Sunning posted:Some awesome Hotline Miami on the whole was pretty sinister, and you could take a number of interpretations of the main character's relationship with the prostitute, but I read him as a basically decent man with a kind of Manchurian Candidate thing going on related to his telephone. I thought that the one upbeat trailer that takes place in an elevator was probably the closest to the right reading of him.
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# ¿ Sep 16, 2013 17:07 |
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# ¿ May 13, 2024 03:24 |
Does anyone have clean art of the red symbol from HM1 that gets turned into a table in the Fans clubhouse in HM2? I'd grab it myself, but I don't have access to a computer that'll do it at the moment. I just realized it would make some awesome Halloween decoration.
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# ¿ Oct 2, 2013 19:26 |
Is this an elaborate prank from Cactus? I feel like this is the perfect self-parody for Hotline Miami.
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# ¿ Feb 21, 2014 05:36 |
Flesnolk posted:Nah, far as I can tell they're the same dude, the lighting's just different in Dial Tone. Compare the models: Isn't that just the "generic Russian gangster" outfit that we killed thousands of in the first game?
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# ¿ Apr 16, 2014 16:21 |
Anatharon posted:They haven't straight up stated it yet, but everything they've said indicates that March 10th is it. That makes it more annoying that they're not just going and saying it, so we can put in preorders on STEAM (or the service that has the vinyl and action figures)
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# ¿ Feb 13, 2015 17:12 |
LORD OF BUTT posted:I don't think anyone's a fan of Jacket or Biker as characters, just the aesthetics surrounding them. The Jacket/Richard combo is loving cool-looking. I think Anatheron was making a joke about the characters in HLM2, The Fans.
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# ¿ Feb 28, 2015 02:53 |
Dark_Swordmaster posted:WRT Hobo: I would LOVE for a The Plague game similar to Hotline Miami. Maybe the objective would be to make it go as slow and torturous as possible. Also I got HLM1 on release and didn't see any gameplay bugs (scoring system not included), so YMMV.
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# ¿ Mar 6, 2015 18:09 |
Capn Beeb posted:Start dancing to the music and your mind and body will follow. Hotline Miami 2: Start dancing to the music and your mind and body will follow. March 10th.
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# ¿ Mar 6, 2015 22:49 |
I enjoyed the fight with Biker, but I was put off when I realized it was a boss battle with a set pattern, that ignores all hits that aren't at the "right time". I'd be interested to see if they include an AI Biker in the level editor.
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# ¿ Mar 9, 2015 16:54 |
At the risk of re-starting the nukes debate: Are some of the cutscenes missing as part of a bug, or are some score-dependent? I finished the game without ever seeing Beard get nuked in SF or Biker biking through the desert. I also missed the Bar of Broken Heroes but I know for a fact that was because I didn't check my answering machine as the writer.
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# ¿ Mar 20, 2015 22:37 |
Shoehead posted:What you missed answers your second question. Someone else should be able to tell you what chapter the first bit is in, I can't remember now. Oh, it's at the end of Casualties, people have mentioned it, I just didn't actually get that scene at that point. I guess I'm asking, Bug, or Feature?
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# ¿ Mar 20, 2015 22:57 |
Ddraig posted:The first one is after the Casualties mission (the one in the power plant). You get a scene of Beard talking to someone and poo poo goes down. I don't know why you didn't get it as it is not a hidden cutscene at all. You did escape from the power plant, right? I totally did escape, there was a surprisingly underwhelming reception from a relief force after. I see, I should get that spoiler, thanks. People on the wiki made it sound like it had its own cutscene as part of the ending.
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# ¿ Mar 21, 2015 00:09 |
People probably knew all about this, but yesterday on my commute home, a biker stopped in front of me and I saw this I notice that the skull on Biker's jacket is also missing the lower jaw. Is there any way that this is a real reference, or just a coincidence? Also, if we're to go into things that the characters represent (IE, the fans ingame are the fans IRL), what does Biker represent in metastory terms?
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# ¿ Apr 7, 2015 20:30 |
Zaphod42 posted:Another way of looking at it is that Jacket is the Id, while Biker is the ego, in the Freudian sense. Jacket thinks only of himself and his immediate desires but Biker wants to know more about the world around him. In that case Richard would probably be the superego, judging the morals of Jacket and Biker. this is an amazing post and I would like to subscribe to your newsletter
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# ¿ Apr 7, 2015 21:50 |
So, why DID Richter kill the girlfriend? I know Jacket didn't stop killing Russians just because she was around. Edit: I mean, why did 50 Blessings order the girlfriend killed, not why did Richter do it.
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# ¿ Apr 8, 2015 17:05 |
Did they ever actually say anything to this effect, or was it just what you'd generally figure about this kind of thing?
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# ¿ Apr 8, 2015 17:48 |
Geight posted:It's almost entirely an assumption on my end, but I got that impression from the intro to Deadline, where the phonecall seems agitated and even adds "In case you forgot" to the end of the address. But in the same scene, Jacket is also hallucinating one of the heavy enemies is using his kitchen sink with one empty eye socket, so it's not exactly solid ground. I always took that as part of the message's pretense that Jacket's real persona knows something about the places he's going, rather than just saying "Go here and kill some Russians".
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# ¿ Apr 8, 2015 18:14 |
Doc Friday posted:They probably thought Jacket was too much of a liability to keep alive. The girlfriend was just collateral damage on Richter's part. That's how I read it at the time, but that then raises the question of why they suddenly decided to kill Jacket, who was arguably their best operative.
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# ¿ Apr 9, 2015 16:27 |
Another Person posted:Because he was their best operative. I feel like it was less a case of "This guy might inform on the police" and more "This guy might turn on us and attack us directly if we keep him around like that Biker dude." Jacket would've destroyed 50B. CJacobs posted:Someone posted earlier that it may have been because they found out he was with Biker when Biker was hacking into the phone hom computers to get info on 50 blessings, and putting Jacket down is insurance that their secrets continue to go unknown, just in case. I hadn't given much thought to it before but that makes sense to me. Skyscraper fucked around with this message at 16:43 on Apr 9, 2015 |
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# ¿ Apr 9, 2015 16:39 |
Lacedaemonius posted:I think everyone talking about why 50B had Jacket killed is missing the forest for individual trees. Imho it's as simple as 'Neighbors': when Jacket encounters Biker he's in the same room with the person who knows more than anyone else involved about who's making these phonecalls and has all the info he could need to track 50B, and no matter how you slice it that's too big of a risk. Like, the textbook definition of "knows too much". Jake's secret ending, especially lends credence to this. I'm just surprised they didn't execute him sooner. They might have thought he was a Russian because he was in the same room with Russians, too.
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# ¿ Apr 10, 2015 18:57 |
MONKET posted:broken, lonely, almost sympathetic war vet.
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# ¿ Apr 27, 2015 19:39 |
Improbable Lobster posted:It's not like it makes the gameplay any less fun you sperg
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# ¿ Apr 27, 2015 20:08 |
Brosnan posted:That's also a completely useless way to distribute levels that would result in 99.8% of players playing your level with no music, or with some default replacement.
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# ¿ May 13, 2015 17:54 |
CJacobs posted:Considering you can put in any song from the whole game, no, it's nothing like that at all.
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# ¿ May 13, 2015 20:38 |
Discendo Vox posted:It is indeed violative of copyright and can get people sued.
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# ¿ May 15, 2015 04:44 |
Skyscraper posted:Giving players the option to use whatever soundtrack they like is not by itself a copyright violation. I don't think anyone's suggesting they should package Nightcall with their demo maps, though. Discendo Vox posted:That is what some people are talking about- and it is violative of DMCA. Skunkrocker posted:So what I'm saying is if you gave people the option to put in their own music? They would create a level where Jacket walks in a room shaped like a penis where the head has eight walls in the shape of a swastika and one dog as the only enemy, set to the amazing Turbo Killer by Carpenter Brut. I made a really short post, was it really tl;dr? People aren't suggesting that Dennaton should include unlicensed copyrighted music with their map editor demo maps. That would be a copyright violation. They are suggesting they should include an MP3 player triggered by game events, which would not be a copyright violation. This is why Rockstar hasn't been sued for including a custom radio station option in GTA 5, because doing that is totally OK. I have no doubt that people would distribute map packs with unlicensed songs, which is a violation of copyright, but it's a violation by the people distributing those map packs, not by Dennaton themselves. It is not "violative of copyright" to distribute MP3 player software, even if it is integrated into a video game.
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# ¿ May 18, 2015 19:24 |
Discendo Vox posted:Dennaton's facilitation of a system for distributing such unlicensed song map packs would also be a violation of the DMCA unless they fall under the title 2 service provider safe harbor. The costs associated with complying with safe harbor requirements are such that Dennaton aren't willing to do so. I was going to say you're reading pretty far into Cactus here, but maybe I am. I assumed Cactus posted:-You will not be able to use your own music for the levels, this would be too problematic due to the likeliness of copyright infringements, sorry. The music from the first game will likely not be available either due to the fact that we only licensed the songs for one game. Of course, it wouldn't be Dennaton having to comply with service provider restrictions if Steam is the one hosting and distributing the files, as I would presume would be the case. I don't think Dennaton meant to set up their own network for this kind of thing.
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# ¿ May 18, 2015 23:42 |
Skunkrocker posted:Okay but you're not getting the point. Even if they did that that still doesn't solve the problem. All you're going to end up with then is a million levels set to the default song (probably end up being Acid Spit) because people post on their levels either "I designed this stage with Stress by Justice in mind as the music." or "I designed songs to go with these levels which you can download here" which most people aren't going to do. It's easier and better if the game forces players to have to choose a song. GTA is a really poor example anyway. This is more like the WWE games. Most characters people create are going to be existing wrestlers from past and present and people like to include the themes of those wrestlers; well, the option is there to add the music yourself. The characters don't come with the music, you yourself have to download it and add it to the game outside of their control. You know what happens when people are too lazy to do that? I once ran a 30 man Royal Rumble of nothing but guys from TNA Impact and every single one came out to either no music at all or the default song "Wrath" and THAT SONG IS SO ANNOYING I HATE IT GAH and that is -exactly- what will happen here if they allow custom music in the game. Skunkrocker posted:Maybe downloads outside of Workshop... but even then we're talking the distribution in some form or fashion of copyright infringing music that they would be somewhat responsible for allowing to happen in the first place yourself Discendo Vox posted:They can still be liable as parties to the agreement with steam to set up the workshop- a large part of the problem is the costs of maintenance and handling potential suits. Again, as a publisher they undoubtedly know this, they're just playing dumb because they like playing both sides of the IP argument.
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# ¿ May 19, 2015 07:13 |
Pirate Jet posted:you have no idea how ID3 tags let alone software development in general works
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# ¿ May 19, 2015 11:15 |
Skunkrocker posted:I think it has less to do with the argument at this point and more that Skyscraper is doing the internet equivalent of "la la la I can't hear you."
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# ¿ May 19, 2015 18:02 |
King Vidiot posted:I kind of feel like they should have just kept the game under wraps and not even announced a release date until they knew when the editor would be finished, and then release the game only when the editor's done. I think you're only saying that because the game was so completely underwhelming, and I'd bet that it was because of design decisions rather than lack of production. They're not going to say "we had some dumb ideas, so we're going to wait to release and mitigate those with a level editor."
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# ¿ Jun 24, 2015 16:46 |
Broseph Brostar posted:It was a sequel to a well loved game, of course goons are going to hate it. It's either too samey or too different Yes, I'm sure that's it, just goons being goons.
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# ¿ Jun 24, 2015 17:11 |
TheJoker138 posted:Stylistically sure, but the stories they're telling are radically different. The Guest is actually way closer in that respect, but still not 100% there. Before the plot was made, uh, more apparent in the second game, I'd actually say that the first game was closer to Kill List, with the main character driven to kill, seemingly randomly, by what appears to be a shadowy cult for sinister purposes.
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# ¿ Jul 20, 2015 20:40 |
Stairmaster posted:
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# ¿ Jul 27, 2015 16:44 |
Anatharon posted:I find it hard to believe the Fans are supposed to be in their mid 20s and not teenagers. But how would they get served at the bar if they were teenagers?? this game is mysteries upon mysteries
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# ¿ Aug 22, 2015 14:54 |
Broseph Brostar posted:I can't believe people are still worked up over the sequel having huge levels instead of little speedrunnable ones. So glad they used all that extra space to make long corridors for those offscreen shots we all like so much.
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# ¿ Sep 3, 2015 22:43 |
RZApublican posted:Achewood of videogames This should be the thread subtitle, it fits so good.
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# ¿ Nov 19, 2015 20:10 |
Geight posted:I liked Hotline Miami 2 a lot, I still don't see the appeal of a level editor. You'd get that appeal more if you didn't like it a lot.
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# ¿ Nov 23, 2015 18:26 |
Geight posted:I see where you're coming from there, but I feel like if we're being honest, Hotline Miami (as a whole) has pretty shallow gameplay and people assembling rectangles of various size and color together won't be nearly as fun as some are hoping it will be. Oh, you're right about that, but it'd see all the Hotline Miami 2 assets and characters put together in a game that doesn't have HLM2's terrible map design. It was a buggy game, but I'm sure it'd still be fun if it wasn't all offscreen shots and glass corridors.
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# ¿ Nov 23, 2015 18:44 |
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# ¿ May 13, 2024 03:24 |
Zaphod42 posted:Well, thing is we're still going to get a ton of levels that have offscreen shots through glass, probably even worse. Oh, no doubt, people will make every kind of dumb level possible, but I'm sure they'll crank out some amazing stuff too.
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# ¿ Nov 23, 2015 18:53 |