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VivaVizer posted:For a VLP, a separate mic audio stream is just good practice in general. Your capture program recording two synchronized audio streams just makes your workflow easier. If you're doing live commentary, sure. quote:[*]Recording at a different FPS than what I'm playing at. Pretty sure when I used FRAPs, it was capped at 30 FPS. I don't really like gaming at 30 FPS. If that was a problem with older versions of Fraps, it's gone now. As well as being able to record at up to 60fps, you can record at 30 and still play at 60. Unless your computer can't handle 60 while recording. Also recording at a different resolution than the one you're playing at would be useful for people who want to play a game at their monitor's full resolution but will only need to record 1280x720. Of course that sounds like it's an accident waiting to happen with UI elements to me, but whatever.
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# ¿ Dec 3, 2013 01:59 |
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# ¿ Apr 27, 2024 17:20 |
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Yeah, for two people (or more if someone's got Skype Premium) Skype only has maybe a second of lag in my experience.
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# ¿ Dec 4, 2013 11:45 |
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Dongattack posted:Should you deinterlace gaming content when you use youtube as a host? My 1080p footage is a bit more blurry than what i uploaded, trying to figure out if there is something i can do. Use a different deinterlace method? Can you show a comparison? In any case, yes.
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# ¿ Dec 4, 2013 22:27 |
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Dongattack posted:Unless it happens automatically, i don't think i deinterlaced at all on the first test video. I'm encoding a version where i have pressed "Field options">"Always deinterlace" on all my clips in Adobe Premiere Pro right now. I'm very new, but i'm having a lot of fun learning Your field options in Premiere should give you the options of "upper first", "lower first" and "none"; "none" being the option you want to choose. Also I wouldn't bother changing anything on the actual clips as you see them in the timeline, it only matters when you go to export the video. If you're frameserving to MeGUI, you could always just not deinterlace in Premiere and throw YADIF on there.
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# ¿ Dec 4, 2013 22:40 |
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I know it's pretty well agreed upon that the HD PVR's composite recording is garbage, so what's the preferred SD capture method? Is the BlackMagic Intensity (or any other HD capture device that also has SD inputs) any better for it, or would doing SD and HD necessitate two separate capture devices?
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# ¿ Dec 10, 2013 02:55 |
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Did you get the 64/32-bit version of something when you wanted the other? And is it the same version of Windows, or have you updated the OS?
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# ¿ Dec 12, 2013 10:45 |
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I would have thought that if you were going to stream something that you knew you were going to want to put some or all of on YouTube, you'd just record locally as well. Hell, can't OBS do that? Or does it not give the option to record locally as well as stream?
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# ¿ Dec 17, 2013 00:10 |
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Can you screenshot what the original looks like? Sure that's not motion blur being turned on? In any case, I don't think there's really anything you can do if it's happening once it's uploaded to YouTube. Fun fact: YouTube doesn't actually keep 1080p anymore. The same way that what it calls "480p" is upscaling of 360p, 1080p is upscaling from 720. Not sure what happens if you upload something above 1080p that would give the "Original" quality setting though.
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# ¿ Dec 17, 2013 01:13 |
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As well as converting your raw videos to a slightly less massive lossless format, I'd recommend investing in a 1 or 2TB hard drive that you dedicate towards LP footage.
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# ¿ Dec 18, 2013 15:14 |
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What's the resolution once you cut the black borders out? If it works the same way my EasyCap did, it should be 640x480 without them. And I don't remember which of the EasyCap/EZ-Caps are the ones that work and which are the ones that don't anymore; supposedly one of the two variants of the brand name will make your entire house catch fire if you use it.
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# ¿ Jan 3, 2014 02:38 |
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PAL is 720x576, so I don't know where his EZ-Cap is getting the extra two lines from. In any case, it'll probably end up being 640x480 or very close to that when he cuts the borders out.
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# ¿ Jan 3, 2014 06:17 |
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Whenever people talk about splitting AV signals, I get confused. Maybe it's different in America, but in Australia, SD TVs would have composite OUT ports as well as IN, which lets me plug the console (or my switch box) composite cables into the TV directly, then a male/male composite lead from the TV to my capture device. If TVs in not-Australia have those, they'll work just the same; no need to degrade the signal with a splitter or create any sort of passthrough delay or whatever.
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# ¿ Jan 10, 2014 13:57 |
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The HDTV in my house doesn't have words on the inputs, so I can't tell if it's got it as well (I would assume so), but it's definitely a standard feature of SDTVs. See?
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# ¿ Jan 10, 2014 14:16 |
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If you're not using your whole screen, I think you could probably just do 1280x720.
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# ¿ Jan 14, 2014 11:19 |
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Cheez posted:There's smug and wrong, and then there's being exactly right. Were you the same guy who was really staunchly defending large image files of noticeably lower visual fidelity a few pages back, or was that someone else? 'Cause if that was you, you really just seem intent on aggressively telling people off for giving good tech support, no matter what the situation.
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# ¿ Jan 17, 2014 22:20 |
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He's just admitted that he doesn't care that he's being an rear end in a top hat, can somebody with plat report him already?
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# ¿ Jan 18, 2014 08:51 |
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Psion posted:Alright, this is reaching past my avisynth abilities and google abilities, so: I'm a little confused; if the frame rates aren't consistent, doesn't doing ChangeFPS at the start not solve the issue? Is something like this not working? code:
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# ¿ Jan 20, 2014 05:04 |
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PAMaster posted:I've set the Wii to 480p but it seems like I'm still getting 480i quality from the recording. I might be wrong about this, but I'm pretty sure the Wii only goes up to 480i, which would be why you're getting it interlaced.
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# ¿ Jan 30, 2014 09:45 |
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Waterfall of Salt posted:Along with the 15MB upload limit, no longer being able to upload any content except for images, and sometimes the site just refuses to load. Minus has really gone down the drain Why does that read like you're saying having fifteen megabytes to work with is a bad thing? It's pointless if you can't upload animated GIFs, certainly, but what's wrong with 15MB?
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# ¿ Feb 25, 2014 00:43 |
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Something to keep in mind about Premiere, though, is that it can't handle raw Fraps files, you'd have to convert them to Lagarith or something else for it to not crash if you tried to put one into your project. Also, what's the stance on recommending emulators? It's not talking about ROM piracy, but there's no section for it in the OP and nobody says anything about them.
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# ¿ Feb 27, 2014 23:30 |
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It can't handle Fraps files perfectly, at any rate. If it freezes while importing, convert them to Lagarith.
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# ¿ Feb 28, 2014 03:36 |
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Maybe it is my machine. It's not a fantastic computer anyway, but I'd read several questions on video editing sites that said Fraps files are just incompatible. Must have been outdated. The cache does get loving huge, too; I was clearing up space on my hard drive last week and found all of my projects I was done with last year were taking up about 50GB of cache files, so if you use Premiere, you may want to check that if you start running low on space. In terms of emulators, the discussion in the sandcastle about doing LPs on Macs made me want to recommend OpenEmu, an emulator that was recently released for OSX after quite a long time in development. It's mostly a wrapper that lets you view games in an organised library and play them with the various softwares that emulate different systems. It's a really nice, clean emulation solution for Macs that hasn't existed until now, so if you're doing an LP and can only use OSX, this should make things a little easier. frozentreasure fucked around with this message at 06:27 on Feb 28, 2014 |
# ¿ Feb 28, 2014 06:12 |
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Any deinterlacing options on your capture device? Otherwise, if I'm not mistaken, Yadif should do the trick.
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# ¿ Mar 6, 2014 12:57 |
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ChaosArgate posted:Youtube's bitrate for 720p playback is around 2000, so if you want to keep sizes low, aim for around there. If not, 3000-4000 will still look nice. YouTube's encoding guidelines suggest 5,000 for 720p.
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# ¿ Mar 9, 2014 04:02 |
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Xerxes17 posted:
Why are you using FFMS2 on Fraps files? Unless I'm missing something important, you should just use AVISource.
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# ¿ Mar 12, 2014 14:32 |
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Xenoveritas posted:You are, you're missing the entire discussion of how the FRAPS AVI codec doesn't deal with colors quite correctly if it recorded using its YV12 mode. (It always converts back to RGB32 and does a bad job of it.) Using the FFMpeg codec deals with that. That'll show me for not paying attention; thought that was a different conversation.
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# ¿ Mar 12, 2014 15:08 |
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Start by posting a sample of how you sound with your current settings. The issue is more likely the physical space you're recording in.
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# ¿ Mar 19, 2014 13:09 |
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I think the Blackmagic Intensity does passthrough, if I recall correctly. Link might still be in the OP.
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# ¿ Apr 3, 2014 04:45 |
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EntranceJew posted:I would recommend getting a set of splitter wires vs a specialized capture device if you need composite input / output. He's after component; and wouldn't splitters weaken the signal?
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# ¿ Apr 3, 2014 05:28 |
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Why would you need to update the position every three frames? I'd have thought you should set the first keyframe, go to the end of the clip, move the image to where the moving object has ended up and see what your results are then, then add additional keyframes to make the movement more accurate afterwards. Basically you should only need to make new keyframes when the moving object changes the direction it's moving in.
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# ¿ Apr 18, 2014 00:58 |
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supergreatfriend has a comparison in the OP between the Blackmagic Intensity and the HDPVR. The ultimate conclusion was that the difference is negligible once YouTube has had its way with the video, and that you should just use the PVR because it's easier to work with. Since then, if I'm not mistaken, the Elgato came out/got popular and has an easier interface to work with, but since my question actually concerns SD capture, I don't think the Elgato can be considered. So I'm wondering what the best device would be to do both HD and SD capture. I'd prefer to get both in one, and any time Happauge SD capture devices are brought up it's mentioned how poo poo they are. Is Blackmagic's any better? Which am I better off saving towards?
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# ¿ Jun 20, 2014 08:46 |
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So how does Elgato's SD look?
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# ¿ Jun 20, 2014 12:21 |
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That loving Sned posted:Make sure you use the x86 version, and not the x64 one, since that won't read .avs scripts. Unless you're using some pretty demanding processes, you'll probably be able to watch it in real-time, although with some audio desync. It can also help to add a line to the script downscaling the video at the start, so the preview ends up being rendered more quickly. Um…isn't that not at all how Avisynth works? The whole point is that it's a frameserver and it doesn't render anything until you throw it at MeGUI, I could've sworn. Tendales posted:It is kind of annoying getting a video player that works properly with avisynth. Virtualdub works well. So what's the problem, then? I don't understand.
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# ¿ Jul 27, 2014 13:18 |
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skoolmunkee posted:Yes this is what happened, I'd set something to 29.97 when all the others were set to 30. Can you elaborate on that a bit? I've got some footage that's 29.97fps and I'll be using Premiere to edit it, so were you changing from 29.97 to 30 and getting ghosting from that? In fact, as a general question to the thread, will I need to change the frame rate to a clean 30 to export it for YouTube? When I did a PS2 game that ran at 50Hz, uploading 25fps videos didn't cause any issues (no one said anything, anyway); does YouTube not care about frame rates the same way it kind of cares about video resolutions?
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# ¿ Aug 2, 2014 15:26 |
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Post what your current/previous setups have been. Are you just trying to get your friend to be audible on-stream, are you trying to get him game audio as well as your mic audio, what's your goal? In any case, your solution is most likely going to be Virtual Audio Cables on Windows. If you're daring enough to try streaming on OSX, you can use Soundflower and LineIn, which will get your audio, your friend's audio and the game audio to all come through, but you'll also have to deal with hearing an echo of your voice.
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# ¿ Sep 29, 2014 06:45 |
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BottledBodhisvata posted:That could work then. Do you have a good/safe youtube-mp3 converter you'd reccomend? YouTube Center. It gives YouTube a shittonne of functionality as well as download options for videos.
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# ¿ Oct 15, 2014 09:37 |
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NuclearPotato posted:Anyone know how to get OBS to record at non-slideshow speeds? I'm on a dreaded Mac (Mid-2009 Macbook Pro, 4 GB RAM and 3.06 GHz Intel Core Duo 2) and using the newest version of OBS. My test video seemed to be running at about a frame every 1.5 seconds or something. The multiplatform OBS release is in very early stages of development and you should just not use it for the time being.
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# ¿ Nov 3, 2014 06:39 |
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My mic is very close to breaking, so I'm in the market for a new one; the Samson C01U mentioned in the OP is only $60+shipping on Amazon right now. Anyone else have good experience with it and is it worth picking up without the stand/pop filter?ANIME MONSTROSITY posted:I just found a post detailing how to mass upload images to lpix on os x and it ownssss. Feel free to share, y'know. frozentreasure fucked around with this message at 15:38 on Nov 17, 2014 |
# ¿ Nov 17, 2014 09:20 |
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It's the sound icon that enables and disables a track. The boxes you're pointing at lock tracks so no changes can be made to them. No idea why it's not playing properly in that case, though.
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# ¿ Nov 30, 2014 01:41 |
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# ¿ Apr 27, 2024 17:20 |
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How good is the resulting video? Dimensions, frame rate, etc. I've been using Reflector to record my phone, which is a bit problematic, since everything about the quality and frame rate is dependent on the strength of the network connection it's playing over, but when it works, it works really well.
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# ¿ Dec 22, 2014 22:01 |