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The OP is too short for my liking. It doesn't even take up the entire first page! But seriously, great job on the post. Have fun rewriting it in a few weeks/months/years when the new update comes out.
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# ¿ Mar 13, 2014 19:38 |
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# ¿ May 3, 2024 01:30 |
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Okimin posted:Has anyone made like some screenshot guide for dealing with aquafiers? I was trying to follow the wiki but they had some sideways view and I couldn't wrap my head around it, and I felt my pumping was less than efficient. I figured most people just turn them off. I could be wrong, but they seem like a challenge that gets in the way for no real payoff.
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# ¿ Mar 14, 2014 15:30 |
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Bitter Mushroom posted:Exactly, it's like Logan's Run. Dropping dwarves in lava is very important for efficiency. And you've just given me a great idea for a fort: outdoor, jungle, step pyramids. For some reason I really enjoy building remakes of ancient civilizations in this, I already made a 200 dwarf Egyptian style city with a great pyramid and lashers to keep the unruly dwarves in line. Try Ziggurats. Then you can perform bloody Elf sacrifices on the top of them to Armok.
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# ¿ Mar 16, 2014 13:27 |
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Make sure you don't atom smash your junk. It just permanently hides the items, and they will still cause lag.
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# ¿ Mar 17, 2014 18:34 |
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scamtank posted:Two paragraph devlogs are usually good news. drat, that Dev list is getting short. Maybe only ten more years until release, if we're lucky!
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# ¿ Mar 20, 2014 02:11 |
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Bad Munki posted:I wonder if/how one will hook one's own fort up to the underground caravan network? Likely in the same way you do now - by blocking off all possible map edges with drawbridges.
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# ¿ Mar 24, 2014 20:58 |
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Tunicate posted:The game looks cool, but it won't start for me, and I'm getting this error What are you using? The vanilla client? LNP? The Masterwork launcher? Are you on a Mac or a PC? vvvvv Ahh, never mind,then. Carsius fucked around with this message at 21:38 on Mar 24, 2014 |
# ¿ Mar 24, 2014 21:01 |
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Hesh Ballantine posted:Oh you bastards and your wonderfully laid out megathread with bundled mods and tilesets. I'm in, Let's see how long I can keep "Tubecrafts" afloat. Strike the earth! With that sort of name, your only export to the mountainhomes should be pipe sections. Would make for a fun challenge fortress.
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# ¿ Mar 28, 2014 22:50 |
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Nietzschean posted:Use the bones of your slain enemies to make armor and weapons with which to slay the next batch. Is it possible to use bone as a weapon material (other than bolts) in Masterwork? Building an hall of halberd weapon traps and serrated disk traps made of various sentient creature bones seems simultaneously You can, in fact, make bone traps and such at the boneyard, though they deal an insignificant amount of damage.
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# ¿ Mar 31, 2014 15:25 |
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Helical Nightmares posted:Dwarven Space Program? If you launch them too far, you'll hit Space Station 13.
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# ¿ Apr 6, 2014 04:16 |
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Bad Munki posted:I don't understand how it was broken. He fixed the fact that the daughter's name was 'Devlog', obviously.
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# ¿ Apr 13, 2014 02:25 |
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Suicide Sam E. posted:Welcome to Frillwall! This is why I always pasture all of my war-trainable animals (and train them) in my courtyard. Who needs a military when your farm animals can decimate an entire siege singlehandedly? Something tells me that you would like Masterwork Gnome Fortress.
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# ¿ May 8, 2014 16:05 |
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Just try it. You won't be sorry. Just make sure to play dwarves a few times before you try any other race, and skim through the manual to see what it changes.
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# ¿ May 8, 2014 21:40 |
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canepazzo posted:
Looks like the Masterwork font to me. Works independently of tilesets, as long as you change the set through the Masterwork launcher.
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# ¿ May 11, 2014 22:04 |
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Dreggon posted:If the alternative is a dwarf there's no 'if'. High-ranking dwarf wants a table, a bed, a nice room, chairs, etc. Yak will sit in one spot and doesn't even need to sleep. No, yaks are as pretentious as dwarves - they require a steady supply of grass to subsist off of, while the more noble animals are fine with just air.
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# ¿ May 25, 2014 14:07 |
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canepazzo posted:It's no DF2014, but Meph at least released 5.0 Masterwork. Succubi! Hooray, yet another race I'll probably never get around to playing!
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# ¿ May 29, 2014 23:36 |
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PublicOpinion posted:Monthly report is curiously late. Could this hint at an imminent release!? Don't hold your breath...
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# ¿ Jun 2, 2014 00:48 |
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Ketsa posted:Disappointing. I'm guessing that the majority of this content has yet to be revealed. I hope...
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# ¿ Jun 5, 2014 21:55 |
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I hate how all of these amazing new discoveries will be useless in a few
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# ¿ Jun 21, 2014 23:08 |
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I started an elf adventurer (who doesn't like wooden weapons?) and asked the adjacent elf for a quest. She gave me one to kill a bronze colossus with seventy-five kills to its name, then promptly walked off the tree and died. Now the colossus has eighty six kills... A random kingsnake woman I picked up as a follower on the way over, which the colossus punted into the trunk of a faraway tree. This new update is fun.
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# ¿ Jul 8, 2014 17:26 |
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AXE COP posted:You can sever people's necks without decapitating them. 10/10 No, the head goes along with the neck. I've gotten skulls and brains from butchering a decapitated neck before.
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# ¿ Jul 8, 2014 19:51 |
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For all of the people who say that they're drowning, make sure to take a single point in swimming... Also, reading. .. Was that a random Gen that you did, or a picture that you found? There are several utilities out there that can make custom map designs like this. If it is yours, then it is most definitely an Easter egg... Far too accurate to be anything but. Well, aside from Alaska, whose edge juts far north of the edge of Canada, for some reason. Edit: The map. Carsius fucked around with this message at 20:10 on Jul 10, 2014 |
# ¿ Jul 10, 2014 20:06 |
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Whoops, double-posted. Ignore this.
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# ¿ Jul 10, 2014 20:09 |
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I want to know... But at the same time, I don't...
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# ¿ Jul 17, 2014 20:40 |
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Triskelli posted:Obviously this means you have to find a dragon that's taken over a pregen fortress and reclaim it with 7 dwarves with only military skills and equipment. Why kill the dragon when you can capture it? Don't think you can tame them, but you could get a breeding pair (if they fixed the bug), or just use its cage as a trap. I think they're normally trap immune, so you'll have to place cobwebs over the trap first.
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# ¿ Nov 3, 2014 14:47 |
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cyxx posted:I don't remember if the thread talked about this recently, but if we have my apologies! I like it, it reduces the micromanagement necessary, though I don't know if it takes the dwarves ' skills into account.
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# ¿ Jan 19, 2015 23:38 |
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neogeo0823 posted:So, I guess I must've retired the fort I started yesterday, because it showed up on the map, but I couldn't continue in it. I generated a new world and started fresh, and now my miner is actually mining away the walls just fine. I don't know what I did wrong the first time, but hey, at least it's working now. It can do a variety of things, least of which (and most common) is that it makes any dwarf caught in it incredibly unhappy. Sounds innocuous, but I've lost a couple of forts to tantrum spirals do to it. Did you start in a haunted area?
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# ¿ Feb 14, 2015 04:20 |
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# ¿ May 3, 2024 01:30 |
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I'm just waiting for the game to become nigh unplayable due to how much calculation that needs to be done. It seems to be getting close, already.
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# ¿ Feb 17, 2015 22:23 |