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Enzer posted:So Azanor has uploaded a video which I guess details how he intends research to work now. Seems pretty interesting and looks a hell of a lot better than more or less injecting a ton of resources into a desk. As long as he doesn't make it so the Thaumometer runs out of durability, this new system seems...actually fun?
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# ¿ Jul 28, 2013 05:15 |
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# ¿ May 22, 2024 08:36 |
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SugarAddict posted:In tinkers constuct you can melt down villagers into liquid emerald. Supposedly there's an emerald cast somewhere but I can't find it and the liquid emerald is useless without it and you can't scoop liquid emeralds or metals once you have put them out in the world. ...Oh god the fact it makes liquid emeralds is so goddamn perfect. Soylent green.
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# ¿ Aug 3, 2013 15:56 |
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Yonic Symbolism posted:Aw crap. Ores appearing everywhere is nice, but prospecting is so much more fun than just digging randomly. Build yourself glider wings and the super jump module, will help for the time being.
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# ¿ Aug 3, 2013 21:23 |
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metasynthetic posted:force walls Uh, give me a call if you need any modelling done? I'd like a project to help out on
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# ¿ Aug 8, 2013 06:29 |
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I can beat all of you with your creeper-in-slimes with this. Originally spawned not in the cart, and he would not blow up, no matter how close you got.
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# ¿ Aug 9, 2013 22:16 |
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And yet again, I am amazed at someone I know's loving care and attention to hosting a server, and how to pass the blame all to someone else.quote:Server is up. DimDoors is removed (Sorry guys but complain to the Developer for not knowing how to properly make a mod). It's not like the server has so many mods that the server needs restarting pretty much every three hours, or that you continue to use MCP even though it makes the server even more unstable.
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# ¿ Aug 21, 2013 03:23 |
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...Well now, the developer behind Applied Energistics sure is making some...interesting additions. https://www.youtube.com/watch?v=Y_8rnGfIVfs
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# ¿ Oct 8, 2013 13:21 |
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m2pt5 posted:Apparently these things can store entities as well. Including player entities. Holy poo poo. This is weird.
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# ¿ Oct 8, 2013 17:19 |
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Strange, I can't get the Technic Launcher to actually use the beta build, which is really annoying. Just keeps restarting on the stable build.
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# ¿ Oct 14, 2013 17:22 |
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SugarAddict posted:Thaumcraft has linking books, if the current dimension is different than the dimension it was linked to, you can teleport to it, but it drops the book in the process. I believe you mean Mystcraft, not Thaumcraft. ...why is everything (word)craft.
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# ¿ Oct 27, 2013 01:16 |
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Ahdinko posted:That way if someone just wants to see about dynamos, they can watch a 3 min video, but someone new to the mod can watch the 30 minute mod spotlight and learn all the concepts and how they tie together in one video. Please do this. For the love of god I cannot be bothered with super long mod spotlights on every little thing on a mod - I'd rather be able to actually watch the bits that pertain to what I need currently, such as "how the gently caress do dynamos work".
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# ¿ Nov 19, 2013 07:59 |
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Dunno-Lars posted:Can I request either a mod, or directions on how to make it? Dartcraft has something like that, although it also adds a bunch of other stuff as well.
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# ¿ Nov 25, 2013 16:19 |
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New Leaf posted:Yeah, we're on an hourly backup now.. Ugh. This was pretty devastating to my fun level. The server admin gave me the Thaumcraft "cheat sheet" item that unlocks all the research, so there's that. I did lose ALL my magical creations though, plus all my wands, all my research points, info on everything I had ever scanned with the Thaumometer.. The one player who logged out in the Twilight Forest (who wasn't online when the server crashed) didn't lose anything. Sounds like some sort of spawn protection. Either that, or intense lag.
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# ¿ Nov 25, 2013 17:34 |
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Oh my god I need a modpack with Mariculture in, it has a FLUDD. I didn't realize I wanted this till I saw it, and now I reaaaally want it.
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# ¿ Dec 9, 2013 20:21 |
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wylker posted:I emailed basically everyone who emailed me for access to the new server. I have seen 1-2 people tops from the list. Check your junk mail, get on the server! Hard launch tonight at 2300 central time. I also didn't get an email. Wylker, why have you forsaken us?!
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# ¿ Dec 11, 2013 22:21 |
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TasogareNoKagi posted:He's recently metastasized to KSP with the same attitude of "gently caress the devs, gently caress you, and gently caress all the other mods". This...this has got to be a joke, right? Oh man, I wonder if he'll do a "Better than Dragons" mod for Skyrim.
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# ¿ Dec 20, 2013 18:31 |
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Vib Rib posted:So I'm starting a server with a friend who is a self-described "filthy casual" and we're gonna focus on infrastructure, resource gathering, building little villages, that kind of thing. My usual mods like Infernal Mobs, deadly dungeons, Ars Magica, etc. are right out. We're just looking for simple stuff, anything aesthetic and fun and not too demanding or complex. Focus is on building, but we're not playing creative mode, since building up stores and gathering resources is still a big part of the fun, which is why we'll still include some infrastructure mods, though Tinkers Construct is one of the only ones that come to mind, since things like TE I've ruled too complex. Chuck in a mod with barrels for sure.
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# ¿ Feb 3, 2014 02:41 |
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Here's a preview video for Applied Energistics 2. Personally, the video's a bit too over-edited for me, plus the shaders are very...blergh. However, what's being shown off is pretty awesome. I especially like the terminals being able to be placed on any wall, multipart style. ...damnit, it's that time of year again where I'm getting tempted to learn Java and figure out how to do Minecraft mods.
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# ¿ Feb 6, 2014 07:09 |
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As far as the Morph creative mode flying goes, I myself am a fan of it, if only for the fact it actually motivated me to build awesome stuff instead of just having dingy holes underground.
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# ¿ Feb 7, 2014 08:44 |
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So I've let my inner ideas guy run free a little. I've made a pastebin with some ideas for this Thaumcraft addon I'm tempted to learn how to make, so I'd appreciate some opinion on them. http://pastebin.com/DpKvtvwe
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# ¿ Feb 12, 2014 03:07 |
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Shadowmorn posted:stuff about my Geothaumology pastebin The plan with the crystal machine is that it'll work like any block that consumes essentia - it just won't accept it till you've applied the upgrade, ala Golem upgrades. Regarding the Salis Mundus/Sugar thing, I'm tempted to do a TE-style thing, where sugar will work, but only get you say, 2 crystal per quartz, whereas Salis Mundus gets you alot more or something. Also yeah, editing the recipe for Salis Mundus to include the clear shards will probably be a good idea too. I'm sort of wondering if I should do some aesthetical stuff as well with the shards. Like, maybe "Active Ignis Shard" as a glowy, more light-giving torch(and no, I'm not thinking 1:1 shard to active-shard. Something like 1:6) And also maybe an "Active Aqua Shard", which creates water-source blocks around it? Honestly I have so many goddamn ideas I don't want to get too ahead of myself, because I've still actually got to crack down and learn how to make this thing.
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# ¿ Feb 13, 2014 21:43 |
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Onean posted:
Sync is cool and all, but it doesn't play very well with SMP currently. On servers I've played with it, it's caused permanent-invulnerable players, losing all their inventory in the process.
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# ¿ Feb 15, 2014 21:19 |
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fondue posted:Thaumcraft just updated to 4.1, here's the changes; New stuff includes the return of warded-stone(or, atleast, the Wand Focus of Warding, which does the same thing but to any block), Arcane Doors, and a new wand type specifically for the battlemage on the go; staves!
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# ¿ Feb 18, 2014 03:47 |
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Scorpion 3-2 posted:
Seems to be par for the course as far as mod updates go.
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# ¿ Apr 12, 2014 12:27 |
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Vib Rib posted:What block type are those minty-looking walls made from? Floodlights in the ceiling, at a guess. I'd also guess the walls are Limestone from Chisel?
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# ¿ Jun 12, 2014 11:30 |
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mechaet posted:You have to put a diamond in the new glass bell, and that glass bell has to be on top of an Aludel. It will output a minium shard per diamond. The diamonds actually need to go in a calcinator, and then 8 minium dust with a inert stone into the aludel.
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# ¿ Jul 22, 2014 01:26 |
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Been playing on the NST Maxx server and modpack and basically spent most of my time building things and then figuring out how to fill them. Have some pictures! Not pictured: My 13x17x16 Big Reactor directly behind the J on the front. Not amazingly powerful, but it still powers three laser drills + my base so I'm okay with it. My original little base hut next to the tower, not even used at this point. The front of my WIP Thaumcraft(and other magic mods eventually hint hint mechaet) building. Still figuring out what I want to do with the front of this thing. And my stationary laser-drill rocket ship. Because screw having another tower just for a laser drill.
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# ¿ Jul 24, 2014 11:10 |
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The Mattybee posted:Is the Modderation server still up? I tried connecting to playmodd.moretoast.com and just got "unknown server". You might be having DNS problems like...everyone has been with that particular address, honestly. I'd give you the correct IP to use but I don't have it saved. Just hop in the #nst channel on synirc and someone will give you the IP.
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# ¿ Sep 12, 2014 12:06 |
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And the modders knee-jerk responses begin: CPW is quitting modding Minecraft.
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# ¿ Sep 15, 2014 14:56 |
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So I'm putting together a small modpack for a small private-ish server with some friends, and it occurs to me that I'm probably the only one in said group that likes building techy-stuff. Everyone else is more into it for the whole exploring/killing bosses aspect of Minecraft. So I'm trying to accommodate for that by adding a few boss/extended exploration mods etc. Stuff like Twilight Forest, Hardcore Ender Expansion, Chocolate Quest. I was wondering if anyone else can recommend some mods along the same lines?
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# ¿ Sep 25, 2014 22:35 |
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There is some arcane-vanilla-water-flow-witchcraft you can do to make Cryotheum flow without moving, although how exactly to do it I don't know. Someone helped me do mine on the NST Maxx server.
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# ¿ Sep 28, 2014 20:23 |
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# ¿ May 22, 2024 08:36 |
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RichardA posted:Might have this wrong but my understanding is that the source code for Minecraft is deliberately altered to make it unreadable. For each new version people need to reverse the process before working on updating forge. Forge acts as a API and is required for most modding. As such it can take a significant amount of time after a release before modders can start work on updating. On top of this there's usually a pretty large revamp to a basic system in the newer version that takes a bit of time to work around, such as the new model system in 1.8. At least, that's my outsider perspective on it.
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# ¿ Jan 9, 2015 18:48 |