|
I bought the Deluxe/Rush Hours discs years ago, and have installed/reinstalled the game several times over the years. I can't recall if I have or haven't applied the patch to the current version of SC4 I have running. How do I check and see if I have the patch installed or not? And why isn't the 'moneyeo' cheat working in my game?
|
# ¿ Mar 8, 2013 18:30 |
|
|
# ¿ May 14, 2024 00:28 |
|
benzine posted:That's really great, if there is a SC4.5 goon game, I'm all in.
|
# ¿ Mar 8, 2013 19:05 |
|
RoadCrewWorker posted:Alright, so i went through the fantastic OP and got SC4 Steam deluxe properly set up with parameters, the Original Goon Gigapack downloaded, unpacked and installed. Have you accidentally nested the region within a second folder, maybe?
|
# ¿ Mar 8, 2013 19:53 |
|
Giggily posted:Wait, there are parking lots in this game?
|
# ¿ Mar 11, 2013 17:27 |
|
KillHour posted:The only other one is SC4 Devotion, which has such a horrible community that I'm pretty sure even the server they run it on has autism.
|
# ¿ Mar 11, 2013 20:45 |
|
I'm in for multiplayer SC4, now that it's shown that mod packs don't even need to be synched up. Send an invite to REDACTED if you want.
Ofaloaf fucked around with this message at 02:08 on Mar 20, 2013 |
# ¿ Mar 20, 2013 01:57 |
|
Breetai posted:Tirol is on the move! You've got a pretty awesome transit system set up, though.
|
# ¿ Mar 20, 2013 13:53 |
|
Shibawanko posted:Do you guys still give your cities "serious" generic city names? I used to but now I just go with Pooptown, Gayville, and other classics like I used to in my SNES Simcity days. Coming up with a serious name for every little square of the region map is a pain in the rear end anyway. Yeah. Half of them are just names of other places, though, like when I was reading up heavily on the Crusades suddenly there was a city named Acre and another one named Ibelin. The other half of the time, I just made up -burgs and -villes and -towns and occasionally "[Name] Township" for 'cities' I knew were never going to be made into proper cities and/or were going to be several small hamlets on the same map.
|
# ¿ May 6, 2014 05:00 |
|
HappyHelmet posted:If I was just working on a single tile I'd be fine with stuff like that, but generally I'm building things on a regional scale. The thought of having to meticulously place puzzle pieces over 2-3 large tiles in a region is too much for me. What puzzle piece work at the regional scale are you doing? Normally I'll set up a regional rail network, and then within a city there'll be a tram or bus system which hooks up to the rail network. Regional stuff gets up quick and easy, and then the municipal stuff gets fleshed out in more detail.
|
# ¿ Sep 19, 2014 19:16 |
|
Inverness posted:I saw agents being mentioned a few pages back in the context of Cities: Skylines. Agents aren't some abstract thing, by contrast. That car you see at an intersection is driving to a specific location, will stay there until whatever work is done, then drive back to a house, and then will drive to work the next day. If there's a traffic jam, it's not because the game wants to illustrate high traffic density, it's because a bunch of individual agents all decided to take the same route at the same time, and each of those cars is an individual agent that probably regrets being stuck in traffic.
|
# ¿ Feb 21, 2015 20:09 |
|
|
# ¿ May 14, 2024 00:28 |
|
Babe Magnet posted:They're not common in places outside of the US because, like say for instance European countries, have a bunch of old garbage their ancestors left laying around and it's cheaper to just build around it than to demolish it and put down good city structure. It has almost nothing to do with city planner's aesthetic sense.
|
# ¿ Feb 28, 2015 00:44 |