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Sweet the Hex thread is up. Good job on the OP. I was reading through the cards from the rewards in more detail. I already want a Replicators Gambit / Pack Raptor deck.
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# ¿ May 24, 2013 01:36 |
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# ¿ May 17, 2024 17:59 |
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BambooEarpick posted:Hey there. So, I think maybe my reading comprehension is terrible or something but can someone explain to me what Spectral Lotus does? It's a Black Lotus (Sac for 3 mana) from Magic on steroids. If I'm right about the mechanics it not only gives you the mana and draws you a card when it enters the battlefield, but the threshold permanently helps you cast future cards with strict color requirements. On top of that it goes back to your hand as a decent tiger troop that also draws you a card. So if you can use it to cast itself you end up with a free 3/1 and 2 (+1 net) cards without using any of your mana, or you could use that 3 mana for something else even more broken. It's pretty nutso, which explains why you get one per day and it's PvE only. Oh and you'll be able to re-combine 4 Black Tigers into a Black Lotus, but only if you have the garden.
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# ¿ May 24, 2013 06:31 |
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I think the [+3/+0] indicates it gives you 3 mana without giving your champion 3 charge, which 3 individually played resources would. I'm also guessing that [THRESHOLD] represents a variable [WILD]/[SAPPHIRE] effect where you choose which color to gain 3 threshold of. It says nothing about the threshold being temporary though.
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# ¿ May 24, 2013 06:50 |
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Check out Zombie Plague from the database of cards linked earlier, it does something similar but more control-ish. Pretty sweet too.
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# ¿ May 24, 2013 18:09 |
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Blinkman987 posted:We're still on holiday here, but I doubt we'll be attaching cards to the tee shirts at this point. I'm getting happier and happier that Pro was sold out and I decided to upgrade to Grand King.
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# ¿ May 28, 2013 06:09 |
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Mr. Peepers posted:I can see Escalation combined with any sort of Tutor effect to get out of hand very quickly. Very much this. There's already a turn 2 PvE kill combo available with just the previewed cards, though it would require a lot of luck for the hand: Resource, Lotus (Ruby), Ragefire, Overcharge, Overcharge [Pass Turn] Resource, Ragefire and win. e: I'm curious to know whether an Overcharge copying a Ragefire would escalate the Ragefire on the stack. I'm guessing no because the escalation text specifies all the places the card can be to have it's damage value doubled. It's a lethal combo regardless, but it's the difference between 2+4+8+16 damage and 2+2+2+16. OBi fucked around with this message at 21:58 on May 28, 2013 |
# ¿ May 28, 2013 21:52 |
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BenRGamer posted:It... says it in the description of the tier? "Dungeon Bosses," not raid bosses... Where do you find raid bosses, if not in dungeons? For someone who never plays WoW it's a pretty arbitrary distinction, especially when the Raid Leader bonus clearly applies to all non tournament PvE including 'dungeons'.
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# ¿ May 29, 2013 00:27 |
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So earlier in the thread there was a bit of discussion about banning vs. modifying cards that were OP. Everyone agrees something needs to be done, but you're left with the trade-off of pissing off those who want to keep a powerful card for formats in which it might still be allowed, which could make it very valuable long term vs. having a card that's playable in the current format and pissing off those who traded for it for that purpose with a banning. Last night I was mulling some hex thoughts and I realized that because of the digital nature of the game they could easily take a 'best of both worlds' approach to bannings: Ban the OP card but leave it in the collection of those who own it for eternal format purposes, then create a new re-balanced 'Card V.2' and distribute it into collections on a 1-1 basis for owners of the banned card. It would be a strictly worse (but balanced) version of the original card with 'V.2' or 'II' appended to the name and the tacked on rule that "*card V.2* counts as *card* for deck-making purposes." People who paid/traded for expensive cards that get banned can make the best of a bad situation, yeah their card will lose value, but they get to keep it for eternal format purposes where it might regain value over time. They also get a new slightly weaker version that they can plug right back into their decks, removing some of the sting from having your deck nerfed into the ground by the removal of a key card. Thoughts? OBi fucked around with this message at 20:09 on Jun 4, 2013 |
# ¿ Jun 4, 2013 20:06 |
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Karnegal posted:As with many a card, there is a Magic analog. There hasn't really been much targeted removal previewed yet though, has there? There's the one B[3] condition-less removal (e: Murder), but not too much beyond that for blood. In an environment with only a single core set to draw cards from, I can see that dude being pretty good. OBi fucked around with this message at 03:56 on Jun 5, 2013 |
# ¿ Jun 5, 2013 03:51 |
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It's a bit unnerving how much better all this talk makes me feel about having committed $500 to a video game. It can't be a bad decision if other people are lining up to try and do the same thing, right?
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# ¿ Jun 5, 2013 21:31 |
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Crosswell posted:Want to buy some Tulips? 100 bucks a bunch man, other people are selling them for 200 a bunch. Yeah I definitely have some misgivings. One of the things that really helps my confidence level is how much of a straight rip of magic it is. I already know I'll enjoy the basic gameplay, so all they need to do is not screw up the rest of it.
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# ¿ Jun 5, 2013 21:57 |
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Hieronymous Alloy posted:Look at it this way: it's no crazier than the Dutch tulip mania, right? Hah. I had to post this: Hieronymous Alloy posted:The counterpoint though is that there's twenty year's worth of former Magic players who are looking for a fresh start in a game that doesn't have two decades' worth of card bloat and power creep. Yeah this is the main reason I jumped on board. Aside from all the promising and creative things they've talked about, I'm just excited to be able to get in on the ground floor. I also think the cheaper booster prices, lack of a reserve list, and the absolute glut of early cards that will come from kickstarter backers could keep the eternal formats a lot healthier than Magic's.
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# ¿ Jun 5, 2013 22:24 |
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Jedit posted:The problem being that "the rest of it" is the important bit. It's actually not hard to design the basic mechanics of a deck-based game once you have the example of Magic to use. Where it falls down is rules complexity and interaction between cards. Even Wizards gently caress up interaction sometimes, because they can't spot everything or test the whole metagame. All it will take is for Hex to have a few cards that are way overpowered or too hard to deal with, and players will disappear in droves. True, but they're working from a much more knowledgeable position than Wizards. Magic's early years introduced a ton of stuff that now represent existing landmines to card design because of how wonky or unique the effects were, Cryptozoic has all of their successes and failures to build off of. I don't doubt that they'll make mistakes (leading candidate: Escalation) but they've got a huge body of information to look towards when it comes to figuring out how to deal with mistakes, because Magic has existed for so long as a game. I think a lot of it will boil down to desire for immediate profit vs. long term stability, and while there are definite question marks there for both companies, I think the existence of two nearly identical competing products will act as a moderating influence on both.
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# ¿ Jun 5, 2013 22:40 |
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Huh. New card just spoiled by the dudes as they talked. [1]S 2/2 Flyer: Can't put it in your deck unless you have 20 unique non-resource cards in it. Aggro 1-offs, interesting.
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# ¿ Jun 7, 2013 18:46 |
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BenRGamer posted:So, after doing some quick math, there will only be, at most considering people who don't pay for their pledge/stop playing, 3,554 of each alternate art card floating around. I think they'll be pretty valuable. If the game takes off and becomes anything close to a real competitor with MTGO they will be very valuable and the Collector+ unique arts will be ridiculously valuable. If the game follows the traditional MMO arc and population dwindles within two years, they'll be worthless. I feel like Wizards have gotten more than a little cozy on the top and the market is pretty ripe for competition.
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# ¿ Jun 7, 2013 19:33 |
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They haven't completely revealed how the sealed decks will work yet, beyond saying opening new slots will cost $2.99. It's entirely possible you will only get access to 2 sealed deck slots without the ability to delete them and re-roll, which means anyone willing to drop a bunch of money until they get the nuts is going to dominate sealed 1v1... which would be sucky. I'm not opposed to paying for digital cards, but it seems way out of place in DotP where you're basically only getting a year max out of your card pool.
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# ¿ Jun 11, 2013 04:57 |
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Kakesu posted:The game keeps restarting in the stream, which is fine, but I've noticed that every time it does, the champions are starting with 25 life. I can't remember 100%, but I think it's been 20 life to start in the previous footage we've seen. I wonder if this is a balance change overall, or if this is just for the E3 demo? Was it a PvE or PvP match? Because yeah, for PvP 20 has been and sorta is the established default. The starting conditions for a PvE match could be darn near anything, heck it would be fun to try and run a dungeon where you started at 50 life and had to make it through 5 games starting at the same life total you finished the last game with.
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# ¿ Jun 12, 2013 20:21 |
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Lone Goat posted:Once the game is actually out (or at least in Alpha) then there will be more traffic in here. For the next couple months it's just going to be us lapping up every drop of information we can find. At that point I really think we'd be better off moving it to games. The more traffic it gets the bigger the goon community will be, why not put it somewhere more visible if it fits?
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# ¿ Jun 13, 2013 01:42 |
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Some Numbers posted:Raredrafting is a thing that happens and it's hard to stop. Who actually wants to open a pack with a $30 card and pass that card to someone else? The best ways to stop raredrafting are to either redraft all the rares at the end of the draft or to draft with someone else's packs who is keeping all the cards. I'm actually kinda curious what the top end price for chase legendary cards will be. Between boosters that are half the price of magic boosters, primal packs, and all the free packs the free drafters will be opening, it should be way easier to buy into a top tier deck.
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# ¿ Jun 13, 2013 19:18 |
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Some Numbers posted:Awesome. I'm really interested to see what charge abilities we're going to get access to. Charge abilities are going to be way toned down for PvP. I'd expect them to be pretty equivalent to the ones we've already seen in videos, which IIRC were [3/3] for a 3/1 haste that dies at end of turn or [3/3] for a 1/1 bunny. So it will dull the pain of getting flooded a little bit, but you're not likely going to want to cast them very often when you have cards in hand that you can cast instead.
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# ¿ Jun 13, 2013 20:51 |
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Some Numbers posted:As I recall, charge powers don't use resources at all. I'm pretty sure we've seen players use a charge power and all their resources in the same turn. I went back and checked and you're right, they don't.
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# ¿ Jun 13, 2013 21:05 |
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signalnoise posted:Can you imagine building a deck with nothing but rares/legendaries? I mean if they're designed right, rares should be the specialist cards, not the bread and butter of your deck. Last time I played MTG, Slivers were a big thing, and I cannot imagine building a deck around nothing but rares for that. I'll honestly be really irritated if rares and legendaries contain poo poo you'd want 4 of just to be low cost blockers. Looking through the database there are only a few legendaries I could see being 4-of's in a deck, many are unique which makes playing 4 of them a dicey choice. There are, however, a good number of rares that I could see being generic 4-of's in decks built around them, or in some cases any deck of their color. If you're going to play constructed, I wouldn't be surprised to find ~30% of a competitive deck being comprised of rares. That ratio will go up drastically if they follow Magic's example and make their good multi-color resources rare. Right now in competitive magic one of the most expensive parts of acquiring a competitive deck is the mana base, especially in the eternal formats, so while I'm hoping they make them uncommon in Hex, I wouldn't be surprised if they followed Magic's example.
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# ¿ Jun 14, 2013 01:24 |
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cheetah7071 posted:Fixing at common can mess with limited environments too much. Magic has plenty of fixing at common, it's usually just not the good fixing. I'm not a huge limited player though, are formats with common fixing less fun to draft?
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# ¿ Jun 14, 2013 02:01 |
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I'd usually be pretty hesitant to re-post content from Reddit, but there isn't much else going on so have a video in which a dude processes a bunch of spreadsheet data to make some (admittedly) tenuous predictions about card valuation.
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# ¿ Jun 17, 2013 06:16 |
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I've always felt that the proper way to eat a steak depended entirely on the quality of the steak. The best ones need nothing, but you better believe I was slathering my chow hall USDA Grade D steaks in A1 back when I was in the military.
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# ¿ Jun 20, 2013 19:33 |
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Will there really be that many true 'PvE cards'? I got the impression that while they'll exist, progression will be more about leveling champions and getting complementary equipment to make your PvP cards bonkers.
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# ¿ Jun 23, 2013 07:13 |
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Karnegal posted:Played it. Lots of bugs but it works Hmm. As much as I would love to have it in my hands sooner, I really hope they don't rush out an incomplete product in order to keep all the promises they've made. I'd rather have a game that makes a good impression but comes with a few apologies for being late than a buggy mess that comes out on time. OBi fucked around with this message at 05:56 on Aug 17, 2013 |
# ¿ Aug 17, 2013 05:30 |
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Blazing Zero posted:While it's sorta true, it assumes that: If there isn't a big influx of platinum that will drive S1 pack costs down. There is already a huge guaranteed supply of packs, the lower the demand for them, the cheaper the price will be.
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# ¿ Sep 11, 2013 04:40 |
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Karnegal posted:When I click Play Now, nothing happens, woo! Where do you see 'repair'? I keep clicking Play Now and nothing happens. No other buttons visible.
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# ¿ Oct 11, 2013 02:58 |
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Karnegal posted:It was right below now play only small re-running the installer caused the button to appear which promptly fixed my problems. In as House Lannister! I may regret that name later.
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# ¿ Oct 11, 2013 03:28 |
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Well long games tend to freeze at some point, but it's still pretty darn fun when it's working. Made a pretty fun and sweet U/B Argus reanimator/control deck that I like. Got to land an Argus with two dwarven turbines out and blow up my enemies board on the next turn, which really made my day. Pretty fun game, if still understandably glitchy.
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# ¿ Oct 11, 2013 05:57 |
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Just got on and did a quick test match. The client seemed more responsive (Deck editor still pretty laggy) and I never got the hanging priority bug through a whole AI match. Just a lucky game, or is it getting better already?
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# ¿ Oct 13, 2013 07:52 |
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I edited one of the demo decks and now I'm missing several cards. It may or may not be related to the demo decks, I honestly haven't really had enough free time to deckbuild so I've only made the one deck. Just be aware that building / editing decks may result in cards disappearing from your deck / collection right now. It's a known bug
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# ¿ Oct 14, 2013 06:38 |
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Adar posted:Banning a card from X format is better than straight up altering it (only) once a bunch of people have already paid real money for that card. It's fine to alter cards now and through beta/early retail because nobody has. The deadline is once people pay money for singles at playerauctions etc. You can still go through with it if you feel strongly enough but at that point there are real consequences to the community you should avoid if at all possible, which is why I like their approach here. Since the game is completely digital they could have it both ways though. If a card needs to be banned you ban it, then add a nerfed third-side of the card that is playable in the formats the real card is banned in. Simple, elegant, fixes the problem.
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# ¿ Dec 1, 2013 23:38 |
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Not a huge fan of the removal of the prep phase. I was sold on a magic clone, the fact that they're already dumbing down the complexity is not a good sign.
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# ¿ Dec 21, 2013 06:10 |
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Cory's a pretty drat good salesman. I haven't really been paying too much attention to the alpha because I don't have the free time I used to, but his blog post really rekindled some of the fire that originally made me go big on grand king. Also drat, that sucks Karnegal.
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# ¿ Feb 13, 2014 02:22 |
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It would really help a ton if it would just allow me to set my search criteria completely before querying for results, rather than doing it every time I add or remove a condition and lagging a bit each time. In order to search out blue cards I have to wait for it to search for red/white/blue/green cards, then red/white/blue cards, then red/blue cards, and finally blue cards. Let me set the query quickly then press a button!
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# ¿ Mar 3, 2014 20:53 |
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Grim posted:Crush was going over flock of seagulls / bird o plenty but they changed it in the latest patch along with a few other things - maybe they're just testing it out? I agree it seems a little silly, but on the other hand there is no reason to stick with the MtG way of doing things just for the sake of it I kinda disagree. Mtg has taken a long time to get to the point it's currently at, and it's proven itself to be a pretty clean system for how ridiculously complicated it is. They marketed this game as mtg online but not bad, but they seem pretty eager to tinker with things they might not necessarily fully understand. I really hated when they tried to get rid of the upkeep step and I'm not a fan of this either. I just don't trust them to have the intimate knowledge of the game mechanics required to tinker with the system and have it be an improvement. Not yet, anyway. E: maybe I'm just being a curmudgeon, but 'why change what ain't broke' was my gut reaction OBi fucked around with this message at 23:07 on Mar 14, 2014 |
# ¿ Mar 14, 2014 23:00 |
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If you're interested in any specific tiers just post around saying so, someone just found a seller for a $250 tier a page or two back.
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# ¿ Apr 12, 2014 01:06 |
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# ¿ May 17, 2024 17:59 |
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Go RV! posted:There will be an auction house that you can buy stuff from in game, and you can sometimes find people willing to sell their KS reward packs, otherwise no, you're almost a year too late. It still boggles my mind a bit how much I wagered on a videogame being good. I can afford it, but grand king represents a lot of toys. That kickstarter had so much freaking hype.
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# ¿ Apr 21, 2014 23:10 |