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mr. mephistopheles posted:This game Valdis Story is a fun Metroidvania that ranks you on boss fights and you get bonuses for getting higher ranks. The problem is the ranks upgrade your skills, so if you gently caress up a battle you're handicapping yourself for the rest of the game. I'm not far enough to know if the numbers are so small that the difference is marginal, but it still bugs my OCD knowing even beating a boss is kinda worthless if I don't do it perfectly. I felt the same way about the Megaman Zero games. IIRC, it's something along the lines of you only get the boss weapon if you A-rank the boss... and went into the level with an A-rank to get a more difficult boss to begin with. And you reduce your rank if you use any of the once-per game collectables - permanently, in the case of the ones that give a permanent powerup. Naturally, you can't replay the levels to try to get a better rank. Tunicate has a new favorite as of 02:46 on Jul 1, 2014 |
# ¿ Jul 1, 2014 02:37 |
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# ¿ May 19, 2024 20:55 |
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Also, don't have a window behind the wiimote, since sunlight will wash out the IR beacons in the sensor bar.
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# ¿ Jul 27, 2014 08:57 |
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AngryRobotsInc posted:Right. Been a while since I'd seen the actual line. That's the 'Lavos is splicing in DNA to force human evolution' nonsense, right? Which ended up getting back-ported into Chrono Cross' horrible plot.
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# ¿ Aug 3, 2014 22:38 |
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As much as I like Star Control II, the mineral collection hasn't aged very well. I wish there were more minigames to do for it. Something like Warioware or whatever. Hopefully Stardock doesn't gently caress up their spinoff.
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# ¿ Aug 5, 2014 07:33 |
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Strategic Tea posted:Imagine Lord of the Rings if they ran into a bunch of other Fellowships along the way that just sort of dithered around killing miscellaneous poo poo and living off a somehow endless supply of 10,0000 year old ruins, because work is work and it's not taxed or whatever. Isn't that basically the Rangers' entire schtick? Tunicate has a new favorite as of 17:38 on Sep 8, 2014 |
# ¿ Sep 8, 2014 17:15 |
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Ryoshi posted:Annnnnd I finished it. The ending dragged the game down for me. It fit the rest of the game, I guess, but saying "hey whatever I tell you is going to seem like a cop-out" does not make the cop-out of not explaining ANYTHING about the Tragedy suck any less. And what the gently caress was up with that post-credits scene, anyway? I love how the cafeteria has windows that clearly show an outdoor area, and nobody ever comments on it.
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# ¿ Sep 9, 2014 05:22 |
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Ryoshi posted:I'm playing Dwarf Fortress at the moment and it's a complicated enough game without all the bugs - there's a feature to check if your trade depot is accessible to caravans, and this whole time it's been telling me that not only was my depot inaccessible but the entire REGION was. That's for wagons, which require a three-tile-wide path to the map's edge. They can still come in on donkeys, but can carry way less stuff.
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# ¿ Sep 20, 2014 05:56 |
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Cleretic posted:The only good fishing minigame was in Ocarina of Time. And it was mostly great because there wasn't much in the way of rewards (meaning you could skip it pretty safely), and also there was in-built cheating. Dark Cloud's was pretty good too.
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# ¿ Oct 15, 2014 21:49 |
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Len posted:Because Tiggum frequently gets bitched at in this thread for having opinions against the norm. How dare he have opinions in things!? Yeah, we should bitch at him for not playing Star Control II. Hey Tiggum, play it, it's free
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# ¿ Oct 24, 2014 17:40 |
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WEEDLORD CHEETO posted:Every time I try to play Star Control 2 I aimlessly bob around Sol getting shouted at by aliens and then I try to leave and get attacked by different angry aliens and then I have to play the combat and I don't understand the combat and get killed by what seems to be an overwhelming foe immediately. I do not understand Star Control 2 You mean these guys? Yeah they're pretty tricky to fight if you're a new player. I have to say the worst thing in the game is that their random encounter rate is about 10 times normal before you finish the tutorial (IE: getting the earth starbase online by giving them some radioactives from mercury, then dealing with the lunar stuff). It's one of the few examples of developer enforced railroading. I do like how you can set the combat mode to 'cyborg', and have the computer do all your fights for you, so you just need to pick good ship matchups to win.
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# ¿ Oct 26, 2014 05:24 |
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GrandpaPants posted:I never really got this complaint against Star Control 2. Outside of those planets and systems that actually have plot stuff in them, that is usually alluded to or hinted at by various conversations in the game, there's really no reason to go into the galaxy and mine out every single planet. Hell, I think destroying the Slylandro probes gives you more money than most planet hauls, and that doesn't take up any storage space and becomes trivially easy with a Spathi Eluder. Probes are pretty hard for new players. That said, without a manual (so you can't find the 'snake eating a elephant' constellation), and the bug with the mycon homeworld coordinates are also problems.
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# ¿ Oct 27, 2014 19:51 |
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The camera in Dragon Age: Origins is really annoying. Low maximum height, and you have to have a character onscreen at all times in isometric mode. Enemies can shoot you with arrows from outside targeting range. Really irritating.
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# ¿ Dec 17, 2014 06:30 |
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RyokoTK posted:So it's a roguelike. Ideally a roguelike makes each death feel like your own fault.
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# ¿ Jan 15, 2015 04:29 |
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Cleretic posted:This is actually because of how the game loads, it's not the encounter design. The game only ever loads rooms when they're needed, and unloads rooms the moment they're no longer pertinent, so at most it will only ever have the current room and any adjacent ones in memory. Corridors are easy; it only has to load one room, since you just came from the other direction. It does come out as that kind of encounter design, since a big fight will always be in a big-load room, but that's not the intention. Incidentally, that's the original reason for why megaman has the little corridor before all the bosses. Now it's tradition.
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# ¿ Feb 25, 2015 20:08 |
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Tiggum posted:I don't get this. What's wrong with having more quests in your list? They just sit there waiting for you to get to them, it's not a problem, is it? Your desktop, I presume? Posting from a browser that looks like this?
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# ¿ Mar 4, 2015 09:12 |
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kazil posted:Maybe Assassin's Creed just follows the rule of Star Trek Movies. What's the Asscreed equivalent of galaxy quest?
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# ¿ Mar 19, 2015 20:34 |
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Kalos posted:And that's still ignoring that at least half games will have your head hidden behind a mask or helmet unless your choose to take the gear hit by not equipping one. Star Trek Online has some pretty great space barbies. Part of that is you only have one 'armor' slot, and instead of just equipping it you unlock all the armor bits in the tailor, so you can mix and match.
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# ¿ Mar 26, 2015 18:30 |
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The problem with borderlands for me has been the lack of enemy variety. So when I found a gun I actually liked halfway through, it just gradually got suckier while fighting the same enemies over and over.
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# ¿ Apr 4, 2015 02:48 |
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Byzantine posted:To be fair, why would you play a fantasy game with different races and pick Human..sorry, Hyur? Depends on the game. Goons have reasons.
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# ¿ Jul 9, 2015 09:49 |
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Inspector Gesicht posted:If I directed Bioshock Infinite I would put in a game-mechanic whereby the more random snacks you eat, the fatter you become. You'll run slower, you'll jump lower, and your fingers would become too fat to operate any handguns. There's a sonic romhack that does that, based on how many onion rings you eat.
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# ¿ Aug 10, 2015 05:04 |
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Cleretic posted:Because Gilgamesh is traditionally the super-hard bonus boss, much of the game centers around him skirting the sidelines of various major world-spanning conflicts, picking fights with whoever crosses his path when he does so. Because clearly, the people who are deliberately not going straight for their biggest enemies are the strongest, bravest and greatest of all. Include weapon durability, except Gilgamesh just gets bored with using the same sword, and you have to keep adding more and more jewels and sequins and poo poo to restore his interest.
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# ¿ Jun 3, 2016 17:08 |
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Guy Mann posted:The Riddler's superpower is telling people how to catch him.
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# ¿ Mar 23, 2017 19:36 |
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scarycave posted:This needs to happen. It can be a retelling of every final fantasy game except from Gilgamesh's point of view, and Endiku will keep changing from game to game like the Dog from Secret of Evermore. Weapon durability system, except it's Gilgamesh just getting bored with his new sword.
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# ¿ Mar 24, 2017 17:06 |
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Poulpe posted:one final Zelda - Breath of the Wild gripe- Korok seeds are definitely that, so probably intentional.
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# ¿ Mar 25, 2017 00:15 |
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Easy difficulty has the 'use healing items at 0 hp automatically', right? And can't you change difficulty from the menu?
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# ¿ Mar 26, 2017 08:19 |
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Bar Crow posted:This is pretty much all action oriented fiction though, not just video games. "Raise the stakes" is the standard lazy storytelling technique. Its something that RPG mechanics sorta encourage as well.
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# ¿ Apr 2, 2017 23:26 |
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Action Tortoise posted:It's an RPG maker game so it's not too heavy on storage. Keep it to one drive just to have everything in one spot. Try this program http://www.digitallis.co.uk/pc/ResizeEnable/ Works on some things, but not others (unfortunately, 7th stand user isn't resizeable)
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# ¿ Apr 17, 2017 21:51 |
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RareAcumen posted:Yeah, that's a good way to describe it! It's like a Star Fox thing or the Gummy Ship fights in Kingdom Hearts 1 but you can't boost or brake. Rail shooter
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# ¿ Apr 21, 2017 23:36 |
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Away all Goats posted:Pretty much any game where you are forced to walk or move slower than you normally do during gameplay. a particularly annoying one is in star trek online, where you have to spacewalk around the outside of deep space nine without any combat or dialogue. And apparently you weigh fifty times more in space because you're locked to a snail's pace.
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# ¿ May 7, 2017 08:58 |
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Action Tortoise posted:Only downside to Plague Knights gameplay is having to pause the action to switch up his gear. I know it's supposed to be a holdover from its megaman/castlevania roots but it still breaks up the flow. besides megaman gave you the quickswitch on the l and r buttons once they existed.
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# ¿ May 9, 2017 20:13 |
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PubicMice posted:My favorite thing about the Dragon Age setting is that that's literally its name, Thedas: THE Dragon Age Setting. They were so strapped for original ideas they couldn't even come up with a name for their world. Its like how ASOIF just named its areas north/south/east/west
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# ¿ Jun 25, 2017 18:15 |
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Gerblyn posted:What annoys me about the stat system in P5 is how going to school is apparently utterly worthless. I can spend 8 hours a day in school for a year and apparently learn nothing, yet if I start spending time in some cafe drinking tea and reading, all of a sudden I become some kind of genius. Acadamagia does the same thing, it's more effective to skip lessons and read a book than go to them and actually be taught. What I hate about Academagia is the awful skill system. Now, for people who aren't familiar with the game, basically it's one of those Select your schedule for the week, pencil in 'adventure' on Wednesday life sim games, where you're basically Harry Potter. Events give you two or three options to choose from at each decision point, which get determined by rolls based on your ranks in the appropriate "parent skill" or subskill. A 'parent skill' gets levelled up based on the lowest subskill, so to rank up 'war' you have to seperately rank up 'command', 'logistics', and 'leadership' This would be okay, but: There are 310 distinct skills in the game. As you can guess, they ran out of ideas pretty quickly. There's the "Compete" parent skill, which includes "Manipulation", "Planning", "Wit", and ... "Striving Against the Foe". But not "Competition", because "Competition" is an Athletics skill. It's also a game where you're supposed to recruit friends into your team to go on adventures with, but without a level-cap breaking mind control spell it's literally impossible to make friends with anyone who already is a friend with someone else.
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# ¿ Jul 9, 2017 01:10 |
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1stGear posted:Yeah, its so far behind us now that its hard to remember specifics, but some of the biggest complainers were literally complaining about how the game was too brightly lit. Just push it a bit in the other direction
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# ¿ Jul 22, 2017 04:09 |
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Shinies in Gen II were determined by a specific combination of stats which was slightly above average but far from the best. The reason they didn't determine gender by a strict even/odd comparison was because gender ratios could be skewed from 50/50
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# ¿ Aug 13, 2017 05:02 |
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I've managed to softlock games a few times by saving killable NPCs, really they should just make it officially a cutscene and not even pretend you have control
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# ¿ Aug 28, 2017 00:30 |
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If you keep the bandage equipped you run from random encounters 100% of the time
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# ¿ Oct 1, 2017 19:50 |
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Morpheus posted:The fact that they pronounce Cao Cao correctly (Tsao Tsao) and not the best way (Cow Cow) is such a shame. I'm Cao Cao for Cocoa puffs!
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# ¿ Oct 11, 2017 22:19 |
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im pooping! posted:i dont know if you people are seriosu about tiggum or not but he was born with no hands so making fun of him for not being able to use a controller is a really low blow Foot% speedruns are a thing. No excuses.
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# ¿ Nov 4, 2017 17:51 |
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Mr. Flunchy posted:I haven't played Sonic Mania, but can't you just do this bit on a keyboard or something? It's a platformer so it can't be too hard to control. The three-key maximum input generally makes platforming on a keyboard a pain in the rear end.
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# ¿ Nov 9, 2017 18:52 |
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# ¿ May 19, 2024 20:55 |
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Vic posted:#notallkeyboards It's been true of every keyboard I've used in the last 20 years, including the one I bought last year I'm typing on right now. What kind are you using?
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# ¿ Nov 11, 2017 20:35 |