|
wdarkk posted:They don't do anything useful I'm guessing. I hope it fixes this doff technician bug I have. As in, I only have one ten of ten in my active list. I can't add the other two. Kind of hard to aux2bat, when the other two techs are hanging out idle. I actually logged in to find my jhdc having an older fit than I haven't used for a week or so. Also, all my doff (both space and ground) were no longer in the their active roster. This is how I discovered that I could only have one tech on the active roster.
|
# ¿ Apr 23, 2014 06:50 |
|
|
# ¿ May 9, 2024 02:35 |
|
MikeJF posted:I actually logged in to my ship being fitted out to a few weeks ago, too. Maybe it reverted me to my saved fit, though? I never setup any saved loadouts on any of my ships. And I only found the UI back with daeinos. If there is a way to save doff active or boff stations, I haven't seen the UI.
|
# ¿ Apr 23, 2014 07:39 |
|
Two patches later, and my reman is still unable to aux2bat due to an amazing doff bug. At least the devs are supposedly aware of it: http://sto-forum.perfectworld.com/showthread.php?t=1089851 (last patch for post) Of course, that is a community person, so a dev probably has no clue.
|
# ¿ Apr 24, 2014 21:58 |
|
Welp, if anyone else is having problems with duplicate doffs not wanting to hang out together in the active roster, a random pubbie found the solution. http://sto-forum.perfectworld.com/showpost.php?p=16567711&postcount=29 Basically, put one in then put a throwaway doff in. Take your second one and drag it on top of the throwaway. Rinse and repeat. This solution worked for me. :cryptic: I'd love to know what happened in the back end to make this bug even appear.
|
# ¿ Apr 25, 2014 05:23 |
|
Asimo posted:Seriously, how does that even happen. It's obvious something's badly broken behind the scenes. Half my ships won't properly save their equipment/action bars and randomly revert to an older setting every time I leave earth space dock, and I've heard people with similar but random different weirdness. Apparently I kind of spoke too soon. They keep going back to the reserve on zone change it seems. As I post this, they seem to be sticking it out. The only added change was that I finally saved a load out for the ship. Edit: nope, jumped into a CE and had to quickly redo the doffs. Dammit cryptic. Also, for some reason, my reman will no longer show off his dyson heavy armor. Unless I go to the tailor I guess. JuffoWup fucked around with this message at 06:18 on Apr 25, 2014 |
# ¿ Apr 25, 2014 05:54 |
|
Back to game of :cryptic: , I finally fixed my doff issue for now. That is to say, my 3x techs are staying put in the active space slot now. I still had to use the work around to slot them, but other methods on top of it were not working (at the time I was flying a jhdc). Having a desire for a vesta like ship for my romulan, I pulled out the dyson ship to roll around in. Not a bad ship mind you when fitted correctly. Anyway, having switched to it and set it up (equipment, boffs, skill tray, and doffs), I saved the loadout. The techs have since stayed where they belong instead of running to their mothers or whatever it was they were doing.
|
# ¿ Apr 29, 2014 08:02 |
|
300 Earth Dollars posted:So if your bars/doffs are constantly resetting, after assembling a buncha the anecdotal 'worked for me' fixes and looking for commonalities, and asking a few other people who were doing the same, here's what I did that finally made it stop for me. That is pretty much how I fixed it. I wasn't working when I made a loadout on the original ship, but after switching to another one, making a loadout on it, they have stayed put. I haven't switched back though.
|
# ¿ May 1, 2014 18:16 |
|
Who is ready for an over abundance of dil? Because the dil weekend event has started: http://community.arcgames.com/en/news/star-trek-online/detail/5001333
|
# ¿ May 2, 2014 02:51 |
|
MikeJF posted:TO THE CONTRA HANDIN OFFICER I remember there being one in esd 1.0, where the hell did he go in esd 2.0?
|
# ¿ May 2, 2014 03:41 |
|
Lagomorphic posted:If you're short on dil/fleet credits you can also run the Borg episode Fluid Dynamics for a decent AP beam array. You can also just buy one of these for about 400k on the exchange if you've got EC to spend. These beams are also account bound so if you have an account bank you can send them to future alts once you upgrade them to fleet AP. Speaking of account bound. Is the description correct on the undine rep kit modules? Are they really account bind on equip?
|
# ¿ May 8, 2014 16:15 |
|
MikeJF posted:I meant that more as a first thing to aim for as a generic gear build. (Point taken re: the Nukara console, though). Simply because the question's been coming up in chat quite a few times lately as newish people have been getting into the rep grind and asking what they'll be wanting to get from the various reps, and it might be better to point them to this rather than have a chaotic mess of things linked in chat or them going to find the outdated guides, which a few have. I guess I'm one of those concerning the outdated guide. I thought the omega deflector and engine was still a thing for tetyron glider. What happened to make assimilated better? I would ask about the undine, but looks like asimov already covered some of it.
|
# ¿ May 15, 2014 07:28 |
|
Lagomorphic posted:You can run the spire +cannon tac console to boost the proton DHC's without really losing much damage on your other guns. It means you won't get to use the subsystem targeting but who really cares about that. It is a shame the dyson experimental array can't be used. The idea it could do faw and crf made me hope that it counted as a beam weap.
|
# ¿ May 17, 2014 03:26 |
|
Ludicro posted:Please tell me this isnt the actual resolution he plays at. I wonder what he is hiding in tray 2. Tray 1 is a mess as well. People really need to realize that if you are doing wasd movement, 1-5 is the max your powers should be. Frivolous stuff goes in the slots beyond it. Then again, I guess I'm too elite for those kinds of players. (hell, wow taught me that one oh so many long years ago).
|
# ¿ May 29, 2014 06:03 |
|
beepee posted:I shouldn't admit this on SA but uh There are a few of us
|
# ¿ May 29, 2014 19:20 |
|
I saw someone today running I think was the risian corvette judging by their speed. But I'm not sure. Was doing high speed plasma clouds and ejecting web mines. However, instead of the default 5 mine shape, they were dropping over formations, so there is that as well. It was cute and probably worked better than me in my arkif since I only noticed during the voth show down at the end of the undine battlezone.
|
# ¿ May 29, 2014 22:16 |
|
I wonder if the risian cruiser will get the cruiser command stuff. It'll be the first ship available to the roms to have it I think.
|
# ¿ May 30, 2014 05:22 |
|
Undine shuttle event sucks hard. They are annoying with a regular ship with more tools available.
|
# ¿ Jun 1, 2014 17:32 |
|
Nothing like switching to an alt and trying to figure out what the hell you were doing and then trying to figure out how to fix it. In doing the fixing I just caught myself making a ship build that will work... in about 40 more steps (and perhaps that many days). Kind of silly to aux2bat a kar'fi when you don't even have a green tech doff. Along with that, full set of 8 beam arrays is also a bad idea when just starting out (though, it is klank and I have the zen ship so plas leech was easy to grab at least). The work on the alt started mainly because my romulan engineer is near game complete. I'm working headlong towards tier 5 undine rep. And Other than that, I just need some fleet bits to finish all the things I could possibly need.
|
# ¿ Jun 6, 2014 07:58 |
|
Asimo posted:Why would you do this? Eh, I don't really know honestly. I was just mirroring my jhdc to some extent as I'm already comfortable with it. I'll take a look, but didn't remember a kar'fi build on wesley. Kind of an automatic approach to things I guess. Then work out better from there.
|
# ¿ Jun 6, 2014 14:37 |
|
^^ oh, I remember that old skill system. Where you put points into a tier ship leaving you pretty much no points for that sexy tier 4 (end tier back then) ship. I think the idea was to just respec at 45 for your points. Also, you had to specialize to a single ship class inside a class.Asimo posted:It's not even that. The solo game is so easy (and intentionally so...) that you can basically sleepwalk through it in a DBB-and-mines science vessel. I don't think the game needs to be super-hard and the fact it is basically Babby's First MMO is a big part of why it didn't died years ago, but the lack of difficulty means there's no real feedback for improving. You're killing normal solo spawns without dying, obviously your build is good enough! It doesn't help that there's a lot of unintuitive mechanics that Cryptic should really make clearer at some point too... something like stacking energy type consoles or to use the same type of weapon (beams or cannons) or the like is probably obvious if you think about it, but there's all sorts of passive pushes from Cryptic towards lovely layouts that I still see a lot of genuine newbies get caught up on even this sort of stuff. Things like the absolutely lovely default ship loadouts don't help... look at when you're flying the Ambassador or Dyson ships in the missions and wonder what the gently caress Cryptic was even thinking. I remember my days of dbb + mines science vessels. Always seemed to work well till they released s1. Never could figure it out back then. Only because of goons was I uplifted from that. The premise of that setup was just beam/cannon out a shield facing then as I got close, fart out the mines and hit tractor beam as I flew away. I also ran balanced back then too with a dosing of all shields when things were going very badly. Even if the extra info was given out, I'm afraid pubbies would still be uneducated. Or if they did become educated, cryptic would run around hiding about the holes (like why isn't there some more 360 arrays to go with dbbs). JuffoWup fucked around with this message at 22:29 on Jun 6, 2014 |
# ¿ Jun 6, 2014 22:27 |
|
Mondian posted:That was almost worth it for AP guns when they had their original proc. You could only get them from the old borg rep store too wasn't it? I remember there was discussion on some of the damage types in the skill list didn't drop. Pretty much the only drops back then was phaser, disruptor, or plasma. Even projectile was fairly limited even though you had skill choices beyond the common stuff.
|
# ¿ Jun 6, 2014 22:38 |
|
Mondian posted:Original proc bypassed shields entirely. Give us some useful low tier powers while at it. There are only a couple (or one in some cases) useful skills for the ensign slot. And if a ship as more than two, well...
|
# ¿ Jun 6, 2014 22:49 |
|
UoI posted:I was disappointed when "Chris Roberts' 45 million Space Yacht" didn't fit. Chris Roberts' Money Vault
|
# ¿ Jun 10, 2014 01:24 |
|
Berke Negri posted:I remember doing exploration missions around the first year and just having to go to five planets (after scanning them down) to find five flashy rocks (not marked on map either) on an auto-generated planet. Remember too that it only told you how many, not where as it does now. Spent 30 minutes in a space zone once looking for the last anom that I never found.
|
# ¿ Jun 20, 2014 01:28 |
|
wdarkk posted:I kind of wish they'd go to some university and grab one of the dozen or so "automated writing" algorithms floating around and get some really procedurally generated mini-missions. Even Lwaxana marrying the warp core would be an improvement. You know, of the oddball things, I'm surprised the devs didn't throw out a mission or episode dealing with your computer replicating a duplicate of itself like the one tng episode. Also, I'm one of the shamefuls with a lifetime.
|
# ¿ Jun 20, 2014 03:25 |
|
kafziel posted:Does this mean a BFAW Escort with DBBs on the front and 360 Beams on the back might work now? Hell, lets talk about those science ships that can't use cannons anyway but still had the turning for a dbb setup. Or even how much more awesome the vesta will be.
|
# ¿ Jun 26, 2014 18:42 |
|
kzin602 posted:They clarified that the [arc] weapons are one per ship regardless of color. However with the cutting beam, the obelisk beam and an [arc] beam you can get pretty close to the dream of a DBB/Array Vesta.... if you wanted to do that for some reason. Dammit, why must good things be stopped before they happen? Are the devs really not aware that dbb is near useless without a counterpart in the rear like dhcs have turrets? Ah well. As you point out though, you only need one arc array anyway to do a dbb setup on any sci boat. On another dumb question page. I don't fathom the console to complete the set is worth 800 lobi, but what of the 3 piece obelisk set bonus? Looks like it makes all pets gain emergency powers and be equipped on any ship.
|
# ¿ Jun 27, 2014 18:59 |
|
wdarkk posted:I thought the console was Obelisk only, but I obviously don't have one to test. Like I said, I dunno if it is worth 800 lobi as it comes with the advanced obelisk found there. And thus I wanted to know if the richer people had tested it. The set is nice since the cost is spread over a weapon point (and for actual carriers, beams are used anyway), warp core (can hurt), and a console (possibly, especially when it appears this console is kind of useless outside of the 3set). Just wondering how powerful the pet's emergency powers are.
|
# ¿ Jun 27, 2014 19:30 |
|
Has anyone followed all the other rumors? Looks liek someone puts them together on the sto wiki. Vesta stats to be retouched (why, I don't know). I guess there is another expansion that will herald in season 10. I think we talked about that some though. Something about cardassians. Which makes sense as that little arc is one of the last of the terribles that hasn't been retouched. One of the fun new ships is the possibility of the stargazer/constellation with a console that allows the ship to do the picard maneuver.
|
# ¿ Jun 28, 2014 06:58 |
|
Bloodly posted:Yes, both are viable. The Luxury Cruiser is essentially a fleet Excelsior, trading some minor base HP for better turn and inertia(And the Excelsior is already best in it's class for turning and speed). Going back a bit to this but.. fartcelsior for everyone! Oh, and you get green cloud from the impulse engines using the undine rep shield.
|
# ¿ Jul 3, 2014 05:38 |
|
Yeah, I'm finding myself wielding two ships depending on what stfs I'm running. For crystal and azure, I run my carriers because 4 frigates + broadside faw puts out plenty. For infected space though, I bring the vet ship (or dyson if fed, because gently caress the chimera's look) as carriers don't lend themselves well there due to slower turning rates.
|
# ¿ Jul 11, 2014 05:05 |
|
Woolie Wool posted:Requesting wiki access as Woolie_Wool. You can equip both
|
# ¿ Jul 11, 2014 16:58 |
|
So for shields, engine, and deflector, what are the choice ones there for pve? I had assumed pretty much undine now at least for engine and deflector (deflector has the damage and accuracy bonus). However, I take it from the chat last night that one of the omega rep sets is still better? Specifically, the omega force set for tetryon glider. Shields I think is still dyson, but I remember some wavering at possibly the undine being better.
|
# ¿ Jul 11, 2014 19:35 |
|
Asimo posted:There's always going to be lulls in a fight when you're not getting shot at, you're out of range of the enemies, or whatever, basically just flick the cloak on then. Or do like mondian does as seein some of his little gifs. Just flick it on and off real quick for the buff.
|
# ¿ Jul 13, 2014 03:51 |
|
Mondian posted:Uhh, yup. Just like my gifs. maybe it wasn't you. I know I had seen someone doing it. Just a quick in and out along with all the other skills stacked up to alpha strike something.
|
# ¿ Jul 13, 2014 07:04 |
|
I just want tovak and worf boff skills. It is the only reason those horrible ship layouts partly work. Specifically, the dyson ship would do well if there was a skill that gave both faw (or beam: overload) and crf in a single go. The ship is ripe and ready for a dbb setup in that regard. Then there wouldn't be issue with running turrets in the back. You would also be able to take better advantage of the cannon as well.
|
# ¿ Jul 17, 2014 05:48 |
|
Lagomorphic posted:Sorry klanks the feds need your toys. Klanks need to pull a khan and fly a fed ship with saucer sep.
|
# ¿ Jul 17, 2014 17:40 |
|
Lagomorphic posted:With crafting you really should just be setting up the 20 hour research project once a day. Trying to actually make anything at this point in the grind is useless unless you have new alts that could use mk iv gear or whatever. This. And if anyone hasn't noticed, you can run multiple research runs from the same branch at once. I've got two beam researches going on right now as I only have two slots unlocked. Number 3 should be up tonight since I needed 12k more for level 4. I'm focusing on slots first mainly because you can run multiple researches at once.
|
# ¿ Jul 21, 2014 16:20 |
|
DancingShade posted:We may see a return of the classic 3xDHC, 1xDBB escorts. Since the drain is gone you'll be wanting BO3. Don't forget the contortrix. Bit more expensive, but also 5 tac with more frontal weapons. No pets or cloak, but you would critting from cloak anyway making bo crit useless.
|
# ¿ Jul 31, 2014 16:44 |
|
|
# ¿ May 9, 2024 02:35 |
|
Burning_Monk posted:I really want them to do the Shuttle Weekend again, that poo poo was fun. Plus you could do the Elachi Invasion in 5 minutes and get a poo poo load of marks. Oh god yes. I've been waiting for this. All the marks, all of them. Then bank them so I hate myself when the next dil weekend happens.
|
# ¿ Aug 7, 2014 22:24 |