Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Locked thread
Glidergun
Mar 4, 2007

Pvt.Scott posted:

The ranged cav aren't that stupid good unless you shower them in promotions. That's your reward for being a warmongering fuckhead, though. Can they get +1 range? If so, that's pretty rough as that lets them ignore their one big limitation.

A melee unit with extra movement, double attack, March, double cover, etc is going to be an unholy terror to cities as well.

Mongolia's are. They get +2 moves and can ignore ZOC. Nothing the enemy has is safe unless it's behind a lot of loving rivers. They also can take +1 range at level 3 City Attack, just like all ranged units.

Adbot
ADBOT LOVES YOU

Maguoob
Dec 26, 2012

Pvt.Scott posted:

The ranged cav aren't that stupid good unless you shower them in promotions. That's your reward for being a warmongering fuckhead, though. Can they get +1 range? If so, that's pretty rough as that lets them ignore their one big limitation.

A melee unit with extra movement, double attack, March, double cover, etc is going to be an unholy terror to cities as well.

Something I didn't mention is that I play on Marathon speed, so once I get 4 or 5 chariots (or skirmishers depending on terrain) I send them to the nearest AI city to burn it to the ground and then just work on their capital until double attack promotion. I don't do as much damage since that isn't the city attack line, but it also means I won't wear their city down to 0 as quickly giving all my units more XP overall. +2 Movement/Ignore ZOC (Mongolia Unique Promotion), 2 attacks, 2 range, bonus damage versus units and cities means 6 movement range units that can enter and exit a city's attack range at will.

Melee have the issue of dealing with actually being damaged whenever they attack, so even with healing every turn they still need to delay a bit if you come up against resistance. Unless you're Persia coming with upgraded Immortals, because bonus healing means that they just laugh off everything with medic II + march.

My general Mongol strategy is 5 or 6 ranged mounted units, 2 horse units and I sweep through whatever to slaughter and burn down everything. Just sucks that it takes so long to get free courthouses in conquered cities to make them not be terrible. A late game VP warmonger is super dumb if they get going though. Free factory + science/gold/culture per city conquer + free courthouse + unhappiness not really meaning poo poo and you can just sweep through AI cities and get them to a decent output quickly; especially Rome since buildings don't get destroyed.

Honestly in regards to promotions they should have gone with a different system. Have a general training bonus (for having a barracks/armory/academy) and then you get temporary bonuses depending on what you're actually doing with that unit. Say you use a swordsman produced from a city with a barracks to attack a city; +10% from barracks, +x% per each attack (to a stacked limit) for x numbers of turns. Against a city it would be +10% (barracks) +5% up to 30% for 90 turns (Marathon) and if you let 90 turns go by you're back to the 10% barracks bonus. With the option of also stationing a unit in a city with the new military improvement will improve the base bonus, so if you stationed that swordsman in a city with a barrack & armory for x number of turns it would go from +10% to +20%.

Pvt.Scott
Feb 16, 2007

What God wants, God gets, God help us all
Ah. I play on quick (smaller maps) or normal. Epic if I'm playing a large or huge map, otherwise you probably won't have explored the world until well into the Industrial Age, or you'll fight wars where your units are obsolete by the time they get to combat centuries later. Marathon makes warring pretty drat powerful compared to any other option.

Setting up a custom game on marathon with AIs that all have powerful uniques at around the same era could be fun.

Pvt.Scott
Feb 16, 2007

What God wants, God gets, God help us all
Double post magic!

Jump King
Aug 10, 2011

Is there a mod that makes wide play a little more viable without radically altering a bunch of game mechanics?

Gort
Aug 18, 2003

Good day what ho cup of tea

MMM Whatchya Say posted:

Is there a mod that makes wide play a little more viable without radically altering a bunch of game mechanics?

Basically all that's required for this to be the case is a buff to non-Tradition social policies, and there are a bunch of mods out there that do that.

If you're really lazy, you can use the one I made.

Jump King
Aug 10, 2011

Done.

cheetah7071
Oct 20, 2010

honk honk
College Slice
Just won my first Vox Pop game. I was neighbors with a Poland that decided to completely ignore military in favor of sniping every wonder I tried to build, so I conquered him, and was able to snowball having two capitals into a monster economy. My basic thoughts are that you want to go wide/tall hybrid--that is, settle every single good city location, but don't bother with the crappy ones, since they'll inevitably tank your happiness. Having a specialist based economy is also what you want to be doing (using buildings, trade routes, and We Love the King day to make up for having fewer hands on the fields), but the AI is extremely bad at deciding when to swap someone to a specialist slot (always, unless doing so would make the city starve or something). I ended up running laps around the AIs, with a science victory in 1957 while everyone else was in the atomic age or earlier.

Jastiger
Oct 11, 2008

by FactsAreUseless
Jeez im just now getting to electronics at 2030. How did you get so much science so fast?

Microplastics
Jul 6, 2007

:discourse:
It's what's for dinner.
What difficulties are you both playing on? And how many opponents? (I think the more opponents, the faster the world techs up, thanks to the various rubber banding mechanisms)

Jastiger
Oct 11, 2008

by FactsAreUseless
I"m playing on "2" in Vox Populi which I think is equivalent to King? 8 opponents

cheetah7071
Oct 20, 2010

honk honk
College Slice
I was playing on Vox Pop prince, with eight opponents. Science specialists everywhere, and a lot of focus on culture as well so I maxed out several social policy trees. I also stacked several great person boosting effects so it felt like I was getting one every few turns, which meant I was could pop the scientists to tech even faster.

Prism
Dec 22, 2007

yospos

Jastiger posted:

I"m playing on "2" in Vox Populi which I think is equivalent to King? 8 opponents

I tend to play on difficulty 4 or sometimes 5 on Civ5. Should I really be using difficulties 1 or 2 in Vox, or is that a false claim and I would be better around 3?

I don't know exactly what they changed difficulty wise but I am both not great and out of practice.

Jastiger
Oct 11, 2008

by FactsAreUseless

cheetah7071 posted:

I was playing on Vox Pop prince, with eight opponents. Science specialists everywhere, and a lot of focus on culture as well so I maxed out several social policy trees. I also stacked several great person boosting effects so it felt like I was getting one every few turns, which meant I was could pop the scientists to tech even faster.

I have stacked great persons too...should I be focusing on using them to pop techs or build improvements?

Also, are specialists that important? I tend to let the game default the specialization. I have literally every building built in every city though too, so I don't get why i'm behind.

TooMuchAbstraction
Oct 14, 2012

I spent four years making
Waves of Steel
Hell yes I'm going to turn my avatar into an ad for it.
Fun Shoe

Jastiger posted:

Also, are specialists that important? I tend to let the game default the specialization. I have literally every building built in every city though too, so I don't get why i'm behind.

Not having played Vox Pop, I'd say look at your yields with and without specialists. They can produce an awful lot of their chosen resource, and greatly accelerate your rate of acquiring Great People too, but it all depends on your ability to support them.

Maguoob
Dec 26, 2012

Jastiger posted:

I have stacked great persons too...should I be focusing on using them to pop techs or build improvements?

Also, are specialists that important? I tend to let the game default the specialization. I have literally every building built in every city though too, so I don't get why i'm behind.

Personally, I just have cities focus on one type (i.e. science in a few of my cities; gold in another). My general rule is any tile that grants 3+ food gets locked; anything that is only 2 food or less I look at whether or I want that or a specialist. If you're playing VP take note that it sucks at putting specialists in their slots.

cheetah7071
Oct 20, 2010

honk honk
College Slice

Jastiger posted:

I have stacked great persons too...should I be focusing on using them to pop techs or build improvements?

Also, are specialists that important? I tend to let the game default the specialization. I have literally every building built in every city though too, so I don't get why i'm behind.

Specialists seem super important. They're better than working the fields for everything except population growth, but to be honest the main reason you want more population is just so you can fit more specialists in the city. Food can be made for with buildings and trade routes anyways.

I tended to build improvements until the atomic era or so but I dunno if that's actually optimal. The one exception I'd make is to always pop great merchants with a diplomatic mission; a free We Love the King Day in every city is absolutely absurd and outweighs anything the improvement does for you.

Jastiger
Oct 11, 2008

by FactsAreUseless
Hmm yeah specialists, ill mess with. The ai has 40 pop cities and my best cities are low 30s. How do they do that?! Every single tile is improved.

cheetah7071
Oct 20, 2010

honk honk
College Slice
I was continuously behind on population until I started having permanent we love the king day. As long as they aren't outpacing you on actual yields it doesn't matter

Serephina
Nov 8, 2005

恐竜戦隊
ジュウレンジャー
I know nothing of Vox or CBP (same thing?), but are you using all of your trade routes as internal food ones?

Jastiger
Oct 11, 2008

by FactsAreUseless
No i have them spreading out my corps.

Somehow the enemy religion has like 190 pressure and mine is like 60. Wtf

Corvinus
Aug 21, 2006
Specialists are super loving good. They all get multiple upgrades via tech and policies. The religious belief, Mastery, is huge in the early game and is disgusting in a Tradition capital with good growth.

cheetah7071
Oct 20, 2010

honk honk
College Slice
Does anybody here have any details on how city state bullying really works (in Vox Pop if it matters). Do I really have to try to fit my entire army within a 3-hex radius of the city to make them afraid of me? I have a fairly sizable military and I haven't been able to get them to go along with me. I'm playing Mongolia and I want to bully one of the coastal city states on the other continent into joining me so I can have a friendly port to launch military campaigns from.

Maguoob
Dec 26, 2012

cheetah7071 posted:

Does anybody here have any details on how city state bullying really works (in Vox Pop if it matters). Do I really have to try to fit my entire army within a 3-hex radius of the city to make them afraid of me? I have a fairly sizable military and I haven't been able to get them to go along with me. I'm playing Mongolia and I want to bully one of the coastal city states on the other continent into joining me so I can have a friendly port to launch military campaigns from.

It depends on various factors.

Did an AI promise to defend them?
How big is your military compared to the average?
How much of your military is visible to them?

Microplastics
Jul 6, 2007

:discourse:
It's what's for dinner.

cheetah7071 posted:

I'm playing Mongolia and I want to bully one of the coastal city states on the other continent into joining me so I can have a friendly port to launch military campaigns from.

It won't work like that - bullying them will get you gold or similar, but you'll end up losing influence with them.

Maguoob
Dec 26, 2012

JeremoudCorbynejad posted:

It won't work like that - bullying them will get you gold or similar, but you'll end up losing influence with them.

It does in Vox. Mongolia's unique ability lets them bully cities states and force them to become your own city.

cheetah7071
Oct 20, 2010

honk honk
College Slice

JeremoudCorbynejad posted:

It won't work like that - bullying them will get you gold or similar, but you'll end up losing influence with them.

Mongolia's UA in Vox Pop is that you can bully them into joining your civ

Pvt.Scott
Feb 16, 2007

What God wants, God gets, God help us all
You can get culture out of bullying too, if you go might, or whatever it's called.

LLSix
Jan 20, 2010

The real power behind countless overlords

I'm trying to start a game of civ 5 with Vox & YnAEMP. Every time I try to start a game it crashes. (Single Player -> Custom Game -> YnAEMP). Here's the mods I've got selected. Does anyone know what I'm doing wrong or how to get both Vox & YnAEMP to load?

Pvt.Scott
Feb 16, 2007

What God wants, God gets, God help us all
Does Vox have a hard-on for clumping up luxury resources? It kinda seems that way. I guess that makes sense for fighting over monopolies.

The only thing I can think is that the map script for that earth map doesn't like the new luxuries or something so it might be hanging up when it doesn't know where to put perfume or coral, etc.

I don't actually know if that's a thing, because I know nothing about Civ modding/scripts. Maybe see if someone has made a community patch/balance patch/vox compatibility patch for that map script.

Jastiger
Oct 11, 2008

by FactsAreUseless

Pvt.Scott posted:

Does Vox have a hard-on for clumping up luxury resources? It kinda seems that way. I guess that makes sense for fighting over monopolies.

The only thing I can think is that the map script for that earth map doesn't like the new luxuries or something so it might be hanging up when it doesn't know where to put perfume or coral, etc.

I don't actually know if that's a thing, because I know nothing about Civ modding/scripts. Maybe see if someone has made a community patch/balance patch/vox compatibility patch for that map script.

I think it does so you can actually get monopolies. It kind of makes sense in a way. You are hte one with all the jade, they have all the gold. Makes resource trading and conquest more dynamic.

Aerdan
Apr 14, 2012

Not Dennis NEDry

No, that's kinda a Civ5 thing.

Pvt.Scott
Feb 16, 2007

What God wants, God gets, God help us all

Aerdan posted:

No, that's kinda a Civ5 thing.

I guess I never really noticed until monopolies made it relevant then.

Alkydere
Jun 7, 2010
Capitol: A building or complex of buildings in which any legislature meets.
Capital: A city designated as a legislative seat by the government or some other authority, often the city in which the government is located; otherwise the most important city within a country or a subdivision of it.



Aerdan posted:

No, that's kinda a Civ5 thing.

As someone who plays unmodded Civ V (yes, yes, I'm a heathen, etc.) I can totally conform this is something that map generation has always done with luxury resources. A couple of luxury resources (usually Marble) get spread out across the world in a gentle dusting but the most will be in certain areas of the world. So one civ will have the vast majority of the copper, his neighbor will have the vast majority of the chocolate and between they'll share the entirety of the world's supply of truffles, while across the world a third civ will have all the gold and most of the whales. It's to encourage resource trading and one of the few bits of intelligent game design that goes back all the way to the days of Vanilal.

Poil
Mar 17, 2007

Alkydere posted:

one of the few bits of intelligent game design that goes back all the way to the days of Vanilal.
Except it also applies to salt. :negative:

Phobophilia
Apr 26, 2008

by Hand Knit
clustering luxury resources isnt a new thing, if anything, civ5 has a habit of disincentivizing this behavior because (a) harsh expansion penalties, and (b) low tile yields

Alkydere
Jun 7, 2010
Capitol: A building or complex of buildings in which any legislature meets.
Capital: A city designated as a legislative seat by the government or some other authority, often the city in which the government is located; otherwise the most important city within a country or a subdivision of it.



Yeah, I just hope VI isn't nearly as aggressive at punishing players for expanding. It's really annoying to have large chunks of otherwise fertile land near your civ that are unclaimed because there's no strategics or new luxury resources or anything else to give the player a reason to build there.

I mean, who's decision was it to make that any additional copies of luxuries you had after the first didn't at least give you a +1 each to happiness?

Marshal Prolapse
Jun 23, 2012

by Jeffrey of YOSPOS
It's crazy I used to be a total CIv nut until the current slate of Paradox games came out (I think I have like 200 hours plus on each of them), but I just remember not liking Civ 5 when it came out (I only have 15 hours in it), however with 6 coming out I'd figured it's worth playing around again. I do have all the expansions so that shouldn't be a problem. So basically the game is great now compared to launch? I also remember the menu interface; like when you start up the game and trying to load mods(feeling really clunky).

Also slightly unrelated, but does anyone know what the rights situation to the first two Civ games are? I know copies are out there, but is there any reason it isn't on GOG? Truthfully my desire to get into Civ again came from thumbing through my old well read and worn copy of the Civ 2 Strat guide (back when strat guides were awesome).

Marshal Prolapse fucked around with this message at 13:36 on Sep 15, 2016

Cat Mattress
Jul 14, 2012

by Cyrano4747

gfanikf posted:

Also slightly unrelated, but does anyone know what the rights situation to the first two Civ games are? I know copies are out there, but is there any reason it isn't on GOG?

No idea. They do have the original Colonization though. I always liked the population/army mechanism in Colonization, where to create troops you just need to create guns (and breed horses while you're at it), take a dude from the city, and equip him with the guns and horses.

Adbot
ADBOT LOVES YOU

Marshal Prolapse
Jun 23, 2012

by Jeffrey of YOSPOS

Cat Mattress posted:

No idea. They do have the original Colonization though. I always liked the population/army mechanism in Colonization, where to create troops you just need to create guns (and breed horses while you're at it), take a dude from the city, and equip him with the guns and horses.

It's pretty fitting for the period and oddly enough HOI4 uses a slightly similar system. Colonization is another game I love along with the start guide. I actually offered it to GOG when Col was released, but while they appreciated it, rights issues would allow it.

  • Locked thread