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Regarding Feat Taxes: If a DM wanted to fix the problem on their side of the screen by changing monster math on top of the MM3 fixes, what would be involved there? Basically, how off does the math get? Would a generic "Tier bonus" to defenses and attacks do it? What would then be lost by banning Expertise/Improved Defense feats, since the Essentials versions have secondary usefulness?
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# ¿ Jan 29, 2014 06:48 |
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# ¿ Apr 30, 2024 17:07 |
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Gharbad the Weak posted:Are there any people looking for players? A friend and I are looking for 4e games, but places like roll20 and fantasy grounds are all either 5e, pathfinder, or 4e "We start at level 1, no inherent bonuses, no free feats, also critical failures and I've banned sunrods." I sifted through the glut of Pathfinder and 5e on my local Meetup groups about roleplaying and asked if anyone was interested in 4e, and I got a response after a couple weeks. I'm joining a game this weekend. I guess it depends on your area but the players are out there. I get the feeling that 4e groups are a little withdrawn, since every time I've mentioned preferring it people always want to start a little edition war of their very own right then and there.
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# ¿ Apr 6, 2015 19:05 |
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One of the players in our group is high-functioning ASD and loves tracking XP. The DM doles them out to all of us equally and we all level up at the same time on his schedule, but the player gets to have his fun and be the XP guy. Everybody's happy.
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# ¿ Jun 25, 2015 06:17 |
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A pixie brawler fighter is never a wrong choice. ("Oi! 'Ow's aboot a face full o' heid?!")
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# ¿ Jul 6, 2016 22:09 |
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Yeah I play a Brawler (custom race in a homebrew campaign, so largely irrelevant details) and I took the Monk multiclass feat that gives unarmed attacks as d8 weapons, ki focus proficiency, and training in Acrobatics. It sets up so my unarmed attacks keep up with the item treadmill thanks to the ki focus, and I have taken precisely one other Monk feat in twelve levels. It's an easy prereq to hit, Str OR Dex 13. If you don't have the first one as a fighter, you've hosed up anyhow. (Improved Monk Unarmed Strike, for the curious - mix with Shock Trooper PP for d12 punches. Fists like fullblades!)
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# ¿ Jul 7, 2016 01:53 |
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Really Pants posted:With the enhancement bonus from Brawler Style and the proficiency bonus from Master of the Fist, punchman fighters are actually a little ahead of the curve there. drat skippy. I hit on threes on the regular (with leader help). And I do pretty drat good damage. Which is good, because the party has two leaders and no striker, so we all sort of pick up the damage slack. Bottom line, so this isn't just a "Let me tell you about my character" post: Anyone who is going fighter who hasn't already had a Brawler in a game, it's hilarious and incredibly fun. Pixie Brawler doubly so.
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# ¿ Jul 7, 2016 02:00 |
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Unknown Quantity posted:But what about flying away from it? Does a trail of fire just stay up in the sky as potential flaming arrow shenanigan fodder? Hell yes it does. Because that would be awesome.
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# ¿ Nov 12, 2016 20:17 |
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It looks like the offline character builder thread is long since defunct, and the wiki and associated websites seem either deleted or only hosting the files for download. I have created some custom content using the existing .xml files as a template but can't figure out how to actually add it to the builder - anybody care to enlighten me please? I feel like I must be missing something obvious.
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# ¿ Jul 3, 2017 01:37 |
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Spiteski posted:Don't you add the files .part to User/Documents/ddi/CBLoader ? Okay, I did that. The custom content doesn't seem to show up. Namely, when creating a new character the custom race is not listed as a choice, and pretty much everything is based off that (racial powers, feats, etc). Did I miss a step? EDIT: How do I force CBLoader to recheck that folder for new stuff? I think it's loading from its previous content check without updating its .part files.
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# ¿ Jul 3, 2017 20:02 |
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Party Boat posted:Try launching it with -e in the command line? Forced the reload, but something broke it. It gets to "Applying new elements", then gives me a popup error box: code:
Then it downloads everything from wizards.index, tries to reload from the DDI/CBLoader folder, and crashes back to the command line. EDIT: Is there a way to check and see if there's a fatal flaw in my .xml? I'm not a coder, so it's very possible.
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# ¿ Jul 3, 2017 23:45 |
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Subjunctive posted:You could try copying an existing one and changing the name, to (maybe) rule that out. Do you mean for example changing "40-gear.part" to something else?
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# ¿ Jul 3, 2017 23:55 |
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Subjunctive posted:Or copying an entry for an existing race and just changing the name. I don't have CBL in front of me right now, sorry. This worked and "Test Race 1" showed up as an option, so there's something screwy with my code I guess. Thanks for the help so far - any ideas how to figure out where I screwed up?
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# ¿ Jul 4, 2017 00:22 |
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Chaotic Neutral posted:If you pastebin it, we can take a look and see. Thanks, I appreciate that. Here it is: https://pastebin.com/N226TLUZ
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# ¿ Jul 5, 2017 15:06 |
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MMAgCh posted:In case you haven't gotten this sorted out yet, the statadd element for the Pisces Zodiac Stone needs to be enclosed within <rules> </rules> tags. Thanks! I implemented the changes, but I don't know if this fixed anything because now the drat thing won't load at all - just crashes with that same error. Crap. I'll try reinstalling everything.
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# ¿ Jul 8, 2017 06:40 |
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MMAgCh posted:In that case I don't know what to tell you – simply adding those <rules> tags to your code as outlined earlier results in the CB's loading the .part file fine on my end. For the record, I have taken several running tries at making this work using the advice I recieved and every time I try to load the .part file it corrupts Character Builder in a way that requires a reinstall. I'm giving up on this little project - it's not worth the headache, I'll keep the character updated manually. Thanks everyone who tried to help, though.
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# ¿ Jul 23, 2017 18:12 |
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Moriatti posted:I'll have to see if I can locate the document, but somebody made these for the offline builder and they're pretty ok! If you find it, I'd be interested too. I had some trouble a while back making custom races for the offline builder, so a set of working examples might help me out.
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# ¿ Nov 15, 2017 08:44 |
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Does the Psionic power source have a similar tendency? I am much less familiar with the PHB3 classes.
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# ¿ Dec 28, 2017 17:59 |
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Arivia posted:This has no resemblance to the Forgotten Realms at all. You are completely, categorically wrong. Ooh, let me try! *ahem* KIBO!
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# ¿ Jan 8, 2018 05:46 |
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The offline builder does not play well with the Brawler features, I think due to the weirdness of having a weapon (unarmed attack) that also counts as a free hand, in both hands. I've never been able to sort out the issue, but I use a custom DM-created race as well which I've never been able to make CBLoader recognize either, so I just use the program to pick feats, powers, etc and make my own character sheet. Sucks, but there it is.
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# ¿ Feb 25, 2018 09:20 |
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As a fighter I took both, but wound up by the middle of Paragon with all three Superior defenses so I retrained out of Improved somewhere around 14 or 16. The riders all come in handy at various points and I'm tanky as gently caress as a result. If you're not totally feat-starved it's something to shoot for.
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# ¿ Mar 26, 2018 01:37 |
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Xiahou Dun posted:Holy poo poo one of my players has decided to DM! I haven't gotten to be a player in D&D since it came out like back in 2009! If you want to bare-knuckle as opposed to grab-and-stab, monk multiclass makes for a pretty badass brawler with Monk Unarmed Strike and Ki Focus proficiency. It doesn't play well with the offline builder but it's a blast to punch golems and poo poo.
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# ¿ Apr 27, 2018 04:53 |
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Reik posted:One of our group's campaigns is switching back to 4e, and I think I want to play a Str/Dex brawler fighter. It seems like there's a lot of synergy between the Brawler powers and Flail feats/powers, between all the sliding and prone-ing and grabbing. Trying to figure out if I should do like, a three-headed flail and regular unarmed, or bring something like a Net or Whip and use the Monk multiclass feat to get unarmed combatant. I did the latter - without the net or whip, so pure unarmed - and I've had a lot of fun. The DM tends to treat "marked" as aggro, so I don't get a lot of chances to do mark enforcement or OA stuff, but that's not the fault of the class by any stretch. There have been times when I've wondered if a flail brawler wouldn't have been more effective because of that, but chokeslam dragons all day 4ever so gently caress it, it's awesome.
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# ¿ May 10, 2018 23:29 |
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I cannot even begin to express how insane Grappling Strike as an MBA would have made my Brawler. It's already usable as an OA but to be able to grab on an immediate interrupt as mark enforcement as well? Yowza. Footwork Lure too. Suddenly enemies are never where they need to be to hit anything.
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# ¿ May 23, 2018 04:57 |
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Admiral Joeslop posted:Due to player attrition, I'm down to four players from six. Those two were Strikers, leaving the party with: Paladin, Monk, Artificer, and Cleric. It's been a ride. That monk is never going to die.
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# ¿ Jul 16, 2019 18:52 |
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dwarf74 posted:Essentials classes are either far too simplified and boring; or exactly as complicated as regular characters; or actually somehow more complicated depending on the rhetorical needs of the argument in question. Or there might be more than one Essentials class and different descriptors apply to different ones?
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# ¿ Aug 19, 2020 02:51 |
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You've got a Charisma+ species playing a Charisma-based class. You're going to be fine.
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# ¿ Aug 22, 2020 13:59 |
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Whybird posted:The first thing that leaps out at me is alignment. I can't see anywhere in the rules (admittedly, I've only skimmed) that alignment has an effect. I think there's a pretty strong consensus among D&D players that alignment doesn't add anything to the game. I'd suggest ditching it entirely, or replacing it with something like "name three pillars of your character's moral compass, here are some examples". Alignment didn't have any mechanical effect in 4e either as I recall, so that may be a deliberate choice as a retroclone. I do agree that nothing would really be lost by excising it. My group actually did just that in our 4e games.
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# ¿ May 1, 2021 16:46 |
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# ¿ Apr 30, 2024 17:07 |
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lightrook posted:I thin the main thing I'd say about builds is that 4e is a very rewarding game to get very deep in the weeds, but relatively easy to function at baseline. There's only a few really major pitfalls to avoid, the main ones being "have at least a +4 mod in your main stat," "use a +3 proficiency weapon (instead of a +2)," and "play a normal class with normal AEDU powers (i.e. not an Essentials class)." Hybrid classes aren't too bad or broken, as long as their classes have overlapping stats and their AC is normal, and in some ways easier to play since they have fewer passive class features. I guess it does create more room to screw things up if a player doesn't know what they're doing, in a way that normal single classes don't, but a player that does know can create a broken monstrosity regardless, so the real solution is to be open and honest about expected optimization levels. Given this, would anything get broken by just giving all weapons a +3 proficiency bonus? I know the original idea was to balance damage or special abilities of weapons vs the extra +1 to hit, but given how valuable any sources of attack bonuses are in 4e it seems much less relevant than intended.
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# ¿ Jan 25, 2023 15:41 |