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Zeether posted:I found the best ship mod ever: Link that poo poo! I want an SOL!
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# ¿ Dec 10, 2013 17:15 |
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# ¿ May 15, 2024 00:01 |
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Modding in Starfleet uniforms, it's fun!
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# ¿ Dec 12, 2013 14:23 |
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Fishstick posted:You can't drop that and then not share. I've still to make a blueprint for it and do a female chest, but I'll let you know when it's ready!
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# ¿ Dec 12, 2013 14:51 |
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Haha I just broke the game trying to make a recipe. Oh man restoring the old files is taking forever, I should be more careful.
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# ¿ Dec 12, 2013 15:57 |
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Startrek uniforms, get 'em while they're hot! Let me know if I break anything.. Shoehead fucked around with this message at 18:03 on Dec 12, 2013 |
# ¿ Dec 12, 2013 17:56 |
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gibbed posted:There is actually a Starfleet uniform outfit in the game files, I don't know if you can already obtain it in-game yet. Oh for God's sake.
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# ¿ Dec 12, 2013 19:11 |
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gibbed posted:There is actually a Starfleet uniform outfit in the game files, I don't know if you can already obtain it in-game yet. Oh wait, well at least they are from a different era of the show. A lot of the stuff in decorative is in as random drops from what I've seen.
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# ¿ Dec 12, 2013 19:15 |
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Red Harvest posted:I think the dev clothes work like they did in Terraria, they give you a bunch of debuffs. You aren't a dev, these aren't your clothes! I'm sure it's easy to mod out though. Nope, they are just regular crappy vanity slot items.
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# ¿ Dec 12, 2013 19:46 |
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BaconPigbutt posted:I just wish I could map Q for something else, I keep throwing stuff away by accident when I`m playing on my notebook. Someone posted a screenshot of the menu for rebinding this morning so yaaay
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# ¿ Dec 12, 2013 20:59 |
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az posted:I've been trying to find the file for the matter modulator thingie you start out with but can't find it, where is it hiding? it's called Beamaxe
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# ¿ Dec 12, 2013 21:44 |
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Zoe posted:There used to be 100 levels, now they've been merged to 10. There can be a lot of variation between different level 1 planets though. Yeah they changed the scale from 1-100 to 1-10.
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# ¿ Dec 12, 2013 22:21 |
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Musluk posted:
An undead favorite!
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# ¿ Dec 13, 2013 00:38 |
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Babe Magnet posted:Haven't been in this thread since the game launched. Sup. These are cute as heeeeck! I'd change that pure black on the gladiator's helmet to something a bit greyer though. Should we start a modding thread? I feel like I'm missing the stuff people are building and I should probably ask a few questions about how baby I've broken my recipes.
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# ¿ Dec 14, 2013 20:24 |
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Has anyone had any luck getting anything to load from the mod folder yet? I can't seem to get it to work.
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# ¿ Dec 15, 2013 13:29 |
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Shoehead posted:Has anyone had any luck getting anything to load from the mod folder yet? I can't seem to get it to work. I figured it out, I had my info saved as a .txt instead of a .modinfo. That said Starbound wont start anymore so we will see! Must have left a comma out somewhere.
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# ¿ Dec 15, 2013 13:44 |
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I literally added two words to a species file, all the parsing is fine, but the game wont load. Hrmmmmm.code:
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# ¿ Dec 15, 2013 14:00 |
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It seems like even putting the regular .species files into species will stop the game from loading.
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# ¿ Dec 15, 2013 14:07 |
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Shoehead posted:It seems like even putting the regular .species files into species will stop the game from loading. Ahhh I've figured it out. My file structure was off! Having *MODNAME*/assets/ would only load certain files correctly. That's weird, but I'm glad I figured it out. Shoehead fucked around with this message at 14:31 on Dec 15, 2013 |
# ¿ Dec 15, 2013 14:18 |
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The Green Calx posted:Yeah I believe your *modname* folder is supposed to act as your assets folder, which the game loads on top of its base assets folder. Glad you got it working Yeah, what was throwing me was how it was partially working somehow. Time to see if I can add a lovely Geordie LaForge visor to my nerd mod. Edit: Whattya think? Shoehead fucked around with this message at 15:21 on Dec 15, 2013 |
# ¿ Dec 15, 2013 14:44 |
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Elendil004 posted:
Oh thank God!
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# ¿ Dec 15, 2013 16:10 |
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Can love bloom in space?
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# ¿ Dec 15, 2013 17:50 |
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http://community.playstarbound.com/index.php?resources/snakes-attire.259/ Cant. Stop. Making. Mods! Shoehead fucked around with this message at 21:27 on Dec 15, 2013 |
# ¿ Dec 15, 2013 21:19 |
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Well that didn't take long!
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# ¿ Dec 16, 2013 01:43 |
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Throwing Poo posted:Ok... My first mod here but i thought....HEY apex need to throw poo end of story!!
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# ¿ Dec 16, 2013 02:09 |
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Nyyen posted:Here is a preview of the current proof of concept of a moon spanning prison/sanitarium/hive world I am playing with. Pretty heavily influenced by the prison blocks available in the game, but much more claustrophobic and darker. I intend to mod in a whole lot more grafitti and creepy art objects as well, but I need to teach myself how to properly set up the responses to everything and what not. That is fuckin rad! Im really getting Doom vibes from it.
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# ¿ Dec 16, 2013 05:10 |
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Rho just linked this https://www.youtube.com/watch?v=UIqs4bZVXH8 Also I just got my first review on a mod and it was so nice! I've got warm fuzzies.
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# ¿ Dec 18, 2013 18:29 |
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xzzy posted:That lasts until the next patch when you're going to get a flood of complaining that it set someone's house on fire and stabbed their kitten in the throat. Maybe, they are only vanity items so if it does happen we'll all be in trouble I think.
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# ¿ Dec 18, 2013 18:43 |
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I added these awful garments to my Star Trek mod. http://community.playstarbound.com/index.php?resources/star-trek-tng-uniform.84/
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# ¿ Dec 20, 2013 18:51 |
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Vib Rib posted:That doesn't change that it's a dumb video. True, that said I would chuckle at a nice 9/11 mod. Hey anyway! Have I mentioned how awesome this game is to mod?
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# ¿ Dec 21, 2013 13:13 |
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Cernunnos posted:Now you have to make a Tech that gives you a claw weapon in your hands and increases you HP Regen by an absurd amount when activated. Complete with "snikt" noise. You bet your butt I'm going to add claws somehow. I wanna do a bunch of 90's X-men, I even have an idea for Prof. X's big gold hoverchair. Edit: poo poo I should make the Blackbird... This is a slippery slope! Shoehead fucked around with this message at 13:52 on Dec 21, 2013 |
# ¿ Dec 21, 2013 13:45 |
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Waffles Inc. posted:Anyone know if there's been any good Star Wars and/or Star Trek armour/clothing modded in? *cough* I'm not self promoting *cough*
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# ¿ Dec 21, 2013 16:54 |
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Dominic White posted:The video says Iron Sky and Wolfenstein were the main inspirations. They're basically going for the most cartoonishly, mustache-twirlingly evil super-space-nazis possible. Not sure if I really want them as a playable race, but I'd love for them to appear as an enemy NPC faction. Wolfenstein-ish Nazi doom fortresses hidden inside moons would be fun to cut through. See I'm ok with them as a race of enemy Space-Nazis. Fighting the Nazis is great, it's just tearing down huge Nazi party flags and hanging them in your ship that makes me feel a bit gross.
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# ¿ Dec 21, 2013 17:39 |
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Just do this
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# ¿ Dec 21, 2013 18:47 |
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Ernie Muppari posted:Yeah, it's really awkward. Like, I totally get that Starbound is going for more of a retro-animu-sci-fantasy feel, and I super dig that, but right now it doesn't feel like you really ever get to the 'sci' part of that. That movie looks Italian as gently caress. I'd love there to be more pulp sci-fi stuff mixed in.
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# ¿ Dec 22, 2013 21:26 |
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Mokinokaro posted:Bullet guns that hit harder but require ammo vs. lasers that take energy but do less damage. I'd be up for that. I remember how big a part tooling up for a boss was in Terraria, just buying thousands of arrows/bullets at a time. I'd give me something to do with all the copper I end up with too.
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# ¿ Dec 22, 2013 21:29 |
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MeinGott posted:"You can now craft racial flags, to show you've been to a planet" Day 1 "get out" flag quote:You can now land on asteroid fields, based on hints mod Edit: O hey there's the patch! 276MB! Shoehead fucked around with this message at 07:56 on Dec 23, 2013 |
# ¿ Dec 23, 2013 07:54 |
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All my mods broke yaaaaaaaay! Time to go learn about merging!
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# ¿ Dec 23, 2013 08:14 |
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Vib Rib posted:I hope that someone makes a tutorial for this new modding "merge" thing because I can't really wrap my head around it right now. I'm starting to get the hang of it but I've literally only added recipes to player.config so far. Changing poo poo in the species file seems to be trickier.
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# ¿ Dec 23, 2013 08:51 |
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Arex posted:Awesome, my spawn location on my starter planet was under poison water. Mine was inside a wall, oops!
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# ¿ Dec 23, 2013 11:36 |
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# ¿ May 15, 2024 00:01 |
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Vib Rib posted:To answer the earlier question: I love this game
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# ¿ Dec 23, 2013 13:57 |