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That masterwork blurb is pretty out of date. There's a whole new GUI for setting the mod up, the number of playable races has swollen from 2 to 5 (!!) and there's all kinds of insane crap like automatic factory chains, programmable catapults and magma cannons.
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# ¿ Mar 13, 2014 19:13 |
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# ¿ Apr 28, 2024 03:41 |
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I used to swear by ASCII then I actually used a tile set and realised how much better they are than squiggles and dashes.
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# ¿ Mar 14, 2014 16:52 |
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Or just turn on fastdwarf and stop giving a poo poo! (don't do this if you have a fishery or you'll rapidly accumulate 1000+ raw fish)
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# ¿ Mar 16, 2014 14:13 |
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Do they really siege you just from trade offers? I thought it was tied to tree felling.
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# ¿ Mar 16, 2014 22:30 |
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Leal posted:Apparently raising all the dead in masterwork, the undead that are raised by doing that are hostile to you and friendly to orcs. So much for that fortress It seems kinda inconsistent. What I found is that former civilisation members (usually ghouls) would be hostile to you almost every time. I don't know about any of the other undead though. Remember to kill your forgotten beast remnants before they start smashing everything!!
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# ¿ Mar 21, 2014 17:27 |
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The Gnome race for masterwork is getting better and better, dang. The last couple of updates added: - Cage guns. Point at an enemy and shoot, and they'll be trapped in it to do whatever with. Yes, this is essentially a pokeball. - You can now fully armour any animal. More importantly, you can mount turrets on that armour. Want a snake that shoots webs? Wolves that breathe fire? Sharks with - Also you can rig animals up with suicide vests. Make literal catsplosions! The dude behind it has been making some really innovative stuff and updates frequently so you should definitely check it out if you haven't already.
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# ¿ Mar 23, 2014 14:02 |
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The coolest thing Masterwork added was the gemforge. Make a sword out of pure ruby!
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# ¿ Mar 31, 2014 17:36 |
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Worse, what actually happens is you fall on top of the spear and try to parry the entire planet.
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# ¿ Apr 1, 2014 01:20 |
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Internet Kraken posted:I will have kittens butchered the second they are born though. Wait until they're fully grown, you get more leather and meat from them that way.
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# ¿ Apr 12, 2014 00:40 |
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My garbage laptop has the same problem, except it's normally around 150-200 years. Just end history gen early, it doesn't change too much.
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# ¿ Apr 16, 2014 13:04 |
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Building drop traps implies your fortress defence isn't simply a corridor of Automatic Factories with their input squares set to 'accept all'.
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# ¿ Apr 21, 2014 01:14 |
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Normally I'd say turn off Slag except if you are on a map with no sand, there is an option in the Slag Pit to melt slag into sand which is super useful. Or if you're a big cheating baby like me who plays with fastdwarf 1 0 on all the time. Slag just disappears in no time!
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# ¿ May 6, 2014 13:34 |
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Dunno why you'd turn ore processing off, it's completely automatic and gets you like 3-4x the usual amount from each piece of ore.
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# ¿ Jun 5, 2014 16:30 |
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Invaders can climb and jump now so that by itself is going to go a long way to shaking up fortress designs. That plus being able to give the AI control of your fort are going to do more than people think.
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# ¿ Jun 7, 2014 14:46 |
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Invaders will draw from any part of the world, including dead entities, gods, your own fort; sometimes a siege will come and half your dwarves will teleport across the map to join their camp which is also full of nothing but bones, vampires, and deities.
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# ¿ Jul 3, 2014 07:02 |
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You can sever people's necks without decapitating them. 10/10
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# ¿ Jul 8, 2014 19:30 |
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I've had cloven asunder but I can't remember when exactly. Something like when I was slashing somebody's torso. Splits into gore also happens when you gouge eyes.
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# ¿ Jul 9, 2014 00:14 |
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Yah necks are really weird. I have punched someone's neck and throat into lumps of gore with no apparent ill effects other than some pain.
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# ¿ Jul 17, 2014 13:06 |
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ProfessorGroove posted:Are there still mummies that instantly curse you when they see you in adventure mode? I've run across a few mummies but they didn't curse me, just summon dozens of skeletons and then kick the poo poo out of me.
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# ¿ Jul 20, 2014 12:52 |
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Selklubber posted:I just wish that somewhere in the two years between releases he would go on a bug fixing spree. Take a break from the new stuff, just fix old bugs. He would probably be distracted by something and start simulating creatures nightmares. But that's literally what he's been doing for the last three weeks
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# ¿ Jul 31, 2014 20:43 |
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Warlocks have the easiest time because they can mass produce cheap blocks for free. Sit one warlock in the ethereal gate with Summon Ethereal Brick (in the colour of your choice) on repeat and you can basically construct anything you want.
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# ¿ Aug 4, 2014 14:45 |
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Gus Hobbleton posted:All this is making me think I need to mod in a custom reaction that lets me build a road out of skulls. I'm pretty sure Masterwork has a workshop dedicated to making poo poo out of bones, so you could have a road made entirely from skull blocks if you wanted.
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# ¿ Aug 5, 2014 16:34 |
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Bad Munki posted:Fall rolled around, the dwarven caravan showed up, and I got the message, "No outpost liaison? That's curious..." or something to that effect. What gives? Is there no mountainhome or something? That usually means you're the last remnant of a dead civilisation, yes. Watch out for your pump operator suddenly becoming king and demanding 30 pimp rooms.
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# ¿ Aug 13, 2014 14:27 |
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Tiler Kiwi posted:1. make sure he has the labor set Not that it applies in this case but the workshop could be set to only allow carpenters above his skill level.
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# ¿ Aug 17, 2014 22:29 |
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Glory of Arioch posted:So I turned on fastdwarf in dfhack Man I love fastdwarf for actually getting poo poo done in Masterwork but the gargantuan piles of fish always make me feel like a cheater. That and everyone moving 10x faster in combat making all fights trivial. But maybe that's fixed now that combat and movement speed are seperate.
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# ¿ Sep 4, 2014 19:41 |
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El Disco posted:I am playing Masterwork, so I don't know if it's that or a regular DF thing. The dwarf in question freaked out and dodged away from a small monkey straight into my spike pit. Missed the spikes but broke a number of bones. Probably a masterwork thing since a lot of the systems make use of the syndrome mechanic to function.
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# ¿ Sep 19, 2014 19:01 |
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# ¿ Apr 28, 2024 03:41 |
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Strudel Man posted:Nothing cowardice-specific, sadly. He was fairly badly injured in an encounter with an orcish thief. I guess the coward bit could be a masterwork addition as well, but it's difficult to tell. This came up earlier in the thread and yeah I'm pretty sure it's a masterwork thing since so many of its mechanics rely on using the syndrome system.
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# ¿ Oct 15, 2014 22:19 |