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Lord Twisted posted:I decided to hit up the Oxford Street plaza tomorrow at 10 to play a taster game with my buddy, as I'm friends with one of the staff members there and it makes him look good to book people in for that kind of thing. Will give feedback on the psyker phase - we both decided to include a psyker and a flyer so we can see what's up.
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# ¿ May 23, 2014 18:46 |
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# ¿ May 4, 2024 15:27 |
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NTRabbit posted:Do you mean reduces the number of times it is used, or temporally? Because the last thing 40k needs is to take more time. It also slows down how many powers are used, and how often. If I have 12 dice - 9 ML, and 3 on the roll - and 9 powers, I can't promise that they all go off, and have to either try throwing one die for Smite or using that die to force through Iron Arm with 2 or 3 dice. No more "have power, use that poo poo regardless."
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# ¿ May 23, 2014 19:13 |
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Tuxedo Jack posted:Let's do some real talk for a minute... There is some really old fluff, by the way, of Krieg tankers - some Greater Daemon rips open a Russ, and the Commander calmly empties his pistol into the ammo storage, blowing them all to hell. It's rad as gently caress.
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# ¿ May 23, 2014 20:31 |
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SUPER NEAT TOY posted:'Should' and 'would' are very different things. Ideally yes, but it would not surprise me if the answer they give you is 'forge a narrative experience as best you can with the rules you have!'. They had Grey Knights and Nids. I immediately regretted my suggestion.
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# ¿ May 24, 2014 20:47 |
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Master Twig posted:Well you see, the psyker has lower lead, so he may not be the highest in the squad anymore. Also you have to make a lead check if you perils, and that makes it more likely they get the bad result. On my end, I'm worried about what - if anything - they do with Daemon of Tzeentch. +3 LD when casting now does absolutely nothing. Aegis on Grey Knights does nothing as well, though that could easily be changed to Admantanium Will.
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# ¿ May 27, 2014 04:23 |
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So Daemon of Tzeentch didn't get updated, which is a bummer, but you can now take an Exalted Flamer on foot! It can't buy any gifts, and it is inexplicably Infantry, and not Jump Infantry like all other Flamers, but it comes with the D3 Lascannon and AP3 Torrent for free. I think they might be alright to take, if you aren't going all in on Psyker dice - sit them with some Horrors moving up for protection, let the Horrors fling magic at something, and then either zap a tank or burn out some troops. Not saying it will be competitive, but it is a cool little unit.
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# ¿ May 27, 2014 19:04 |
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Hollismason posted:No, it didn't work that way, this was a huge argument. Just your primary not allied detachment got this. It doesn't matter it's a old rule. I like Tzeentch, but the psychic shooting isn't really that uniquely brutal. If I want, on average, 7 S5 shots from a unit, I could just take Fire Warriors.
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# ¿ May 28, 2014 00:21 |
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Look, I think Phyresis is a cock, but for loving real, he's spot on. Summoning is strong, but any decent constructed list is going to to loving kick your poo poo in while you spin your dick trying to make units. I mean just look at this -Phyresis posted:I'm trying to avoid posting in this terrible thread but what the gently caress? If you can't wipe a few units of pink horrors off of the board you probably deserve to lose. Aren't you an Eldar player? This is a trash gimmick list and everyone's losing their minds about psykers like the fundamentals of the game have changed or something. Shoot their loving units. Did you all lose all of your guns or something?
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# ¿ May 28, 2014 02:31 |
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Hollismason posted:Yes, I've pointed out the Barrage eats their loving lunch. D-Cannons, Mortars! (Seriously take Mortars now Imperial Guard), Thunderfire , Manticore, etc.. etc..
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# ¿ May 28, 2014 02:46 |
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Does the Hemlock Wraith Fighter get Psychic Shriek? It has one power from Telepathy. I think it does get the Psychic Focus as well, but I'm not sure if that is a bonus or overrides "this unit has just this power." If so, that's an alright buff to that thing.
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# ¿ May 28, 2014 04:15 |
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Boon posted:Might just make it worth taking actually. Hollismason posted:Hemlock Fighter can summon Daemons...
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# ¿ May 28, 2014 05:29 |
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Phyresis posted:e: Also Jesus Christ you loving clowns, read the loving rules before you have multiple page arguments about poo poo. Psykers that come with specific powers instead of generating randomly on the table don't ever get any other powers, they don't get the Primaris, they can't loving summon Daemons, SHUT THE gently caress UP ABOUT IT AbusePuppy posted:So Ahriman can cast a witchfire three times per turn now, which is actually pretty awesome. He's still expensive and kinda fragile and a bit of a derp, but he at least gets a decent warlord trait and he's one of the highest-level psykers in the game. Thanks to Chaos Psychic Focus, he actually ends up with five powers, which means (given perfect rolls and enough warp charge backing him up) you can spam out a hilarious fifteen witchfires in a single turn with him. pew pew pew!
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# ¿ May 28, 2014 08:00 |
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Magni posted:Well, it's not Epic, but Panzer Corps:40k Edition sounds like a game worth trying.
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# ¿ May 28, 2014 23:30 |
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The big problem is that Overwatch is not what is prevent units from hitting CC. It can make it more difficult, sure, but Overwatch is not what is keeping Orks/Genestealers/Berserkers from getting into CC. Rather, the problem is that many armies can just sit there and obliterate them before they even reach their positions, and the methods most armies use to compensate suffer mechanically. Cover can be ignored and slows down units heading into assault doubly - both on the move and on the charge. Vehicles need to be assault transports, or else you aren't seeing CC before turn 3 at the very best, and many assault transports are either fragile or expensive. Outflanking and Deep Strike both net you a full turn of standing around with your dick in your hand as every Lasgun in a 24" radius zeroes in on you. Even mobbing up and walking up, saying hell to all that bunk about transports or cover, this is Warboss Pickett's WAAAAAGH across an open field, has models experience a conveyer belt effect where the first rank is cut down and the unit ends up with less movement overall. Overwatch from a block of Necrons does not stop me from murdering them in CC - it's being shot to death by Annihilation Barges. Fixing assault (so that all reasonably effective forms of assault are functional) would require overhauling a lot of the mechanics doing with movement and shooting.
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# ¿ May 29, 2014 00:22 |
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Infinite Karma posted:When I say "lovely assault units," I mean stuff like Berserkers and Genestealers. They can't get into assault reliably because they are slow, they are overkill against the pansies you want to assault (like AM Command Squads), and aren't good enough to beat actual good assault units head-to-head. It sucks that there are a bunch of "trap" choices in a lot of codexes, but the solution isn't to make assault better as a whole, it's to make the lovely units better, possibly by reducing their points costs, or by bringing in more effective delivery methods. Honestly, though, I'm puzzled why GW hasn't latched onto the concept of making models to specifically shore up issues with its core rules. Some sort of Assault Rhino (that looks different enough from a normal Rhino that it would be a pain to convert) that came out with a Dataslate and both Chaos and Loyalist versions would make lots of cash. $5 for the slate, $35 for the Rhino at least, and GW is rolling in cash from guys who want Death Company or whatever to get alive into position. EDIT : Super Venomthrope! Like a Venomthrope, but T5 and you can't Ignore Cover on its bubble! Only $29.99!
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# ¿ May 29, 2014 00:59 |
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AbusePuppy posted:In the fluff, a score or two of Marines (and their transports) is enough to conquer an entire planet. I don't think ten Guardsmen is really a good match, because while Marines deploy by the dozen or by the hundred, Guardsmen deploy by the million or by the billion. Works well, mentally. Marine blazes away, pops an Ork - he just killed four dudes! Marine gets his poo poo kicked in - well, yeah, that one Ork that murdered him is actually four Orks stabbing him at once.
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# ¿ May 29, 2014 21:44 |
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DJ Dizzy posted:ETC players are jerks. Stacking our terrain up like they just dont give a gently caress about it. gently caress.
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# ¿ May 30, 2014 05:38 |
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Tuxedo Jack posted:Good call with using the drops that way. I'm probably gonna steer clear of them altogether. I'm now being labeled a "hyper-competitive math-hammering shitbag" in the local hams group, so gently caress it.
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# ¿ May 30, 2014 22:39 |
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What's everyone think of awarding points at an event for lists that fulfill certain requirements? It would be difficult to tune correctly, and I'm not talking "hrm, your foot Eldar army with three Banshee choices was tabled turn 3, but it's fluffy so I guess this is a draw." I'm thinking more that, if you are awarded VP for every round, you check a box for fulfilling X requirement (two different Fast Attack, one unit of at least 50 points from every slot, etc) and net a bonus of VP. Not enough to turn a loss into a victory, but maybe a close game into a draw versus a list without the bonus VP, or tip a draw into a narrow win. The difficulty is balancing that correctly, and making sure that if VP carries over from game to game, that if a list that checks that lil box is facing one that did not at the final table, that the second list doesn't have to make up for a huge deficit in points. I'm thinking something like, in games where 25+ VP are at stake through three different objectives and various extras, 2-3 points would work. Not a bunch in game, but can tilt things, and if a tournament is four rounds, it's only an 8 point deficit at the end that a list without the requirement has to beat. However, assuming the balance is hammered out correctly, players can weigh the cost-benefit of bringing in X, and if they want to bring a varied list for extra points or to go all in on what they normally run. Fulfilling the requirements of X would give them edge if they draw against another hard list, but maybe the original list would have notched down a win in the first place, you know? Ideally, it encourages people at least try out different units and lists. The downside is that if a list is running the gimmick of the event naturally (two different Elites - Riptide and Crisis suits, so free points!) they're basically getting free points for playing what they normally play. However, I'm thinking this for a series of local tournaments, so you'd ideally see a rotation of requirements and avoid armies just netting those free points consistently. Sure, Tau might nab it easy one tournament, but the next might be two different Fast Attack units and the Chaos player with Spawn and a Helldrake is nabbing those points. Worst that happens is that people just blow off the requirements and win by so much that those extra points are pointless, but you'd at least see more variety at the middle and bottom tables. How reasonable/godawful is this? tl;dr - give a few VP to players that fulfill a gimmick, and make sure it is useful for tiebreakers and final positions but not enough that it unbalances things. does this blow or rule? edit - this isn't some sort of game changing proposal, but would you think it cool/fine at the local club as a bit of variety in your tournaments? Von Humboldt fucked around with this message at 18:54 on May 31, 2014 |
# ¿ May 31, 2014 18:52 |
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CyberLord XP posted:Isn't that literally what a comp score is? The points are ultimately there as a feel good thing, in game encouragement for variety, and a little bonus - 2 points is First Blood and Slay the Warlord, and normally the Third Objective (we play with three objectives, with descending points values) is like 4-6 points - so it's not grossly unbalancing.
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# ¿ May 31, 2014 19:16 |
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LingcodKilla posted:Give a VP for killing your own unit on accident. Exclude psychic.
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# ¿ May 31, 2014 19:34 |
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HiveCommander posted:Those buildings Seriously, the best way to ensure you have interesting terrain on hand is to make it, and it's fun to slap up besides.
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# ¿ Jun 1, 2014 04:14 |
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Hixson posted:In case this was ever in question: playing against a Warhound in a sub 2000pt game is no fun.
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# ¿ Jun 1, 2014 18:57 |
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Hixson posted:Panascope just got his titan and wanted to try it. We were just messing around. He had a bunch of guardsmen, a chimera, and a titan at 1850pts.
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# ¿ Jun 1, 2014 20:15 |
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Raphus C posted:"how many points? Also, where do you stand on the superiority of the white race?" I'm working on Fateweaver, and I want to set him up so that I can swap his second head out for a piece of armor, some scrolls, some fur - still hammering out the idea - and just run him as a Lord of Change when I feel like it. I've not worked with magnets much, and the ones I have are pretty potent. Is glue going to be enough to keep the magnets from ripping out, or do I want to look at some other method (Green Stuff, perhaps?) of securing them to the parts of the modl?
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# ¿ Jun 1, 2014 22:29 |
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ghetto wormhole posted:I take it Astropaths are worth taking in IG command squads now? A warp charge and two Telepathy powers for 30 points.
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# ¿ Jun 4, 2014 04:07 |
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I know plenty of players who would play Sisters if they could get them at a decent price and not in pewter. (I'm one of them!) There is a lot of hope that GW saw how well Wood Elves did, and figured out that a lot of players are interested in older ranges but held back by either cost of entry, apathy over old sculpts, or a desire to play with not pewter. Of course, people have been saying that Sisters were getting an update and plastic models for years, and they've only gotten a WD update and that rather uninspired digital codex.
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# ¿ Jun 4, 2014 05:07 |
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SRM posted:No they shouldn't, it was butt garbage. It was really punishing to certain armies (Marines, but especially Deathwing, Ravenwing, or other good-save/low-model builds) and didn't matter one iota to others. Reducing your save by 1 would be novel, but pretty much unheard of in post-2nd ed 40k. On a side note, today was a good day to be a Defiler. My dopey crab fought off a Swarmlord for multiple turns - the nerf to Smash is really a giant kick in the junk for that poor guy, since he would either miss his hit, get bounced by my Daemon save, or just roll Stunned while I slowly pummeled him to death. Felt good. (Sorry Hencoe.)
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# ¿ Jun 5, 2014 07:11 |
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Two Feet From Bread posted:Because it was all NIB and loving cheap. A FLGS is going out business so I bought all the 40k and WHFB stock. or start several thousand points of every army
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# ¿ Jun 6, 2014 21:50 |
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Sulecrist posted:Are we going to need to send you emails or jump through other hoops ("priority will be given to those who complete this grandmaster Sudoku puzzle") or is this a strictly speaking deal? (I also took up an order from amongst my friends, so you'll be clearing out some of the more esoteric stuff as well.)
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# ¿ Jun 9, 2014 22:27 |
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The kit is shaping up to be waaaay too expensive for its cost/points, but thankfully, you can make these things out of a small toy car, some plasticard, as much plastic tubing as you want, and as many guns you can find laying around. God bless looting and conversions.Safety Factor posted:Some traktor beams could be absolutely hilarious.
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# ¿ Jun 10, 2014 00:42 |
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Proletariat Beowulf posted:This is the answer. I'm running by a sign shop to buy their scrap as plasticard probably sometime today for the big guns I finally got slapped together. Also, thanks to whichever goon recommended buying a dollar store package of toy cars--I got like 16 wheels for $1. Spiking of which, I really hope they make Deffkoptas better. They're cool, but suffer from just not being very good at anything. Be nice if they got one or two decent melee upgrades (besides the Buzzsaw) so you just ride forward hellbent for leather, Jinking the whole first turn, before smashing into the lines turn 2. As is, they can do that, but in my experience, if they don't win the first round of combat, they're just sorta flailing about until they fail a moral test. Not exactly good odds on their Hit and Run. They're pretty expensive, besides.
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# ¿ Jun 10, 2014 19:16 |
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PierreTheMime posted:Had another game with my Chaos Daemons/Chaos Space Marines in a team game at 1000pts each. My Daemon Prince continues to utterly dominate with its 2+ cover save and greater gifts. I think I really need to pick up another one at some point. Jink saves on Gliding FMCs is just so good if its a melee-only Shrouded unit. This game I also got Iron Arm for added insult and injury. Of course, Nurgle DPs are about the only DP I feel safe touching down and eating full rounds of shooting - they can safely make it into CC on turn 3, and with the right combination of Gifts and Iron Arm, you can even risk leaving them on the ground turn 1 and rushing them forward for a turn 2 charge. What was your list, by the way? I'm always curious.
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# ¿ Jun 11, 2014 02:14 |
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Cataphract posted:My nurgle daemon prince has been on the bench since the 6th ed codex dropped. I'm keen to put him back on the table. What's a good load out? Since you are Jinking every turn, Warp-Forged Armor isn't strictly needed because of your constant Jinks, and though it can help keep you from being whittled down in close combat by mooks, it doesn't save your rear end from other MCs or dudes rocking Power Swords and the like. It can also be made pointless with a roll of the Greater Rewards, which is always a bummer, even if you swap out your weapon. Your call on it. Lesser Rewards are underwhelming, and most of them are situational. You can grab one for a Plague Flail, though - with Iron Arm, you can get S10, and even S7 attacks are a small edge in some situations. Plus, you can make the Flail eat Nobz or Characters faster if you get lucky. One again, your call - I like it if I have a few spare points. Chaos Space Marines - Wings, Mastery Level 3, Black Mace, Spell Familiar. You lose out on Greater Gifts, which sucks, and have to burn a roll on the Nurgle Powers, meaning one less roll on Biomancy, which also sucks. Same principles apply, however, for use. But the Black Mace is great, at least! It means you can eat blobs of troops alive, cheat out extra wounds on MCs, and generally be a dick in CC. Terminators? Eh, die on a 5 or 6 if they are in range, 2+ or no. The Spell Familiar is strong since it lets you be more consistent with the powers you do get - rerolling failed Psyker tests means you can try cheating out 1 die on powers, and helps ensure Iron Arm does not crap out on 3 dice at a really bad time. You're softer in general, and you can't get a redundant version of Armor from Greater Rewards, so I think that's a better buy here. A Gift of Mutation is hilarious, if often pointless - another good points sink if you have a few to burn. Would recommend the Chaos Daemons DP unless you have a theme or need a CSM HQ, since it is just generally better. Roll on Biomancy, roll forward, beat face. You can also summon Daemons via Malefic with these guys, if that's your thing. Sick (It is a Nurgle joke) model by the way, man. That red pops, and I love how it contrasts with the more mellow and rotten Nurgle colors. Edit - These guys are stupid expensive, but generally worth it. For a budget, just grab 1 ML, Nurgle, and the Greater Rewards + Wings in Chaos Daemons. That's 265 points, some decent kit, and a chance to snag the Primaris - Summoning is an obvious pick - of any table you like. You can even strip the 1 ML, going to just 240 points for Nurgle, Wings, and 2 Greater Rewards. No Psyker fun, but you have a 2++ model cruising up the board that can still get FNP 4+ or rerolling Invulns, or whatever. Greater Rewards rule. Von Humboldt fucked around with this message at 02:59 on Jun 11, 2014 |
# ¿ Jun 11, 2014 02:54 |
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uh Hope things get better, sincerely. When I went through a rough spot - and ended up jetting out of where I lived, dumping my stuff, and then crashing with a friend for a whole summer - one of the first things I made sure to get from the place was my plastic space mans. When things are poo poo, you can still rely on Battle Bro "gently caress I SUCK AT EYES" to be there for another round at optic surgery, and next thing you know, you're engrossed in why the hell you can't make him not look like he's a mutant after two hours. Helps clear the mind, so I fully understand. Where you fishing at/fishing for, man? You could always combine the two hobbies, if you like catfishing or something similarly laid back. Set pole, paint, set down kit when you get a hit, repeat. Likely will miss a few, but, eh.
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# ¿ Jun 11, 2014 04:48 |
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SRM posted:Rough Riders, probably. Pacheeco posted:Hydras in the absence of Flyers/Skimmers, Rough Riders, or Wyrdvane Psykers that aren't being used to summon Daemons. Rough Riders might be the worst. (Rough Riders are rad as hell.) Bullgryns with the Power Maul and the Brute Shield are pretty bad, though. They're very tough, but suffer from Rough Rider syndrome, where you can just buy more shooting instead of counter assault, and you can't even shove a small unit of these dudes behind the lines "just in case" because they are so expensive. Plus, they practically need someone to babysit them. In fact, why not aim to make a melee themed IG list? Shotgun Vets, Bullgryns, Rough Riders, Priests, some mooks with Flamers, and maybe a full kitted Command Squad with Straken? That certainly isn't too strong, you get to run some rad units (and just proxy in the Vets and Command Squad, easy) and 30 Fearless Guardsmen surging forward to bayonet some assholes is great imagery and fluffy. Von Humboldt fucked around with this message at 05:36 on Jun 11, 2014 |
# ¿ Jun 11, 2014 05:34 |
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Hollismason posted:Any of you good at Photoshop and could make me a Photoshop image that has that old Centipedes in My Vagina, but instead Daemons in my Vagina or Daemons? In my Army? GIMP is free and not that hard to use. You could knock something out in Paint, even - the original meme is mostly just white space with text, so that's easy to fix. That's what I would suggest. DAEMONS
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# ¿ Jun 13, 2014 02:54 |
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UberJumper posted:The only lascannons i have that i can easily use are on a pair of vendettas. I don't have a copy of the IA book that has the Stormlord, so i don't know the exact rules of it, can Melta's work if i hit it on the sides/rear? I am assuming it has better armour than the land raider on the front? Vendettas would be pretty solid, since he can only glance them and you can lay into his side arcs. edit - toats beat
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# ¿ Jun 13, 2014 03:24 |
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SUPER NEAT TOY posted:Why are you arranging a game you don't want to play? Alternatively, if you have Basilisks and Manticores, just take only those with some flyers. Hit on side armor, blow off any assholes on the Quad, and then just hammer the tank as he wiggles it around to try and find LOS on artillery you've hidden away.
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# ¿ Jun 13, 2014 20:56 |
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# ¿ May 4, 2024 15:27 |
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I'd only really suggest a Heldrake and some Plaguebearers. Heldrake is still solid, looks rad as hell, and helps shore up your list versus Flyers a little more. Plus, you can sometimes swing infuriating crap with Cursed Earth with it. Plaguebearers are just fantastic to summon, since they are such a pain in the rear end to clear off of any objective in cover. I've been summoning a unit of Plaguebearers turn 1 to drop on a backfield objective as I move up, and it works pretty well. Maybe you could use some anti-armor in there as well, to help versus mechanized lists? Plenty of ways to handle that, though.
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# ¿ Jun 13, 2014 21:15 |