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PoizenJam
Dec 2, 2006

Damn!!!
It's PoizenJam!!!
Just woke up and started playing again; official civ day with my girlfriend. Entering the modern era of my first game, started at release last night; I'm playing Venice, she's playing Poland in a team game on a small map (2v2v2) to get used to the new mechanics before our competitive game today.

Really adore the new trade system- I actually feel compelled to have a standing army to watch over and guard my trade routes. There's also a lot less periods where I only hit next turn; there's generally something fun to do each turn, especially with all the new great people, archaeologists, etc. So while the game is taking a lot longer, it's a lot more rewarding and enjoyable. This is big for flow in multiplayer; it used to be war would slow the game to a crawl as human players took forever to move units- whereas now there's enough to keep the peace players busy. Not only that, but the AI is definitely coordinating against the winners which is promoting a lot more rubber banding and rise and fall of empires, something civ sorely needed.

I still haven't grasped the curating concept or how exactly a culture victory works, but I like that tall and wide are both viable strategies for culture and science now. I feel less locked into a predetermined strategy, so not only is the gamer in me happy, but the roleplaying history geek is happy about the flexibility. The roleplaying geek is me is also happy that cities can now REVOLT if unhappy enough! Following a brutal war, I inherited a bunch of cities and plunged into unhappiness- dissidents start appearing at -10 rather than -20 now, and are a lot more threatening to trade/infrastructure, and revolts start to break out at -20 it seems.

All of this comes back to one important point: the world feels more alive now by far! Infrastructure means something! theres actually compelling reasons to build international highways to facilitate trade and everything. And that's incredibly important and definitely the key component missing in g&K and vanilla.

I think I'll need a few more games to really grasp it all, but this combines the best of all the previous civ games into the best game yet in my opinion. Seems a new gold standard for 4x games.

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PoizenJam
Dec 2, 2006

Damn!!!
It's PoizenJam!!!
Is it possible to run out of great works? The last two great writers I've spawned can only 'write political treatise'. I have free writing slots in a bunch of my cities, but the option to create a great work of writing just isn't there- it's not even greyed out, the icon just isn't there, and it's severely hamstringing my ability to win a culture ability.

PoizenJam
Dec 2, 2006

Damn!!!
It's PoizenJam!!!
There's a slot free in the Great Library in my capital. I have tried placing him in the capital, next to the capital, and in my other 3 core cities as well. All have at least 1 slot free.

PoizenJam
Dec 2, 2006

Damn!!!
It's PoizenJam!!!
Just so no-one thinks I'm nuts- this is kind of annoying as all hell.




Great writer in city, city has a free spot, no option to create great work of writing. I'm thinking it has to be related to a gameplay feature, like no more works to create, since the icon is flat out missing rather than greyed out.

PoizenJam
Dec 2, 2006

Damn!!!
It's PoizenJam!!!

Brannock posted:

It looks like the Great Writer doesn't have a name, so it's possible that you ran out of Great Works to write.

You're playing on a large/huge Earth map with lots of civilizations and cities that could produce Great Writers so that's my best guess.

Precisely what I imagined it was, but disappointing nonetheless. considering the game can support up to 22 civs in a match, I figured there'd be enough great works to go around.

Not so bad I guess, just wish the icon was disabled rather than missing, with red text to actually explain 'no more works to create'.

PoizenJam
Dec 2, 2006

Damn!!!
It's PoizenJam!!!

Beamed posted:

Definitely submit it as a bug.

But it's not? I imagine it's intended, much like limited numbers of wonders, archaeology sites, and so on.

PoizenJam
Dec 2, 2006

Damn!!!
It's PoizenJam!!!

Jedit posted:

Whose bright idea was it to release this on the first day of the Steam Summer Sale?

I want to make my first game Shaka versus eight lots of Americans.

Make this a Scenario. Call it "B-Rock "The Islamic Shock" Hussein Superallah Obama's Great American Takedown".

PoizenJam
Dec 2, 2006

Damn!!!
It's PoizenJam!!!
Call me crazy, but I actually wish the AI were a bit more expansive. They usually seem to bunker down with between 3-6 cities now, plus whatever they may capture during war. The last two games I played on larger maps, large swaths of land went unpopulated. Only one Civ even bothered to settle the 'new world' continent.

PoizenJam
Dec 2, 2006

Damn!!!
It's PoizenJam!!!

Inspector_71 posted:

The AI used to build infinity cities, they toned it waaaay down in BNW it seems.

A little too much if you ask me. Yes Hiawatha used to score runaways very easily that way, but I'd still like to see his AI playstyle exist, just as the most upper-extreme.

Bashez posted:

Yeah, unfortunately it made emperor stupid easy now. It's basically just click buttons and win, I hardly think things through anymore because I know I have a giant production/food/science advantage.


Now this I disagree with. I've got all the new mechanics down, but I'm having a much harder time winning now. Especially via diplomatic victory- there's always 1 AI who mops them all up.

PoizenJam fucked around with this message at 01:37 on Jul 12, 2013

PoizenJam
Dec 2, 2006

Damn!!!
It's PoizenJam!!!
Anyone else find themselves 'liberating' just as much as puppeting and conquering since the expansion? Half the times I seem to declare war for the express purpose of restoring order and stopping some runaway civ from conquering everyone. I have no interest in holding onto the cities, so I usually take the great works of art and give the city back. Especially if they were friendly neighbours- the trade route is often worth more to me than the city, which escalates culture and science costs.

Feels almost... Realistic. I've had to smack Germany down a bunch of times in my TSL map for getting a little too ambitious in Europe.

PoizenJam
Dec 2, 2006

Damn!!!
It's PoizenJam!!!
I think you misunderstood. Yes, this is the way the game usually has played out, but all I mean to say is in the past I would have puppeted every city rather than liberate it. Now I actually have a reason to save the asses of my AI allies now (aside from giving away cities just to lower my unhappiness, of course) because they maintain trade routes with me. More civs = more trade route possibilities, not to mention some abilities actually play off of trading with multiple civs.

PoizenJam
Dec 2, 2006

Damn!!!
It's PoizenJam!!!

A Tartan Tory posted:

So all the wat and university bonuses do stack, except for the free thought 17% bonus which only seems to use one of them. And yeah, you can get a jungle tile with 2f, 3g, 5 science and 1 culture...which is of course then subject to an additional 33% modifier! :stare:

I really feel the need to drop this bomb on my friends in a multiplayer game. It's glorious, if a bit exploity.

PoizenJam
Dec 2, 2006

Damn!!!
It's PoizenJam!!!
I encountered that desperation mechanic one time. I basically wanted to play 'Atilla's Fun Conquering Adventure' and booted up a TSL huge earth map as Atilla. After sweeping through much of eastern Europe and pushing down to the Caspian and Black Sea, taking some cities along the way and 2 city-states, the entirety of the known world declared war on me and picked apart my empire until I was left with little more than my original capital. I tend to play on Emperor/Immortal, so it was quite a surprise for me to experience such a smackdown from the AI.

Oddly enough, it was one of the most enjoyable games of Civ I've played as a result, despite losing. It's not often that Civ games simulate actual history and the dynamic rise and fall of empires- most of it's a snowball mechanic, and winners tend to keep winning, especially when it's human vs ai. My favourite games always involve such a thing happening; catastrophic upturns in democracy and major empires tumbled.

The most epic takedown I ever witnessed was of a Pan-Eurasian Mongolian empire on a TSL map. They were far out in the lead, and unfortunately I was in western Europe and not able to effect any resistance against their runaway victory. Thankfully, the struggling remnants of Atilla, China, Siam, Persia, and Russia teamed up to effectively genocide the Mongolians, partitioning their territory very organically as the Mongolia experienced a score free-fall from first place to 0. Felt like a miniature retread of the actual Mongolian empire.

PoizenJam
Dec 2, 2006

Damn!!!
It's PoizenJam!!!
[delete me]

PoizenJam
Dec 2, 2006

Damn!!!
It's PoizenJam!!!
In my last game, I bought a size 7 city with a pretty meh location on my border from a neutral civ at 324 gpt. So yeah. It's impractical, it will always be a lose for you.

Edit; it would likely be cheaper to engineer a diplomatic situation where he declares war on you.

PoizenJam
Dec 2, 2006

Damn!!!
It's PoizenJam!!!
So ever since the last update, for some reason Civ V interprets my username in LAN games as my real name whenever I play on my laptop or my desktop. Because of this, I'm not unable to play over LAN with my girlfriend, despite the fact that both of us have legitimate copies, because the game hangs when two people with the same name join a game. So we have to play over the internet which is a lot laggier and more error prone considering we're sitting right next to each other playing.

Anyone know how I might override this or manually assign a name, or where the game might be pulling this name from so I can change it? It used to just be my steam profile name up until the most recent update.

PoizenJam
Dec 2, 2006

Damn!!!
It's PoizenJam!!!
Read my post again. It used to default to the Steam account name, but for some reason after the last patch, it no longer does that. Changing your steam name only affects online play, not LAN play. I simply don't know where it's pulling the LAN name from. It seems to be my Windows/Live Account, my real name, but unlike my computer user name it's just the first name.

PoizenJam fucked around with this message at 01:27 on Sep 4, 2013

PoizenJam
Dec 2, 2006

Damn!!!
It's PoizenJam!!!
800 hours of Civ played since it's released. Playing my first game ever as Alexander, in multiplayer.

Holy poo poo. That UA is incredible. Just roll out a hoplite and companion calvary and go to town on barbarian encampments and before the rennaisance era you're permanent allies with half the city states in the world and friends with the rest for no cost whatsoever.

PoizenJam
Dec 2, 2006

Damn!!!
It's PoizenJam!!!

The Human Crouton posted:

Alex is easy mode in single-player. In multi-player: why haven't they killed you yet?

It's a mixed human/AI game with my girlfriend and some close friends. More importantly, I have the second largest military because of constant gifts from militaristic city states!

PoizenJam
Dec 2, 2006

Damn!!!
It's PoizenJam!!!
Jetsiger; here's something to try in your next game. It's an early game combo doable on almost any difficulty (single player) up to emperor with the right conditions, but try it with babylon so you get an idea how a science victory can work- it's what clicked with my girlfriend for understanding how to combo events effectively and build a nice base of science.

Start the game with a hard focus on writing as your tech. Explore a bit with your warrior, but build a scour to explore ruins for goodies like free techs. After the scout is done, build a worker, and have your warrior return to protect the worker from barbarians while your scout goes out. By now, you should have writing researched; use the great scientist (Babylon ability) to make an academy, and start building the great library. Now, begin filling in your luxury techs like mining, but make sure to have calendar researched before the great library finishes, so you can choose philosophy as your free tech. Now build the national college (Since GL gave you a free library!) while backfilling techs (like construction and engineering) and immediately build 3 settlers afterward, as you'll need to catch up with this strategy, while buying military units or buildings As necessary. For social policies, pick tradition! You'll be rolling in science real quick!

To summarize;

Tech to writing, make sure you have calendar before GL finishes, choose philosophy as free tech

Build order: scout - worker - GL - NC (most important thing!) - 3*settlers

Use great scientist to make academy.

Policies: tradition, fill out middle tree, then rest.

Big bonus if you're next to a mountain!

Later on, get universities ASAP and observatories if possible and start pumping out more great scientists with specialists to turn into academies. Prioritize science techs and growth, and be sure to get rationalism!

It was better in G&K than now, and it's a bit cheesy and I wouldn't expect it to work competitively or on really high difficulties- but it teaches you the basics of science. Most importantly, the national college and using great scientists for academies early on is crucial, so you want it built at least before your 3rd or 4th city is down. I like getting it before expanding at all, but that's slow for some people. Hopefully this will get you thinking about science victories in terms of snowballing advantages and multipliers.

Also, dedicating a couple trade routes to feeding your capital/science cities is a pretty good idea if your economy can handle it!

PoizenJam fucked around with this message at 23:50 on Oct 13, 2013

PoizenJam
Dec 2, 2006

Damn!!!
It's PoizenJam!!!
Great library is absolutely possible, like 80% on king if you do it right. Emperor it's a bit 'all your eggs in one basket'.

I'm admitting it's not good long term strategy on high difficulties or competitive vs humans, but it's a neat little mechanic that will teach you one of the many ways to come out of the classical era with a massive tech lead. It's about thinking how mechanics can be used in abstract or interesting ways- the tech leap and the quick national college.

It doesn't leave you that undefended, use money for units.

PoizenJam fucked around with this message at 02:06 on Oct 14, 2013

PoizenJam
Dec 2, 2006

Damn!!!
It's PoizenJam!!!
With four city tradition builds I haven't really found a compelling reason outside of obsessive min maxing NOT to build every building.

PoizenJam
Dec 2, 2006

Damn!!!
It's PoizenJam!!!

Dr. Video Games 0031 posted:

You might not do it because it sets you back in some other developmental areas. You get a late pick or no pick at all on pantheons, aren't building as many scouts as you could for ruins and CS discovery, are focusing on hammers when you should be focusing on food, you won't be able to expand as quickly, and if you don't get culture ruins you'll get social policies more slowly. It's a lot to sacrifice for a free tech. Just because you CAN do something, doesn't mean you should.

The tech catapult to philosophy leading to a national college before you even build settlers means you're not nearly as behind as you think. That setback you describe is pretty meaningless if I have the NC 20-30 turns before you do, and get my 3 extra cities down quicker because I'm not stalling for NC.

PoizenJam
Dec 2, 2006

Damn!!!
It's PoizenJam!!!

Phobophilia posted:

Maybe it's because I tend to play tighter maps (SP or MP), but making such a play makes you vulnerable to being either boxed in land-wise or killed by compbows.

Since bringing up the strategy a page ago, I've admitted that it's not wise in a competitive game (against other humans in particular- and it becomes a little risky on Emperor and impossible on immortal/deity). The reason I brought it up was to describe just one of the interesting ways to exploit mechanics to generate great early science growth- it was just an exercise to teach Jetsiger how to combo events like free techs and free buildings to your advantage, since he was having trouble getting science.

Personally if I go with an early wonder strategy, I go Stonehenge. I like the GE points and I'm usually guaranteed to get the first religion and generally the first or second enhancement and it's usually a safer bet than GL. I'm not arguing this is the best way to play; I just really enjoy the religion mechanic :3:

PoizenJam fucked around with this message at 01:38 on Oct 15, 2013

PoizenJam
Dec 2, 2006

Damn!!!
It's PoizenJam!!!
I regularly devote a trade route or two [more as venice] to growth. Got over 55 pop in my capital on my latest culture win.

PoizenJam
Dec 2, 2006

Damn!!!
It's PoizenJam!!!
I've seen city flipping twice since BNW came out- once in the first game I played and once a couple weeks ago. I actually wish the mechanic came into play a bit more often, but the happiness bonus of the AI really prevents it from appearing with any regularity outside a cut-throat human v human game.

I wish secession existed in a meaningful capacity too, but that's more an 'alternate history simulator' wish than a gameplay wish.

PoizenJam
Dec 2, 2006

Damn!!!
It's PoizenJam!!!
As much as I hated the automation of Civ: Revolution, I gotta say the auto-turn advancement has made huge and marathon games a lot more playable. With some careful planning cruise control can be quite useful for the early game slog to accelerate you to the interesting war bits (I mean, why the hell else play marathon?)

PoizenJam
Dec 2, 2006

Damn!!!
It's PoizenJam!!!
Playing casually with AI or a couple friends on King or below? I usually manually manage my workers until at least the rennaissance era and the production base of my main cities are constructed. Afterward it's not so bad to leave them automated, as long as you have the ai options like 'don't cut down jungle' chosen properly.

PoizenJam
Dec 2, 2006

Damn!!!
It's PoizenJam!!!
Referring to some common complaints I see in he thread since patch:

I've successfully payed off AIs to declare war on other AIs In multiplayer since patch so I really can't relate. Myself and my girlfriend play regularly on prince and king with 4-6 AI. In our last game, Carthage went crazy on Assyria and wiped them out, and Spain declared on me for forward settling their closest natural wonder. I have noticed ever since BNW peace throughout an entirely peaceful game is much more common, and AI are more conservative and reserved about diplomacy, but I'm really not experiencing this non-interactive AI that keeps getting mentioned in the thread.

Very confusing.

PoizenJam
Dec 2, 2006

Damn!!!
It's PoizenJam!!!

SlightlyMadman posted:

You only get the effect of the pantheon or religion who's icon shows on your city, so I don't think that's what you're seeing. Are you sure you're not just seeing the faith doubled because you're Spain?

I think he means if you have the appropriate piety belief that gives you 'pantheon benefits of second most popular religion'.

PoizenJam
Dec 2, 2006

Damn!!!
It's PoizenJam!!!
In all my hundreds of hours playing this game I'm baffled there's no way to lock just one or multiple specialist slots without it being fully manual. You can do it with plots, why not buildings?

PoizenJam
Dec 2, 2006

Damn!!!
It's PoizenJam!!!
Order, which he AI really enjoys picking, makes large amounts of cities a rather trivial hit to happiness. +2 happiness from monuments is rather remarkable, especially with other happiness traits like the city connection one in liberty and the garrison bonus from honor. It's quite a viable build without risking major unhappiness issues. The real problem with wide these days is science- not even culture is impossible going wide these days.

In other news, the girlfriend is officially better than me at the game, and I suspect witchcraft. Girl uses a hybrid social policy build; often opens up tradition followed by a hard liberty build, with maybe aristocracy if she's feeling wonder spammy and legalism later on for free culture buildings. She somehow manages to get great library reliably even on immortal/deity, and uses the tech leap to philosophy to absolutely leave her opponents in the dust for science.

One novel strategy she seems fond of is using the oracle to finish up liberty , popping a great engineer, and using that for hanging gardens or chichen itza. I usually will only do that for Petra personally. Also crazy good at securing the leaning tower of Pisa leap- popping an engineer with the free GP and burning it on porcelain tower or Taj Mahal or something.

We had our first 'gloves off' game where war and backstabbiness was on the table (she had trouble conceptually with war, having never played a turn based strategy before this one), and I spent the last 50 turns a Shaka dominating 60-75% of the planet and plinking away at her capital/cities. Unfortunately she was 10 literacy points ahead of second place, and her city defence was absurd, so as the world around her burned to the ground, she hopped in the spaceship and flew away.

'See ya, poo poo lords!'

And I was just about to capture a city that would have got my aircraft in range of the capital :(

PoizenJam fucked around with this message at 01:52 on Jan 21, 2014

PoizenJam
Dec 2, 2006

Damn!!!
It's PoizenJam!!!
Also, I've never seen someone as sneaky about space victories. Going into the modern era she delayed building the Apollo project until she accumulated almost 20k gold, and within a half dozen turns after had the drat thing completed. The whole buying spaceship parts makes science victories a creeper strategy if you're not careful.

PoizenJam
Dec 2, 2006

Damn!!!
It's PoizenJam!!!
Probably has something to do with the fact that capitals aren't normally sackable, causing 'original capital' to migrate from city to city until you conquered all cities.

I doubt this is intended, but rather an unintentional side effect of the changes to domination victories since brave new world.

Speaking of which, the changes to domination victory (hold every capital rather than last capital standing) are kind of dumb and make domination nothing less than a total chore on anything bigger than a small map. Not to mention it can be even more frustrating if the original capitals have been renamed under another persons possession.

PoizenJam fucked around with this message at 14:23 on Jan 22, 2014

PoizenJam
Dec 2, 2006

Damn!!!
It's PoizenJam!!!

Xerxes17 posted:

It's all about the original capitals so the one that pops up after you sack it doesn't count in the same way the new capital after you normally capture the original doesn't count. That said, Portugal in my game somehow rebuilt their original capital so I don't know what is going on there. I will have to load and earlier save and see what happens if I take out Thebes before going into maximum genocide mode.

You misunderstood me- you need every original capital , I stated as such. But capitals AREN'T normally sackable. However since you were playing on OCC one of two things happened, I imagine: a.)The 'original capital' keeps migrating when the actual one burns to the ground (something only possible on OCC and likely overlooked), leading to the inevitable conclusion that you must take every city, or b.) the sackable capital thing wasn't accounted for at all in OCC and a win can only triggered by destroying everything.

Either way the results are the same, and it's probably something that ought to be patched.

I miss 'last capital standing' for sidestepping bullshit like this and allowing domination to be possible on large maps.

PoizenJam
Dec 2, 2006

Damn!!!
It's PoizenJam!!!
I missed the second post about Thebes, my apologies.

And the changes to domination only occurred in the final patch of g&k before BNW dropped in pretty sure. I had a few last capital standing games in G&K I'm pretty sure.

I stand by last capital standing being better.

PoizenJam
Dec 2, 2006

Damn!!!
It's PoizenJam!!!

LogisticEarth posted:

How do you guys handle citizen management? I usually manually control specialists in my capital, but otherwise just use default or maybe production focus, perhaps locking a couple citizens on important tiles.

Do you manually control all citizens? Or just reassess after every build?

Sometimes manual, mostly automatic. It's a question of whether I'm going tall or wide, whether I'm playing competitively, and what victory type I'm going for. Also how much I feel like micromanaging. I'll usually lock a few key tiles and specialists for my core cities then flip between default, food, and production focus as necessary. Workers are usually manually managed until early mid-game.

If I'm playing casual with friends and going wide, domination or generic science I can afford a lot more automation

Anyone else find it rather stupid you can't lock specialist tiles like you can lock tiles? It can get cumbersome if I want to say, just lock science building specialists but leave the rest automated, I can't do that. It's fully automated, or fully manual with specialists.

PoizenJam fucked around with this message at 15:25 on Jan 24, 2014

PoizenJam
Dec 2, 2006

Damn!!!
It's PoizenJam!!!
Actually the difference in gold for CS and city trade routes is a lot less since the more recent patches. Trading entirely with city states is actually a viable thing now.

Also I feel like they really missed an opportunity to add an enhancer belief that dramatically increases religious pressure from trade routes. It would compliment itinerant preachers and religious text by adding a similar enhancer for the other religion spreading mechanic, and would add another viable belief to pick from. Besides, priests and preachers travelling on merchant vessels to educate rural communities and outports and evangelize was a common thing especially in colonial America.

Speaking of which I kind of think religious texts needs to be un-nerfed because 9 times out of 10 itinerant preachers is the best choice. It used to be a toss up depending on map type at least.

PoizenJam
Dec 2, 2006

Damn!!!
It's PoizenJam!!!
And yet they obfuscated a lot of political info that ought to be readily available- who's allies with who, who's at war with who. I actually dislike how gamey some of the info addict screens feel, but I use it for the relations screen alone. The green and red text in global politics just isn't intuitive for quickly grasping the diplomatic web and various power blocs.

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PoizenJam
Dec 2, 2006

Damn!!!
It's PoizenJam!!!

Poil posted:

Simple, if any of the following is true it's a good spot to grab.

1. Does it have a new luxury? If so, settle.
2. Does it have an important strategic resource? If so, settle.
3. Would it block someone else from expanding? If so, settle.
4. Is it in a strategic location for warfare? If so, settle.
5. Does it have food and a source of fresh water for specialists? If so, settle.
6. Does it have food resource(s)? If so, settle.
7. Would this make my borders prettier? If so, settle.
8. Do I have the happiness for another city? If so, settle.
9. Do I want another city anyway? If so, settle.
10. Do I want another city but can't be assed to control it myself? :black101:

Addendum- is it at the ismuth of a continent? Settle. Panama Canal style cities can be incredibly important and can expand available trade route opportunities dramatically.

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