|
I cast dark ritual a lot when I played casually as a kid
|
# ¿ Feb 7, 2014 18:50 |
|
|
# ¿ May 21, 2024 06:07 |
|
Hot Dog Hotline posted:So this happened at the bng prerelease and I wanted your input on it. When determing who went first everyone refused to roll a d20, in favor of two d6. Their claim was "it's more random". I could never get a straight answer out of anyone why, nor could I calculate how they came to this. To me it just seems more likely to result in a tie. Maybe everyone just copied the owner since that's what he did. Anyone have an idea of what I'm missing? This is probably because those people are crazy, but assuming you have ordinary chessex type dice the d20 is less random (at an incredibly marginal, statistical level irrelevant to rolling for going first in a game of magic) than ordinary chessex style d6s because the problematic manufacturing process is magnified more with more faces. Unless your opponents were pulling out casino grade d6s as their response they're just crazy. That said I have to include the unless since I ran into a guy with a 4 digit DCI number who pulled out a pair of casino grade d6s to determine who goes first at my prerelease.
|
# ¿ Feb 11, 2014 22:01 |
|
Kabanaw posted:The only thing to worry about isn't that the number you're getting isn't really ~random~, it's that your opponent is using something that sets its RNG seed once and he or she knows the pattern. I could write a little app that sets its RNG based on a defined number and memorize that number pattern a certain distance out, but anything that sets its RNG again based on the system clock on each call for a random number (which I assume a dice-rolling app will do) is nigh-impossible to game. Besides, at some point you have to accept that your opponent isn't a weirdo creep out to eek a tiny advantage out of the dice roll and just wants to play some magic. Of course this is a game where people have stacked their deck or otherwise used magic tricks ( ) to win before so when the 4 digit DCI number guy broke out the casino dice I did not begrudge him.
|
# ¿ Feb 11, 2014 22:44 |
|
The Wonder Weapon posted:7th edition was great except for the white borders. 7th foil supremacy. White borders look really neat and distinctive now that literally nothing comes in them and I like my generic unlimited/revised lands with white borders and game text more than anything else I saved from a 12 year magic hiatus.
|
# ¿ Feb 19, 2014 23:51 |
|
Stinky Pit posted:The lame part is that its an understandable decision. The look and feel of sets these days is far stronger and more coherent, the product looks more polished and professional and if WOTC was completely honest and was just like "Well we made the conscious decision that a coherent and consistent style was preferable" then I don't think the Style Guide would be a contentious issue. Instead though they are always spouting bullshit like "WELL THE ART IS JUST SO MUCH BETTER" without giving any weight to the fact that many many people dislike the homogenized feel and miss the unique and interesting art that occasionally graced cards. The terrible part being that the art is still super inconsistent and sometimes bad. From BNG compare Divination to this pile of poo poo
|
# ¿ Feb 20, 2014 01:16 |
|
Veyrall posted:As for picture sleeves, what are some decent sources? My LGS only has anime girls (of the clothed variety), Game of Thrones, and Boris Vallejo pin-ups. Is there a way to get custom sleeves? FFG has a few, most notably the GoT sleeves. Legion Supplies sells some generic skulls and things or internet memes. Somebody (Ultra Pro maybe?) sells various bits of MTG art sleeves. I play (Netrunner, anyway) with anime sleeves from Legend of Galactic Heroes (like my av) but finding them amongst a sea of thousands of scantily clad anime girls took an unreasonable amount of time on amazon and international shipping was horrible, so I do not recommend it unless you are really determined to find sleeves nobody else is also playing.
|
# ¿ Mar 5, 2014 19:29 |
|
MiddleEastBeast posted:Was LSV's Top 8 match on the coverage? I'm reading the recap and paused at the very first line: It was on coverage and it was turn one. Sigrist went citadel, Memnite, Mox Opal tapped citadel and Mox Opal for 2 then played a second Mox Opal untapped and legend ruled away the tapped one for the third mana.
|
# ¿ Mar 10, 2014 04:48 |
|
Samael posted:Well, yeah a enchantment based control deck with ephara/elspeth, d spheres and the win condition being something like a huge fiendslayer paladin with ethereal armor slapped on it, though it is really in a experimental phase at the moment. I want to use these eidolon of countless battles and hero of iroas, plus they work well with ephara and elspeth. I like sphere of safety as a way of negating g/r monsters and aggro decks, as well as all the removal. I have all these ideas jumbled up in my mind and I am having trouble making it into one cohesive deck. Is Sphere of Safety even going to negate G/R monsters? They only need to swing with one Stormbreath Dragon or Polukranos at a time really and getting more safety dance than R/G of all decks can provide mana seems like a tall order. It makes Stormbreath not have haste, which is nice, but so does Blind Obedience and that can beat a ramped dragon to the table. atelier morgan fucked around with this message at 18:01 on Mar 12, 2014 |
# ¿ Mar 12, 2014 17:58 |
|
Mortimer posted:Perhaps more importantly is sphere of safety going to be relevant with a lot of people running enchantment exiling for anti-god tech? Yeah R/G lists already run Unravel the Aether in the board which will let them just build up one lethal swing and go in.
|
# ¿ Mar 12, 2014 18:03 |
|
Stinky Pit posted:WV, and dude I've listed these right here on the forums and was perfectly willing to let them go for anything 5 dollars or more and no one even asked about them for 4+ days. I res-posted the list and it's not like I haven't done other business since either, people just don't seem to need Shocks right now. The SA forums are not really designed to make trades happen. Single threading is great for discussion but pretty impenetrable for conducting transactions, so it isn't too strange you wouldn't get hits (I'd buy shocks at 5 dollars a pop too!)
|
# ¿ Mar 13, 2014 22:59 |
|
Mortimer posted:They look like pocket flutes to me, I dunno, weren't there e-cigs that looked like real cigarettes? Or NOT pocket flutes? I use one that's the same shape as a normal cigarette, just a bit longer to accommodate a battery. They are really handy replacements for a lot of reasons (you don't stink up your house or have to deal with butts and you can dial your nicotine density) but smoking in people's faces is still stupid and rude.
|
# ¿ Mar 17, 2014 21:48 |
|
Entropic posted:No, your opponent can't stop the effect by killing Tymaret. The effect is already on the stack, it doesn't matter than the thing doing the effect is no longer there. I got to live the dream of chucking two elemental tokens at my opponent's face and sacrificing DJ MK to bring another copy from the graveyard into my hand in response to an Anger of the Gods the other day (and handily dropping MK into the graveyard rather than exile) It felt pretty fantastic.
|
# ¿ Mar 21, 2014 21:35 |
|
Nehru the Damaja posted:I'd really like "the bad guy" to win this one. I realize that's not unprecedented, even in fairly recent storyline history, but the apotheosis of Xenagos and his cosmic revolution are loving badass and the gods deserve to be toppled. The nice thing about the theme here is he can both win and lose at the same time.
|
# ¿ Apr 2, 2014 07:10 |
|
Sleep of Bronze posted:More fuel for planeswalker power vs divine power here, and Xenagos comes off worse than Elspeth did. I don't know if there is something about gods not killing mortals (it really hasn't seemed like it so far) but Nylea gave him a really thorough working over. Elspeth did much better, even if Heliod was less determined about it, but I suspect that reflects dissembling on Xenagos' part and he could have tried harder. Overall, the gods still seem like they can kick planeswalker arse if they need to, despite their lesser reach. Probably depends on the Planeswalker; Elspeth has been through a lot of poo poo, after all. Xenagos has not struck me as accustomed to personal danger.
|
# ¿ Apr 4, 2014 20:10 |
|
Lunsku posted:It's really drat good in limited, I think I'd happily first pick it in a full block draft. You don't need Heroic for it, you just need guys. The potential for big swing, 2 for 1 or better from it is pretty big, and the only requirement really is that you have some guys on board. It has near Plague Wind level potential if the board is even, because the small boost puts your guys just that one bit over the top so you can snap up the now smaller opponent creatures. Or just trade up at your leisure. And as you're likely green with it, you're likely to have bigger guys than the other player anyway. That it targets several guys mitigates a lot of the risk inherent with the single target fight spells, and it's Instant to boot. Limited wise it's a great card and I can easily see first picking it. Even without the kicker it's Setessan Tactics:Retraction Helix::Time to Feed:Voyage's End Both good effects, both 1cmc cheaper in exchange for tapping a creature. Setessan Tactics even trades gaining 3 life for the fight creature getting +1/+1 so it can trade up effectively. By itself that's a fantastic Magic card and the best green removal spell in the block after Sedge Scorpion. It is also a 4-6 drop that lets you wipe your opponent's board if you have some of Green's very efficient creatures and a 2-4 mana multitarget heroic enabler/combat trick. It's just really great value that is primarily going to be a cheap conditional removal spell but fills other niches when that's not really what you want. It helps that Green is just super solid in BNG and THS, with lots of cheap, big dumb beaters and this is the absolute nuts in a deck full of big dumb beaters. atelier morgan fucked around with this message at 20:20 on Apr 9, 2014 |
# ¿ Apr 9, 2014 20:18 |
|
Now that's a God's power. Doubt it's competitive playable anywhere but man that's an effect.
|
# ¿ Apr 10, 2014 05:06 |
|
Toshimo posted:For the current standard, though, this card is going to enable 3-color aggro heading into the rotation (and any post-rotation speculation is likely worthless). Something like a mix of any of the 3 red-based aggro decks (Boros/Rakdos/Gruul). But that's about it. None of the mid-range or control decks will likely want this card. It's at home in aggro (and combo, which is scarcer and scarcer in standard). I agree with LSV's assessment on the mothership that the BG dredge deck that's been on the fringes is going to throw this in as a 4x without looking back and get a lot stronger for it.
|
# ¿ Apr 11, 2014 23:07 |
|
C-Euro posted:Hah, seven cards on the banlist and three of them are Storm cards. I wish there was a version of that mechanic that wasn't so easy to break, the ideas of comboing or chaining spells together is cool to me for whatever reason. Would "this spell costs 1 less to cast for each spell cast before it this turn" be too good? Splice would be the not-completely-degenerate mechanic for chaining spells together, I think, if they were ever to revisit it. Predictable card advantage is a lot easier to balance than arbitrary card advantage.
|
# ¿ May 6, 2014 04:04 |
|
suicidesteve posted:Nope! Go ahead and use your white-bordered Revised lands. That's what I do! They were about all I had left from when I originally played a million years ago when I got sucked back in.
|
# ¿ May 9, 2014 02:44 |
|
TheKingofSprings posted:This, but unironically. Throw in a decent reanimation trick and let's light this candle. Legacy looks way more fun than Modern but it's eleven billion dollars rather than just one million dollars.
|
# ¿ May 9, 2014 21:51 |
|
Nemico posted:I've always believed that vanilla creatures should be full art. They'd feel special in their own way, even though they're boring mechanically. Theros did a good thing by making the fluff on vanilla creatures tie together thematically with the Theriad.
|
# ¿ May 13, 2014 02:36 |
|
Oraculum Animi posted:For being the white-aligned god, Heliod is like the biggest dick. I mean, him and Thassa are just the worst. Monowhite dudes are always villains, because it's edgy and cool.
|
# ¿ May 18, 2014 09:52 |
|
RubberJohnny posted:Maro is such an adorable nerd The dude is just so happy about everything all the time.
|
# ¿ May 18, 2014 19:17 |
|
Retcon posted:I only read about the "dead stays dead" policy on Maro's Tumblr so maybe they will just bring back Elspeth back in a few blocks regardless. If they do decide to keep Elspeth dead, not showing her death on a card would be a very weird decision since they've appearently gone back to showing important story moments on cards. Yeah it's extremely weird that Xenagos, a dude who was introduced and killed in a single block, gets a card for his death but Elspeth, who has been around approximately forever, doesn't.
|
# ¿ May 18, 2014 21:28 |
|
Kabanaw posted:Yeah, consider the difference in power between a regular mage and a planeswalker as the difference between standard and block constructed. A mage on Theros is capable of summoning creatures on Theros and using magic they've discovered there, but a planeswalker can use spells from that plane, and from the plane they were on last week, and the plane they're from, and also anywhere else they want to go. An experienced planeswalker is basically playing with the spell range and power of modern, legacy, or vintage while their opponents are stuck with whatever's in their block. Even in fluff, being able to cast Sphinx's Revelation is broken bullshit.
|
# ¿ May 19, 2014 17:38 |
|
Zoness posted:If magic lore does a good job of anything it's making sure that you don't think White means good. It happens so regularly it's kinda boring that the fluff has Heliod as the Actual Big Bad. Why you gotta upstage RG at villainy, W? You get to be the big bad all the time!
|
# ¿ May 19, 2014 20:41 |
|
JerryLee posted:It doesn't seem to happen that regularly though? The post you quoted has to go back to Urza block to find four major examples. Now I guess we have a fifth. Maybe you could dredge up some more but in the meantime it seems like there's an equal if not greater number of villains (or antagonists, I should say) who fall in the Grixis arc. I probably over-value Elesh Norn when thinking about it since the Phyrexians are the Best Villains.
|
# ¿ May 19, 2014 21:20 |
|
Revitalized posted:Was anything significant ever made out of Allies from the Zendikar block? Are there any popular Ally designs? After listening to Maro's podcasts on Zendikar cards I'm pretty sure Heroic and Constellation are both better realized implementations of the actual mechanics behind Allies.
|
# ¿ May 21, 2014 21:46 |
|
Elyv posted:Could you elaborate on that? I can see how Constellation is basically the Ally mechanic, but I don't see it with Heroic. He talked about how R&D internally split the allies into categories based on what happened when the trigger was met: Warriors that would gain +1/+1 counters, Wizards that would cause a spell effect, and Clerics (maybe, he wasn't sure of the name for this category) that would buff all creatures you control and count the number of allies for the magnitude of the effect if it was something that counted magnitude. I can hardly say if it was intentional or just parallel development of 'let's make good creature mechanics' but if the podcast hadn't been titled Zendikar a lot of the design decisions would have fit in perfectly with Theros (even counting magnitude by number of Allies was done better with Devotion)
|
# ¿ May 21, 2014 22:41 |
|
jscolon2.0 posted:And yet Creative killed a 12/12 Human card for Hercules, because a human tribal character shouldn't be that big. drat you, Beyer! More than 5 combined P/T? Whoa that can't be a human soldier gotta be a catperson or an elf to do that guys.
|
# ¿ May 23, 2014 03:18 |
|
Angry Grimace posted:I think you guys are overestimating how often Turn 1 Thoughtseize actually occurs in Standard. I don't think it even makes sense to let you brick Turn 1 Thoughtseize. Yeah, most of the field plays a scryland turn 1 so it's Turn 2 Thoughtseize (still against zero mana up) that happens most games
|
# ¿ May 27, 2014 16:45 |
|
Counterspell dies to Spell Snare so it's the worst card ever.
|
# ¿ Jun 4, 2014 07:06 |
|
Somehow I got Magister of Worth, three Brago's Representatives, 2 Compulsive Research and 2 Fact or Fictions (as fifth and sixth picks in pack 3) Turns out when you have 3 votes Bite of the Black Rose is a really powerful card! Also when you're hitting your land drops for the entire game the multikicker creatures are really, really handy (and a 4/4 flyer with protection from creatures from the relevant cantrip aura make people really not want to attack you) Best moment was in the winner's match my friend needed my votes for a Plea for Power to get an extra turn and kill the other two people in the game, so gave me a 5-0 Fact or Fiction split. Then they countered the Plea for Power and I ended up winning
|
# ¿ Jun 7, 2014 06:09 |
|
whydirt posted:Anyone who's drafted Conspiracy so far: how often were people getting milled out? Is running a 45-50 card deck something reasonable to do or just stick to the standard 40? Nobody used any mill on me and I still had 1 card in my library when I finally swung for lethal on the last player in the last game (in fact, he told me after the game that his only outs were to draw his Brainstorm or Compulsive Research and aim them at me) just because the card draw is so freaking good in this set. There's not really much in the way of dedicated milling cards though so playing with more than 40 is unnecessary. You just can't durdle around forever and have to actively develop a board and kill the others if you're getting card advantage lest your own power kill you.
|
# ¿ Jun 7, 2014 17:58 |
|
Entropic posted:I think we've established without question that Conspiracies would break Vintage / Legacy. Multiples, anyway. I'm curious if it is still true with Conspiracies limited to 1-of. Hopefully the cube brewmasters will keep us appraised.
|
# ¿ Jun 10, 2014 04:46 |
|
L-O-N posted:Is Balance any good in VM? There doesn't seem to be enough artifact mana to be worth it. When you cast a bad Balance it is only a Stone Rain and a Diabolic Edict in white for 2cmc.
|
# ¿ Jun 14, 2014 06:08 |
|
Angry Grimace posted:No, because Godsend isn't "good" equipment. I'm talking like Swords quality. Turns out bolting two spell effects to a p/t boost to protection for 3 mana is way too loving good to get printed regularly The swords aren't 'good', they're ridiculous.
|
# ¿ Jun 19, 2014 00:09 |
|
Tardigrade posted:And countermagic dies to countermagic. Countermagic dies to Duress
|
# ¿ Jun 20, 2014 19:40 |
|
Dungeon Ecology posted:
It's also so that it's machine-readable, which allows them some leeway in the printing process and booster organization shenanigans.
|
# ¿ Jun 23, 2014 04:49 |
|
|
# ¿ May 21, 2024 06:07 |
|
Count Bleck posted:Finally, a large as gently caress Aura that's worth casting? Nice. It meets the +2/+2 and evasion standard for A Good Aura but is missing the lifelink.
|
# ¿ Jul 3, 2014 16:43 |