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eddoghetto
Mar 27, 2007
612 Wharf Avenue
Just recently replayed God of War, and I got through like 90% of the game on Spartan difficulty. Then I kept dying on one of the platforming parts with spinning logs, and the game kept repeatedly asking me if I wanted to lower the difficulty because I was dying so much, and I accidentally said 'yes' without realizing it, and ended up saving right at the end of the game on the lower difficulty.

The only thing the difficulty affects is the combat, which I wasn't having any trouble with, and once you lower it you can't change it back without restoring a previous save or starting a new game. So after hours of playing on the hardest difficulty, I ended up spending literally less than a minute on the final boss of the game.

Why not let me change the difficulty to a harder mode during play? Or at least stop asking me if I want to switch to an easier one after I've already said 'no' like ten times.

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eddoghetto
Mar 27, 2007
612 Wharf Avenue

Inspector Gesicht posted:

I'm midway through Castlevania: Circle of the Moon and I feel like the game is missing whole systems. There is no shop to buy and sell equipment, nor do you find any gear beyond Stat upgrades. Instead all equipment is dropped by enemies, which is determined by your Luck stat, which starts at piss-poor at Level 1. Measly potions are hard to come by. After a while you'll receive copies of equipment you already own off defeated enemies, and all these sets of armor can do is gather dust in your inventory.

The game has a neat magic system where you combine two different cards to unleash a spell with over a 100 combinations. However, the cards are also random drops, and you won't know which enemies drop them because the game doesn't have a bestiary. It would have benefited the game to have fixed loot and a currency system but I still rank Circle of the Moon higher than Harmony of Dissonance, with it's garish visuals, ear-grating bleeps for a soundtrack, tired dual-world gimmick, piss-easy gameplay, and weird main-character who chooses to decorate a random room in Dracula's castle before tearing the building down anyway.

What are good Metroidvanias out on PC that aren't Shantae, seeing as both Metroidvania franchises are dead nowadays?


Dust: An Elysian Tale is supposed to be a similar style

eddoghetto
Mar 27, 2007
612 Wharf Avenue
A QTE in which Kratos shaves off his beard.

eddoghetto
Mar 27, 2007
612 Wharf Avenue

spit on my clit posted:

To be more specific, what I'm going to say relates to the hard mode version of the boss

It's a two-headed dragon, both on the right side of the map. The top one shoots exploding bubbles at you while the other spits out a giant fire beam for about five seconds. Unless you have the sorcerer (Must have his ice spell equipped), or have Zangetsu fully powered up, I see no way to not take damage from the first form of the boss. The second form of the boss has you on a platform, and beneath the platform is a giant row of chompers that pop up in a wave after the giant dragon head is done blowing out a giant beam of fire (hard mode beam requires you to be crouching to avoid damage), now unless you're at the back of this platform, you'll need to immediately jump the moment he stops firing the beam, or else you will be hit. If you're at the back of the platform, good luck having enough time to get to the tiny platform where you can damage the head before he fires his beam again. The only thing I've done that works is using the freezing spell to stop him while I get over to him, and since the run I'm doing doesn't have him, I don't know what I could do to defeat this boss.

Can't you destroy the bubbles before they hit you? Pretty sure you can duck under the fire beam too.

eddoghetto
Mar 27, 2007
612 Wharf Avenue

EmmyOk posted:

Balance beam sections have never been a good addition to games and I don't know why the first God of War decided to have so many. A couple you can tap X to climb back on if you slip but other ones it's a round beam so you slip and die instantly. What's worse is I'm playing on Hard mode so after a few deaths the game is like "you can play on Easy mode poor baba" :whitewater:


I played through the majority of the game on the hardest setting, and then i fell so many drat times on a balance beam section near the end that I accidentally accepted the dumb "change to easy" prompt and didnt realize it until after I completely annihilated the final boss on the first try and realized the fight seemed way too easy.

eddoghetto
Mar 27, 2007
612 Wharf Avenue

Poulpe posted:

I AM ALSO UPSET ABOUT THIS
I paid fuckin ludicrously for the pro controller and left and right register as up, like, 2% of the time?
Which doesn't sound like a lot but in a precision game like Tetris that is a SERIOUS gently caress up and happens TOO much.
I've taken to just playing with the nunchuks that have four individual directional buttons.


Holy poo poo, I'm so glad to hear someone else say this - i thoughtit was just an iaaue i was having. Nothing worse than actually having a decent run in Tetris ruined because the dumb L block just sits its rear end down right in the middle of the screen

eddoghetto
Mar 27, 2007
612 Wharf Avenue

BioEnchanted posted:

I've been playing a picross game on my phone, and it's one of those that has the big images made of a bunch on tiny puzzles. However, they unlock a drawn image trying to show the same scene to tell a story, and the drawn image looks infinitely worse than the pixel art that the puzzles create:

Pixel:

Drawn:

It's less of a prize and more of a punishment. It's like the Half-Minute Hero remake art.

PicrossLuna 1 or 2? Have one of them on my phone but i gotta get back into playing it

eddoghetto
Mar 27, 2007
612 Wharf Avenue
I've been playing a game called Bug Fables on Steam. At best it's a spiritual successor to Paper Mario, at worst it's a blatant rip-off. I consider this a good thing.

The part currently dragging it down is an optional boss who keeps kicking my rear end. Every other boss I've been able to beat in like 3-4 tries, buti can't seem to make any progress with this one. And I'm too drat stubborn to just come back later ans fight it when I'm leveled up more.

There's also a pretty in-depth cooking mechanic that lets you combine items to possibly increase their effects, or leaves you with a dud item if you mess up. I usually end up with the latter, so I haven't put much time into it at all.

In conclusion - I am the thing dragging tgis game down. If you like the Paper Mario games I'd highly recommended it.

eddoghetto
Mar 27, 2007
612 Wharf Avenue
It has levels. Also gives you a medal to equip at some point that lets you auto-defeat underpowered enemies that you bump into so you dont have to waste time fighting them.

eddoghetto
Mar 27, 2007
612 Wharf Avenue

Oxxidation posted:

monster boy and the cursed kingdom is charming and all but its metroidvania elements really aren't doing it any favors, the map is very large and you are given very little indication as to whether or not you missed a chest or a door or an invisible wall

I know this is from a few pages back, but a character in one of the towns eventually shows you where missed chests are in exchange for Rainbow Drops.

eddoghetto
Mar 27, 2007
612 Wharf Avenue
I think it was a combimation of this thread and the "favorite things" thread that got to me, but i just bought all of the Prince of Persia and Max Payne games, and drat if its not a huge pain to try to get the older games running reliaby with proper gamepad support

eddoghetto
Mar 27, 2007
612 Wharf Avenue

Cleretic posted:

Actually, this comes close to a topic I've been considering starting a project about :

Have people here come across any noteworthily bad tutorials in games? Either far too demanding like Driver's, outright incorrect like FFVII's Scorpion Tank, or otherwise just detrimental to the whole experience?

The one that always stands out to me is Injustice, both 1 and 2 (so I suspect it's true of Mortal Kombat as well). Their basic, 'here's how this game works' tutorial is really particular about timing, while not actually giving you any feedback if you fail; you can be doing things entirely correctly as far as you can tell, and be failing because the combo it gave you to do thinks you were a few frames too slow.

The fact that it's demanding actual combos is also unfair for a tutorial about base mechanics. It sounds like the right idea, since a fighting game is all about combos, but the problem is it only teaches you Batman combos. The really demanding inputs require you to master those combos, but they're combos that only Batman can do, so it's not a transferable lesson. They haven't effectively taught you how to play the game, they've taught you how to play this one character.


Not a tutorial, but Addams Family Values on the SNES has an instruction manual that is completely wrong. Lists items that don't even exist in the game and the descriptions for those that do exist are so wrong that there is no way in hell you'd be able to figure out how to use them correctly

eddoghetto
Mar 27, 2007
612 Wharf Avenue

Retro Futurist posted:

I skipped the Wii U and now I'm too old to understand amiibos. I flat out do not understand them in Smash despite reading multiple guides, and while the idea is kind of cool for unlocks and stuff in other games, the reality and nintendo scarcity make it a pain in the rear end. I'm finally getting to Botw and there's all kinds of unique weapons and armor linked to specific amiibos. There were 2 in particular I wanted, and since the figures are out of print now my only option would be to drop $50 on ebay for each one. Just make them limited time and release the stuff as dlc later or something.

You can make NFC cards for pretty cheap that give you the same rewards as the amiibo figures

eddoghetto
Mar 27, 2007
612 Wharf Avenue

Thundercracker posted:

Trying to Platinum Death Stranding is starting to get real annoying. Most of the delivery receipiants are pretty simple: give them stuff and get level ups with them. A few, and the game never tells you, need you to read their emails to remove gating to their levels.

This is really obnoxious because you can deliver a huge load to them, perfectly and timely, only to realize they wanted you to read their stdh.text email rants first before delivering your load and you get no likes at all. And many of these emails don't pop up unless you rest at a shelter, which takes at least a minute.

Just let me deliver load after load Kojima! I'll read your stoned ideas eventually, but don't force me.


Apologies for quoting something from way back on page 1503, but I'm still catching up on this thread and im just hoping the bolded part was used as a thread title at some point.

eddoghetto
Mar 27, 2007
612 Wharf Avenue
I'm playing through Horizon Zero Dawn and I made it about 5 hours into it before i just downloaded a trainer for it and set my medicine bag to always full and to have infinite ammo.

I'm enjoying the game a lot more now since it removed the majority of the crafting and plant collecting

eddoghetto
Mar 27, 2007
612 Wharf Avenue

Croccers posted:

Hold on...
Is there no super grognardy coffee shop/barista simulation game yet...?

Coffee Shop Tycoon just released on Steam about a week ago. Not sure if it fits the billfpr what youre looking for exactly

eddoghetto
Mar 27, 2007
612 Wharf Avenue

CJacobs posted:

Yeah, it's extremely annoying and I really wish the game didn't do it at all. Chai waiting until the beat no matter when I press completely ruins the game's rhythm-based nature because it prevents me from queuing up future beats as I don't know if he's going to actually execute the move or not. It felt like I was playing with lag enabled. Allow me to be off then.

Edit: I also don't want it to play itself. At all. I expected that this was what the assist mode was for, but I don't like that he just does it by default.


I haven't played this game yet and based on this discussion I'm not sure if I should. Can one of you buy a wildly offensive redtext for yourself so I know who to trust here?

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eddoghetto
Mar 27, 2007
612 Wharf Avenue

sephiRoth IRA posted:

My biggest pet peeve is time wasting in games. Don't make me menu through 19 things to get to one I use commonly. Let me skip dialogue. Let me skip cutscenes. Don't make me wait for the mission escort to catch up, I know where I'm going!

Any game that has a section that makes your character walk at like 1/4 speed for an extended time due to an injury or something can gently caress right off.

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