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The Moon Monster
Dec 30, 2005

pumpinglemma posted:

This is not correct. They've said that it will be possible to earn a few boosters in PVE without the Auction House, although they'll probably be pretty rare since boosters are Cryptozoic's main form of revenue. Probably the best realistic case is boosters as a prize for a high-end raid you can do once a week or so.

Where did they say that? I had this exchange with them over kickstarter messaging a few days ago

quote:

Thursday May 9 2013, 7:10pm EDT

Quick question: will you be able to earn booster packs through gameplay or will they be cash only?

Thanks!

quote:

Cryptozoic Entertainment
Tuesday May 14 2013, 7:31pm EDT

Hello,

It is too early to correctly answer this question, but I can say the main method will be through soft-subscription or pack purchases. If you want to know more about soft subscription, read update #6.

http://www.kickstarter.com/projects/cze/hex-mmo-trading-card-game/posts/480853

Thanks.

So my understanding is that that wasn't decided yet. Of course for all I know it has been in the meantime.

Has anyone heard if they're going to make any non-basic energy cards? I'm not sure how they would since it looks like they don't even remain as cards after being played.

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The Moon Monster
Dec 30, 2005

That black vs. humans stream was kind of painful to watch when the narrator kept getting screwed by the graveyard card not working correctly. If I'm calculating it right he would have won the 3rd game if it had done its job. You expect some stuff like that in a pre-alpha but it still made me cringe.

The Moon Monster
Dec 30, 2005

Some Numbers posted:

1) How many copies of a card in a deck?

I'm pretty sure this is 4. One of the pieces of equipment they've shown allows you to put a fifth copy of a particular card (the shock analogue I think) in your deck.

The Moon Monster
Dec 30, 2005

I think it was a bit silly how big of a loser the Guild Leader tier was before they added the year of drafts to the 250s. With grand king sold out odds are anyone is going to be able to find a guild with the guild leader effect (unless guilds are limited to 10 people or something stupid). That left you with 90 boosters which was easily beaten by getting another king tier.

The Moon Monster
Dec 30, 2005

Exclusive posted:

Am I the only one who gives 0 fucks about PvE? In fact I'd be ecstatic if they scrapped that idea altogether.

I'm a scumbag casual who enjoyed Duel of the Planeswalker's singleplayer so if they make an MMO's worth of that type of content with actual deck building I think that will be pretty awesome. $250 is way over what I'm willing to spend on the Kickstarter though, so it didn't effect what tier I pledged at.

I think the rate at which PP sold out doesn't necessarily mean there are way more people interested in the PvP aspect, just that there are way more people interested in the PvP aspect who are willing to drop $250 to kickstart a game that may end up being DoA 6 months out (I hope not, but I've played plenty of games where this has happened so I'm definitely not ruling it out).

edit: The lack of info about PvE and the fact that it won't be in the beta at launch probably also hurt those tiers.

The Moon Monster fucked around with this message at 21:54 on May 28, 2013

The Moon Monster
Dec 30, 2005

Doesn't the WoW TCG have raiding tournaments? It's not exactly PvE since there's a dungeon master type player playing the raid deck, but I wouldn't be surprised if they had some kinds of competitions in that format.

The Moon Monster
Dec 30, 2005

I just noticed this in one of the demo videos



:pwn:

The Moon Monster
Dec 30, 2005

I think it's probably X damage to both targets, but I was really posting that to point out the win/loss record :v:

The Moon Monster
Dec 30, 2005

Vincent Valentine posted:

I think what he was mentioning was the equipment on it. What is the Eye of Creation deck? If you have that piece of equipment on it, does it just pull from a starter deck or something rather than your own deck?

I'm not basing this on anything in particular, but I'd assume it's some deck of powerful cards that can only be accessed through that item (the deck can only be accessed that is, not the cards).

Also, there was a goon named Time Master who posted some cool stuff in the draw every day thread like 7 years ago. It's probably a reference to him.

The Moon Monster
Dec 30, 2005

BenRGamer posted:

Huh, apparently, the Alternate Art PvP cards Collectors get are all going to be Rare or Legendary.

Someone on the forum showed the message thing from CZE to confirm. Though, I didn't ask them myself, though, so, there's that.

That makes sense, they'd have a lot of angry backers if they were just giving out alternate versions of Goblin Piss-boy or whatever.

The Moon Monster
Dec 30, 2005

Mr. Peepers posted:

Have they mentioned this before? Something like player houses?

So, I was wondering about the precedent the Spectral Garden/Spectral Lotus set: are they planning on including more 1-use-only PvE cards? Perhaps something like a Health Potion artifact, that restores a decent chunk of life for cheap but turns into an Empty Bottle after using it (and you can make more Health Potions using Empty Bottles and your Alchemy Set card). Or a Potion of Memory that draws a few cards. Or a Grenade that deals 2 damage to the enemy champion and each troop they control (log in every day to get one free from your Dwarven Tinker Table card, gotten exclusively from a high-level dungeon). And so on.

One of the stretch goals was some sort of keep defense minigame. You'd get to set up your keep's defenses and attack other people's keeps.

The Moon Monster
Dec 30, 2005

signalnoise posted:

The thing that kills me about it is that, well I forget where I read it, but I read something about the guild bank basically being the equivalent of when you and your friends pool your cards. I did this when I was a kid with Magic, and our collection suddenly filled a duffel bag. It was a huge selection. They're really trying to limit that, and it's bullshit.

Well, bear in mind at the end of the day their goal is to sell you more cards. If they let a bank for an entire guild of dozens of anonymous internet strangers work like this they'd have people being able to field top tier competitive decks without spending a dime. The larger the guild got, the fewer cards its members would have to buy.

It sucks for people who would have been in the "handful of friends with a duffel bag full of cards" category, but I guess that might be one of those ways in which a digital TCG is worse than a physical one. I suppose if you're dealing with people you'd trust with your black lotus you could just give them your account info and ask them to keep track of what they're borrowing.

The Moon Monster
Dec 30, 2005

Rhaegar posted:

It seems to me that the 1.8m stretch goal is really going to be a stretch based on how much it's going up daily.

I wouldn't be surprised if a lot of people start upgrading their pledges on the last day, in addition to the typical final day surge.

The Moon Monster
Dec 30, 2005

JesusIsTehCool posted:

So this has got me questioning this game.

This is pretty borderline furry art and makes me question the taste of the art director for the game. Art is super important in a trading card game, no one wants to collect and play with ugly cards. I hope this is just a rarity as the other images they put up were nearly as sexual and creepy. I certainly don't want to be cracking open packs to find sexualised coyotes in them.

Eh, most of the Coyotle art is just fine and not especially furry looking. That particular one looks more generally crappy than furry anyway. If they just fixed the weird head it would be like 50% better.

The Moon Monster fucked around with this message at 18:54 on Jun 1, 2013

The Moon Monster
Dec 30, 2005

Jedit posted:



Even then, this is obviously a piece in motion; Ink-Eyes is leaping forward and drawing her spear back to swing at an enemy to her left. She's not thrusting her tits out and giving the camera a come-hither look with big blue eyes straight out of a bad anime like that Coyotle Mage.

That doesn't look as bad as the hydrocephalic coyotle babe, but on the other hand I had to stare at it for like 10 seconds for my brain to parse what was going on. I doubt that anything with a skeletal structure similar to a human's could actually make that pose.

The Moon Monster
Dec 30, 2005

You have to actually do the drafts to get the boosters right?

The Moon Monster
Dec 30, 2005

You can buy PvE stuff with it. So it depends on how much people end up valuing PvE \/:v:\/

The Moon Monster
Dec 30, 2005

geeksauce posted:

I haven't played Magic (or any other TCGs) for almost a decade now, but I'm considering backing this. I enjoyed MTG; I just didn't have the money to keep up with all the expansions and such. With this, I like the fact that I can just PVE and AH my way to more PVP cards and won't have to invest crazy amounts of money.

It's a bit of the gamble that this will actually be a thing you can do unless you're willing to work for 50 cents an hour. Maybe, but maybe not.

The Moon Monster
Dec 30, 2005

pumpinglemma posted:

New update! The key points:

- Paypal went up $40,000 in the last 24 hours. So it looks like the surge is happening, it's just not all visible.

- There will be a slacker backer program, but it's basically crap compared to what you get for backing the Kickstarter. ($50 gets you a starter deck, 25 boosters, 2 months of VIP and none of the exclusive cards.) So back now if you're on the fence!

- Raiding is going to be pretty badass by the looks of things.

- There's an... interesting... new PVE card unlocked for all backers. See BenRGamer's post. :)

I was pretty surprised how terrible the slacker tier is compared to the KS tiers. It's barely 1/3 better than just buying in when the game comes out. Hell, I wouldn't be surprised if boosters were devalued at launch due to the massive amount of them circulating for KS rewards so it might actually be worse!

The Moon Monster
Dec 30, 2005

Karnegal posted:

Do we assume that the slacker tier gets you into the beta? Because that alone would probably be enough to drag people in after the fact.

The email doesn't say anything about that. I don't want to assume anything we don't have evidence for, but on the other hand it seems natural that it would.

The Moon Monster
Dec 30, 2005

What a Judas posted:

Why hasn't anyone been talking about how they mentioned in the stream that the Dungeon Crawler tier doesn't actually double your drops, rather giving you two rolls on the table giving you the best result of the rolls? That's what they said on the stream, anyway.

Say the loot table for a boss is:

0-20 Dancing Elf
21-40 Mincing Elf
41-60 Fencing Elf
61-80 Fancy Elf
81-100 Prancing Elf

Someone without DC would roll a 101 sided die once and get one elf, someone with DC would roll it twice and get 2 elves.

The Moon Monster
Dec 30, 2005

What a Judas posted:

No, they made it very clear on the stream that you would get 2 rolls but you would only get one of the results: the better of the two.

Really? Ugh, I'd been hearing it the other way pretty consistently. On the kickstarter it says "100% extra loot drop from dungeon bosses FOR LIFE!" which definitely makes it sound like you end up with twice as many items.

Is there a recording of the stream?

The Moon Monster
Dec 30, 2005

Tamba posted:

The worded it a bit strangely, but I still think The Moon Monster's interpretation is correct
http://www.twitch.tv/hextcg/b/412717902 ,after 3:25

what he is trying to say is "you don't get two of the same item, you get to roll twice"

After listening to this I believe what he was trying to say was that

-You don't roll once and get that dropx2. Rather, you roll twice and get one drop for each roll-

I could be wrong, but considering the description on the kickstarter page says you get extra items, NOT better items I'm pretty sure that's what he was getting at.

The Moon Monster
Dec 30, 2005

Zurai posted:

No, there's a 0% chance that you only get one drop, because there would be a massive PR shitstorm about it. That blatantly contradicts the description of the Dungeon Crawler bonus, which is explicitly +100% loot. Two rolls, one drop is +0% loot.

Yeah, the ONLY time they've given an explanation where "You roll twice and take the better roll" MIGHT be the case is a sort of ambiguous statement in that video, which plenty of people don't even interpret that way. In every other explanation, most importantly the one on the kickstarter frontpage itself, it's pretty clear that you get MORE loot. If they do mean you roll twice and get the better roll, I'd imagine so many people will get pissed off at the misleading kickstarter description that they'll change it anyway.

The Moon Monster
Dec 30, 2005

I assumed they'd have 1 deck for each race.

The Moon Monster
Dec 30, 2005

Making the final stretch goal something the majority of your backers will never see/experience/benefit from probably isn't great for their momentum.

The Moon Monster
Dec 30, 2005

tijag posted:

Oh. Excellent. When I read about the roll again thing, I thought '1 thing drops, I roll, but don't get it, so I can re-roll to see if I win!' Which A) seems really dickish if I'm in a group, and B) just plain didn't match up to the 100% extra loot thing. I guess normal dungeon PvE will be single player then, and my mistake was imagining 'dungeon' meant I would be in a group?

The only grouped PvE content they've talked about is raids, which are 3 people and Dungeon Crawler doesn't apply to. They haven't said whether each member gets their own drops or you have to split them somehow. Or I haven't heard anything regarding that, at any rate.

The Moon Monster
Dec 30, 2005

I hope they go with each player getting their own drops. It seems like everyone will always want every card that drops. It's not like your typical MMO where the magic wand is useless to the fighter.

The Moon Monster
Dec 30, 2005

Zonekeeper posted:

Yeah, the hard part will be completing playsets of the kickstarter exclusives, which a LOT of people will be gunning for from day 1.

The PvP Kickstarter cards are just exclusive alternate art though, you can still get normal versions of them from packs.

The Moon Monster
Dec 30, 2005

Bobbin Threadbear posted:

I don't think they will neglect PvE at all.

They have stressed time and time again that they are building a fun and flesed out PvE experience, I doubt they will neglect it after stressing this so much. Building a healthy large community should be far more important to cryptozoic than short term profits. If this game attains a healthy community, the vast majority of its players will not be hardcore players. A game where one moment you can be fighting someone across the globe with your cards, and then the next fighting with your friends against some tough goal is great gameplay contrast. Constant quality PvE content can lead to players feeling fond of their account/accomplishments, which can lead to paying real money for PvE stuff. I imagine that if PvE doesn't net cryptozoic large revenue, then at least it should subsidize the cost which is worthwhile for creating a large community.

Yeah, the core premise of Hex is that it's an MMO, not just a digital cardgame with matchmaking.

The Moon Monster
Dec 30, 2005

cathead posted:

Not sure where you got your information from but Beta isn't until September with Alpha starting a few weeks earlier, so sometime in August most likely. If you missed out on the kickstarter (which it sounds like you did) your only choice is to get the Slacker Backer option. After that all there is to do is wait. :(

Did they ever say alpha was going to be a few weeks before beta? I've noticed a lot of people saying that, but all I've seen from CZE is that alpha will be a few weeks long, not that beta would follow immediately after.

The Moon Monster
Dec 30, 2005

cathead posted:

Yes, Cory clarified in one of the streams that alpha would go on a couple of weeks before beta.

Ah cool, thanks.

The Moon Monster
Dec 30, 2005

Karnegal posted:

Yeah, this. I wish it was a bit more myself. It would be nice to get 2-3 posts a week. I think keeping the community engaged and talking is a big deal. As much as I'm excited to play SolForge, that game poo poo the bed by going relatively silent for months.

I've really lost interest in that game. The beta has basically just let you pit two preconstructed decks against each other for months now. Although they recently upgraded it so you can buy more decks. I'm sort of amazed they're charging money for a game in such an unfinished state.

The Moon Monster
Dec 30, 2005

AlsoD posted:

What does this symbol on cards mean?


That card is a member of the ardent faction. No idea if that will have any gameplay impact or if it's just flavor.

The Moon Monster
Dec 30, 2005

pumpinglemma posted:

To be honest I think Games is a better fit even now. Literally every other thread on the first page of the forum is about physical games, and Hex is a video game.

Some of the MTG threads have a good deal of MTGO discussion. The thread might be better off in games, or possibly MMOs, but I was under the impression that the mods had already discussed this and decided to put it here so the issue may already be decided.

The Moon Monster
Dec 30, 2005

pumpinglemma posted:

It's been confirmed that Primal packs are visibly Primal from the moment they're generated (and they can't be used in drafts).

I'm a bit bummed there will be no such thing as a ~*Primal Draft :black101:*~

The Moon Monster
Dec 30, 2005

signalnoise posted:

Can you imagine building a deck with nothing but rares/legendaries? I mean if they're designed right, rares should be the specialist cards, not the bread and butter of your deck. Last time I played MTG, Slivers were a big thing, and I cannot imagine building a deck around nothing but rares for that. I'll honestly be really irritated if rares and legendaries contain poo poo you'd want 4 of just to be low cost blockers.

I just think it would be a fun format to try out. I mean, you'd be playing against other people who are equally limited. I could be completely wrong though.

The Moon Monster
Dec 30, 2005

Now that updating isn't going to get them anymore kickstarter money I don't blame them for dialing it back. They said the updates took a lot of time, I'd rather they spend the time getting the game working. The odds of people just forgetting and losing interest seem like they must be lower then for a typical kickstarter, considering the average pledge was $130.

The Moon Monster
Dec 30, 2005

BenRGamer posted:

Of course, that numbers inflated because of all of the multipledging.

Wouldn't multipledging deflate that number?

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The Moon Monster
Dec 30, 2005

katkillad2 posted:

Set one is going to be a race to the bottom in value. I'm expecting set one packs to end up being less than $1 so the max value for a primal pack would be $15. ( Assuming that Legendary cards don't have a higher drop rate in primals compared to 15 packs, but then you also have to consider the value of the 135 commons and uncommons from buying 15 packs rather than a primal. )

The other weird thing with the economy is as long as the beta is behind a paywall nothing but the best stuff might move on the AH because with the average pledge being around $130 dollars that means the average player has 150+ boosters. So the pre-release economy will be very different from when it's open to everyone for free... which is kind of why i'm hoping for an actual beta and then we get all of our goodies at the actual release.

If I recall correctly, the guy from Cryptozoic who posted in here a few times said they were planning to have a real beta followed by a wipe and soft launch where people will get their kickstarter rewards but is technically still beta.

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