|
ChronoReverse posted:He's also better off in taking Asia for the Second Wave options he's selected because he can't do the Satellite Rush thing everyone likes. Africa is the best start but that's only because you can Satellite Rush normally. On I/I that's already not a 100% given and with the Second Wave settings Beagle has, it's not an option at all. Although it really doesn't matter because I don't think you can win with the combination of settings he's chosen even if he aced every mission. I'd actually like to try just playing the macro game with these settings, and just cheating through missions for the best results. Just to see how far you can get.
|
# ¿ Apr 17, 2013 18:10 |
|
|
# ¿ May 22, 2024 04:56 |
|
Casull posted:Wow, do you hate your friends that much? If you hold off on building your first satellites until there's 21 days left to the council report, then they'll be cheaper to build because of the engineers you got from abduction missions. And, running out of money isn't really a problem. You're supposed to spend it all.
|
# ¿ Apr 22, 2013 14:48 |
|
Death by Cranes posted:Dear mother of God, I just realised that the Council mission Beagle just played (Live #3) is the same map as a regular abduction mission! Aren't all of the council mission maps also abduction maps?
|
# ¿ Apr 23, 2013 15:12 |
|
FoolyCharged posted:I'm not sure if the vip limo rescue and the general rescue have abduction counterparts. Then again, even with the amount of time I've put into the game, with how short abductions last it's entirely reasonable that I've missed a few. According to this: http://www.ufopaedia.org/index.php?title=Maps_%28EU2012%29 The one with the general is also a terror mission (apparently the only one that isn't also an abduction mission), and the limo one is an abduction mission.
|
# ¿ Apr 23, 2013 16:28 |
|
BluGayRayver posted:Quick question, is this game more stable on the consoles (specifically PS3) than the PC version? I have the PC version but it continually crashes after about 4 hours of gameplay. It became unplayable. The crashing problem is not normal. Make sure your drivers are up to date, and verify the game files through steam.
|
# ¿ Apr 24, 2013 03:17 |
|
White supports, red heavies, blue snipers, pink assaults. That's the way I've always done it.
|
# ¿ Apr 24, 2013 20:14 |
|
Raar_Im_A_Dinosaur posted:I believe that there is an initial damage on hit that can kill you but the poison effect does not. In beagle's video, his guys died from the poison damage.
|
# ¿ Apr 26, 2013 05:00 |
|
Those odds seem pretty bad at that range.
|
# ¿ May 3, 2013 14:06 |
|
If In the Zone is really only worth it against cryssalids, You can make a DT sniper for normal missions, and an ITZ sniper for terror missions.
|
# ¿ May 6, 2013 19:49 |
|
I didn't know it was possible to lose so many soldiers in the first month.
|
# ¿ May 19, 2013 18:35 |
|
Orgophlax posted:Adding 1 extra condition to a spawn script isn't going to increase CPU or memory usage in any meaningful way. It's not just one check, it's checks for whether a patrolling unit's path is at any point visible by a player's units. Which still shouldn't be at all computationally intensive, but there has to be some reason why it hasn't been patched yet.
|
# ¿ May 20, 2013 20:06 |
|
The thing is that the game is already keeping track of which tiles you can see. There doesn't need to be an addition line of sight calculation.
|
# ¿ May 20, 2013 23:13 |
|
I don't change my soldiers at all. I feel like I'm destroying a person.
|
# ¿ May 27, 2013 20:23 |
|
Broose posted:I tried to play this game again. Last time I touched it was about a week after release. I never beat it, I think I got bogged down trying to clear supply ships and then just kinda forgot about it. I've found that I just don't have the luck for this game. First mission, I activate group and fall back to full cover. Immediately get one shotted from across the (small) map. 60% shots might as well be misses, full stop. You can't rely on them to hit. It's better to hunker down and make sure your guy lives to maneuver into a better position next turn than take a low percentage shot and hope the other guy dies. A 60% shot is a 40% chance of an alien shooting at you next turn. Also, people will die. Lots of people will die. Don't sweat one death.
|
# ¿ May 28, 2013 22:10 |
|
Supraluminal posted:Alright, yeah, I clearly should be using that mod. Removing the delay on Overwatch and Hunker Down alone makes it worth installing. I didn't realize there was a delay on overwatch. I always seem to be able to overwatch as fast as I can push the buttons.
|
# ¿ May 31, 2013 13:00 |
|
Lewd Mangabey posted:91% of the time it is. and 9% of the time it isn't.
|
# ¿ Jun 5, 2013 02:59 |
|
Waffles Inc. posted:If the first one's subtitle is 'Enemy Unknown', then wouldn't it be 'Enemy Within'? That sounds like a great name for an expansion that includes base defense.
|
# ¿ Jun 25, 2013 15:43 |
|
Purgey posted:LIZARD PEOPLE! If they did a TFTD expansion, they should call it X-Clam: Anemone Unknown.
|
# ¿ Jun 25, 2013 21:43 |
|
Alchenar posted:Entirely by panic level. Panic level then money bonus. If you didn't start in Africa, it's not really worth it to rush for Africa right away, since the countries themselves don't give a lot of money. Which is why it's so good to start in Africa, because then you don't have to put satellites over its countries, and can instead just go for US and Russia straight off.
|
# ¿ Jun 27, 2013 19:30 |
|
XboxPants posted:I was a little disappointed when I researched and built this badass Firestorm alien death ship but I'm still using plain-old Terran-tech Skyrangers for missions. Don't get me wrong, those ships are great, but is there ever an upgrade that lets you send out soldiers on a space ship? Considering how much the xcom project needs more skyrangers, but are unable to get them, it must be pretty expensive to build. The entire alien invasion could be easily repelled with 2 extra skyrangers. There must be a pretty good reason why they can't get more.
|
# ¿ Jul 6, 2013 19:53 |
|
Brainamp posted:Okay, just loaded up a game I started last night. Impossible difficulty, second mission. Why do your guys have so much health if it's just the second mission?
|
# ¿ Jul 22, 2013 01:55 |
|
SlothfulCobra posted:Gunslinger may make the sniper's pistol comparable to an assault rifle, but the sniper rifle is still a goddamn death cannon that you should make sure that your sniper can use as often as possible. Right, so you should take squadsight so that you don't have to move your sniper up and can just shoot twice.
|
# ¿ Jul 29, 2013 18:47 |
|
It takes the will of the trainee, divides it by a constant (SW_RARE_PSI), then takes the result of that, and divides it by (1+number of psionics) Not really possible to infer exactly how rare it is without knowing what SW_RARE_PSI, but your odds of geting your second psionic is half of what it took to get your first, and your third is a third of what it took to get the first.
|
# ¿ Aug 2, 2013 20:29 |
|
Emong posted:iChance is probably a float and they just wanted to use integer division for that first statement. The will is cast to a float, and then divided, and then the result is cast to an int. It's float division here.
|
# ¿ Aug 3, 2013 17:09 |
|
Classic Ironman isn't that bad. Just be prepared to unlearn all of the bad habits you picked up playing normal.
|
# ¿ Aug 4, 2013 23:27 |
|
Groetgaffel posted:Eh yes? It says "They only have one charge without the Repair perk." in the quote from my post. I feel pretty good about the fact that XCOM is on the nexus and yet there's no nude mods.
|
# ¿ Aug 9, 2013 17:17 |
|
Isn't the console version an entirely separate game? It would make sense, then. Otherwise, you'd have to re-buy all your DLC.
|
# ¿ Dec 2, 2013 18:55 |
|
That leads to a good question: If you could mix and match any 7 skills, what would they be?
|
# ¿ Dec 5, 2013 20:40 |
|
Brotato Broth posted:What's the ideal number of teams to keep around towards the endgame? Heal times are getting atrociously long and I want to stop skipping missions because of personnel shortages. What difficulty are you playing on?
|
# ¿ Dec 8, 2013 03:20 |
|
FlyingCowOfDoom posted:Playing my first game with Enemy Within, two and a half months in and Ive got panic managed just about everywhere but had to give up Asia. Is mimetic skin worth it? Good for snipers I take it? I have it on everybody but my sniper. You just turn your entire squad invisible and squadsight the enemies to death. On top of that, you don't trigger aliens, so you can start the encounter by hitting the entire group with a rocket. You can also play the game of shoot then run and hide for complete invincibility. It's really good. Also, I don't get why people are saying ITZ/Snapshot is the way to go. ITZ works just fine with squadsight for me.
|
# ¿ Dec 14, 2013 04:45 |
|
If by not throwing the grenade, you're letting an alien get a free shot on you, you should throw the grenade. Dead men can't keep the grenades for later.
|
# ¿ Apr 26, 2014 20:53 |
|
idonotlikepeas posted:I do agree that the Long War air game kind of is bullshit, incidentally. You use two interceptors to down one small UFO and they're both out of commission for two weeks afterward. You're basically guaranteed to lose in the air for ages. This is kinda by design, though. You're not supposed to start out winning in the air. The aliens are going to take a few countries and shoot down a few satellites before eventually your research lets you bounce back and start taking the fight to them. Once you have control of the air, you're denying the aliens of so much that you've won the game.
|
# ¿ Jun 7, 2015 22:59 |
|
WaltherFeng posted:With this and MGSV I'll be set for life. The question is: Which game has the sexier snake?
|
# ¿ Jun 8, 2015 01:24 |
|
So, really, what needs to happen, is that they need to front the actual odds of bleeding out on a given turn, and that would be fine with you?
|
# ¿ Jun 8, 2015 20:45 |
|
Stephen9001 posted:Why poo poo? The fact you now feel obligated to tell us if you win? I didn't realize that the two were related.
|
# ¿ Jun 9, 2015 20:58 |
|
Zomborgon posted:It takes up most of my 27 inch monitor and is 2997x1377 pixels, but okay, here's a bigger one updated for Enemy Within: The image you posted was 200x92
|
# ¿ Jun 23, 2015 19:11 |
|
Pohl posted:I might actually do that on Classic because I keep losing the Air War on Impossible. Stop leaving you loving countries! Countries are supposed to leave in LW. When you get base assaults, that's when you take them back.
|
# ¿ Jul 8, 2015 06:03 |
|
Phrosphor posted:lol if you don't think income projections didn't factor in. Heavily. It's a good thing though if it means the crunch isn't quite as hard. Yeah, they predicted that if they released a broken game it wouldn't sell as well.
|
# ¿ Oct 20, 2015 16:35 |
|
HenryEx posted:Hello i've downloaded an XCOM game for the first time in my life and now the game wants me to choose between Enemy Within and Enemy Unknown, what do i choose as a first-timer. EW is the expansion. EU is the base game. You can pick either and it wouldn't be wrong. Don't think that you need to play EU first, since EW is just EU but with more things.
|
# ¿ Nov 28, 2015 22:13 |
|
|
# ¿ May 22, 2024 04:56 |
|
What exactly is this "Beaglerush Maneuver" that needs nerfing? I watched beagle's videos and it didn't look like he was doing anything weird in ambushes.
|
# ¿ Jan 21, 2016 19:58 |