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biscuits and crazy
Oct 10, 2012
The Wand of Monster Summoning is not necessary to beat BG1 with SCS, even solo. Seriously, I've done it at least 6 times and never used it once.

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biscuits and crazy
Oct 10, 2012
Sold. Never played Icewind Dale before, but its a no-brainer for £7.49.

biscuits and crazy
Oct 10, 2012

Arivia posted:

You're so overpowered you have a Tactics component just for you so, uh, shut up.

God, don't remind me. Improved Ilyich was such bullshit. The Dryad's acorns summoning a moose that hit like a runaway train was pretty boss though.

biscuits and crazy
Oct 10, 2012

Mystic Stylez posted:

At which level can I clear the Bandit Camp comfortably in BG:EE? I want Kivan, but I'm still level 2 with most of my party (Berserker/Minsc/Jaheira/Imoen/Neera).

Level 3, or 4 if you got low HP rolls, should be enough. If you have them, Sleep is still useful, as is Web (a game-breakingly powerful spell in the mid-game) combined with ranged weapons.

biscuits and crazy
Oct 10, 2012
No, just double movement speed. Oil of Speed potions give you both double movement and an extra attack. The movement increases stack, so you can get 4x movement with both combined.

biscuits and crazy
Oct 10, 2012
Wait, you can kill Elminster and Shandalar? How?

biscuits and crazy
Oct 10, 2012
So can your mages. Anyway, thats what Thieves are for, Detect Illusion sorts that out almost instantly. SCS also has a component that gives anti-magic spells such as Secret Word, Ruby Ray etc. the ability to penetrate Improved Invisibility, so it doesn't make a difference because you should still be able to aim a spell at a mage under the effects of Spell Immunity. It's hardly the most subtle animation in the world. Of course, if you have that component, you'll have the as good as mandatory Core Component that, amongst other things, fixes Spell Shield, so you'll need to dispel that first.

If you don't have Detect Illusion or anti-magic spells, you can either wait out the duration of the combo (About 2 minutes IIRC) or use AOE damage, either fire or magic damage. In my experience, SCS mages use their pre-buff to make themselves immune to one or the other. I can't recall any spellcaster that is immune to both, so either Delayed Blast Fireball (Dragon's Breath is much better obviously, but HLA's are much later on) or Horrid Wilting will work well.

biscuits and crazy fucked around with this message at 22:33 on Aug 10, 2015

biscuits and crazy
Oct 10, 2012
The hardest part of BG2 SCS is the very early game, the 1st few random bandit fights are particularly dangerous for an ill-equipped party (relative to Chapter 7 BG1 anyway, they would be straight-forward with a party fully equipped with that games best equipment, but plot theft happens) straight out of Irenicus's Dungeon. Once you've got to about 750k experience, it should be fairly simple going until HLA's, then the difficulty mostly falls straight off a cliff. There are a few fairly tough fights in the late-game, but nothing is too hard.

biscuits and crazy
Oct 10, 2012
If you do everything available that isn't NPC specific in vanilla SoA, (So not doing EE exclusive quests or Watcher's Keep) you should be able to get to 3 Million XP per character (with a full party of six) before the end of Chapter 6.

biscuits and crazy fucked around with this message at 20:50 on Oct 6, 2015

biscuits and crazy
Oct 10, 2012
Nabassu, Glabrezu, Mariliths and Balor are all Tanar'ri, or demons. Cornugons, Gelugons and Pit Fiends are all Baatezu, or devils. The other fiends are too weak to really matter.

biscuits and crazy
Oct 10, 2012

Wizard Styles posted:

Well, just in BG1 you've got Silke, who pulls just about every trick a caster that has access to level 4 spells possibly could. Good thing that nobody cares about Garrick, because it makes him incredibly hard to recruit for quite a while.
Improved Spiders are dumb and annoying.
And there's that component that closes the cellar entrance to the Ogre Mage's hideout in Gullykin (in the house of the one Halfling that works with him), which unless you just Ctrl + J forces you to go through the entire Firewine Dungeon. :suicide:

The buffed Beholders are pretty dumb because they can take your items away with telekinesis and do so regardless of LOS and distance. This includes the Shield of Balduran somehow. I don't remember much else about BG2, but I know there were some more bad components.
Edit: I remember the upgraded Sahuagin being kind of lovely because there are just far too many of them for how much of an upgrade they all get.

Just in general, going all the way with the pre-buffing settings makes Mage fights way too repetitive because there's not enough variety in their tactics and spellbooks. It just turns into a slog halfway through the game.

Silke wants you dead after you piss her off, she shouldn't have to hold back just because she's in Beregost. I usually don't bother with her anyway, she only has a Quarterstaff +1, it's not a huge prize. Improved Spiders are made a lot easier if you kill the Giant Spiders first, they're the ones with the Web ability. I actually like the Gullykin component, by far the biggest threat is the Human Mage and it lets you deal with him before you reach the Ogre-Mage. SCS does do some things very well, personally I find the Bandit Camp, Iron Throne and Davaeorn fights to be excellent and challenging encounters.

I find the SCS Sahuagin City to be fairly straight-forward, they don't get buffed that much. The Tactics version is a lovely meat grinder though, thank god Weimer forgot to code a help script. Having the entire city attack you at once would make it virtually impossible.

SCS Mages are a lot more varied than Tactics ones too, in Tactics every mage gets the exact same spellbook.That doesn't even cover the blatant cheating, like spawning potions at will or having uninterruptable insta-cast spells whenever they want.

I agree somewhat with your point about the Beholders, the Telekinesis doesn't bother me since I remove the Shield of Balduran anyway, but they can be overwhelming. Apparently, they are vulnerable to blindness, which stops their casting and causes other beholders to prioritize removing it, which makes perfect sense when you think about it. I've not got round to trying it yet though.

At least they get some variety in their spellbooks in SCS. In the Ironman I did last year, Tolgerias being a Conjurer gave me a completely different fight than the one I had with the Necromancer Lavok, despite them being virtually back to back, and both having access to HLA's. (Thanks to an optional SCS component) It was a great pair of fights, challenging even though I was a little bit over-levelled IIRC.

biscuits and crazy fucked around with this message at 21:34 on Dec 21, 2015

biscuits and crazy
Oct 10, 2012
Yeah, that should work quite well. SCS Beholders will eventually change target to something they can hurt, if the behaviour of other creatures with SCS AI is any indication, but you should be able to get one of two down by the time that happens. They've not got all that much HP.

biscuits and crazy
Oct 10, 2012

Mzbundifund posted:

If you persist it will be a waste of your life.

This one.

I'm currently at level 5 in my 1st ironman attempt with a solo Berserker. Solo Berserker is very simple by solo standards, so I should get through to BG2 easily. In last years run I killed Bodhi and then died to literally the next fight, I'd like to beat that if possible.

biscuits and crazy fucked around with this message at 22:10 on Dec 30, 2015

biscuits and crazy
Oct 10, 2012
Yeah, the SCS Bandit Camp is a lot of fun. Much better than the vanilla one, it shows how much a sensible call for help script can do. (Or one existing altogether in the case of BG1) Most of the enemies are fairly weak with poor saves, so any good AOE like Fireball is a huge advantage, especially if you can catch them in a couple of Web spells. If you don't have access to Fireball, the Necklace of Missiles from the Nashkel Carnival is a good substitute.


There's a very good choke-point on the western side of the camp, I used it in my current solo Ironman run. You can see it in the above screenshot where my character is standing, though I did most of my actual fighting at the pile of corpses just to the left.

biscuits and crazy
Oct 10, 2012

BadAstronaut posted:

Is that day 75 because of resting... a lot?

A bit, mainly because I use Rage a lot, plus a ton of travelling to and from High Hedge to identify and sell loot. That adds up really quick, especially once you've do everything except for the TOTSC content. Hunting down the 2 groups of assassins that SCS moves to those ambush areas took a while too, about 21 days IIRC. Since I'm doing an Ironman, I wanted to fight them on my terms, rather than when I'm totally unprepared and unrested.

Dyna Soar posted:

I don't remember the forest being that hard, in fact it didn't stand out at all. The fight at the end of the mines though, that poo poo was HARD! Took me like 10 reloads to get it right. In the end I just backstabbed the wizard and basically skipped the fight, hah.

Because for the most part, it really isn't. Potions of Freedom completely neuter the spiders, and if the Shadow Druids kill you then its your fault for picking a fight. (Amarande is legitimately tough though, no shame in dying to him) Davaeorn though, he's a really tough bastard. He's a level 11 Invoker, so he does tons of damage when the narrow corridors almost completely eliminate your ability to outrun fireballs. Strangely enough, I find it easier solo. Easier to dodge when you've got one guy moving at 4x speed, rather than a party six at 2x speed getting in each others way.

bongwizzard posted:

Some how I have already cleared the spider map! I guess some part of SCS unlocked it early.

Sounds like a BG2 Tweaks component, rather than SCS.

biscuits and crazy
Oct 10, 2012

Big Sean posted:

Dynaheir isn't a great mage; as an invoker she can't cast enchantment spells, including the amazingly good (for the first half of the game anyway) sleep. But even a somewhat gimped specialist mage is still very good

Dynaheir can cast Sleep, she needs to use a wand to do it, but it's there in High Hedge. It's fairly cheap by wand standards too.

biscuits and crazy
Oct 10, 2012
Minsc and Yeslick can't, they don't have enough Intelligence. Wizard Slayer PC's can't use it either.

Edit. I like giving it to Dynaheir whenever she's in my party (Not often, since I mainly do solo runs now) so she can contribute to fights early on. Once you get to the Gate, Sleep is largely obsolete, but she'll have other options by then.

biscuits and crazy fucked around with this message at 13:24 on Mar 14, 2016

biscuits and crazy
Oct 10, 2012
Ruby Ray is Alteration I think, and Spellstrike counts as both Alteration and Abjuration, so both of those should get through SI:Abjuration.

Anyway, one SCS component changes Breach so that it works against Liches and Rakshasha, but also makes Spell Turning and Spell Trap work against it. The AI automatically assumes you've installed it, so you may as well. The 1st component you install (The one that pretty much every other component requires to even work) also makes Spell Shield work as intended.

In my experience, the best way to remove buffs is to combine a Thief's Detect Illusions with Ruby Ray to remove Spell Shield and Improved Invisibility. Then use Spellstrike if you have it, or a few more Ruby Rays if you don't. Ruby Ray removes protections in order of highest level to lowest level, it should take no more than 5 in total, including the one to remove Spell Shield, to get through SI:Abjuration. (Check what spells are in the mages pre-buff in the dialogue box.) Then use Breach once SI:Abjuration is removed. There is another SCS component that lets spell protection removers pierce Improved Invisibility, so Detect Illusions isn't really necessary, but it gives an otherwise useless Thief something to do.

biscuits and crazy
Oct 10, 2012

Big Sean posted:

No that's my point. Spell protection removers ignore SI:A. It doesn't matter whether they are alteration or abjuration or whatever. SI:A is intentionally designed not to block them, full stop.

Really? I genuinely had no idea that was the case.

Big Sean posted:

Also, at least in my last install, which was the latest version of SCS, the "breach works against everything" module wasn't well implemented. It didn't work against most Rakshasas as best I could tell.

I know the Spell Turning bit of that component works in the latest version of SCS. (v.30) In a run I did last year, the amount of times I had Aerie accidentally hit herself with her own Breach was embarrassing. Eventually I caught on, but it made some fights unnecessarily tough.

biscuits and crazy
Oct 10, 2012

Pwnstar posted:

Here's a few portraits if you dudes need inspiration for a new character from some stuff I put together today.

http://imgur.com/a/FtLFh

It includes this special bonus character:



What size do these have to be in game?

biscuits and crazy
Oct 10, 2012

gender illusionist posted:

what level would I be at the end of bg1 as a single f/m/t without the xp cap?

There's roughly 1.25 million XP in BG1 and ToTSC if you clear every map, do all the sidequests and kill Drizzt. So you'd get to about level 9/11/12 as a solo f/m/t.

biscuits and crazy
Oct 10, 2012

Sephiroth_IRA posted:

At full power (Thac0 was between 1 and 2 during the fight) slingbarb was able to get Drizzt down to 25% before the Gnolls were dead. After that I had to kite him around.

Is it possible to beat him melee only?

Suspicious posted:

Nope. He has 5 attacks per round (or was it 10?) and a THAC0 of 0. Anything in his way is chop suey.

Yes, it is possible to beat Drizzt with just melee combat, but you pretty much have to be buffed to the gills with most of the relevant combat buffs.

Thieves have it a lot easier, since they can backstab and kill him with just haste. Its much easier for a thief to kill him at night.

biscuits and crazy fucked around with this message at 11:14 on Apr 28, 2016

biscuits and crazy
Oct 10, 2012
Even in SCS, all types of beholders, with the exception of Hive Mothers, cannot see through invisibility. Take advantage of that, and their relatively low HP to pre-emptively attack and kill them one at a time, then go invisible when the anti-magic ray wears off. Repeat until they're all dead. Surprisingly simple, even without the Shield of Balduran. Invisibility potions aren't exactly rare.

biscuits and crazy
Oct 10, 2012
The only level 9 Berserker dual class there that doesn't get its 9 Berserker levels back under the Dragonspear cap of 500,000 XP is the 9/10 Berserker/Cleric. That takes 750,000 XP in total, but you'll get to that really early in BG2.

biscuits and crazy
Oct 10, 2012
Click here for SCS.

biscuits and crazy fucked around with this message at 22:05 on Jul 4, 2016

biscuits and crazy
Oct 10, 2012
He's not joking. It's sped up, but Boo's "squeak" is actually a man saying squeak.

biscuits and crazy
Oct 10, 2012
Hmm, might attempt a Wild Mage Ironman this year. Last years Berserker/Cleric was a little too easy, be nice to have more of a challenge.

biscuits and crazy
Oct 10, 2012
I think the Pillars of Eternity Ironman thread had an honour for playing one of its expansions blind. We could do the same for Siege of Dragonspear.

While on the subject of honours, how about one for playing a run in Legacy of Bhaal mode?

biscuits and crazy
Oct 10, 2012
I'll do it.

Now I just need to get around to installing the usual mods. Always the most boring part.

biscuits and crazy fucked around with this message at 16:29 on Nov 15, 2016

biscuits and crazy
Oct 10, 2012

bike tory posted:

This is seriously the best advice for anyone planning a solo Ironman.

Unrelated, but I'm recommending that the Ironman this year include an award for anyone planning SOD blind, since it's relatively new.

I'll add it to the OP. If someone could think of a name, that would be awesome. I'm terrible at it myself.

biscuits and crazy
Oct 10, 2012
I like Blind Faith, I'll use that.

Last years thread was posted on December 31st, so I'll most likely make the thread then.

Edit. That being said, I'm still open for more title suggestions.

biscuits and crazy fucked around with this message at 00:30 on Nov 22, 2016

biscuits and crazy
Oct 10, 2012

Suspicious posted:

I'm not sure but I think you should start it either earlier, or later. Right in the middle of the holidays might only draw a handful of participants.

That's a good point, actually. I'll start it a couple of weeks earlier, then.

Edit. This is a terrible way to start a page, so I'll ask a question. I'm most likely going to buy Siege of Dragonspear this week when I get paid, is there anything particular (Hotfixes etc.) that I need to do to get mods to work with it and last years patches, or is it business as usual? I've got the Steam version of BG:EE if it matters.

biscuits and crazy fucked around with this message at 03:58 on Nov 22, 2016

biscuits and crazy
Oct 10, 2012

Wizard Styles posted:

You'll need ModMerge for the Steam and GOG versions (and you'll need to get SoD on Steam for save game compatibility as far as I know):
https://forums.beamdog.com/discussion/50441/modmerge-merge-your-steam-gog-zip-based-dlc-into-something-weidu-nearinfinity-dltcep-can-use/p1

Also:
https://forums.beamdog.com/discussion/50340/bg-ee-2-0-and-siege-of-dragonspear-compatible-mods
This obviously only lists mods that are confirmed to work and doesn't mean mods that aren't mentioned won't work, but if you want to play it absolutely safe it should be helpful.

Thanks for this. Looks like most of the mods I use are compatible, so that's a plus.

biscuits and crazy
Oct 10, 2012
Are any of you good with image editing? If so, could I possibly get a badge for the new honour for beating Siege of Dragonspear blind, Blind Faith? I'm a total amateur when it comes to this sort of thing myself.

I was also going to request one for a possible Legacy of Bhaal related honour, but I googled it and to be honest, it looks to be totally unfeasible for a completed ironman run of that mode.

Since we've already got runs going, I should be able to get the thread up sometime tomorrow afternoon, when I get home from work.

biscuits and crazy
Oct 10, 2012
Ironman thread is now up.

Have fun getting shot by bandits and eaten by wolves.

biscuits and crazy fucked around with this message at 16:17 on Nov 27, 2016

biscuits and crazy
Oct 10, 2012

Sanzuo posted:

Hi everyone. Playing BG:EE on a solo run and gotten further than I've ever gotten before. Playing a Half-Orc Assassin and most of the game has been a breeze so far on core rules.

But now I'm at the finale with Sarevok and the greater dopplegangers. I'm not sure how to get through this part since if I do my usual evade-backstab, the dopplegangers kill the duke guy and it's game over. I'm not tough enough for a stand up fight it seems.

I've been doing a lot of reloading and with the right RNG i might succeed, but I'd rather use a more legitimate strategy than save-scumming.

Any advice?

Your best bet will probably be to buff with as many potions as you can, like a potion of defence, oil of speed, potion of power, the highest giant strength potion you've got (24 strength is ideal here, but 23 will do), and if you have it, draw upon holy might. Just attack normally, unless you have a big stack of invisibility potions, (ideally a dozen or more, although you might want to save a few for the final boss fight against Sarevok and co.) if thats the case then backstab away. You'll be hard to hit, and you'll attack twice per round for huge damage. Hopefully, that will be enough, you can't really do much else as a solo assassin for this fight.

biscuits and crazy
Oct 10, 2012

Skwirl posted:

Yeah, but it's also a mod for the second game, and I don't remember what point it's made explicit you're both Bhaal spawn, but it's pretty obvious pretty early on.

It's flat out revealed in Chapter 4, but there's some foreshadowing (She mentions how her "heart made a little dagger," just like in the Mulahey dream in BG1) in Irenicus's Dungeon when she rescues you.

biscuits and crazy
Oct 10, 2012

Walrus Pete posted:

Not without removing or increasing the XP cap, no. With the expansion installed or in the EE, BG1's XP cap is 161,000 which only gets you to fighter level 8.

If you have the Siege of Dragonspear expansion for the EE, the cap increases to 500,000. Most level 9 dual classes can reach level 10 in their 2nd class by the time they reach that cap. I think Fighter 9->Cleric 10 is one of the few that can't, that requires 700,000 XP IIRC.

biscuits and crazy
Oct 10, 2012

JustJeff88 posted:

I'm going to go on record that experience caps in general are shite, but nowhere more so than in Infinite Engine games.

On the subject of the much-vaunted Ranger/Cleric, didn't they put a binary argument somewhere in one of the EE files where you can change it to the old, "broken" way? I could have sworn that I've seen tips in various places about how to change it back.

I dug through the thread and found this. Last time I tested it, it worked perfectly.

biscuits and crazy posted:

quote:

Is there a way to restore higher-level druid spells to the cleric/ranger multiclass in BG2:EE? I am not seeing Iron Skins where I expect it to pop up in my spells available.

Open your Baldur.ini file, and find this line;

quote:

'Game Options', 'Cleric Ranger Spells', '1',

Change the 1 to a 0 and cleric/rangers should get level 4 and higher druid spells when they next level up.

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biscuits and crazy
Oct 10, 2012

Dyna Soar posted:

Yeah, I said the usual overpowered ones meaning like, kensai mage and stuff. I wasn't probably going to abuse the wild mage spells, I just wanna see all the crazy stuff, hah.

Last time I played SCS it could be such a pain in the rear end that at least one OP class in the party was a huge time saver. But maybe I'll start with a Blade or something and re-learn all the tricks to beat the game somewhat fairly.

Should I install UB before or after SCS?

Before, SCS should be installed as late as possible, whereas UB should be installed fairly early. Personally I prefer to install SCS after the tweakpack, but I don't think it matters either way in that particular case.

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