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muscles like this? posted:Red Faction Guerrilla, it had a neat gimmick in the destruction but not a lot else. Its replay value is increased immensely if you pick up Gibbed's modding tools and start playing around with the weapon tables.
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# ¿ Jun 18, 2014 19:34 |
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# ¿ Apr 29, 2024 23:53 |
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Selklubber posted:Too bad he slaughtered the cops who just were upholding the law and trying to save money for whiskey and cigars for their kids. Dishonored with Dark Messiah's kick would be just a few steps away from perfect.
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# ¿ Jul 29, 2014 21:48 |
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And in the original DR2 when you play co-op, player 1 and player 2 control two separate Chuck Greenes. It all fits together.
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# ¿ Sep 11, 2014 01:25 |
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I don't understand why they would simplify the Nemesis system for the last-gen ports. It's not a computationally expensive thing; you could implement it on a Ti-83 if you were so inclined.
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# ¿ Oct 14, 2014 18:26 |
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haveblue posted:It may be resource-intensive if all the various traits have unique models, textures, audio, or other assets associated with them. The older consoles also probably have a lower cap on the total number of units that can be onscreen which would ruin a lot of the stories people have been telling about the game. Right, but surely axing the unique models but keeping the reactivity with minimal footprint would be preferable to slicing up the entire system.
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# ¿ Oct 14, 2014 19:00 |
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Ryoshi posted:I played through the first 17 chapters of Uncharted pretty much straight yesterday, and while it's clearly an action game with a bunch of over-the-top action sequences I love that Nathan seems really uncomfortable in most gunfights. When he's taking cover, he's practically cowering, and when you pop out to take a few shots he says "oookayyy" like he's trying to steel himself for getting shot at a ton. Drake is supposed to be preternaturally lucky; all those times he appears to get hit are actually close misses. Instead of losing health his luck literally runs out. Why that's represented by rapid-onset glaucoma is anyone's guess.
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# ¿ Oct 20, 2014 01:53 |
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Most games are GPU-bound. They're not pegging your CPU because it's your video card that's the limiting factor.
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# ¿ Dec 21, 2014 16:34 |
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Bloodcider posted:You can also do this by yourself as a Diversion in random gas station bathrooms. It works in the game, too.
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# ¿ Jan 25, 2015 19:08 |
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princecoo posted:Pillars Of Eternity has a companion you can bring along called Eder. His dialogues and VA always make me smile. He's just so good natured, it's funny. At one point he wanted to pet the fox bonded to another ranger companion. Later, the ranger asked him how his hand was, and he said it was purple, and he might have to cut it off. The ranger said she warned him, then Eder goes "Well if you're not supposed to pet him, why is he so soft?!" He also has dialog for a bunch of the animal non-combat vanity pets. Dude just loves animals.
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# ¿ Apr 12, 2015 06:01 |
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Babe Magnet posted:The other way, by the way, is personally killing a god. Like you weren't gonna do it anyway.
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# ¿ May 27, 2015 20:55 |
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I need a game that lets me play in wingdings.
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# ¿ Aug 8, 2015 05:29 |
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Lunchmeat Larry posted:Listen to Hayter's voice acting in Peace Walker and you'll understand. MGSV with Hayter would've been too good for this world?
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# ¿ Sep 9, 2015 19:39 |
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What if you throw them a ration so they can heal? I assume chowing down on a corporate sponsored granola bar is still the way you recover from bullet wounds.
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# ¿ Sep 16, 2015 21:32 |
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John Pastor posted:And yet, their loads are hilariously long and buried in unskippable cutscenes. The point of all that optimization was to get things to load in anything approaching a reasonable time when reading from an optical disc. We forget this in the age of ubiquitous digital distribution, but optical drives are slooowwww. I'm sure you'd find that an Xbox 360 reading from the disc takes almost exactly as long to load the next area as the cutscene skip lockout lasts. It's just disappointing they hosed up actually skipping the cutscenes on faster platforms. It's a game I quite enjoy, but I can't stand to replay it because of that annoyance.
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# ¿ Feb 18, 2016 19:34 |
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ArtIsResistance posted:More important is that the bonewheel shield is also back allowing for the return of Twisted Metal PVP The real question is whether you can powerstance them.
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# ¿ Apr 19, 2016 13:57 |
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muscles like this? posted:It's funny how in Dark Souls 3 the Bonewheel Skeletons do the Kaneda slide when turning. One of these days we'll get Kart Souls.
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# ¿ May 3, 2016 18:16 |
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# ¿ Apr 29, 2024 23:53 |
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My first and last complaint about Mirror's Edge 1 was that you couldn't avoid every combat encounter. Shame if they didn't fix that.
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# ¿ Jun 10, 2016 17:07 |