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RagnarokAngel
Oct 5, 2006

Black Magic Extraordinaire
:siren:Buy the Complete Edition:siren:
Please join Something Awful Civilizations. We need multiplayer buddies


Civilization V: Brave New World Release Thread
What’s Civilization V?
Civilization V is the newest entry in the over two decade long Civilization series, where you control a real-world civilization from 4000 B.C. discovering how to make pots, to the near-future of 2050 A.D. fighting with nukes and artillery. While playing the game you’re trying to reach one of the game’s preset victory conditions before your opponents, in order to make “A civilization to stand the test of time.”
What’s new in Civilization V from Civ 4?
Civilization V is host to a lot of new features that make it a rather different game from Civ 4.
  • Hexes – The biggest change is that Civ 5 threw out the square-based tile system of earlier Civilization games and uses hexes. This allows for more organic looking continents and avoids the often ugly looking “Fat cross” and 1-2-1 movement of units on square tiles.
  • No Unit Stacking – Civilization V lets you only stack one unit per tile. Well, technically two, you can put one civilian (Settler, Worker, etc.) per tile and one military unit to protect it. This removes the “Stack of doom” gameplay that dominated Civ 4.
  • Ranged Military Units – Some military units, like archers or artillery, are ranged. This means they can hit a target up to 2 spaces away (Assuming there’s nothing blocking their view like mountains), and will take no damage in return. This is great for softening up enemy units and cities before going in for the kill with your melee units.
  • Embarkment – Once you research the right tech, your units can now go on water without needing dedicated transport ships. However they’re unable to fight back when doing this, so you must keep dedicated naval units to protect it. In the expansion, embarked units now offer some resistance however it still isn't as good as a dedicated ship.
  • No Tech Trading – Presumably because it was too easy to exploit the dumb AI, you can no longer directly trade techs, but secure “Research agreements”, which involve dumping some money down up front, in order to receive a huge chunk of bonus research down the line.
  • Fully Voice Acted Leader Scenes – Civ 5 uses absolutely gorgeous full screen graphics in leader scenes where the leader will speak to you in their native tongue. Even civilizations who spoke languages that are long dead.
  • Happiness is now nation-wide – Instead of individual city happiness you now have a set number which is based on how many cities you have, how big their population is, and various modifiers from “luxury” resources like wine or incense.
  • Culture is now different – While culture does control your borders, borders will increase one tile at a time instead of extending out all at the same time in the “Fat cross” formation. The real use of culture now is to buy into “social policies”. MMORPG like “skill trees” that grant passive benefits to your empire. The more cities you have the more it costs to buy a new social policy, so smaller empires will grab more than big ones.
  • City-States – City States are single city “minor” civilizations who aren’t trying to win the game. You can pay them cash or fulfill “quests” to get their favor, and they will reward you with resources, units, culture and other things.
  • Resources are limited – Instead of granting you unlimited iron, horses etc. resources now give you a set amount. Since units that use resources are often more powerful than units that don’t in the same era, you must strategically make use of what’s given to you.
  • Roads and Railroads now cost upkeep – You must pay upkeep on each tile roads occupy, requiring you to make the most of a few roads rather than covering every tile in them.
  • Changes in victories – There are 4 victory types, some work slightly different from their Civ 4 versions.
    Cultural – Won now by completing 5 Social Policy tracks, and then building the “Utopia Project”. If you have Brave New World it's quite a bit more complex. You generate “Tourism” and you win if your tourism outpaces every other nation's culture. Think of tourism as your offense and culture as your defense.
    Diplomacy – Won by building the United Nations and having city states and civs vote for you in an election. Major civs may no longer vote for themselves.
    Domination – Now to win you must capture all opponents capitals, not all their cities. While a civilization isn’t knocked out of the game by losing their capital, they cannot win until they get it back.
    Science – Pretty much the same as it was before. Fill in the tech tree, build spaceship parts, go to Alpha Centauri.

Who can I play as?
In the base game you have access to the following 18 (technically 19, see dlc section below) civilization and leaders:

I heard this game sucks, what's the deal?
It did. It really did on launch. It had bad AI, it was poorly optimized and lacked a lot of features. Time has changed things though. The AI still isn't great but it's gotten better. Once you understand what it does and doesn't like it becomes easier to keep it placated. The expansion packs add a lot of features back people missed, like Religion and Spies, sometimes doing it better than Civ 4 did. As long as you get the Complete Edition it's a game I can highly recommend.

I've played the tutorial and while I understand how to play, I don't understand how to win. Are there any guides or tutorials?
I want to collect a couple of good Tutorials here for people. In general the recommended advice is to look up youtube videos of people playing on Deity. Whatever works on Deity will work even better on lower difficulties.

Other good tips:
  • Expand Early - It can be hard to do so early on because you have so few hammers but more cities mean you're putting out more units at a time. While you shouldn't go overboard, settling early means cities have more time to grow and you get better picks of the land.
  • The AI will pay you for stuff - It's tempting to just trade resources for resources but that's not always necessary. As of Brave New World you must make Declaration of Friendships to trade cash, but Gold Per Turn is still ok, and if you make an early friend you can sell them a resource. They also will pay for things like open borders or embassies.
  • Settling on top of a luxury resource grants that resource - Assuming you have the tech, settling on top of some silver will get you access to that silver. This is good because it saves you several turns trying to harvest it.
  • Keep a standing army - It's easy to forget this. Even if you're going for a peaceful game, keep a standing army. The AI can smell weakness. On the defensive you have the advantage so you can win with a much smaller army than they would need to take your city. Keep your army stationed to ward off any wanna be conquerors.
  • Stay focused yet flexible - Finally, keep in mind your victory early on. What do you need to do to win? Civilization is a balancing act, in a science victory you need a lot of science sure, and you should keep that as your priority, but you also need to balance that with a solid army and a good economy. Try not to spread yourself too thin by building every building in every city. Focus on what you absolutely need to have right now. And remember to adapt, if wars on the horizon, there's no shame in slowing your research a bit in order to crank out a small militia.

The AI hates me and I don't understand why. What did I do wrong?
Users Eric the Mauve and Chronojam made some very lovely effort posts in the old thread detailing all the modifiers that affects AI diplomacy. You can find them here and here. However as of Brave New World these values have changed so it may be some time before we have a more updated version.

The most common mistake people make is wiping out a civ. If you commit genocide the world community (generally) frowns on that, so don't do it. Leave them one shithole city in the rear end end of nowhere if you have to, they're generally not a threat anymore if you take their capital, but don't wipe them out. Other stuff, like border disputes, are often inevitable and that's why you must always prepare for war.

My ranged unit can't hit a target 2 hexes away, the heck?


Thanks Captain Fargle

I heard this game has a ton of DLC. Is it worth it?
At this point, buy the Complete Edition. The Complete Edition includes all DLC and expansion packs. For the sake of completeness I'm going to list all the side DLC, and Gods and Kings and Brave New World are near the bottom of the post.
It's worth noting almost all of this DLC came out before Gods and Kings so the included scenarios use Vanilla rules, the exception is Quest for the New World. This can be kind of off putting to some.

BabylonNebuchadnezzar II
Originally free with the Digital Deluxe edition of the game Nebuchadnezzar II is a technology driven Leader who can outpace nearly every other civ. He used to be a lot more powerful to a hilariously broken degree but has been toned down. Still quite powerful.

Mongolia
Free
Mongolia Genghis Khan
This civilization was given out for free to everyone who purchased the game. It will already be added to your account when you buy the game, no need to actually buy it. Mongolia focuses on horse based armies and the included scenario lets you play the Mongolian conquest of China, though on higher difficulties the scenario ranges from extremely difficult to impossible due to changes in horse units being able to attack cities.


SpainIsabella
And
IncaPachacuti
Two civilizations for the price of…well, one and a half. Despite the increased price tag this is a good pack. The Inca civilization is really great for hilly regions, with their hill farm. Spain’s ability is either really great or really crappy. It depends on whether you manage to find natural wonders first or not. The conquistador is a knight that can found cities when on another continent. Spiffy!
The included Scenario is my personal favorite. It lets you play the European conquest of America from 1492 to 1592. What makes the scenario so interesting is you can play as the Europeans (Spain, England or France) or the Native Americans (Iroquois, Aztecs or Inca). The European map is static and always resembles its historical appearance, but the New World is randomized every time. Europeans have a tech advantage but Native Americans have more cities to begin with. It’s well thought out and different every time.


PolynesiaKamehameha
Kamehameha is an absolute beast on water based maps. His units can embark before researching the necessary tech, his Moai unique building improves the defense of your units on the shore, and he generates a ton of culture. Playing as Polynesia on an archipelago map is almost cheating.
The included scenario has you playing one of 4 Polynesian civilizations, trying to become the dominant cultural powerhouse by unlocking all the social policies first, with no penalty for having many cities like the base game. It also included a modified tech tree. One of my personal favorites.


DenmarkHarald Bluetooth
Vikings! :black101: Harald has the ability to move onto land from water without using a movement space, making him an excellent domination civ on water based maps.
The included scenario is kinda lackluster. About the 1066 English war with Norway you basically are just fighting to conquer England before the AI and secure the throne.


This is surprisingly really good. It includes 5 new preset maps, but we don’t care about those. The real meat of this DLC is the new generators. Specifically Continents Plus and Pangaea Plus. These are improved algorithms to Vanilla’s continents and Pangaea maps that will add little islands off the coast. Generally recommended.


KoreaSejong
King Sejong the Great is a technology power house, though his method is different from Nebuchadnezzar II. He gets more research from science buildings and great person improvements. Overall not quite as powerful as Babylon but I still really like the civ. Their military units are really fun too.
The scenario is the Japanese invasion of Korea. You can play as either China, Korea, Japan or Manchu. China and Korea are locked in a permanent alliance, but Japan has the military advantage to start. The game ends either when China/Korea push Japan off the mainland, or whoever has the highest score when time runs out.


This pack contains 3 new wonders you can build, as the name implies, in the ancient world: The Temple of Artemis, The Statue of Zeus, and The Mausoleum of Halicarnassus. Pretty well balanced and not a bad purchase.
The included scenario lets you try and be one of 4 ancient civilizations to own the most of the 9 in-game wonders of the ancient world, either by building them first or conquering other cities who built them. The research speed is very heavily slowed down to keep things firmly locked in the ancient era, medieval at best. I really enjoy this scenario because there’s many ways to approach it so it doesn’t get stale.

MODS

Diplomacy Values: shows the number of jerkpoints for each modifier

Never Become a Warmongerer: disables the warmonger diplohit for all players

Civ IV Diplomatic Features: This adds diplomacy options from Civ 4 into the game, such as tech trading and vassalage (Warning, may crash the game)

Thanks KKKlean Energy!

My mods are gone!

Yeah that happens. Solution thanks to Guigui:

Guigui posted:

First: all your mods are stored in c:/users/(username)/documents/my games/sid meier's civilization 5/MODS directory. (Directory may vary). When you get all the mods you like, MAKE A BACKUP OF THAT DIRECTORY. Steam has a bad habit of randomly erasing everything in that directory when you go play offline.

Next, find the file "Civ5ModsDatabase.DB" either through the search function, or at C:/users/(username)/documents/my games/sid meier's civilization 5/cache. Delete it. This file is partly to blame; it links with the steam workshop to tell your computer what mods you have / don't have. Problem is, when the file gets corrupted, it tells your computer you don't have any mods, and causes your mods to be deleted.

The simple soultion for you, would be to delete Civ5ModsDatabase.DB, then log back onto the Steam workshop and re-download all your mods that way (since your mods folder should now be empty).

A more permanent solution (what I do) - is either A: Play offline, so Civ5 never has to link up with the workshop. Or B: I have a backup of all my mods in a seperate directory, and I wrote a small batch file that deletes Civ5ModsDatabase.db when I start my Civ5 shortcut. This way, my computer scans what is in my "Mods" folder, and remakes Civ5ModsDatabase.db from scratch.

If, for some reason, my mods directory gets deleted, I just copy/paste from my backup mods folder, delete civ5modsdatabase.db, and restart.

Expansion Content

Gods and Kings is Civilization V’s first expansion and mostly adds in features that people missed from Civilization 4, and some other stuff. Some choice new things:
  • Religion and Espionage are back – Yep, two features sorely lacking are back completely redesigned.
    Religions are no longer just a diplomacy modifier. Now they are designed from the ground up with many passive traits to boost your civilization, earned with the new “Faith” points system.
    Spies are completely different from Civ 4. They are not units, but a menu where you control up to 3 spies and send them on missions to sabotage other civs or city-states.
  • 9 New Civilizations
    Austria - Maria Theresa
    ByzantiumTheodora
    CarthageDido
    CelticBoudica
    Ethiopia - Haile Selassie
    HunsAtilla
    MayansPacal
    NetherlandsWilliam I
    Sweden - Gustavus Adolphus
  • 27 New units
  • 9 new wonders
    Alhambra
    CN Tower
    The Great Firewall
    Great Mosque of Djenne
    Hidden City of Petra
    Hubble Space Telescope
    Leaning Tower of Pisa
    Neuschwanstein Castle
    Terracotta Army
    Plus an additional national wonder, The National Intelligence Agency
  • New City States To fit with the new religion mechanic, new “religious” city states are being added that give bonus faith for being allied, and Merchant city states, which give special luxury wonders (like jewelry) you cannot get otherwise, making them very valuable.
  • Revised tech tree General housekeeping is being done to reorder the tech tree, some old units require different techs than before, new units are slotted in and certain eras that previously went by quickly now go on for longer.
  • Better AI Turns out this one was (mostly) true. While still not perfect, the AI will flake on you from time to time, it seems to be a lot better both at not holding grudges for quite so long and knowing how to use ranged units better, and how to properly retreat.
Gods and Kings is out now in all regions.


Brave New World is the second expansion to Civilization V. This one focuses more on world diplomacy. Features include:
  • Updated Culture System - The culture system is being completely reworked. With strong culture you can influence other nations, even changing their ideologies from hardcore capitalism to glorious egalitarian communism or nationalistic pride. The cultural victory is also being scrapped, no longer can you just sit in your own corner and build cultural wonders till you are the winner. You have to get out there and make your civilizations culture be known.
  • Updated Diplomacy: World Congress - An attempt at fixing the lacking diplomacy of Civilization V, the world congress is a meeting of the nations to decide on matters that affect the entire world (And allow you to screw over nations you don't like). Feel a nation is getting too big? Vote on a trade sanction against them, or convince people the next World Games should be in your country.
  • International Trade Routes – You will no longer get gold from river tiles. Instead you can send caravans out to other nations to share gold and resources, and will also affect the spread of science and religion with neighboring nations. You can also disrupt the trade of civilizations you're at war with by attacking the caravans.
    Additionally domestic trade will be added, you can send caravans from your major cities to supply food or production to other cities, helping kickstart a small new colony or fuel production of a wonder in your capital.
  • 9 New Civilizations
    Assyria - Ashurbanipal
    Brazil - Pedro II
    Indonesia - Gajah Mada
    Morocco - Ahmad al-Mansur
    Poland - Casimir III
    Portugal - Maria I
    Shoshone - Pocatello
    Venice - Enrico Dandolo
    Zulu - Shaka
  • 8 New Wonders
    Borobudur
    Broadway
    The Globe Theater
    International Space Station
    The Parthenon
    Prora
    Red Fort of Delhi
    The Uffizi
  • 2 New Scenarios -
    War Between The States - Play as the union or the confederacy in the American Civil War.
    Scramble for Africa - The international powers are attempting to colonize Africa. The rest of the world will be static while Africa will be randomly generated each game, much like the Quest For The New World scenario in the Spain/Inca Pack.
Brave New World is out now in all regions.

RagnarokAngel fucked around with this message at 08:30 on Jul 22, 2014

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RagnarokAngel
Oct 5, 2006

Black Magic Extraordinaire
It's America's new UA.

RagnarokAngel
Oct 5, 2006

Black Magic Extraordinaire

Jedi Knight Luigi posted:

I like the new thread tag.

It seemed the right choice given the world congress.

RagnarokAngel
Oct 5, 2006

Black Magic Extraordinaire

Accordion Man posted:

I don't have it either, hopefully its more of a case of a slight delay instead of them not having enough keys.

GMG isn't really obliged to get it at exactly midnight, assuming they might run out (or are even "Delayed") is a tad presumptuous.

RagnarokAngel
Oct 5, 2006

Black Magic Extraordinaire

Chard posted:

Had the same issue, this fixed it, put this in the OP(?)

That's a general issue with steam games. It's not really particular to Civ 5.

RagnarokAngel
Oct 5, 2006

Black Magic Extraordinaire
It does, because Statue of Zeus is the Wonder for the Honor tree.

RagnarokAngel
Oct 5, 2006

Black Magic Extraordinaire
I'm waiting on my key so I haven't played but do you need open borders? I imagine the unit can't go there unless you do.

RagnarokAngel
Oct 5, 2006

Black Magic Extraordinaire
Steam has to attempt to install all relevant DX versions. It's why you can install a game from 10 years ago and still have to wait for it.

RagnarokAngel
Oct 5, 2006

Black Magic Extraordinaire

schizopol posted:

Add to the OP: If you're starting BNW for the first time and the DLC assets won't load with Civ V or activate from the mod list, simply restart steam.

This is an issue universal to all steam games I don't think it's really relevant here.

Necroneocon posted:

I agree. It's also weird to see people here (and the other forums) sticking up for businesses/corporations instead of other people and customers like themselves. People on those forums are upset and annoyed and are just letting out their frustration.

No wonder America made Corporations "people".

Green Man Gaming is a UK corporation for one thing, second they promised nothing more than to get it to you on the release day. In that respect they've so far not failed to fulfill that.

RagnarokAngel
Oct 5, 2006

Black Magic Extraordinaire

isndl posted:

While I'm not happy that I don't have my key immediately, I know better than to blame GMG when it's clearly not their fault. None of the other third-party distributors have keys either, so it's definitely 2K dropping the ball.
Nobody is "dropping the ball". Steam very often doesnt release games until noon Pacfic time, this is an exception rather than a rule, and many companies dont email their keys out at Midnight Eastern time. This is being very presumptious and they haven't voided their agreement until it's 12:00 on the 10th.

jtm33 posted:

What's the bet that they don't get keys until the 12th. The page on GMG says the release date is the 12th for some reason.

Not for the NA page. They even have this banner.


I have no idea why this game in particular is making people go chicken little. It's been an hour and a half since it turned midnight Eastern time.

RagnarokAngel
Oct 5, 2006

Black Magic Extraordinaire

ghetto wormhole posted:

I should know better than to open up this :can: but from what standpoint could that really be considered bad?

The mods are not fan of piracy chat in any form specifically because it's so controversial so let's cut this line of discussion here.

RagnarokAngel
Oct 5, 2006

Black Magic Extraordinaire

Skyl3lazer posted:



Personally, I will never preorder from GMG again, but that's not to say I wouldnt buy games from them if it was a deal. Why preorder if I didnt want to play on release though?

Saving $7 more bucks mostly. I coulda preordered from Steam.

RagnarokAngel
Oct 5, 2006

Black Magic Extraordinaire
Again, stop assuming the release date will be the 12th. There were big banners advertising the 9th release date. It is in fact, still the 9th. It is barely 2 hours into the 9th. If you live on the west coast it isn't even the 9th.

The fact that their website is bugged and has a blank release date doesn't confirm or deny anything. This chicken little stuff is maddening.

RagnarokAngel
Oct 5, 2006

Black Magic Extraordinaire
I think that's what Tithe always was?

Edit: Oh wait it was 2 wasn't it? I'm dumb.

RagnarokAngel
Oct 5, 2006

Black Magic Extraordinaire
Delete ClientRegistry.blob

RagnarokAngel
Oct 5, 2006

Black Magic Extraordinaire
I feel to clear up some confusion GMG had 2 pages for Brave New World, a EU one and an NA one.

http://www.greenmangaming.com/s/us/en/pc/games/strategy/sid-meiers-civilization-v-brave-new-world-na/

The NA one does not say July 12th. It in fact says the 9th.

RagnarokAngel fucked around with this message at 07:40 on Jul 9, 2013

RagnarokAngel
Oct 5, 2006

Black Magic Extraordinaire

thehumandignity posted:

Okay, I faked that screenshot.

Look at my post. You're on the wrong page.

RagnarokAngel
Oct 5, 2006

Black Magic Extraordinaire

Jedi Knight Luigi posted:

Well this doesn't look good:

Their automated system probably failed somehow...welp I guess if an employee tells you to do so can't hurt to.

RagnarokAngel
Oct 5, 2006

Black Magic Extraordinaire
I don't have mine yet. I assume the automated bot who's supposed to give them out didn't do it so they have to manually send em out.

RagnarokAngel
Oct 5, 2006

Black Magic Extraordinaire

Chalks posted:

I assume as someone in the UK I've got no choice but to wait until the 12th because even if I get keys earlier it'll be locked on steam anyway?

What the hell is the deal with this region delay anyway?


Brick and mortar retailers would get mad if they were beaten by digital, basically.

RagnarokAngel
Oct 5, 2006

Black Magic Extraordinaire

thehumandignity posted:

I sent in a customer support thing per the supposed forum rep's suggestion and first got an email saying "You should have it, are you sure you know how to find it? :downs:" and then "We're sending them out now, just keep checking." If they later try to tell me I have to wait until the twelfth I will pull the old "I'm a dual citizen! I paid in American dollars! I didn't fight for your freedom just for you to treat me like no ferner! :bahgawd:" which in similar situations has always worked.

You already admitted you're not in the US you shouldn't act like the tech support person is the idiot for your key not being there.

RagnarokAngel
Oct 5, 2006

Black Magic Extraordinaire
Well all of digital media works that way, so music and movies get affected. It has something to do with when each country starts it's sales records. The big organization in the US starts count on tuesday so everyone (but Nintendo) releases on tuesday to get the maximum sales records. I think the EU does something similar starting Friday but I don't know for sure.

RagnarokAngel
Oct 5, 2006

Black Magic Extraordinaire

fspades posted:

So here's something weird: When I fire up the game, it loads as G&K. However BNW shows up in the in-game DLC menu but it is disabled. When I enable it, it reverts back to disabled after I quit the DLC menu.

Is there a way to manually enable DLC's from the game files?

Restart steam. If that doesn't work, delete clientregistry.blob

RagnarokAngel
Oct 5, 2006

Black Magic Extraordinaire
Gah. I had bought the game when I was still in the Peace Corps so it is the Indonesia release date (aka the 12th). Oh well.

RagnarokAngel
Oct 5, 2006

Black Magic Extraordinaire
^^ Look it's 3 days and im suffering alongside you non-Americans because I made poor decisions to preorder while overseas so I dont wanna hear it :smith:

jtm33 posted:

Do keys for Civ 5 BNW bought in North America require a American IP address to activate? I know they require a North America IP to play right now, just wanting to know if they are also restricting activations.
They aren't as far as I know, it just won't work till your country's release date.

RagnarokAngel
Oct 5, 2006

Black Magic Extraordinaire
To be fair they seem like they wanted to emulate the idea that in real life travel routes were dangerous early on but as time went on and more of the world was explored they became safer. So similarly in Civ 5 once you have more of the map explored, less barbarian spawn, trade is more reliable.

RagnarokAngel
Oct 5, 2006

Black Magic Extraordinaire

ufarn posted:

So I guess I might have to buy the Gold Upgrade on top of my newly-acquired Gods and Kings. :(

Stupid GMG.

Probably not. Steam sale is coming soon and you can probably buy the DLC you want a la carte then. The Gold Edition upgrade is only reccomended if you don't have G&K because it is in fact cheaper than G&K most of the time. But if you have the expansion it's probably not worth it.

RagnarokAngel
Oct 5, 2006

Black Magic Extraordinaire
The scenarios all come bundled with civs, they're not seperate purchases.

What I was gettiing at is if you wait for the steam sale you can probably get all the civs for cheaper than what buying the gold edition upgrade would cost you, like Beamed said.

RagnarokAngel
Oct 5, 2006

Black Magic Extraordinaire

Speedball posted:

We did the opposite in my game. Genghis Khan was being a dick, so we enacted an embargo against him and raised the maintenance costs on military units. He didn't have a penny to spend for the rest of the game, haha.

I forget what the penalties are for hitting negative gold, but I think it's both a happiness dent and a science dent?

Anyway: If this were Gods And Kings, Genghis would have been a runaway civ, but thanks to the congress and so on we were able to keep him in check.

Negative gold is a science hit and your units start disbanding every few turns.

RagnarokAngel
Oct 5, 2006

Black Magic Extraordinaire

Triskelli posted:

Via war? Heck yeah. You're allowed to pull some serious cultural appropriation after sacking a city.

Peacefully? You're better off trying to trade for it. There does need to be a mod ASAP that lets spies steal Great Works if it's not possible already

Seriously having your spies set up a heist to steal a piece of art is so obvious it's weird they didnt do it by default.

RagnarokAngel
Oct 5, 2006

Black Magic Extraordinaire

Sojenus posted:

I thought iron was supposed to be revealed at bronze working and be cheaper, but I just noticed it's the same in my game as it was in prior versions. What's up with that? I tried reinstalling it but nothing changed; I'm on the mac version on Steam if that matters.
This was last page but Mac didn't get the last patch for G&K yet, could be related since that change was in there.

RagnarokAngel
Oct 5, 2006

Black Magic Extraordinaire

Dragongem posted:

New culture stuff is fun but it takes ages before I get enough tourism to flip cities. When does the flipping start?

They need -20 happiness before that starts happening which often wont kick in until the ideologies are in full swing.

RagnarokAngel
Oct 5, 2006

Black Magic Extraordinaire

Platystemon posted:

Is bronze working revealing iron a feature of last week’s patch rather than Brave New World? Because my OS X version of the game still has iron revealed at ironworking.

It was a feature of that patch yes. I would not be surprised if they didn't include it in BNW because they assumed the patch would be out by release, but in doing so forgot to add it to the OSX version.

RagnarokAngel
Oct 5, 2006

Black Magic Extraordinaire

Tatum Girlparts posted:

Has anyone played much Indonesia? How do they do? Their UA seems interesting but kinda feels like it hinges on playing an islands map to make the most of.

Well happiness bonuses are almost always good but yeah it's a map situational power.

RagnarokAngel
Oct 5, 2006

Black Magic Extraordinaire

Handsome Ralph posted:

Not bitter because I used Amazon credit to get the expansion for like 13 bucks.


Still, the expansion is worth full price, and at 20 bucks, you'd be stupid not to buy this. Stop sitting on the fence and buy the drat game.

Yeah I feel like it makes Gods and Kings look like crap by comparison (A golden review I assure you).

RagnarokAngel
Oct 5, 2006

Black Magic Extraordinaire
New thing I noticed that I haven't seen anyone mention. I hovered over the diplomacy modifier and it said "They think you're a warmongering menace to the world! (This Civ is tolerant of warmongers)" so it distinguishes Civs a bit who think killing other civs is way cool and awesome.

RagnarokAngel
Oct 5, 2006

Black Magic Extraordinaire

Kongming posted:

I did for a while, now I'm back to random civs. Random still seems to prefer the new civs anyway, except Genghis Khan still shows up in every loving game I play, as it has been and always shall be since I started playing Civ V.

Well theres 9 new civs which composes 20% off the total so it's not surprising you'd get a few of them.

RagnarokAngel
Oct 5, 2006

Black Magic Extraordinaire

Jedi Knight Luigi posted:

So is there such a thing as non-ancient era artifacts? How am I supposed to fill out the Louvre?

There are, I think ancient is just more common.

But you should probably be filling the Louvre with art, not artifacts. Using the same icon was an incredibly stupid idea because they aren't the same thing. There more sort of...back up in absence of real artwork.

RagnarokAngel
Oct 5, 2006

Black Magic Extraordinaire
Oh does it? Nevermind I'm dumb.

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RagnarokAngel
Oct 5, 2006

Black Magic Extraordinaire
Very few if any things are causes to DoW on their own. I broke a drat DoF once and Kamehameha got over it and even friended me again later. It's more about how strong you are militarily. If you're in a good position the AI is less likely to DoW even if theyre seething mad.

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