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powderific
May 13, 2004

Grimey Drawer
Do they have somewhere to sign up for an email notice when the thing moves to whatever next stage, be it fundrasing or beta or whatever? That video is giving me warm fuzzies and I don't want to miss any chances to give them my money. I'm especially getting the Homeworld vibe since I just broke out the original to playthrough again a couple weeks ago. It's like flying one of the scouts.

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powderific
May 13, 2004

Grimey Drawer

Kibayasu posted:

This man knows what is right :colbert:

I never really cared much for subsystem targeting in any game, personally. I think the only game I ever used it in was Homeworld 2 and that was because the cheating AI just wouldn't stop making ships. :argh: I wouldn't mind if any subsystems that do exist are kept to a minimum, and basic ones at that. Important (ie. the big ones) weapon batteries, engines, things like that. Too many options and I just start shooting at the nearest section of hull.

I'm a terrible space fighter sim player.

I'm not strategy game smart enough to know when AI is cheating, but I loved taking out subsystems in HW2. My most epic moment was sending a flight of bombers and intercepters way around the main battle to take out the enemy carrier manufacturing subsystems. It gave my capital ships a chance to take on their main fleet without threat of endless reinforcements. And, while there were a lot of annoying aspects to Nexus: The Jupiter Incident's gameplay, I really liked that EVERY capital ship had the same set of subsystems to you could take out. You didn't actually have to do so depending on your weapons, but I'd always have my small fast ships outfitted to take out shield and weapon subsystems and then let the big ships finish them off.

Maybe I just have some kind of subsystem targeting obsession.

powderific
May 13, 2004

Grimey Drawer
I got it working fine in 7 and 8 after a bit of futzing around. Once you get it to load up it seems to work fine (at least for me).

powderific
May 13, 2004

Grimey Drawer
Man, I was actually really attached to my ships in HW2 and went to great lengths to avoid losing any. Hell, I even tried to avoid losing any of my elite bombers. Maybe that's why I enjoyed the game when a lot of people seemed to not like it much at all? I also extensively used the waypoint system and small strike groups to go behind enemy lines to cripple carriers and resourcing operations.

powderific
May 13, 2004

Grimey Drawer
I am so excited for this drat game. It may be time to for another Homeworld playthrough to tide me over.

powderific
May 13, 2004

Grimey Drawer
I'm way too used to regular flight sims to remap my hand and brain to doing it that way, even if it makes sense.

powderific
May 13, 2004

Grimey Drawer
I'm so drat excited for this game. Wound up buying Homeworld Remastered to give me some space strategy in the meantime. (...and kindof regretting since I already own every entry and HW1 remastered seems kindof spotty. Sure is pretty though.)

powderific
May 13, 2004

Grimey Drawer
Yeah, I feel like there are a lot of good ideas around the escape pods that, despite being good ideas, would be a distraction more than anything. It seems like it should be a minor part of the game that's more of an aesthetic thing than an actual game mechanic.

powderific
May 13, 2004

Grimey Drawer
Cataclysm is so fun. I dug out my old CD earlier this year and played through it again. The game has aged really well.

powderific
May 13, 2004

Grimey Drawer
So excited the game's out. Tried to figure out some bindings with my HOTAS but the tactical menu is a little tricky with it and I can't seem to switch to a mouse. I think I might play with the 360 controller for a bit (even though I loathe it) just to get a sense for what controls I need.

edit: seems I can't assign my right stick X to pitch? I can assign it to any other axis for some reason.

double edit: ok, seems like my X axis just doesn't work at all on that stick and it's not the game. Of course.

powderific fucked around with this message at 04:38 on Jun 8, 2016

powderific
May 13, 2004

Grimey Drawer
Kairo, could you post the default keybindings for controllers? I'm trying to setup my HOTAS and it'd be alot easier if I knew which things were important. I got most of the flight stuff sorted but I'm having trouble figuring out what's important in the tactical view.

powderific
May 13, 2004

Grimey Drawer

Bubbacub posted:

I feel like I have the mechanics of piloting down, but I'm totally baffled by the tactical interface using K+M. Is there supposed to be a mouse cursor I can use to select units and stuff?

Me too. Tooltips for which buttons to press on a 360 controller pop up, but I only have HOTAS or KBM so I'm super confused. I loooove Homeworld so I'd like to get some hot tactical action going.

edit: For HOTAS I unmapped the throttle and just set two buttons for boost and brake. It works OK, but I wind up moving the throttle around a lot out of habit.

powderific fucked around with this message at 05:25 on Jun 9, 2016

powderific
May 13, 2004

Grimey Drawer

TheMostFrench posted:

Tactical view and general navigation

- I know I already mentioned that I get lost a bit, I regularly have to back out into tactical view to orient myself towards a target. I feel like this could be solved in a couple of ways-
1. When you click a target in tactical view, have an option to make that your current target, so now I know which direction to point myself.
2. Add a tac view option for 'face my ship towards this target' or make it an option which you can bind to a key. I feel like this would immediately solve all issues I've had with finding targets, and would also make aligning to the escape route much faster.

- Orders in general. When I'm working with the tactical view I don't really feel like I can do much - I keep trying to right click enemies to bring up orders relating to them. Being able to select and command units like an RTS would be really awesome. Right now there is a move command, and right click an enemy for an attack order, but I haven't figured out if you can make units move vertically ala Homeworld if that is possible, or give friendly units guard orders. I would also like to see the ability to command units to use their gap drive towards a particular target, this is because sometimes I've seen friendlies in trouble in tac view, but would prefer to not have to take control of them to get them out of trouble.


I didn't know you could do attack orders with right click till I read this. And I kept trying to set targets by clicking them cause that made sense to me, only to come out of tactical not targeting what I thought I was.

Even if there isn't a full RTS control scheme, some kind of tooltip that lets you know which KBM does what (mostly the right click thing) and then being able to target from the tactical screen would be a huge help, I think.

powderific
May 13, 2004

Grimey Drawer
I know the HOTAS stuff has been a pain on the dev end, but I'm having so much fun flying my space fighter around with a stick. Everything works great with my Thrustmaster Hotas X. Since the game really doesn't feel like it's meant for the continuous throttle, I bound boost, drift, and brake to three buttons and just leave the throttle in one spot. For a while it threw me off but after a few games I got used to it and I think it's probably better than any kludge with button press bands on the throttle axis.

Are people usually playing it through on easy to get fleet upgrades and then replaying missions on harder levels? At first I tried to do my playthrough on the medium difficulty from the beginning and had a lot of trouble on a couple missions. After giving up and setting it to easy, I got some fleet upgrades and was able to do them on medium piece of cake.

powderific
May 13, 2004

Grimey Drawer

Ravenfood posted:

So I'm clearly really bad at this game, since I'm having issues taking down Broodmother on whatever the second difficulty is. Any time I go in for an attack run, I get shredded. How am I supposed to setup to kill that thing? Is there a decent approach where it doesn't have guns? Am I missing something incredibly obvious?

This took me ages too. I wound up with the carapace armor, extended shields, auto cannon, and shotgun. Boost in as fast as I could and stopped right by the engines outside the big gun firing arcs. Shotgun until dead. It took quite a few tries though.

powderific
May 13, 2004

Grimey Drawer

General Battuta posted:

Uh...doesn't extended shields do nothing unless you also have shields equipped? Maybe it works as its own shield unit, I've never tried it.

And you should just kill the flak drones, then she's ezpz.

lol. If this is the case I've been wasting an upgrade slot. I thought it was just a different type of shields. Apparently I'm not very good at this game either.

powderific
May 13, 2004

Grimey Drawer

I'm dumb and thought it was like a tech tree. Which I guess is extra dumb since you start with the shield.

Now I wanna replay those missions with actual upgrades.

powderific
May 13, 2004

Grimey Drawer
I reset my campaign to try playing through on Harbinger without getting fleet size upgrades for as long as possible. I'm having trouble getting the bonuses on tannhauser gate (just beating the mission is easy though), but otherwise haven't had any issues beating missions + getting all bonuses. It's a lot more fun to play the earlier missions on hard if you don't have your bullet sponge cap ship fleet along. My favorite load-out is autocannon, shotgun, armor piercing, and either flak drone or shields depending on whether there might be missiles. For those who hate the shotgun, it's amazing if you get inside an enemy cap ship's shields since they also work against other enemies trying to hit you. I like to boost in, hit the brakes in a blind spot, and unload my shotgun with impunity.

A version of the main campaign where you had extra strong fighters (maybe a third upgrade slot?) but no cap ships would be fun.

And I like the not being able to see into the sun mechanic.

powderific
May 13, 2004

Grimey Drawer
With the full capital ship fleet it was relatively easy to get everything even on harbinger. Usually I'd have capital ships take out the escorts while I pop the freighters. Omniflak and shields on capital ships; armor piercing rounds and shields on fighters with shotgun+autocannon.

With no cap ships I can still get the freighters easy, but I wasn't able to master killing all the escorts too before getting bored. My normal play style is to get up to point blank range with the shotgun, which is especially effective with shielded capital ships. Their shields protect you so you can just sit there and pump shotgun rounds in until they die. For those runs I've been using armor piercing with the flak drone as it seems like the best way to deal with enemy missiles if you don't have capital ships to soak them up.

powderific
May 13, 2004

Grimey Drawer
I like shield on capitals cause I can get under them for safety from other enemies and plink away with the shotgun.

powderific
May 13, 2004

Grimey Drawer
I've been playing with HOTAS and I actually think the game works better if you bind three buttons to boost, drift, and brake. Running the throttle analog seems to get in the way more than anything. Definitely takes a minute getting used to not moving the throttle though.

powderific
May 13, 2004

Grimey Drawer
This is great, I intentionally try to keep from getting capitals for as long as possible anyway.

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powderific
May 13, 2004

Grimey Drawer
Damnit, I didn't realize that you got the Dragon thing after beating the campaign. I thought maybe I had to start over so I reset everything. Welp. I only wanna play dragon style!

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