Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Captain Lavender
Oct 21, 2010

verb the adjective noun

Kit Walker posted:

Yeah I hated that one. Old arcade games are just loving terrible. I don't even know if there's any real strategy other than buying the best engine ASAP and learning the enemy attack patterns

That's pretty much where I'm at, but bleh. It just feels too easy to accidentally run into stuff vs more shmups I've played.

Adbot
ADBOT LOVES YOU

Captain Lavender
Oct 21, 2010

verb the adjective noun

There's a lot of chaff in GoW that's really frustrating. I still think the core gameplay is rock-solid, and I just wish it wasn't crowded by the frankenstein of popular game motifs they slapped on it. Naughty Dog Dad Plot, with shakey, low angle, cinematic cam... FROM approach to controls and enemy threat level - have been mentioned. Kratos has always been a force of nature, I don't think they really needed to give him the kind of pathos they did; it's like the last thing he needed.

Some things bugging me:

- The tight, over the shoulder camera. This worked in Resident Evil 4, because a claustrophobic camera makes sense for a survival horror game. It also makes sense for any shooter, where your target is at some range, and the tight camera problem is mitigated. 3rd person cover shooters aren't my favorite type of game, but it makes sense with that kind of camera. I think it sucks for close melee combat. They had to give you TWO mechanics to help you avoid getting hit from things you can't see.

- The "Hard" difficulty. This is not as big a thing, because I don't have to play on hard, but it's still kind of a bummer. Dragon Age 1, for example, if I played on Hard instead of Normal, it meant I had to micromanage, and at the beginning I had to use traps and poison and formations just to survive until later in the game. In God of War 2 even, playing on Hard meant you had to use new tactics. On Normal you can button mash and jump, and you'll beat the game - but on Hard, you actually had to change the way you played to get through it. GoW 4 gets it wrong. If you play on Hard, it just means that after you figure out how to beat an enemy or a group of them, you have to just keep doing it for a very long time. It's the exact same strategy, you just have to keep... on... doing it.

IDK, overall the game is great, and I guess it's just a product of its time.

Captain Lavender
Oct 21, 2010

verb the adjective noun

Lead Psychiatry posted:

Replaying Arkham Asylum. Good to know that almost a full decade later I still have a bad grasp of the combat mechanics. Just can't seem to get a good pacing for button presses.

It's been so long since I've played, but I feel like unlocking Critical Strikes was helpful, because pressing attack at the right time yields 2 combo points instead of one. So you can use that as a tool to figure out the timing. But it's been a while...

I'm playing Persona 5 lately, and the constant messages that I can't record video or take pics is really irritating. I'm gathering I can turn those off; but it's really stupid that the game keeps barking at me about it. It's like being on a elevator, and every floor a voice says, "No making GBS threads on the elevator".

Captain Lavender
Oct 21, 2010

verb the adjective noun

Walton Simons posted:

I like 100%ing open world games. You usually have to go through some kind of horrible bullshit (GTA Ambulance Missions or Zero's RC shop on the PS2 release come to mind) and that's all part of the challenge that makes it so compelling but man, Yakuza 0 really wants you to suffer.

Catfight club: This is also random chance and so cringy that I think my parents are going to walk in on me even though I haven't lived with them since 2009.


Getting the catfight club trophy is easily the worst thing I've ever done in video games. Not the hardest or most time consuming; just the absolute worst.

Captain Lavender
Oct 21, 2010

verb the adjective noun

Pastry of the Year posted:

Never played this but I'm guessing you didn't sit through the tedious and gross task of getting the "winning on cockfights" trophy in Sleeping Dogs. I felt the need to plat that game because I loved it so, but uggggggh

I loved Sleeping Dogs, and I wish I had done it, or remembered it, so I could say with more authority why Catfight Club is worse.


I'm playing Persona 5, and I cannot believe how loooooooooong it is. It feels like it's the only game I've ever played; I don't remember a time before I was playing this game. And it's just repetitive tasks - leveling up things a little bit day by day. I guess these persona games are supposed to be games that you kind of "live in" and "experience". But I'm 125+ hours into it, and I've put almost no time into any kind of grinding or sidequests. There is a lot to love about this game, but it is bloated, and I want it over.

Captain Lavender
Oct 21, 2010

verb the adjective noun

The music in Dragon Quest 11 is really dragging it down. It's not even terrible, but considering how high the production quality is in every other aspect, it's a real letdown.

It starts with this opening song and got my hopes up:
https://www.youtube.com/watch?v=NdFgFABSkhQ&t=24s

But then every other track is pretty forgettable. I don't even have one example of a bad one, it's all of them in general. Apparently they're all midi songs which doesn't help, but I don't really think it's even the main problem either.

Captain Lavender
Oct 21, 2010

verb the adjective noun

Most recent thing dragging down Dragon Quest 11 for me is a quest (not an achievement) that forces you to pick the winning number in Roullette. Specifically, you have to pick the right number, and the slot with the ball in it has to line up with the very top of the wheel for a jackpot.

So you can place a bet on every number, and still have a 1 in 37 chance (0 and 00 are one slot). Takes for loving ever. What made it worse is that I got it in the number that was just 1 space to the left of the jackpot 6 times before I finally hit it. Gambling achievements suck, but at least they're achievements. This is a straight up side quest. Even with the person that tells you when it's going to hit, it still takes some time.

Captain Lavender
Oct 21, 2010

verb the adjective noun

oldpainless posted:

Nioh is very difficult

Difficult enough in fact that you have to look through most of the crap you pick up, otherwise risking missing out on something that'll give you an edge.

Captain Lavender
Oct 21, 2010

verb the adjective noun

I just beat the main game of Monster Hunter World, I'm starting to get a feel for what gem-hunting is going to be like. Pretty much every armor set needs one, and most worthwhile weapons. It's something like a 1-2% chance of getting one - I think... per 'slot' that's capable of getting one (e.g. breaking a monster part that can drop it, carving it, a reward, etc) - if I'm understanding the system correctly. Once you queue up a quest 4-5 times, fill up your inventory 5 times, and eat a meal 5 times, and still don't get it, it starts to make your eye twitch a little.

I love this game, and I get how loot works, but it feels like a fun uphill hike has run up against a mile-high vertical wall of gems.

Captain Lavender
Oct 21, 2010

verb the adjective noun

Thanks for the tips y'all. I still love the game. I've been playing solo up to this point though, and am feeling pressed now to get into multiplayer I guess - speed things up.

Captain Lavender
Oct 21, 2010

verb the adjective noun

I have an envelope with slips of paper with every game in my backlog that I pick from whenever I beat a game to decide the next one. I got La-Mulana this time.

Everything I've heard about this game is how brutal the puzzles are and that I will need a guide. So I've gone in expecting that, and was pretty engaged, wondering how far I could go without getting any help. Now though, I've complete 5 areas, and the only difficulty I've had is platforming.

It's my fault for having expectations going in, but it's frustrating that the biggest challenges have been poo poo like, staying on a moving platform when there's a monster perfectly positioned to gently caress your poo poo into dropping 3 screens below onto a single tile of spikes. I'm sure the puzzles will soon be maddening too, but dealing with this Castelvania-like-punishing platforming in a game where I want to focus on the puzzles and environment is really dragging it down. We'll see how it goes, I just want it off my backlog.

Captain Lavender
Oct 21, 2010

verb the adjective noun

God of War has so much I generally hate, but the gameplay is undeniable, so I'm willing to forgive a lot. I hate the Atreus as a constant tutorial. I hate the Naughty Dog dialogue and story telling - where every other line is just witty as well. I hate the claustrophobic camera right over my shoulder, instead of letting me see anything that's not directly in front of me. It all reeks of devs that really want to curate my "gaming experience". In general I really hate all of that; but it's just fun as hell, and I love all the set pieces. It's actually pretty cool to have a game that overcomes itself, regarding my particularities anyway.

Also with the crafting, I remember the first trailer for the game. Kratos picked up an herb and it flashed, "Foraging +1" or something. And I was ready to write-off the whole thing. Glad they toned that down.

Captain Lavender
Oct 21, 2010

verb the adjective noun

FactsAreUseless posted:

What happened is they successfully curated your gaming experience.

Yeah, I figured I like the game is spite of those things I listed, but maybe they know me better than myself, and it wouldn't be so good otherwise.

Captain Lavender
Oct 21, 2010

verb the adjective noun

The correct choice is to blow up the robot factory, kill Mr. House, tell everyone to go gently caress themselves, and the go upside the head of anyone that crosses you with your power fist.

Something dragging down Monster Hunter World for me is my own fault; but it's that in endgame stuff, I'm not really sure where my lack of power is. Is it cause I'm bad at the game? Am I not farming the right things? Or am I just expected to play multiplayer for Arch-Tempered stuff? I still like playing, but don't really want to get PS+, I just keep hoping there's room for me to keep enjoying it alone, but maybe not until the DLC.

Captain Lavender
Oct 21, 2010

verb the adjective noun

Perfect Potato posted:

The ATs are harder with other people.

Ah, that's interesting. Gives me some direction at least. I need to get some augment stuff, so I suppose that means just learning how not to get one-shot by Tempered Elders. Thanks.

Captain Lavender
Oct 21, 2010

verb the adjective noun

I was gifted Uncharted 4 a couple years ago and finally got around to playing it. It's been a real letdown to realize how much this game doesn't need me. It feels like maybe one step more interaction than a Telltale game. I don't want to poo-poo walking simulators - there are some I like, but I generally don't go for that. It's almost like they were teasing me when they had me play a level of Crash Bandicoot. There's a prison escape in like the 5th chapter where they toss you a gun and tell you to shoot your way out. I was curious if I could, so I didn't fire even one shot. I just took cover until the npcs killed each other, and the sequence played itself out.

It's gorgeous and the acting is good. I think I need to drop it, and come back for it when I'm cooling off of a really difficult game or something.

Captain Lavender
Oct 21, 2010

verb the adjective noun

I just started Horizon: ZD, about 7 hours - just got out of the Embrace, and I just have this strong feeling like I've already seen 95% of what I'm going to be doing for the next 60 hours. Hopefully, I'm not quite right, but the gameplay loop has already kind of worn itself out for me. Creep on a robot, whistle at it, shock it or freeze it, jam my stick in it.

I also don't really get Aloy's character. Maybe there are flashbacks upcoming, but I'm wondering when she overcame being universally shunned and spat upon time after crushing time - to becoming the Embrace's most elegant conversationalist who almost everyone she meets has no problem with.

Captain Lavender
Oct 21, 2010

verb the adjective noun

spit on my clit posted:

Dragon Quest 11

It is now the Post-game. There is a quest to retrieve a doll modeled after the hero of the orphans in this town. To get this doll, I have to win the jackpot in roulette, at the 200 chip-per-bet table. Nine hours total of spinning the wheel (After the Jackpot Bunny said "Someone will win very soon!", no less), and I have not gotten a jackpot. Now, games with gambling-related quests like Yakuza usually have some kind of obtainable "cheat button" that immediately meets the condition needed to fulfill the quest, but as far as I can tell, DQ11 does not have such a thing. Whoever put this quest in the game should be fired.

I just want to point out also to anyone not familiar with DQ11, but who is familiar with roulette: To get a jackpot, you not only had to get the ball in your number, but that number had to be at a specific spot when the wheel stopped turning. So if you bet on 21, you'd have to get the ball there, and then that number had to stop spinning at 12 o'clock. To make your chances better than like 1 in 1444, you'd have to have a bet on every single number. It was a huge waste of time. And I can't prove it, but the fact that there's an NPC in the casino telling you when it's more likely to pay out tells me that there's some fuckery with your chances. I know I at least spun enough times to statistically have been expected to win several times.

Captain Lavender
Oct 21, 2010

verb the adjective noun

I finally was able to get somewhat far into Nioh. I love it.

The level design makes me super anxious though. Every level feels like they drew up 3 different mazes and then stacked them on top of each other. Also, every two steps, there's an enemy surprise or ambush. I can respect that they're sticking to their design 'ethos' I guess I'll say. But it makes me feel exhausted playing it.

I think I'll appreciate how steadfastly difficult this game is when I'm done; it's just putting me on edge for now. Like an occasional easy room or 'Gimme' boss would go a long way.

Captain Lavender
Oct 21, 2010

verb the adjective noun

In Bloodborne I got to the end (probably) of the main Lower Pthermeru chalice dungeon, and found another Rom the Spider there, so I guess that's the end of Chalice dungeons for me forever.

Rom, and the Undead Giant, and maybe the Living Failures are all in a category of boss that I hate in these games: slow and easy to dodge, but have huge pools of health and if they hit you once it's over. I'd rather fail on Maria 25 times before beating her than have to fight Rom like 2 or 3 times.

Captain Lavender
Oct 21, 2010

verb the adjective noun

Nuebot posted:

I also hate how the PS4 gets to dictate what you can and can't screenshot or stream. Thanks, namco, I wanted to show my friends how cool Gundam Breaker was because they'd never heard of it, but I guess I won't because I literally can't. Real cool of you.

I have never wanted to screenshot a game on PS4; so it's just annoying when a game hits its climax, and I get a notification on my screen - "Hey bud... you uh... can't take any screenshots of this awesome moment. Just saying"

Captain Lavender
Oct 21, 2010

verb the adjective noun

In Desert Golfing, holes-in-one are pretty rare. Even when you aim one in, there's a great chance it'll bounce right out. There's 10,000 holes or something in that game; it would be nice if the bottom of the hole would deaden the bounce and let me just enjoy the occasional win.

e: I mean a hole-in-one where the ball falls right in the hole. Having it roll in on the first hits happens a lot actually.

Captain Lavender has a new favorite as of 19:37 on Jul 14, 2020

Captain Lavender
Oct 21, 2010

verb the adjective noun

ilmucche posted:

Fishing minigames are often complained about but the one in hades is worse than most. there's no meter no nothing, just one button that you have to time based on a lure that disappears a few times, and pops up "too early" or "too late" if you fail. I have no idea when I'm supposed to hit the button and there's no real way to just mess around with it to practice.

There's a brighter flash and a bigger splash on the one you're supposed to reel in on. And a rumble if you have a controller. Lots of fishing games reward closing your eyes to get the timing right, but not this one. The visual queue comes a split second before the sound or rumble.

Captain Lavender
Oct 21, 2010

verb the adjective noun

Mario + Rabbids is a really solid game, and battles are never gimmes - it's a nice surprise.

I try not to compare it to XCOM, but it drives me nuts that you can't really do anything to incoming enemies that are coming up from the ground. In XCOM, when an enemy enters the fight, it can move to cover, but it won't attack right away. In M+R, they have a full turn as soon as they arrive. I would love to be able to park the little sentry on them. It's a way to keep you always on your toes; but it sucks to have attacks available on a turn, and just to have to waste them and wait.

Captain Lavender
Oct 21, 2010

verb the adjective noun

My favorite things in Morrowind were when the guy you meet in Balmora near the start offered me his bed to rest in, and I clicked his pillow to do so, inadvertently stealing it, and he screamed and killed me. Also jumping off a building for 2 hours until I could jump over the building.

When it came out, I was younger and couldn't grasp the combat which I guess was stat based, and hated poking someone with my dagger 10 times and hitting them twice. I never really got over that, but would like to get into it some time.

Captain Lavender
Oct 21, 2010

verb the adjective noun

SubNat posted:

Been checking out a FFVIIRE LP, and one thing that drags down a lot of japanese developed games for me is just the constant 'random exhale, hmf, hehe, haa' etc etc sounds that get dropped in to fill dead air.
It's just so grating and bizarre, and varies a lot scene to scene. And it's just so bizarrely artificial.

It gets worse when you have direct interactions that can just have protracted segments of
*pose/expression* 'hmm
*pose/expression* 'hehehe'
*pose/expression* 'hmf'
*pose/expression* 'aww'
Like you have to accompany every expression, pose, or movement with audio otherwise it doesn't count?
I guess it's anime tropes getting magnified and amplified as successive works lean on how previous works did things, but it just feels so incredibly awkward.

What's weird is that the Japanese audio doesn't have a real problem with this, but it's interminable in the English version. I don't know what the voice director had in mind adding all that.

Captain Lavender
Oct 21, 2010

verb the adjective noun

I absolutely love Origins, but I got a soft-locking bug on one of those radio towers, where you'd hang from a vent you need to go into, but couldn't move. Luckily there was another bug right near by you could use to bypass it. Something about landing on a pipe just right that it launched you in the air and down to where you need to go.

Also, re: Hades, if you like voice acting, I think most people consider the VA in that game above average.

Captain Lavender
Oct 21, 2010

verb the adjective noun

Kushala Daora is dragging Monster Hunter World down. He's the only monster where for periods of time, your only option is to just wait until he's attackable again.

If you haven't played, he's this dragon that when he wants never stops flying, and shoots out gusts of wind that you can't get past. The flash bug item that knocks him out of the sky just stops working at some point.

Captain Lavender
Oct 21, 2010

verb the adjective noun

Zorah is a lot of scrambling around and waiting. I think it's a misfire. But I don't hate siege combat in MHW, and the missions in Iceborne that are more of a hybrid are a lot of fun imo.

Captain Lavender
Oct 21, 2010

verb the adjective noun

Cleretic posted:

I think most people would say that a big part of Monster Hunter's gameplay is upgrading your equipment using pieces of monsters you carved off the things you're hunting. A really simple but effective progression, that makes you feel like what you're doing matters.

...so why in the hell did World implement the Defender Alpha + set, a completely free set that obsoletes literally every piece of equipment prior to High Rank? It sucks all the fun out of the early game, because all of it feels pointless.

It invalidates every armor set THROUGH High Rank. Yeah, it should really have a little disclaimer - "This is for players looking to complete the base game as quickly and easily as possible"

Captain Lavender
Oct 21, 2010

verb the adjective noun

In Fight Night Round 2, you can make your own boxer, any height any shape.

But if you make a fatty, and go through training like once, you're jacked all of a sudden.

Captain Lavender
Oct 21, 2010

verb the adjective noun

Gerblyn posted:

I just convinced the barman to help defend the town. He died a hero, the girl got the bar, and everyone was happy!

First time I played, I somehow missed that you can get people to fight with you, and that part was very difficult. Though it was supremely bad rear end having the sequence end with me desperately fending off zombies with our backs to the chapel doors.


moosecow333 posted:

The final boss for Monster Hunter Iceborne is a two stage fight. The first phase is incredibly slow and boring and you have to whittle through a massive HP pool to get to the second phase.

The second phase is much more fun but also way harder. If you fail on the second part you have to do the entire fight again which means another 10-15 minutes of boring crap before the fun actually begins.

The boss also spams like a motherfucker. He used his massive hyper beam attack five times in a row.

Yeah, not a huge fan of that boss. The part you need from it the most is functionally locked behind breaking its head twice. The best way to do that (short of bowgun), is to clutch claw its face, over and over. But that spammed super beam is basically there to punish you for that. Not my fave.

Adbot
ADBOT LOVES YOU

Captain Lavender
Oct 21, 2010

verb the adjective noun

I love Dragon's Dogma and now the sequel.

But having only one file was dumb then and it's dumb now. You can't even choose "New Game" in this one, you have to turn off cloud saves and delete the save file.

I don't really want to try everything on my character - especially because your stats level differently depending on what job they are. I would love a 2nd slot to build new characters in the creator, and play around with different jobs a bit. It's not just trying to get the best stats on my main; it's more, I'd kind of like to find a niche for my character and generally stay within that. I'm sure there's some continuity reason in the story for it, but without having seen whatever that is - it's not worth the annoyance. Nier did that kind of thing and still deigned to give me a 2nd and 3rd file if I wanted.

Game's incredible though and I can't stop playing.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply