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War3 only supported 12 human players. Ents/Shire were one faction and there wasn't a seventh for the Forces of Sauron you were forgetting. Free Peoples of Middle Earth Red - Gondor Blue - Rhohan Teal - Elves Purple - Fellowship Yellow - Shire/Ents Orange - Dwarves/Dale(ugh) Forces of Sauron Green - Isengard Pink - Moria Gray - Easterlings Light Blue - Harad Dark Green - Nazgul Brown - Mordor I had some utterly epic games during all my playtime of Ring Wars. One of the ones still clear in my mind after all these years is my playing the Fellowship in a losing battle. I manage to get Frodo up to level six, which he needs to be to throw the ring into Mount Doom. So I stage an attack on the north gate and break through it, and have Frodo stealth up to the mountain. All the Fellowship die, but Frodo survives and the Ring is destroyed! And I get booted out because Ring-Frodo and No-Ring-Frodo are different heroes. The second replaces the first after the ring's destroyed. And since during that transfer I had no heroes I lost even though Free Peoples probably won in the end. Some things were just dumb however. Voice of Saruman was ridiculously stupid, since it could permanently mind-control the Ents and there were only eight Ents to start with. So in a couple minutes Entmoot would be defenseless. It could also be used to permanently steal heroes if anyone got loaded into the Eagles. Dale was probably even worse since it just drew the aggro of every evil faction which led them to steamrolling two Orange bases and an Elf one as well.
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# ¿ Mar 28, 2014 12:29 |
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# ¿ May 5, 2024 01:59 |
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Primetime posted:Anyone remember a really old (pre-tft) custom map called something like "angel arena". It was basically just team deathmatch with a farming aspect, and you could go back to base to buy tomes to level up your stats. Angel Arena was one of those types, and there were plenty of them. Back when no one gave a poo poo about balance. Intelligence heroes were useless as gently caress, Strength barely better and Agility nigh-unstoppable death gods. Then the weird-rear end broken-poo poo that was Sylvanas.
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# ¿ Jun 26, 2016 23:11 |
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Jsor posted:Yeah, the reason for that is your primary stat adds a point of damage, so int scales mana, which has diminishing returns after you have enough mana to infinitely cast your spells (and could be detrimental against mana burn). Strength increases HP which is better and nice,, but doesn't mean much if you can't dish it out. Agility increases attack speed, so you basically end up stacking both damage and you attack every millisecond so your DPS becomes embarrassing, to the point that it even breaks heroes that stacked strength. Agility also adds to your defense. So you'll be reaching 99% damage reduction well enough.
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# ¿ Jun 27, 2016 11:11 |
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Zillions magazine posted:did someone photoshop goatse onto that holy poo poo Kids are one of the worst but the knights really take the cake on ugly. Like holy poo poo there's being hit with an ugly hammer and then there's an ugly jackhammer like the knights.
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# ¿ Nov 3, 2018 10:23 |
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Fanatic posted:Well, poor Little Timmy did end up getting turned into a ghoul. Poor little Timmy survived Lordaeron's fall and sold Reverant summing items, then migrated to Theramore then immigrated to Stormwind to sell kitties then also became a ghoul again. Can't keep a Timmy down.
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# ¿ Nov 5, 2018 12:17 |
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BiggestOrangeTree posted:I think I remember the manual said they were resurrected humans but who knows if that still counts The bodies were Azeroth knights stuffed with the souls of the Shadow Council.
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# ¿ Nov 7, 2018 20:03 |
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Bill Roper is the hero we deserve.
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# ¿ Nov 7, 2018 20:28 |
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I know one of the strategies for offensively winning the RoC final was just sniping acolytes til the undead ran out of resources.
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# ¿ Nov 10, 2018 01:55 |
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SirSamVimes posted:I was watching someone play the Sylvanas mission where everyone starts off asleep and they killed all the acolytes and necropoli but the undead base still sent a few attacks. Weak and infrequent but they still came. Starting resources.
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# ¿ Nov 10, 2018 02:37 |
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FoolyCharged posted:It was less they ran out of resources and more that they scrapped their old base every time they captured a new one. So if you let them take the human settlement and then blitzed down the workers and necropolis there the enemy couldn't actually build anything to attack you with. I did mean their actual starting base.
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# ¿ Nov 10, 2018 02:45 |
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Maybe right-clicking is one of the improvements.
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# ¿ Mar 29, 2019 08:50 |
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Eregos posted:Back in the sc2 beta in 2010 one of the first things I attempted to do was to make the simplest possible 16 player map, mostly for myself and a few friends to mess around against the AI, as at the time that was the technical max player limit. It was just a few ridges and piles of rich mineral and gas fields that never exhausted, basically big game hunters. But I quickly discovered a complication - the 16th player slot was also used to own the minerals and gas, meaning all minerals and gas would be hostile and unharvestable to other players. Since I couldn't add a 17th disused slot for neutral stuff, the most sensible solution seemed to be to alter the targeting properties for the mineral harvesting and geyser building commands so they could target hostile owned resources, remove vision from resources so player 16 gained no advantage, and then everyone gets used to resources being red highlighted instead of yellow. But in the summer of 2010 in the beta galaxy editor this was loving impossible to figure out how to do and the mapping community couldn't help me. After about 8 hours that concluded in fruitless exploration of obscure properties that were indecipherable I gave up and just made it be 15 players instead. A few years later Blizzard reduced the official playercount to 15, saying 16 players 'was not intended to be supported'. I'll say. That's why they had Neutral Passive in War3 in the first place!
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# ¿ Oct 18, 2019 11:51 |
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Wow, the High Elf King and Quel'Delar guy actually got models. There's even a high elf archmage now.
McTimmy fucked around with this message at 12:28 on Oct 19, 2019 |
# ¿ Oct 19, 2019 09:43 |
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Half of Dracula posted:I was just thinking about this, the heroes don't look like their War3 equivilents OR like any sort of WoW character. What's the style supposed to be here? (It's mobile game) They're trying to be different from the actual important lore heroes. Mountain King no longer looks identical to Muradin. Paladin no longer looks like Uther. Hell, even all the generic one-off Paladins now have their own models.
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# ¿ Nov 19, 2019 10:08 |
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Eregos posted:Are there multiple variants of the Paladin? Because this HD variant is actually tolerable, unlike the cop one. Yes, there are multiple new paladin models. That in the quote post is the new Uther model. All the named Paladins Arthas slaughters in the Undead campaign are also getting new, unique models. It is entirely possible that you'll get the ability to reskin your MP hero model to a campaign variant.
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# ¿ Dec 1, 2019 19:29 |
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SirSamVimes posted:I'm still mad about Heroes of the Storm. I've randomed into a few of the current "pro" scene matches and it's amusing seeing Cho'gall being top NA meta.
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# ¿ Feb 3, 2020 06:05 |
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Minorkos posted:Looking at this is really hurting my brain I know, right? One of my favorite stupid things to do with War3 maps was alter building facings very slightly to drive people playing crazy.
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# ¿ Feb 5, 2020 05:13 |
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Malfurion had three different models over War3's campaigns. His RoC one, then in TFT he got a new cape + his stag. So he had one model riding the stag and one on his foot. I have no earthly idea how they could have changed his foot speed between his stag and foot models. Even in the normal game he had Fast when he wasn't riding because his hero class did. War3 basiclly abanadoned any colors associating to nations/clans/whatever so everyone is now Flowerpicker.
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# ¿ Apr 4, 2020 03:44 |
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There was precisely one blue orc unit in BTDP campaign and that was Dentrag in Orc 2 who was Rescue Passiev and thus didn't show up on the scoreboard. Gilnaes never showed up in any campaign map either.
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# ¿ Apr 7, 2020 03:42 |
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I liked Tides of Blood until the meta became spamming consumables and no one ever died so it was just an endless boring slog with no end in sight.
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# ¿ Apr 28, 2020 04:17 |
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They pulled that off in Warcraft Orcs and Humans.
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# ¿ Aug 19, 2020 06:43 |
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# ¿ May 5, 2024 01:59 |
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He was always Malfurion they just almost exclusively called him Furion even in original 3. This just sort of phased itself out for some reason.
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# ¿ Jan 15, 2021 14:24 |