah, I'm wondering if the original designer of the ACW left at some point and they've been confused as to what to do with it, because aside from the bug, I think its the only war in the game that is totally unavoidable- as in, you could put human players in charge of each country and the world could avoid war except for there.

Kavak
Aug 23, 2009


Ofaloaf posted:

You're right about the Midwest thing. Don't know for sure why the AUS' powerbase was moved from the Midwest to the Old South-- aside from possibly trying to bring up Confederate connotations while breathlessly denying it in the same moment, the South has more IC to work with?

Maybe it was the makeup of Darkest Hour's map? The province density is a little higher in the deep south, and maybe the US had too much of an advantage against them out in the midwest? Who knows, but the AUS is the clearest sign that whoever did the American Civil War scenario has never lived in the United States, or at least whoever wrote most of it hasn't. I honestly think the scenario would be better with the AUS outright gone, just make the Combined Syndicates the main opponent.

Kavak
Aug 23, 2009


Mister Bates posted:

Well, Huey Long himself was big in the Deep South, and it honestly makes total sense for a right-wing populist movement to gain a lot of steam in the 1930s Southeast. I'm a bit surprised that there's no significant unrest from the massive black minority in the area mentioned, but other than that it doesn't seem that implausible. I could even see themselves going out of their way to deny being a neo-Confederate movement, being all 'no, we are first and foremost a movement of the American farmer', yadda yadda yadda.

e: The most probable reason was just for gameplay balance, though. The Midwest is basically empty land in Kaiserreich - almost no IC, few resources, barely any manpower to speak of. The South gives them a bit more of a fighting chance.

Yeah, I can see the game balance argument, but at the same time they should either give them back some of the farm belt to keep the populist thing going, or alter the character of the American Union State to match its new geography.

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Kavak
Aug 23, 2009


Vodos posted:

I started a Kaissereich game as Japan and since I knew the Korean revolution was coming, I moved all my ground forces over there to be able to quickly deal with it. Once it happened, all my troops dropped to 0 org and just died on contact :argh:. Is that intended? Do I have to stick them all into Port Arthur and move from there?

That's definitely a bug- every single game I've played the Korean rebellion is knocked out within a month or two. Maybe their supply got cut off? Try putting them at the borders of Korean-held territory.

Beamed posted:

I can confirm your hypothesis about Kaiserreich's original developer - I associated with him on another forum and he basically threw his hands up and quit after awhile, and everyone else on the dev team began to argue about "[his] vision" and other such silly stuff. But yeah, it basically left it without a compass - which is a shame, since obviously the current team can still do very well.

Interesting. When did he quit and why?

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