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Shamblercow posted:I have finished a working draft of a Necromancer class: I'm not a class maker, but isn't the armor value of armor usually equal to its weight? It seems mean to make a low strength class drag around a pound of extra robes.
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# ¿ Mar 28, 2013 01:48 |
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# ¿ May 21, 2024 16:43 |
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Tatum Girlparts posted:Man I had no idea this game was so great. I was pitched this game as 'oh this is kinda like old D&D but updated' and my reaction was 'so either it's a retroclone in which case no thanks, or I could just play D&D 4th edition'. I picked it up on a whim on Drivethru and I know my group is gonna just love this, this is the most storyful of storygames I've seen in a while and that rules. Whoever told you that is the worst at selling games to people. Everyone should see the game before making judgements. Not one person I've actually showed it to has disliked it. Everything just works together really well.
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# ¿ Mar 31, 2013 07:04 |
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Elmo Oxygen posted:It's been about a month since I wrote and posted The Medic, has anyone here used it or seen it in play? My own DW game has been on hiatus while we play Apocalypse World, so I haven't gotten any first-hand accounts of how the class is working out. If anyone has any notes for me, I'd appreciate it! I haven't yet, but I plan to next PbP DW game that pops up. I'll tell any gripes I might have then.
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# ¿ Apr 10, 2013 03:39 |
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gnome7 posted:This looks particularly good! The only thing I'm noticing is that the human move seems a bit too oddly specific. I don't have a clue what else to suggest in its place, but everything else is looking good to me. I don't think the problem with it is that it is too specific. I have too other problems. First, it feels like it might be nudging into Initiate's thing. Second, it implies that Elves and Dwarves don't have masters. Just my opinion.
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# ¿ Apr 10, 2013 06:59 |
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Shamblercow posted:I've been working on a Shadow Dancer class and it's ready for a second opinion. All comments, critiques, and thoughts are welcome, as always. -3 damage seems a bit extreme to me. Healing Potions are weightless. I'm not sure why I'd use Moment of Opportunity. If I'm trying to hack and slash, chances are I'd be happy about a 10+. djw175 fucked around with this message at 22:43 on Apr 10, 2013 |
# ¿ Apr 10, 2013 22:38 |
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madadric posted:
Could you make it so that I could choose less than what I rolled for wish so I could gently caress with someone?
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# ¿ Apr 16, 2013 08:25 |
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madadric posted:Yes! The move should definitely work that way. I'll change it to "you may choose up to x" Um just some clarification here. Are you weak to all the things there and you only get boon for ones you choose or are you just weak to the ones you choose? The stolen child one move makes me think all Fae are weak to iron even if they don't choose it as a weakness.
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# ¿ Apr 16, 2013 13:07 |
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madadric posted:Those moves were a bit of a mess so they've been changed fairly heavily. Load is +STR.
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# ¿ Apr 16, 2013 18:47 |
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Finally I can give you all my money. I'd pay $10 just for these cool playbooks. Getting the pdf on top is icing on the cake.
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# ¿ Apr 29, 2013 06:41 |
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Ich posted:Do you get that for things that are not clock related, he gets -1 to his roll? And doesn't get a bonus for his aligned spells unless his INT mod drops to 0?
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# ¿ May 5, 2013 18:27 |
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I think my group rules it as the companion doesn't take hits normally, and if it takes one, it and its bonuses are out till the next rest.
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# ¿ May 11, 2013 05:31 |
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Countblanc posted:They (can) have armor, so it seems like they'd have a definitive health number. Their armor is your armor isn't it?
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# ¿ May 11, 2013 06:04 |
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So I was looking at the basic moves and remembered how terrible Bolster is. Would it break anything to make it give 1 Hold for hours, 2 Hold for days, and 3 Hold for a week? It's still not that great, but it could at least get some use then.
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# ¿ May 19, 2013 19:38 |
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Is there a Puppetmaster-like class? If not I might try it for my first class. Or maybe a lawyer class. Either-or. Edit: By puppetmaster I mean using actual puppets, not like the mastermind.
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# ¿ May 21, 2013 11:20 |
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How about the arcane duelist?
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# ¿ May 23, 2013 06:19 |
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So I was planning on making a Metamorph and just noticed something. It's possible that I don't start with Dungeon Rations. Is that intentional? I mean rations are kind of important.
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# ¿ Jun 3, 2013 02:45 |
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Overemotional Robot posted:I have a question about The Sky Dancer. A couple of the moves say "On a 7+" and then say "On a 7-9." Am I just being dumb or is this the same thing? Like, it'll say "on a 7+ deal your damage, On a 7-9 blah blah," so couldn't it just say "On a 7-9 you deal your damage but..."? Also I am noticing there are no 10+ options for some of these... On a 10+, only the 7+ option happens. On a 7-9, the 7-9 option also happens. It's a way to stop repetition.
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# ¿ Jun 13, 2013 02:37 |
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Elmo Oxygen posted:One of my player characters died and is considering rolling a Mage, which has always been a fun class at the table. I mean wasn't the whole point behind the Mage that it doesn't use Vancian Magic? And if the player rolls really poorly they have a total of three spells to use. That's a lot of their utility stripped out.
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# ¿ Aug 12, 2013 18:26 |
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Lemon Curdistan posted:The Lantern also has a fairly good set of non-violent options. Unfortunately that one's not an option. I already grabbed that one in the game. It holds surprisingly well in different settings with just a little change. Instead of part of Sola it's a fragment of the universe. On topic, Ryuujin, I think that the Medic would suit your character the best.
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# ¿ Aug 29, 2013 23:27 |
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Boing posted:Especially when compared to something like 4E DnD. I mean how did you manage that? It's a special build of Cleric that only heals, buffs, and debuffs. Sort of like how a Lazylord is technically a pacifist.
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# ¿ Aug 30, 2013 00:51 |
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Huckabee Sting posted:I changed my Samurai a lot. I really valued your guys input the last time around(especially Lemon Curdistan. Thanks for the big write up). I still need to work on my 6-10 moves; I don't even have enough of them. But I feel I have made a lot of progress. So what's a good stat spread for this guy? I think I'd need Con for Stances and extra damage, Str for H&S, and Dex for other bonuses. Unless you're making their weapon precise, in which case, I've got no problem with the spread although I think Wis might work better than Con for stances.
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# ¿ Aug 30, 2013 08:43 |
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Huckabee Sting posted:Here is the third attempt at my samurai. Third times the charm right? I allowed comments on the google doc if it's easier that way. If you feel that this is a lost cause just let me know and I'll stop posting about it. It still has the problem where the Death Move is a trigger that isn't just "When you die". When the Samurai dies but not to seppuku nothing much happens, while with any other class it's a huge event.
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# ¿ Sep 7, 2013 22:11 |
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EscortMission posted:I decided to update and sharpen up my old Beguiler class from a few months ago. Some basic rewording, some switching things around, and a new death move because death moves are the new sweet thing to add to your class. Out of curiosity, how would you handle a shapeshifter with Cloak for Two? It doesn't seem to make sense in fiction to me.
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# ¿ Sep 12, 2013 22:38 |
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EscortMission posted:Getting impaled isn't necessarily a death sentence! Sometimes it's just an excuse to slide up a spear and murder the poor idiot who thought he was safe from your wrath on the other end.
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# ¿ Sep 16, 2013 17:50 |
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I know in one joke fight I was in with a group, we kept rolling defy dangers against each other, but that was just a good old barfight and not interparty conflict.
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# ¿ Feb 5, 2014 23:30 |
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Fenarisk posted:Wizard and Cleric are done! Not sure what else to call them because frankly any other archetype name (priest, initiate, mage, witch, etc) are taken, so whatever. Spell books are not attached because I'm not changing the spells and I'm not rewriting all that poo poo. Arcanist and Bishop?
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# ¿ May 19, 2014 00:41 |
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Blasphemeral posted:No. Either no one needs to breathe on their world, or they can respirate whatever the most common liquid on their planet is. It's never even mentioned. At one point, a main character is thrown into the sea in a storm, and wakes up floating face-down in a bay the next day. They're surprisingly consistant about it for it being a relatively minor detail to the game's overall plot. Actually, they do have to hold their breath. Riku, Tidas, Wakka, and other Blitzball players can just hold it for a long rear end time. Remember, there's a part where only the three of them can fight a boss because it's underwater.
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# ¿ Jun 5, 2014 17:11 |
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Wasn't there a Jojo CC? I swear I remember that being a thing.
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# ¿ Jun 28, 2014 17:32 |
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Xelkelvos posted:Not quite. The odds on that on not uniform. Mixing die to generate uniform values is multiplicative rather than additive. You'd be better served with a d12 and a d2 with rerolls on 12 of the d12. Doesn't that end up with values of 1 and 22 being the lowest? Also how would you get odd numbers over 11?
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# ¿ Jul 6, 2014 06:33 |
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Chaos Triangle posted:By rerolling 12s, you effectively turn the d12 into a d11; the d2 then determines if you're in the upper or lower range. Janky, but it works. Ah. I was reading it as multiplication. That makes sense now.
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# ¿ Jul 6, 2014 08:23 |
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Unknown Quantity posted:Okay so last night me and a few buddies went through a few hours' worth of X-Crawl. Party lineup was Time Mage, Artificer and Mage (myself, focused on The Storm). There's a lot of things to be said about that experience right now. I'm sad that I had to bale. I'm never gonna get a chance to play shroom-witch.
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# ¿ Jul 11, 2014 21:44 |
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Golden Bee posted:Defy Danger with INT to play smart or DEX to cheat. I was in the game Covok's talking about and I think my favourite bit of problem solving at least I did was when we came across the level boss for floor 1, who was a wannabe rapper guy with diamond teeth, my dragon mage just reached into his mouth and turned his teeth into gold pieces, leaving him unable to rap and demoralized. And then Slenderman got him.
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# ¿ Jul 18, 2014 19:52 |
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Tollymain posted:touhou playbook? I'm pretty sure I played something similar to the Tengu from Touhou using the Skydancer.
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# ¿ Aug 9, 2014 02:32 |
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Wasn't there a summoner playbook at one point? I see the one in the OP, but it links to a store page. I could have sworn there was a free one where you chose tags about your main summon.
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# ¿ Aug 17, 2014 14:02 |
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Arashiofordo3 posted:You my be thinking of my The Bonded playbook. Don't have a link right now as I'm phone posting, but it's free and you pick tags for it so it matches the description. Anyone else have a link to hand? Looking at it, no it isn't. It's definitely whatever FewtureMD is using. Edit: Looking into it it looks like it's the one for sale. Not sure why I've seen it then. Oh well. djw175 fucked around with this message at 15:36 on Aug 17, 2014 |
# ¿ Aug 17, 2014 15:30 |
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I also love that with the witch you can make an aerial combatant who uses her broom for movement, offense, and defense.
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# ¿ Aug 26, 2014 11:13 |
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So out of curiosity, how do people feel about changing playbooks slightly depending on what a player wants. Say someone picks the golem because they want to be a robot and they want to be a floating kind of robot, would it hurt to let them take a general multiclass move to get the skydancer's flying?
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# ¿ Sep 7, 2014 15:28 |
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Lemon Curdistan posted:This is what you're supposed to do in the first place. Specifically the issue is that Golem has no general multiclass move until the level 6-10 range.
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# ¿ Sep 7, 2014 15:46 |
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Boing posted:Their Slayer isn't as good as my Slayer I do actually like their slayer better. It's very good to be a bloodthirsty murderous rear end in a top hat.
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# ¿ Sep 11, 2014 16:33 |
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# ¿ May 21, 2024 16:43 |
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Babe Magnet posted:When the rest of my little mini hack is nearing completion. I've also got two more playbooks coming soon, The Mechanic, who builds robots and can have more cybernetics/prosthetics/augments and weapon mods than everyone else, and The Agent, who's all about misdirection and espionage. Could you call the Mechanic the Engineer or something like that so it doesn't get confusing with Inverse World's Mechanic?
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# ¿ Sep 13, 2014 03:21 |