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amuayse posted:Arcane Probing Evo 3 I guess that will mildly slow down the midgame acceleration that happens when people start pouring all their gems into early remote searching because half the time there isnt a better use for them.
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# ¿ Sep 2, 2013 08:21 |
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# ¿ Apr 28, 2024 16:33 |
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brainwrinkle posted:I've updated the Goon Game Service to be compatible with Dominions 4 for anyone crazy enough to try multiplayer on the beta. I haven't tested the implementation very thoroughly, so it will probably have some bugs. One aspect that could be particularly bug-prone is nation IDs, since I didn't have a list to look at. I managed to make a decent preliminary list from looking at a few nation ID's from .2h files, but there could definitely be some incorrect ones. What you really need to do is make it so various unit sprits appear flanking each of the games for maximum fun.
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# ¿ Sep 3, 2013 09:32 |
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Culka posted:The copper arm is awesome, you can turn your huge chunk of stone pretender into a berserk axe wielding one with it! Game of the Year all years i am sold.
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# ¿ Sep 4, 2013 04:43 |
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Tuxedo Catfish posted:Ehh, the Illwinter guys are amazing at making content but they couldn't balance their way out of a Pong clone. So ultimately whatever the game does to gemgens and boosters and spell paths doesn't matter that much as long as it's moddable, because that's where all the changes I'll actually be playing with come from anyways. My main hope is just that the games moddability expands out so that people arent hacking in new items with the exact same sprites as other ones and so on, i cant wait to see all the cool random events people mix in for various scales, nations and situations.
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# ¿ Sep 5, 2013 18:16 |
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Anticheese posted:Is there a way to make sure that commanders stay in a group? I can put commanders under another commander in Conquest of Elysium, but I'm not sure how to achieve the same here. Ctrl select?
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# ¿ Sep 6, 2013 04:04 |
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Just bought the game and im currently squealing with joy over the new sprite art it looks fantastic. Going to take a while to get used to the new UI though its actually giving me a headache due to the size and making me feel a little sick. Also noticing little things like there always seems to be mercenaries on turn one now and how you can no longer alchemise some extra gold at the start as a nation with fire or earth access + a mage to squeeze out some more units.
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# ¿ Sep 6, 2013 07:28 |
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Please tell me there is some way to make elements of the UI bigger, the tiny tiny unit trait icons and such are doing my head in and im still getting headaches and nausea from playing the game, if the UI was just a little bigger it would be amazing.
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# ¿ Sep 6, 2013 15:59 |
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Kenlon posted:AI is, and will always be, terrible. Multiplayer is the way this game can be good. Yeah theres pretty much zero chance of the AI ever being able to utilise all of the mechanics in an efficient way let alone be able to respond to the billion billion small counters you can make. e: Ooh im loving new little changes like heat is setting grass on fire as well as other fire spells, the area around where these abysian indies started is all scorched black. LordLeckie fucked around with this message at 05:31 on Sep 7, 2013 |
# ¿ Sep 7, 2013 04:03 |
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I was always really impressed with your arco sprites they're beautifully done.
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# ¿ Sep 9, 2013 01:04 |
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Yeah the only success i had in my earlier games was through blind luck more than anything you're gonna get your butt kicked but its a fun kicking.
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# ¿ Sep 9, 2013 15:49 |
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Zurai posted:free points from heat scale (or at least so the description says; the heat scale in the pretender setup doesn't seem to think so), casters with Temp scales now start at the optimum for a nation rather than neutral so you cant get a bunch of free points as hot or cold nations now.
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# ¿ Sep 10, 2013 07:50 |
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Oh jesus that is big, time to cast skeletal body on all my thugs.
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# ¿ Sep 10, 2013 08:11 |
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Im down to be a disciple. e: Just signed up as Jomon LordLeckie fucked around with this message at 05:49 on Sep 12, 2013 |
# ¿ Sep 12, 2013 05:11 |
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GG guys game was fun, also Wya has good taste in music.
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# ¿ Sep 14, 2013 09:53 |
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jBrereton posted:Starting forts feeling obnoxiously hard to crack for anyone else? Mictlan can levy slaves but yes the inflation in basic defence scores feels quite odd and makes early game aggression a little harder i guess with the amount of stuff needed to crack a fort.
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# ¿ Sep 16, 2013 04:05 |
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Lilli posted:Pretty sure the animal siege penalty is just a thing people made up. I thought the animal siege penalty was that they dont contribute/reduced contribute to fort defence
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# ¿ Sep 16, 2013 05:31 |
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Big Sean posted:EA Mictlan is also all palisades. A m-mictlan n-nerf???
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# ¿ Sep 16, 2013 08:43 |
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Christ i didnt loving know this detail about this stupidly complex and impenetrable game. Sorry.
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# ¿ Sep 16, 2013 13:02 |
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Tulip posted:We could try to resurrect SADASS and see if a draft group fucks up so bad that somebody gets Divine Throne + Jaguar Warriors. I think it was 4 major bless' F9W9A9E9 and then N4 maybe? And got lucky and found a flame shield from a random event turning one of the ponymen into a butchering machine.
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# ¿ Sep 22, 2013 04:58 |
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Tulip posted:NOPE Ahahah wow its more beautiful that my memory could handle.
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# ¿ Sep 22, 2013 05:22 |
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How are u posted:I can't wait to see what kind of awesome ideas people come up with for unique summons and things like that. It's going to be...awesome First order of business should be immediately replacement of the sprite for the demon lord of lust because Totally-Not-A-Baal isnt gonna cut it.
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# ¿ Sep 23, 2013 05:19 |
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wshngmchn posted:I'm trying to learn Mictlan, but I have to assume all of the guides out there might be outdated. I havent had a chance to try them out but i think the only real difference is now instead of trading income for blood slaves you trade patrol time, but with mictlans ability to levy slave warriors you could probably get a decent patrol force up for free.
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# ¿ Sep 24, 2013 13:01 |
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Demiurge4 posted:This game is really hard, I've been toying against the AI (I really like the Dawn Map) and I am desperately trying to make Caelum work for me with a Virtue pretender but it just sucks People here keep saying that only multiplayer is real fun though so how does it work exactly? What are average turn times? 24 hour periods generally but depending on timezone distribution and how busy people are the first few turns can go nice and fast, eventually the timer can be extended at the lategame to give more time or if people need it due to life events.
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# ¿ Sep 25, 2013 12:19 |
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jBrereton posted:Helheim is excellent, Ulm varies between good (LA Ulm), alright, ish (EA Ulm), and terribad other than at indie bashing (MA Ulm). Agartha is probably the worst nation in every single age it inhabits As someone playing Helheim right now out of nostalgia i can only say i wish i wasnt playing Helheim.
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# ¿ Sep 25, 2013 14:15 |
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"GAME C'tis miasma do not affect sacred troops or pretender" Where was this when i needed it .
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# ¿ Sep 26, 2013 04:23 |
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TheDemon posted:after I heard that this happened to you and also others in #dom4goons I bug reported it and got a dev response that they'll look at it, so the change is a direct result of you getting screwed by it before Aww <3
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# ¿ Sep 26, 2013 06:13 |
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Ive had the game permamuted ever since i got bored with the new music.
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# ¿ Oct 2, 2013 10:20 |
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Nuclearmonkee posted:Working as intended. Is this what hell sounds like.
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# ¿ Oct 2, 2013 14:01 |
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Those event chains are a new thing yeah with various endings possible i think such as finding the grove dead and not getting the free mage.
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# ¿ Oct 4, 2013 05:00 |
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This province better be worth it.
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# ¿ Oct 5, 2013 08:58 |
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All of them are slowly starving to death so by the time you got master enslave there would be maybe 2-3 left.
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# ¿ Oct 5, 2013 09:40 |
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9 is all you'd ever really need unless you really really really REALLY want master enslave to penetrate. 10 Points is just going to be too expensive and just isnt worth the hit to your scales/dominion/sleepyness LordLeckie fucked around with this message at 11:12 on Oct 8, 2013 |
# ¿ Oct 8, 2013 11:07 |
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I guess maybe you could pray for Astral/Fire randoms on your servants of the oracles.
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# ¿ Oct 16, 2013 10:14 |
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builds character posted:Not an item? Not worth it with the percentage based forge gone with flat number replacing it.
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# ¿ Oct 18, 2013 13:04 |
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Yeah it lacks synergy between its features as well, yeah you get +1 to forge paths but you cant really get a good efficienct use of the forge discount on bigger base cost items. Its still great if you need it to access those sorts of things but yeah.
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# ¿ Oct 18, 2013 13:34 |
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dis astranagant posted:The enlarge item only works on size 4 or less and I wouldn't be surprised if the spell was the same way. No ive seen the spell used on larger things to get them up to size 5 or 6 though i doubt anything goes up to 7.
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# ¿ Nov 1, 2013 02:29 |
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Yeah the old blood vengance was exceptionally rare i dont think many units had it at all of which the vast majority were national summons.
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# ¿ Nov 1, 2013 17:53 |
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Im playing EA Arco atm and not having a super combatant god as the pretender for my team is hurting me really hard, if you come up against any sort of actually decent troops like W9 bless ermor/tien chi/vanheim like me then you struggle to really put out anything at all that can match them without heavy mage support. Wind Riders i have found to be equivalent to throwing giant sacks of gold at the enemy they do little to nothing.
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# ¿ Nov 4, 2013 06:09 |
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Yeah thats what ive been doing stolen 2 bless casters so far and killed a noble.
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# ¿ Nov 4, 2013 08:33 |
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# ¿ Apr 28, 2024 16:33 |
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Tuxedo Catfish posted:Dai Oni are summonable, not recruitable, and cost a fortune. (55 death gems IIRC.) 45 or so but they're still Conjuration 8 so by that point you've got far better things to spend them on unless you dont feel like playing the tart lottery.
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# ¿ Nov 5, 2013 11:10 |