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So Math
Jan 8, 2013

Ghostly Clothier

Eldiran posted:

Please let me know what you guys think.

This is great! You're good at introducing the mechanics so that the player has time to experiment with them and figure out exactly how they behave. In particular, the way the enemies and the crossbow reload function makes it clear that the game is not combat oriented (at least as far as I've gotten). I haven't finished it yet, but when I got to the chase sequence, I got really pumped up. The minimal music really adds to the atmosphere; it reminds me of Link's Awakening at times. My only complaint so far is that in the big room before the crossbow it was easy to miss the intended path. I spent a while luring the elephant bones to shoot the lever for me before giving up and exploring again.

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So Math
Jan 8, 2013

Ghostly Clothier

I just finished Depths of Boatmurdered and it was amazing! I loved what you did with the shadow that followed you; especially when you kill it with the masher later. There were two parts where I was worried the game was going in bad directions, but thankfully that was not the case: escorting the kid, and the mashers in hell that you don't have to backtrack through with the jumpy boots. The latter made me smile. :) Other feel good moments included killing the worm miniboss, outwitting the line-of-sight skeletons and purple archers, and killing the final boss of course. I think maybe crossbow spam was too good on the final boss. I could shoot out all the fire before it got to my platform. The game was very effective at making me feel without using words.

I see on your website that you are working on another game. I can't wait!

So Math
Jan 8, 2013

Ghostly Clothier
Will demon liaisons refer to other demons as kin?

So Math
Jan 8, 2013

Ghostly Clothier




How do you bite an eyelid from behind?

Not pictured: Shaking my victim's body by the eyelid, filling my stomach from drinking blood off his body while he was still alive, licking my own eyeballs.

So Math
Jan 8, 2013

Ghostly Clothier

Well I'd like to see you come up with a better name.


:hf::black101:

So Math
Jan 8, 2013

Ghostly Clothier
Dwarven dentistry:

So Math
Jan 8, 2013

Ghostly Clothier
I remember making this over a year and a half ago:

Also, one of my starting seven dwarves went missing a week into the expedition. Meanwhile, the leader is sitting in a tree and I've got another dwarf sleeping off a broken arm.

So Math
Jan 8, 2013

Ghostly Clothier
I had a very helpful assistant while experimenting with necks: an unnamed elf who kept coming back to life when I took a nap. You can behead people by aiming a slashing attack at their neck. If successful, you should find a matching neck lying on the ground. Butchering the neck creates all of the usual head gibs, including upper spine nervous tissue. Did that used to happen?

So Math
Jan 8, 2013

Ghostly Clothier
Don't ask sleeping people about local troubles. The game crashes if it tries to give you a dialogue menu with no options.

So Math
Jan 8, 2013

Ghostly Clothier

Spanish Matlock posted:

I just found an interesting bug. When you chop down a tree, if you've built a wall underneath it, it'll destroy the top of the wall without destroying the bottom. So you have a wall tile that's just "empty space" at the top.

I believe this was patched in 0.40.04.

So Math
Jan 8, 2013

Ghostly Clothier
Nearly lost my fort to the tantrum spiral after elves killed my swordsdwarves. A migrant wave comes in, and while they freak out over the bodies a flying leech forgotten beast shows up. The new expedition leader kills it on sight, then succumbs to being punched in the head by a child throwing a tantrum. Everyone in the hospital starves. I've got two workers left, just churning out caskets and piling up the corpses. The outpost liaison said he hopes to see us next year. rear end in a top hat.

Let's hope the new migrant wave doesn't reignite the tantrum spiral.

So Math
Jan 8, 2013

Ghostly Clothier
A troll stood outside of my cavern entrance. I didn't notice it because it wasn't moving or fighting. It just chilled while my dwarves went to plunder animalmen corpses. The dwarves didn't mind, either. Then it got aggressive, but fortunately it stepped on a cage trap.

So Math
Jan 8, 2013

Ghostly Clothier

super fart shooter posted:

Never seen this before



It came in on an elven caravan, breaking out of one of their clearly inferior :airquote:grown wood:airquote: cages

I sure hope it only happens with vermin, cause I tend to be pretty negligent with letting lots of caged goblins and trolls pile up

I've had naked mole dogs break out of cages. I left some cage traps in the cavern when I decided to wall it off for later. The cages held for at least a season before they broke out.

So Math
Jan 8, 2013

Ghostly Clothier
Are you allowed to make completely new raw files, or do you have to append to the existing files?

So Math
Jan 8, 2013

Ghostly Clothier
Thanks. I was experimenting based on some cavern critters, and I couldn't get my new guys to show up in the arena, even though I removed the arena_restricted tag. Back to the drawing board, I guess.

So Math
Jan 8, 2013

Ghostly Clothier
Is there a way to prevent modded creatures from dropping gibs? It's weird to have Solid_lightman 43's solid_lightman upper arm lying around in the arena.

So Math
Jan 8, 2013

Ghostly Clothier

Prism posted:

Dwarf Fortress: When it's easier just to make creatures boil away on death than figure out how to stop them from leaving chunks.

That's pretty :black101:. I like that better than my original plan.

So Math
Jan 8, 2013

Ghostly Clothier
More bugfixing:

Toady posted:

Conveniently, my cold waited until after the last release to strike, at least, but I've been trying to fix small-fry bugs instead of trying something more involved and inevitably introducing bugs as I fix them. Hopefully I'll be somewhat recovered tomorrow. Here is today's haul:
  • Dead dwarves removed from burrow count
  • Changed tantrum action frequency
  • Stopped tantrum dwarves from checking burrows for fistfights
  • Made ballista arrow heads and ballista arrows have edges
  • Being in an owned site stops initiation of bogeymen attack
  • Stopped crafts brought by traders from satisfying craft mandates
  • Made encrust jobs respect furniture tools
  • Cannot go into dead-end specific encrust menus if selected gem not available for encrust
  • Added totems to crafts tab of bring-to-depot screen
  • Made toggle button update properly when moving unit labor view to non-laborer
  • Stopped immortality goal from having a broken display in thoughts

So Math
Jan 8, 2013

Ghostly Clothier

:iit:

@Bay12Games posted:

This dwarven library has about 20 independent proofs of the Pythagorean theorem collected from around the world.

I love this game.

So Math
Jan 8, 2013

Ghostly Clothier
Which workshop can I order a golden lute at?

So Math
Jan 8, 2013

Ghostly Clothier
Sorry, I was trying to make a joke about Crypt of the Necrodancer.

So Math
Jan 8, 2013

Ghostly Clothier

Toady One posted:

infrequent enough that it shouldn't be a new cause of fort collapse

Looking forward to unintended consequences on the needs system. A party of metalsmiths move to the desert, but won't work because they desperately want to see the ocean. The ghosts of infertile dwarves can't be put to rest until they have descendants. Resident vampire hoarding leather pants. The mayor uses diplomatic meetings with the elves to satisfy her need to argue.

Actually, those last ones are pretty great.
:drac::yosbutt:

So Math
Jan 8, 2013

Ghostly Clothier

Toady One posted:

Toady One I finished up the various non-dwarf item code. The "foreign" weapon stockpiles are a bit odd now (shrinking as you add resident races), and mercenaries will mostly ignore you if you try to fiddle with their equipment in ways that would make them drop their owned equipment, but hopefully it works well enough for a first release pass. Diplomats will hang out in taverns for a bit after their official duties, and bandits will also occasionally arrive to relax as well.

Diplomats and bandits are always welcome in my fort tavern, The Tap Trap of Blades.

So Math
Jan 8, 2013

Ghostly Clothier
A titan appears on your map. Pull lever, exterior walls open. The crowds at the pub and temple switch places.

So Math
Jan 8, 2013

Ghostly Clothier
I rolled a horned owl man bagpiper, argued with a child to feel better about myself, and then flew around telling stories how the local ruler failed to be cheesemaker.

So Math
Jan 8, 2013

Ghostly Clothier
Considering that the major patch before that was in 2012 ... :corsair:

So Math
Jan 8, 2013

Ghostly Clothier
Apparently flying does not cancel the On Ground status for flying adventurers.

So Math
Jan 8, 2013

Ghostly Clothier
Holy poo poo, my world has a handheld hydraulophone.

So Math
Jan 8, 2013

Ghostly Clothier
I built a temple to a festival god, The Plate of Snacking. The first statue that went up was of roaches.

So Math
Jan 8, 2013

Ghostly Clothier

VerdantSquire posted:

So has anyone else noticed how non-dwarf visitors to your fort always show up near-to-completely naked? Or is this just on my end?

Edit: Looking at the thoughts of the ones who are long-term visitors, they seem to universally not give a poo poo (As in, they all either feel "nothing" or "ambivalent" about being uncovered). To be fair though, that might be because they're intoxicated.

Really puts a different light on the astronomer who came to ponder the brightness of the moon.

E: My visitors are all clothed. But one was carrying this gem:

The Mystery of the Human posted:

This is a giant otter parchment scroll. The rollers are made from kaolinite. Written on the item is an essay entitled The Mystery of the Human, authored by Ona Stoodrise. It concerns the apprenticeship of the human Nimu Deerspray under the human Ona Stoodrise in the midwinter of 125. Overall, the prose is passable.

:smugwizard:: Met a dude named Deerpiss. What the gently caress.

So Math fucked around with this message at 04:11 on Dec 7, 2015

So Math
Jan 8, 2013

Ghostly Clothier
I've got a ranger stuck trying to pick up equipment I seized at a trade depot.

So Math
Jan 8, 2013

Ghostly Clothier

MANGOSTEEN CURES P posted:

:iit:-"It'll be easy to diversify when we understand undeath better."

Do you turn into a necromancer if you read the source code?

So Math
Jan 8, 2013

Ghostly Clothier
Had a fey mood, and going through their thoughts I noticed I missed a god when putting up shrines. So I whipped up a quick shrine to the god of rain, and my dwarves decided this would be the perfect place for a statue of a blood man. I didn't even know those were a thing. :catstare:

So Math
Jan 8, 2013

Ghostly Clothier
My custom stone stockpiles don't seem to be respecting their limitations, for example accepting ores when I disallowed them. Has anyone else had this issue? Also, can I pour out a barrel of frozen chipmunk blood?

So Math
Jan 8, 2013

Ghostly Clothier

Moridin920 posted:

Dunno about the stockpile but you should be able to either mark the blood for dumping but not the barrel or vice versa.

If it was a regular stone stockpile with ore in it and you then disallowed ore after the fact it might just be taking some time for haulers to sort things out.

This was a completely new stockpile. I'll have to check if I tried to do give/take with the old stockpile; I don't even remember now. :shrug:

So Math
Jan 8, 2013

Ghostly Clothier
Apparently the game doesn't check whether the contents of a mug are liquid when characters take a swig.

http://www.bay12games.com/dwarves/mantisbt/view.php?id=9371

So Math
Jan 8, 2013

Ghostly Clothier
A giant mushroom destroyed my constructed floor, stranding my legendary miner in the first cavern. He was content to sit in the new well channel as it was flooding. :doh:

Later, I built a gem window out of two pieces of cut granite and one of cut chalk. If I'm reading the wiki correctly, the dwarves should be able to see through it, right?

So Math
Jan 8, 2013

Ghostly Clothier
That's what I thought. I built it for laughs when I saw opaque materials on the build list. I'll just pretend it's ulexite for the sake of ~immersion~.

So Math
Jan 8, 2013

Ghostly Clothier

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So Math
Jan 8, 2013

Ghostly Clothier

Maarak posted:

Those dummies at Yale built a structure with stone windows: http://beinecke.library.yale.edu/about/about-building

I suppose every book is a rare book before the invention of the printing press. Dig the giant rectangle construction and underground book stacks. Very dwarfy.

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